Snake Sneak
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Joined: Saturday, 6th July 2013, 22:43
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Snake Sneak
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Ziggurat Zagger
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Location: Berlin
Dungeon Master
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Dis Charger
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Swamp Slogger
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Unarmed Combat 27.0
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Barkeep
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Location: USA
Shoals Surfer
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and into wrote:D:1 to D:12 and Zot. As far as "extended" goes, Slime and Pan.
Crypt Cleanser
Posts: 747
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Ziggurat Zagger
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Shoals Surfer
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Location: Tel'aran'rhiod
Slime Squisher
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Ziggurat Zagger
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Dis Charger
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Abyss Ambulator
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Cocytus Succeeder
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Amnesiac wrote:I like depths, but I want them to be 5 levels deeper, to have exactly 27 levels of dungeon+depths.
Tomb Titivator
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Abyss Ambulator
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Blades Runner
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Dis Charger
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daggaz wrote:Funny thing, I like abyss only if I go there on purpose. Anything else is pure hell and frustration.
Magipi wrote:I guess right now the math is:
Dungeon + Depths + Zot = 27
Temple Termagant
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Ziggurat Zagger
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Slime Squisher
Posts: 354
Joined: Tuesday, 14th January 2014, 23:33
Wahaha wrote:D:22-26, because it has the most fun monsters, and has fun positioning tactics. Doesn't exist anymore.
Sar wrote:@Wahaha: what about Depths?
Ziggurat Zagger
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Vestibule Violator
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Crypt Cleanser
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Ziggurat Zagger
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Slime Squisher
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Joined: Tuesday, 14th January 2014, 23:33
dck wrote:and the first levels have weaker monsters anyway
Also I've never seen a depths entrance that placed the player near the vault
dck wrote:What is tedious about fighting giants?
Ziggurat Zagger
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Slime Squisher
Posts: 354
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Sandman25 wrote:Giants are fine, otherwise Depths would be boring to any character with source of invisibility.
Ziggurat Zagger
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TheDefiniteArticle wrote:Sandman25 wrote:Giants are fine, otherwise Depths would be boring to any character with source of invisibility.
Clearly we should add fire giants to every branch, since apparently this is the only way to keep characters with Invis from getting bored.
Ziggurat Zagger
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Dis Charger
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Dungeon Master
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Eringya's Employee
Posts: 1783
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Location: Athens, Greece
Dis Charger
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Slime Squisher
Posts: 354
Joined: Tuesday, 14th January 2014, 23:33
Unarmed Combat 27.0
Posts: 670
Joined: Saturday, 12th January 2013, 22:48
TheDefiniteArticle wrote:just put off orc until after V:4
that way you can tab all 4 levels
the only reason to do orc is gold/shops, anyway, may as well wait until you have more gold and have seen more shops
Tartarus Sorceror
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Location: Itajubá, MG, Brazil.
Ziggurat Zagger
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Ziggurat Zagger
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Dis Charger
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Halls Hopper
Posts: 86
Joined: Saturday, 18th January 2014, 09:40
Sar wrote:It also lulls the player with its mindlessness, which can be a result of a YASD too.
Dungeon Master
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Ziggurat Zagger
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Abyss Ambulator
Posts: 1182
Joined: Tuesday, 13th September 2011, 20:34
dpeg wrote:On Orc: Of course does the branch become very easy (barring some fortunate circumstances) if you postpone if for very long. That's exactly the kind of issue we've finally, slowly and mildly been starting to address with the rune lock. If you do Orc early enough, then it is an interesting branch. Giving Orc:4 branch end vaults with guaranteed (if random) content in the form of shops was one attempt to make storming Orc more attractive. Myself, I do it sometimes and like it.
Dis Charger
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Joined: Wednesday, 9th January 2013, 19:44
dpeg wrote:For the record: my reply to Amnesiac was absolutely not serious. I absolutely detest the way he posed the question, it's so condescending and really reduces posters' credibility for me. (This is not meant to degrade Amnesiac, but while the question was obviously directed at a developer in some sense, the tone and context comprise exactly what I hate about forum communication on Crawl: a snotty, supposedly witty one-liner, no in-game context, let alone any actual ideas. I should learn to ignore those; sorry for replying.)
On Orc: Of course does the branch become very easy (barring some fortunate circumstances) if you postpone if for very long. That's exactly the kind of issue we've finally, slowly and mildly been starting to address with the rune lock. If you do Orc early enough, then it is an interesting branch. Giving Orc:4 branch end vaults with guaranteed (if random) content in the form of shops was one attempt to make storming Orc more attractive. Myself, I do it sometimes and like it.
Dungeon Master
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Joined: Thursday, 23rd December 2010, 12:43
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