savageorange wrote:Have you read the learndb entry?
skills
Here is how you train skills. First you train the skills that you use to kill dudes. Once you are killing dudes well enough, then you train the skills you use to not die to dudes. If you later run into problems killing dudes, you switch back to killdudes skills.
Or in other words, it is best to kill your enemies quickly. When you are killing them quickly enough, train your defensive skills.
You should generally aim to wield a weapon that matches your current skill level (approximately). There are some exceptions, but you usually want to wield the weapon that is both decent and does not require too much more skilling to get to min delay. The counter situation would involve wielding a too-heavy weapon, occasionally hitting slow+hard but the rest of the time missing. STR is also a factor here IIRC (more str -> better performance with heavier weapons), but that works out similarly since you usually will have more STR by the time you have the skill to make wielding heavy weapons an attractive proposition.
You need to prioritize skill training. this may not mean training exactly -one- skill at a time, but training many is rarely a good proposition. The learndb entry really summarizes it well: you pay attention to what you are failing at and train that.
EDIT: Also, please delete the other post you made which duplicates this one.
Strength has nothing whatsoever to do with swinging a weapon in crawl (In contributes to a very minor degree to damage done, but not enough to factor in weapon wielding selection or even to a degree you should think about at all, ever)
Generally for most weapons larger weapons (that is to say higher base damage weapons) do more damage regardless of skill level (The exceptions are quick blades, demon weapons and lajatang)
I find that for a MiBe I want to keep my fighting and one of either dodging or armour skills (Depending on whether I'm using light or heavy armour at a minium of 2/3 of my weapon skill. (I usually train those in increments of 5 just for convenience) I also typically train the other of Dodging|Armour to about half of the "primary".
Generally shields aren't as valuable as a two handed weapon, unless you happen across one of the really excellent one-handed weapons early enough to use it (or are using short-blades which are all one handed). If you should happen across a demon blade/whip, eveningstar, or double sword (bastard sword in .14) use that and train for a shield, 5 for a buckler, 15 for a regular shield, technically you should put in 25 shield skill for a large shield, but I don't think it comes up very often that you both have that much exp to spare, a large shield, and a good enough one handed weapon that it's worth using a shield.