Lair Larrikin
Posts: 15
Joined: Tuesday, 1st March 2011, 02:01
Great early-game mutation set -- should I keep quaff-ID'ing?
3864 | D:2 | Gained mutation: You are highly resistant to magic.
3864 | D:2 | Gained mutation: You can translocate small distances at will.
Now I'm terrified of Cure Mutation potions, but the only potions I've ID'd are brilliance, healing, might, and mutation. Should I hope for a bunch of identify scrolls, or just cross my fingers and keep quaff-ID'ing? I'd hate to end up dead and find out I had potions of speed and heal wounds, but if I "cure" these mutations I swear I will break down and cry. MiFi of Okawaru if that makes a difference, by the way.