Kiku: Pain Brand or Necronomicon?


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

User avatar

Zot Zealot

Posts: 1060

Joined: Tuesday, 21st December 2010, 17:22

Location: United Kingdom

Post Sunday, 26th December 2010, 18:50

Kiku: Pain Brand or Necronomicon?

This is actually more of a general question about What to Do Next, but it's one of the questions open to me.

I have a DDNe, XL14 on the bottom floor of the Lair but he's doing it hard. Death Yaks are often fighting him to a standstill, running away just as he's about to polish them off, and happily resisting the Pain spells which are his normal response in that situation. And it's not just them... plenty of monsters are behaving the same way.

He's played it pretty much as a pure Necromancer with melee backup (Axes 10, with a +2/+4 Battle Axe of Flaming) thus far but appears to be running out of grunt. Doesn't know any other spell schools, but his Necro is at 17.

And food. Agony is becoming a standby (Death Yaks, and the Dungeon is starting to fill up with Ugly Things), and even with Slow Metabolism he picked up somewhere he's running out of edible stuff. Sublimation of Blood helps with the MP but the hunger is a serious issue.

So far, no source of Poison Resistance anywhere. In fact the only decent armour he has was a Steam Dragon Armour he made himself.

The question is, what to do next? Finish off the bottom of the Lair? Have a go at the Swamp? Maybe even try the Hive for food, even with the lack of RP?

And more generally, get the Necronomicon or the Pain brand from Kiku? The Necronomicon is tempting thematically, but the spells are all high-food and require other schools. Not a game breaker in itself but it's a consideration. The pain brand seems not quite as cool, though having an amulet of Berserk Rage does turn it into a powerful panic button... but then, the flaming axe he has now is OK too. And maybe he should save the brand for a better axe. Think he'll go with the book though.

The endless second-guessing!
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh
User avatar

Shoals Surfer

Posts: 320

Joined: Thursday, 16th December 2010, 20:02

Post Sunday, 26th December 2010, 19:34

Re: Kiku: Pain Brand or Necronomicon?

joellercoaster wrote:The question is, what to do next? Finish off the bottom of the Lair? Have a go at the Swamp? Maybe even try the Hive for food, even with the lack of RP?

And more generally, get the Necronomicon or the Pain brand from Kiku? The Necronomicon is tempting thematically, but the spells are all high-food and require other schools. Not a game breaker in itself but it's a consideration. The pain brand seems not quite as cool, though having an amulet of Berserk Rage does turn it into a powerful panic button... but then, the flaming axe he has now is OK too. And maybe he should save the brand for a better axe. Think he'll go with the book though.

The endless second-guessing!


Use wands/rods to kill fleeing enemies. Learn Magic Dart if you have a book with it. It's pretty useful for a level 1 spell. It's easier to play a DDNe as a melee-focused caster, unless you're worshiping Chei.

Clear the Hive if you have food troubles, though you shouldn't be running out of food at the Lair. Maybe you're wasting rations or avoiding contaminated chunks?

Damage shaving protects you from mild (yellow) poison (and later from severe poisoning), so don't worry too much about rPois. What's in the Necromonicon that you'll actually need? Unless you're going for all the runes, just get a broad ax of pain with a shield.

For this message the author lucy_ferre has received thanks:
joellercoaster

Lair Larrikin

Posts: 27

Joined: Saturday, 18th December 2010, 19:56

Post Monday, 27th December 2010, 04:53

Re: Kiku: Pain Brand or Necronomicon?

Yes, the Lair should be providing plenty of free food from butchered monsters. And the Hive shouldn't be too hard to clear out with very high necromancy skill. The first several bees might be able to sting you once, but after you start an animated zombie wave, which is poison immune, you should be fine. Carry some corpses down the stairs to be animated if you have to.

For this message the author tromboneandrew has received thanks:
joellercoaster

Dungeon Master

Posts: 1613

Joined: Thursday, 16th December 2010, 21:54

Post Monday, 27th December 2010, 15:38

Re: Kiku: Pain Brand or Necronomicon?

Unless you really want to dedicate yourself to casting Haunt (which is a fun tactic as well), definitely get the pain brand. It'll destroy essentially everything in a 3-rune game.

Halls Hopper

Posts: 59

Joined: Saturday, 18th December 2010, 22:54

Post Monday, 27th December 2010, 17:05

Re: Kiku: Pain Brand or Necronomicon?

Revivification is now in the Necronomicon, though - so now melee necromancers actually have a choice to make now. I still think pain brand is too strong to pass up for most melee/necro hybrids, but at least now you have to think about it.
User avatar

Zot Zealot

Posts: 1060

Joined: Tuesday, 21st December 2010, 17:22

Location: United Kingdom

Post Monday, 27th December 2010, 21:25

Re: Kiku: Pain Brand or Necronomicon?

Thanks for all the advice; I had decided to go with the brand (and had located a suitable axe) when I had some trouble with an alligator and a certain berserking unique (who's given me a fair bit of trouble before, come to think of it) on Swamp:1. Teleporting away from them bleeding heavily, I landed literally right beside an 8-headed Hydra and that was pretty much it.

*sigh*
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

Snake Sneak

Posts: 110

Joined: Friday, 17th December 2010, 07:48

Post Tuesday, 28th December 2010, 17:55

Re: Kiku: Pain Brand or Necronomicon?

Yeah, Rupert can be pretty badass.
User avatar

Zot Zealot

Posts: 1060

Joined: Tuesday, 21st December 2010, 17:22

Location: United Kingdom

Post Tuesday, 28th December 2010, 23:01

Re: Kiku: Pain Brand or Necronomicon?

:roll:

Yup.

So far it's Rupert 1, Joel 1, Other 1 (this game Rupert didn't kill me, but he definitely got me into the mess that did).

Last time I went to pretty elaborate lengths to kill him even when I didn't really have to, just because I was so angry about the game before. And now I'm back in that mood again.

*shakes fist*
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh
User avatar

Zot Zealot

Posts: 1060

Joined: Tuesday, 21st December 2010, 17:22

Location: United Kingdom

Post Monday, 3rd January 2011, 15:06

Re: Kiku: Pain Brand or Necronomicon?

OK, I'm playing another DDNe and it's going a bit better now. This time I took the Pain brand and have been happily slicing my way through the various dungeon branches - have cleared the easy ones (Hive, Lair, Orc) and dipped into a few others but not very far.

My problem is, all my ways of really hurting things (including melee) are negative energy-based. When I run into something big and tough that ignores Pain and Agony and isn't undead, I start to come unstuck. Current examples of things blocking downward progress are a Shadow Dragon in the main Dungeon and a Tentacled Monstrosity in the Lair (followed me up from Swamp).

The latter I can just run around as I trot up and down the Lair, and the former I'll fight when I make one more level of RN, but I assume these kinds of encounters are going to get a lot more common. I'm asking here because it's around this point in the game I don't have much experience... I usually die shortly before or after my first rune.

I have a decent selection of spellbooks stacked up and a lot of spare spell levels... is there a usual course of action at this point? Or just a case of "you really can't beat 'em all"?
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

Vaults Vanquisher

Posts: 476

Joined: Friday, 31st December 2010, 06:38

Post Monday, 3rd January 2011, 18:49

Re: Kiku: Pain Brand or Necronomicon?

What does Haunt actually -do-? The description isn't very... descriptive. Is it just another summoning spell?
User avatar

Shoals Surfer

Posts: 320

Joined: Thursday, 16th December 2010, 20:02

Post Monday, 3rd January 2011, 19:37

Re: Kiku: Pain Brand or Necronomicon?

Haunt is the 2nd best summoning spell. It summons several (various) ghosts that surround a monster. It has smite-targeting, so it's good for quickly ducking out of an enemy's LOS.
User avatar

Zot Zealot

Posts: 1060

Joined: Tuesday, 21st December 2010, 17:22

Location: United Kingdom

Post Monday, 3rd January 2011, 22:54

Re: Kiku: Pain Brand or Necronomicon?

Aha.

It turns out the book on the other side of the deep water in the Hive was a Necronomicon. Haunt it shall be. I have 18 in Necromancy already, and -1 apt for Summoning can't be too awful. Can it?

Now, after a complicated dance involving some potions of brilliance, learning/unlearning Levitation, Selective Amnesia and Summon Canine Familiar, the victory dancing commences.

(Hooray, I'm up to 'Cruddy' already.)
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

Vaults Vanquisher

Posts: 447

Joined: Thursday, 16th December 2010, 22:10

Post Monday, 3rd January 2011, 23:07

Re: Kiku: Pain Brand or Necronomicon?

Haunt's biggest downside is Sickness, so if you're a deep dwarf with sustain abilities, you can just ignore that and spam it.

As for other ways of hurting demons and shadow dragons, do you have any bigger weapons, or perhaps some self-buffs to sustain you while you pick away at them? Note, also, that shadow dragons and tentacled monstrosities probably aren't handleable for most characters that early on, so you may simply want to skip them for now.

Vaults Vanquisher

Posts: 447

Joined: Thursday, 16th December 2010, 22:10

Post Tuesday, 4th January 2011, 00:43

Re: Kiku: Pain Brand or Necronomicon?

It's a piety-based chance, but I can't recall exactly what. Undead are also immune.

Vaults Vanquisher

Posts: 476

Joined: Friday, 31st December 2010, 06:38

Post Tuesday, 4th January 2011, 00:46

Re: Kiku: Pain Brand or Necronomicon?

It's canon. Kiku worshippers are down with the sickness.

Return to Dungeon Crawling Advice

Who is online

Users browsing this forum: No registered users and 40 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.