Slime Squisher
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Slime Squisher
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Mines Malingerer
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XuaXua wrote:It should not require external documentation.
Slime Squisher
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My understanding is that encumbrance rating can be roughly thought of as "if you don't have at least this much strength, you're going to have a bad time".
Not sure if there is any intuitive way to figure out rough spell success models off of encumbrance rating. I think the dumbed down version would be "don't wear anything higher than enc 7 if you want to cast spells decently. Enc 4 if you don't have much armour training".
could anyone give me a short brief on how much str/armorskill you'd need to negate the impact on spellcasting from a 11 encumberance armor approximatively?
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Slime Squisher
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daggaz wrote:"You should try casting in heavy armour some time.. it just requires more skill... but you get the extra power so the experience isnt really wasted."
Except I'd wager the vast majority of plate wearing characters who cast, are casting utility spells most of the time. Obviously haste lasting longer is nice, but not sure how much more oomph you need on flight or regeneration and the like..
Barkeep
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daggaz wrote:"You should try casting in heavy armour some time.. it just requires more skill... but you get the extra power so the experience isnt really wasted."
Except I'd wager the vast majority of plate wearing characters who cast, are casting utility spells most of the time. Obviously haste lasting longer is nice, but not sure how much more oomph you need on flight or regeneration and the like..
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Barkeep
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dck wrote:Casting regen with crap power is so bad it should be illegal so you do want power for your regen.
Of course, casting in plate being reasonable and something a lot of characters should do shouldn't give anyone any reason to badmouth "dudes in robes" since these tend to have much better defenses than guys in plate and getting their spells up doesn't require nearly as much real time investment (so your fun spells become available faster and you can go do other fun things) nor annoying |wiz swapping.
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since these [robe characters] tend to have much better defenses than guys in plate
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crate wrote:since these [robe characters] tend to have much better defenses than guys in plate
I don't agree with this at all.
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Slime Squisher
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dck wrote:The only things you need to be able to get a lot of EV really fast is to be not troll sized and to have not ghoul dex.
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Barkeep
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dck wrote:As a Hu with helmet/gloves/boots/cloak slots it's really uncommon to hit the point where yaks start showing up without having picked up any of these, and it's also pretty uncommon to have found no ?ea whatsoever you can use on said helmet/gloves/boots/cloak.
Of course I'm not saying it can't happen, but it seems really unlikely to me and we're talking about a game with normal drops.
And yes, robesr are more common and there are even a lot of early game enemies who have a good shot at having good ones.
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