Vaults Vanquisher
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Means to restore rot for VS
It turned out, that curing and heal wounds doesn't work.
So?.................
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Vaults Vanquisher
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Location: Russia
GlassGo wrote:Does it exist at all?
It turned out, that curing and heal wounds doesn't work.
So?.................
Ziggurat Zagger
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Vaults Vanquisher
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Dungeon Master
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Barkeep
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Vaults Vanquisher
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and into wrote:Just to be completely clear (though prob obvious): Drink !curing while confused at max HP.
If you have removed all sources of clarity, zapping yourself with /enslavement gives guaranteed confusion by the way.
Spider Stomper
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Vaults Vanquisher
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arcanist wrote:out of curiousity - will wand of healing work on you in lichform?
Dungeon Master
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GlassGo wrote:Simple case - lichform and bloody Shining Eye, no rMut.
If there are no means to restore HP pool, then VS is 3rune runner, nothing more.
Vaults Vanquisher
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Dungeon Master
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Ziggurat Zagger
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Vaults Vanquisher
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Lasty wrote:rMut doesn't prevent rot, but being a VS that isn't in lichform does!
Lasty wrote:Also, if you hate mutations and Rot, try worshipping Zin. He can block both and he has amazing escape abilities.
Sandman25 wrote:Was your VSAs a sneaky character in light armour? Being uncannily stealthy surely helps to avoid mutations.
Inventory:
Hand weapons
e - the +4,+8 broad axe of Tiuxe {holy, rPois MR++ Stlth++}
(You took it off an ogre mage on level 5 of the Vaults)
It has been blessed by the Shining One to cause great damage to the undead
and demons.
It protects you from poison.
It affects your resistance to hostile enchantments.
It makes you much more stealthy.
Dungeon Crawl Stone Soup version 0.14.0 (tiles) character file.
ZeroXYZ the Slayer (Vine Stalker Transmuter) Turns: 379758, Time: 1, 22:44:05
HP 176/176 AC 12 Str 32 XL: 27
MP 46/46 EV 29 Int 38 God: Cheibriados [******]
Gold 5198 SH 40 Dex 33 Spells: 17 memorised, 1 level left
rFire + + + SeeInvis + e - +4,+8 broad axe of Tiuxe {holy, rPois MR++ Stlth++}
rCold + . . Clarity . b - +0 robe "Tiucliu" {Int+3 Stlth++}
rNeg + . . Conserve . D - +5 shield of Resistance {rF+ rC+ MR+}
rPois + rCorr . E - +0 mask of the Dragon {MR+ Acc+3 Dam+3 SInv}
rElec . rRot + a - +2 cloak {rC+}
SustAb . . Spirit + W - +1 pair of gloves {Dex+3}
rMut . Warding . Y - +1 pair of boots {Fly}
Gourm + Stasis . Q - amulet of the gourmand
MR +++++ u - ring of Shadows {Umbra +Inv rN+ SInv}
v - ring "Divu" {Fire Int-2 Stlth++}
@: repel missiles, flying, wreathed by umbra, very slow, almost entirely
resistant to hostile enchantments, uncannily stealthy
Slime Squisher
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Ziggurat Zagger
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Ziggurat Zagger
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GlassGo wrote:miraculous way to escape danger
Vaults Vanquisher
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TheDefiniteArticle wrote:good gods include literally any other god, even fucking xom
Sar wrote:That's exactly what Zin does as his ultimate ability, and he doesn't break your legs in exchange for that.
Dungeon Master
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Dungeon Master
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Joined: Sunday, 5th August 2012, 14:52
GlassGo wrote:Nope.Sar wrote:That's exactly what Zin does as his ultimate ability, and he doesn't break your legs in exchange for that.
Ziggurat Zagger
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Slime Squisher
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Spider Stomper
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TheDefiniteArticle wrote:Also Zin gives +9 stats, and protects you from almost every bad status effect, which is way better the other +6 stats chei gives. Basically Zin is better than Chei in every way that matters.
Slime Squisher
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Snake Sneak
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Vaults Vanquisher
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Lasty wrote:I'm so confused right now.
Abyss Ambulator
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TheDefiniteArticle wrote:Almost every race has +1 invo apt and the worst invo apt is -1.
Also starting game with chei and max chei piety requires wizard mode
Abyss Ambulator
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Ziggurat Zagger
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Dungeon Master
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tasonir wrote:I should play with zin at some point. One quick question: Sanctuary seems like it only extends 5 tiles? If I have some ranged attacker, say an orc priest, at range 7, and I cast sanctuary because I'm at 5 hp, can the priest just smite me and kill me? It's outside of the range of sanctuary...
Abyss Ambulator
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