Lair Larrikin
Posts: 27
Joined: Sunday, 9th March 2014, 12:25
Usefullness of ranged weapons on a melee character?
I'm currently trying to finish game for the first time with a melee character. MiBe or MiFi of Trog - not much difference. I've been reading some threads here and I've got impression that ranged weapons are rather useful even for otherwise heavy melee champion. So far I've tried throwing weapons and slings and none of them really had impact on my game - or at least I didn't feel so. About the best use of ranged weapons for me was killing electric eels when I had no rElec, and sirens. (God, do I hate sirens.) Most of the time though at best they're making my life a little bit more convenient (finishing off fleeing low hp enemies), at worst - just take slots in my inventory.
Here's the problem as I perceive it:
If I encounter easy opponent(s) switching to and from ranged weapon is but a hassle since I can as well just tab my way through them.
If I encounter a dangerous ranged opponent I don't want to engage in a shootout since they will outdamage me/flood me with summons/banish.
If I encounter a dangerous melee opponent I can't deal significant amount of damage before they get in melee range anyway, kiting isn't really an option unless I have boots of speed and most of the time I can just go berserk anyway.
On top of that with my ranged skill around 8 or so Trog starts to send a lot of ammuntion which I don't really use.
So the questions are:
Does a melee character need a ranged weapon for a modest 3-4 rune run?
Which kind then? Slings with shield otherwise something else? Is throwing useful at all past Lair?
Is a standard +1-3 (branded?) weapon good enough or do need an artifact?
And while we're at that - any particular brand?
How high should I level my ranged skill?
Screw it Imma get me some wands?
Sorry if was already asked. (Meh, 'course is was).
Tried to search this forum and skimmed through the first 3 pages. Thanks in advance guys.