Ziggurat Zagger
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VOTE: targets of ID scrolls
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Tedronai wrote:But I only read it on jewelry when it doesn't equip-identify and I never read it to id scrolls.
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rchandra wrote:Usually potion, jewellery, scroll, especially now that read-IDing scrolls doesn't risk wasting enchant armour on a wand etc. The last few scrolls might be IDed to try to sift brand/silence/vuln/holy if they haven't been found and I want them.
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HenryFlower wrote:I would generally use ID on a wand (particularly the big three and major attack wands) before a scroll. But perhaps I'm doing it wrong.
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KoboldLord wrote:I don't think major deviation from that rule of thumb is reasonable, so long as you bow to common sense.
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Sandman25 wrote:It depends on what you mean as major deviation.
Sandman25 wrote:Identified ring of protection from magic/cold/fire
Sandman25 wrote:or clarity amulet can save life in exactly the same way as scroll of blink can. I am not sure I would equip maybe-clarity amulet if stasis or inaccuracy are unidentified.
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and into wrote: It is not terribly uncommon to have enough ?identify to ID your important potions, but not enough to ID scrolls.
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KoboldLord wrote:Only if you have all three, at which point you're probably not in the early game any more and you have scrolls to burn. If you only have one of the three, it will save your life just as well sitting unidentified on your ring finger as it will if you burn a scroll on it.
You can usually soft-identify the three of those without taking any risks or spending any scrolls. Arguably doing so is tedious, but if it lets you identify an extra potion you are mechanically better off.
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mikee wrote:I'm glad to be in the 3% that picked scroll, jewelery, potion.
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Sandman25 wrote:KoboldLord wrote:Only if you have all three, at which point you're probably not in the early game any more and you have scrolls to burn. If you only have one of the three, it will save your life just as well sitting unidentified on your ring finger as it will if you burn a scroll on it.
You can usually soft-identify the three of those without taking any risks or spending any scrolls. Arguably doing so is tedious, but if it lets you identify an extra potion you are mechanically better off.
I am not sure why early or non-early game is important here. I know it's possible to be banished by Erolcha with unidentified ring of MR in inventory. The same with clarity and Sigmund, Ice Beast and rC+, Fire Drake and rF+. Maybe I should have created another poll first: "Do you wear unID-ed jewelry early game". I don't, negative slaying/stasis/inaccuracy can kill character.
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dpeg wrote:To me, this whole discussion is a good reason to keep the id game for consumables: not only that different players have different approaches (there could still be an optimal approach) but also that I believe (read: hope) that the actually optimal strategy depends on circumstances. I would be happy to hear suggestions how to make that dependency even stronger.
(For the record: I read-id single potions first, followed by single scrolls. I try to hold out as long as possible. This is easier with stealthy characters who can decide to retreat and use-id consumables of >1 quantity. I put on jewellery as soon as a I find, and spend ?id immediately if uncursed and still identified. If cursed, I wait for hunger, then read-id. The presence of shops can change all of this, of course.)
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mopl wrote:Potions first, that's sure
Then jewelery, but I try to auto-ID a lot of rings/amulets :I always ID artefact rings/amulets
- wear it for a long time (sustencance)
- wand of frost/flame on myself (rC/rF)
- quaff !para or walk in tele trap on known level (stasis)
- quaff !confusion (clarity)
- quaff !degeneration if not too risky (sustab)
Last scrolls because I read-id a lot of them. I often ID silence/summoning/holy word/torment
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Sandman25 wrote:Well, I almost never die with un-ID blinking in inventory because I read-ID early. That's actually argument for NOT using ID scrolls on scrolls.
Sandman25 wrote:I usually have very few jewelry pieces and very many scrolls so reading ID scrolls for scrolls seems like a waste because I am unlikely to ID good scrolls. Ok, I identified enchant weapon I and noise by my ID scrolls and I am still wearing 2 unID-ed rings. Does not seem good to me.
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Sandman25 wrote:Do you play differently because you know you have a scroll of fear, fog or teleport? Don't you try to play pretending like they don't exist in order to save them?
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duvessa wrote:I can't speak for and into, but I certainly play differently. You should try playing chess pretending that you don't have a queen or knights. It doesn't work very well.Sandman25 wrote:Do you play differently because you know you have a scroll of fear, fog or teleport? Don't you try to play pretending like they don't exist in order to save them?
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duvessa wrote:I can't speak for and into, but I certainly play differently. You should try playing chess pretending that you don't have a queen or knights. It doesn't work very well.
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damiac wrote:This is how you play? Turning tail at the sight of 1 orc, even when he's got a weapon you want?
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Sandman25 wrote:Could you please elaborate how you deal with Adders/Working Ants without Curing or with situations when you get heavily damaged and have no HW? Do you quaff-ID?
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damiac wrote:This is how you play? Turning tail at the sight of 1 orc, even when he's got a weapon you want? Jesus, that sounds like a terribly boring way to play crawl.
dpeg wrote:I had assumed that when I said "this discussion is a good reason to keep the id minigame for consumables" everybody understands that I am not defending the status quo wholesale. It's painful to witness the hoops through which players can jump (and then some inevitably do) in order to eke out a little more information. My basic claim is that it is possible to create frequently enough situations where your actual circumstances matter. If identification would (and should) always follow the same workflow, then the game would gain very little from it (still something, I say, but definitely not much). However, I think that's not the case, and I construe this discussion as an argument in my favour.
Like I said before, I am always interested in hearing about to get rid of the hoops, and how to increase the potential for actual decisions. (From what I've written, you can infer that "Make all items identified at game start does not contribute to the discussion, at least as far as I am concerned.)
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Sandman25 wrote:That explains why you lose so many games.
Edit. Maybe you didn't understand my idea, then I apologize. Do you try to kill dangerous monsters because you know you can use scroll of Blink if something goes wrong?
mikee wrote:Short answer: yes.
Early in the game, my first priority towards items is to know what I have so that I can better use them, and the item I want to identify the most is scroll of teleportation (or to a lesser extent, blinking). Once I have at least two of one scroll and at least three other scrolls, I will read the stack, and if it is identify I will target scrolls with it. If I have at least two of a potion and enough hp to survive poisoning, I will drink it, and yes, if I am otherwise about to die to poison, I will quaff ID whatever.
This goes on until I identify teleportation, the reason being that in most situations that I find actually deadly early on, teleportation is the best option (identified potions just aren't as helpful if you walk into grinder or whatever). Later, I can read-ID scrolls, and because I tend to have more identify from use-IDing items earlier, I can just use it on jewellery that doesn't wear-ID, potions, wands I might have acquired, etc.
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Sandman25 wrote: Do you play differently because you know you have a scroll of fear, fog or teleport?
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