Thursday, 20th March 2014, 15:48 by and into
Uh actually Mennas is "anti-evil" characters (Demonspawn, Ghoul, Mummy, etc.) Also Silence doesn't just prevent casting.
Mennas punishes melee as much, if not more than caster. Melee dudes are basically going to be in a Silence aura almost constantly, whereas guys who can kill Mennas with casting can keep distance and thus are under no such conditional.
Know what a "pure caster" needs to kill Mennas? Here:
1.) Good terrain for surrounding Mennas with summons
2.) One application of haste via whatever method
3.) Shadow Creatures
Not being Naga makes it a lot safer, and a wand of teleportation makes it safer in case shadow creatures happens to give bad stuff and Mennas gets through.
By contrast, dudes who want to kill Mennas but don't have strong spells to do so are going to have to deal with the fact that they will need to take Mennas out in melee, and thus will be in his radius of silence almost constantly, and thus cannot cast anything nor use scrolls (no ?tele or ?blinking if Mennas starts getting lucky hits), nor use invocations.
So the bottom line is that I've skipped Mennas much more often with guys who didn't do much casting. I take him out with casters pretty often, unless I'm a demonspawn or something in which case it just isn't worth risking getting even hit once.
Now silent specters:
Summons, minions (via e.g. necromancy), forms, buffs are all useful against silent specters, and summons can completely take them out just with magic. Also they are extremely weak and not a threat in melee so as long as you isolate them, even a horribly trained/built character who only uses "-1, -4 dagger of Master Blaster {int +6, SInv}" as a "sick caster weapon" can actually take them out easily in melee without any other training. Also that enormous freaking radius of silence makes it pretty obvious where they are and you can just avoid waking them.
Last (but by no means least!), Silent Specters only appear in vaults or in completely optional areas of the game like Crypt. They are only really dangerous in Ziggs which exist to challenge even post-endgame characters in ways that don't even pretend to be fair.
So the analogy really does not hold at all. Bringing up silent specters and Mennas and complaining that they are "anti-caster" in the same way that, say, some enemies like Sirens (before recent change to AI) used to be anti-melee, really just shows a downright dismal understanding of Crawl.
Last edited by
and into on Thursday, 20th March 2014, 17:01, edited 2 times in total.
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