Tuesday, 25th February 2014, 08:44 by Siegurt
Unarmed is a greedy skill, it doesn't cross train, and will suck in as much XP as you pour into it without ever reaching a point where you say "Oh, I don't need any more of that, I'll go train something else" It also doesn't combine particularly well with heavy armor, or to a lesser degree, shields.
As such it doesn't lend itself *particularly* well to flexibility. That being said, there are some things which might make it more appealing:
1. Slaying effects unarmed, enchant weapon scrolls do not, therefore in a game where slaying is available and enchant weapon scrolls are rare, unarmed is more appealing.
2. Some transmutations use unarmed, in a game where you have access to those transmutations unarmed is more appealing than in games where you do not.
3. Claws increases your unarmed damage (And does so in a way that scales with the unarmed skill), in a game where you have claws, unarmed is more appealing
4. Heavy armour imposes a larger penalty on unarmed damage than weapons, in a game where you're disinclined to use heavy armour anyway (Either because it's unavailable or you lack the strength for it) unarmed becomes slightly more appealing.
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