crate wrote:Additionally, I don't really see anything wrong with how short blades in general work right now. They are a weapon type you choose for stabbing, by and large (though qblade has a few other niches). This makes them actually distinct from the other melee weapons in crawl. Axes, maces, polearms, long blades, and qstaff/lajatang are pretty much interchangeable. If anything this would suggest that short blades are in a better place than other weapons, not a worse one.
(You can quibble over how much skill you want for short blades but there are few skills in crawl where going all the way to 27 is worthwhile, and I personally don't see anything wrong with that either.)
Well said. I agree about short blades and also about the skill training, though for the latter I think there is a problem in that it is counter-intuitive. I think it is very difficult to discover via direct experience that training skills above a certain point is often giving you *really* steep diminishing returns. Training short blades over 8 when you have a quick blade and it is your best weapon—that is probably the most extreme example, but it is true to a lesser extent in many other situations.
Aside from this lack of transparency, though, that system, in itself, is not wrong or bad. It often makes strategic decisions a bit deeper, as (aside from a few specific cases) you are highly encouraged to branch out at various points in the game, rather than double down on your specialization. And that's one thing I like about Crawl, that there is a high degree of fluidity amongst different ways to play your character, which are *not* like "classes" in most games.