Vaults Vanquisher
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Location: Russia
Re: A few questions about SpEn
But I do not have much experience in the game, to be honest.
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Vaults Vanquisher
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Location: Russia
Ziggurat Zagger
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Joined: Friday, 8th February 2013, 12:00
Vaults Vanquisher
Posts: 430
Joined: Saturday, 1st June 2013, 21:09
Location: Russia
Dungeon Master
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Swamp Slogger
Posts: 143
Joined: Friday, 15th March 2013, 23:33
GlassGo wrote:cBlink is Translocation 7, stealth and Invisibility didn't work at all on neversleeping seeinvis fiends, Haste is good, especially on Spriggans. So so.
Looks like a real ultimate challendge.
Vaults Vanquisher
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Slime Squisher
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GlassGo wrote:Well, I don't remember Spriggan's aptitudes, but Trans 7 is really not that easy to reach.
Still looks like ultimate challendge.
Swamp Slogger
Posts: 143
Joined: Friday, 15th March 2013, 23:33
GlassGo wrote:Well, I don't remember Spriggan's aptitudes, but Trans 7 is really not that easy to reach.
As for steath - there is a topic "Pure stealth build is not viable (Also Dithmembos is meh))", where said, that even usual plain Orcs can see char under Umbra and ~20 Stealth. That's a... LOL in case of fiends, who actually have See invisible...
Still looks like ultimate challendge.
Ziggurat Zagger
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Joined: Tuesday, 10th January 2012, 19:49
It will however, give you several turns upon seeing something dangerous to get out of line of sight, at which point that something is at least temporarily irrelevant.
Vaults Vanquisher
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Location: Russia
zardo wrote:I mean, you realize the people you're talking to have *done* the things they're talking about, right?
It will however, give you several turns upon seeing something dangerous to get out of line of sight, at which point that something is at least temporarily irrelevant.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
GlassGo wrote:I realize, but think, that these people exaggerate reliability of stealth.
You in Tartarus, e.g. right near to you spawned Shadow fiends. You can escape, Haste is still exist, but what does this have with Stealth?
Slime Squisher
Posts: 354
Joined: Tuesday, 14th January 2014, 23:33
I realize, but think, that these people exaggerate reliability of stealth.
For me - it's easier to kill anyone, that to run.
Vaults Vanquisher
Posts: 430
Joined: Saturday, 1st June 2013, 21:09
Location: Russia
Sandman25 wrote:Initially you wanted to kill everything with Stealth, now you want to escape everything with Stealth... Crawl philosophy explicitly states that "no brainers" should be fixed.
TheDefiniteArticle wrote:Okay well that's basically the exact opposite of playing crawl well.
Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
GlassGo wrote:I realize, but think, that these people exaggerate reliability of stealth.
You in Tartarus, e.g. right near to you spawned Shadow fiends. You can escape, Haste is still exist, but what does this have with Stealth?
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
GlassGo wrote:I realize, but think, that these people exaggerate reliability of stealth.
You in Tartarus, e.g. right near to you spawned Shadow fiends. You can escape, Haste is still exist, but what does this have with Stealth?
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