Abyss Ambulator
Posts: 1205
Joined: Friday, 8th November 2013, 17:02
DG advice
Instead of hijacking someone else's thread, I'm creating my own for once.
So, I've won a few 4 runers, and come really close on a few others, and thrown away a good number more in the crypt. Now I want to play a character from the beginning with the intent of going for all 15 runes. I'll probably attempt to clear some zigs too, because why not?
Now, my thinking is that a Dg might be a good race to try this with. The low xp aptitude won't matter anymore once I'm at XL27, and the good stats and MR should be a big help, once I've advanced in XL sufficiently.
So, the issue here is that I'm planning for the endgame, with no real early game plans. I've managed to get one DG 2 runes, and got killed in V5 by idiotic tabbing around convokers... But that was a DgGl, which really seemed like a crappy background for a demigod. I felt like I was playing catch up the whole time (although in the end, my character became pretty powerful, I lucked my way through a fair amount of the early game, and it was very painful).
So, I have a few questions.
Is DG a good choice if my intention is to be as powerful as possible for extended?
Any particularly good backgrounds? I'm thinking IE might help to overcome my early game weakness.
How should I advance my stats? Last game I shot for a balance between dex and int, but I'm not sure at all if that's a good idea.
Due to my semi-weak aptitudes, skill training is going to be very important early game. Any advice on that front?
Should I be assuming I'll be training evocations, for ways to regenerate mana later on? If so, should I use that as my main way of getting more MP, or should I be training spellcasting for that? (Only the higher skill counts for MP, right?)
Any particular weapon recommendations? I've been going with swords lately, because claymores seem like the best non-gsc weapon in the game. But that doesn't really matter if you never find a claymore...
So, basically, I'm trying to find a good way to manage the early game, with the assumption that things will get a bit easier, and I will be able to spread out my skills more, once I get rolling. I will say trying to play DGs has given me a much better grasp on knowing when to just run away, and the lack of piety decay means I can really take my time, branch hopping and what not.