Wasn't there a cap on player ghosts per level?


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Mines Malingerer

Posts: 48

Joined: Saturday, 18th January 2014, 02:05

Post Friday, 11th April 2014, 00:26

Wasn't there a cap on player ghosts per level?

Well, at least at one point there was according to http://crawl.chaosforge.org/index.php?t ... ayer_ghost

But now...
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Dungeon Crawl Stone Soup version 0.14.0-2-gd2dacb9 (webtiles) character file.
...
11410 | D:11 | Noticed ogaz's ghost (powerful FoFi)
11426 | D:11 | Killed ogaz's ghost

11678 | D:11 | Reached XP level 11. HP: 78/97 MP: 4/4
11684 | D:11 | Noticed a cyclops
11693 | D:11 | Noticed a hill giant
11701 | D:11 | Killed a cyclops
11704 | D:11 | Noticed a manticore
11707 | D:11 | Killed a hill giant
11710 | D:11 | Killed a manticore
11713 | D:11 | Noticed skasion's ghost (powerful GrBe)
12146 | D:11 | Noticed Psyche
12159 | D:11 | Killed Psyche
12330 | D:11 | Killed an unseen horror
12395 | D:11 | Noticed abbott299's ghost (powerful SpEn)
12399 | D:11 | Killed abbott299's ghost
12480 | D:11 | Killed skasion's ghost

12480 | D:11 | Reached skill level 10 in Fighting
12480 | D:11 | Reached skill level 15 in Axes
12541 | D:11 | Noticed a hill giant
12546 | D:11 | Killed a hill giant
12689 | D:11 | Noticed omnomnOMINOUS's ghost (powerful DrCj)
12699 | D:11 | Killed omnomnOMINOUS's ghost

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Well, I culled the level of ghosts before adding mine to it at least... (Eye paralyzed me and a hill orc crushed me.)
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Slime Squisher

Posts: 357

Joined: Saturday, 14th December 2013, 01:35

Post Friday, 11th April 2014, 18:50

Re: Wasn't there a cap on player ghosts per level?

:D
:D
Lord of Lignification, we bow down to you.

...why aren't you bowing? Stop reading this and bow.

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Saturday, 12th April 2014, 02:35

Re: Wasn't there a cap on player ghosts per level?

I don't know what's going on with that wiki page, it looks like someone just made it up. In current versions you can get up to 1 ghost on levels with absdepth < 10, and up to 10 ghosts otherwise.
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Tartarus Sorceror

Posts: 1891

Joined: Monday, 1st April 2013, 04:41

Location: Toronto, Canada

Post Saturday, 12th April 2014, 02:49

Re: Wasn't there a cap on player ghosts per level?

duvessa wrote:I don't know what's going on with that wiki page, it looks like someone just made it up. In current versions you can get up to 1 ghost on levels with absdepth < 10, and up to 10 ghosts otherwise.


Even if it's from deep within the cavernous asshole of a wiki writer, if I'm parsing it right, which I may not be, (it's poorly worded), I think 4 ghosts is possible from how it describes it.

Two from

Shitti wrote:2 for Dungeon levels 10-15 or any other levels in the Orcish Mines or the Lair.


plus another two from

Shitti wrote:1, plus 5*(L+1)% chance of a second one, plus 2.5*(L+1)% chance of another one on any other level, where L is the level depth.


makes four.
take it easy

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