Monday, 17th March 2014, 15:30 by Lasty
In terms of gods that make a good transition from Trog for a new player, I would recommend (in approx this order):
* Makhleb. Heal-on-kills is both good and newbie-friendly; it introduces the concept of Invocations without being complex; the Destruction abilities are a way to start thinking about managing ranged attack resources; the Demon summons are a lot like BiA.
* Yredelemnul. Aside from being fiddly, Yred is incredibly strong and teaches ally management. Both the raise dead power and the ally gifts will keep people alive in a lot of the same ways that BiA does, and Drain Life is an exciting spell-like power. This isn't quite as recommended as Makhleb because despite the power level, it takes a little more experience to figure out how to best use the allies to be near-invincible, and newer players are (I think) less likely to use Injury Mirror well.
* Fedhas. Fedhas's mushrooms will shepherd you through the early game very effectively, and oklobs are both fun and incredibly powerful; Fedhas is low maintenance, has no piety decay, and gives its best abilities at low piety; Fedhas abilities like Sunlight, Reproduction, and Rain are a bit like Spellcasting Lite.
* Okawaru. Oka will feel familiar, but worse: Oka gifts things (though its gifts will disappoint those used to Trog), and Oka gives powerful, simple invocations, though not as obviously powerful as those of Trog.
* TSO. While TSO gains piety slowly, it (eventually) gives powerful summons and damaging invocations, and it is straight-forward. It is not powerful in the early game the way the others are, but I think new players will understand it.
Gods that other recommended, but that I would not recommend for new players:
* Vehumet. Veh is clear and straight-forward, but it offers no way to bail out someone who is in over their head. Players used to having BiA and Trog's Hand available will find themselves unexpectedly defenseless in a crisis.
* Nemelex. While powerful, Nemelex is absurdly fiddly, complex, and spoilery.
* Kiku. I get the impression that new players generally take a while to understand how to play necromancy in particular.
* Dith. Dith offers great passive support, but new players are unlikely to notice how effective that support is. Dith offers a strong invocation at piety/Invo, but understanding how gain Invo to use it and when to use it is probably confusing.
* Chei. C'mon, now, this just feels mean.
- For this message the author Lasty has received thanks: 2
- and into, apparentbliss