Slime Squisher
Posts: 419
Joined: Wednesday, 21st September 2011, 09:45
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Slime Squisher
Posts: 419
Joined: Wednesday, 21st September 2011, 09:45
Vestibule Violator
Posts: 1653
Joined: Tuesday, 30th July 2013, 11:29
Shoals Surfer
Posts: 301
Joined: Friday, 8th November 2013, 16:19
Location: Tel'aran'rhiod
Dungeon Crawl Stone Soup version 0.14-a0-1980-gca903ef (tiles) character file.
72 DgCj the Ruinous (level 2, 0/20 HPs)
Began as a Demigod Conjurer on Jan 27, 2014.
Slain by an orc wizard
... wielding a +0,+1 orcish dagger
(5 damage)
... on Level 1 of the Dungeon.
The game lasted 00:04:18 (1242 turns).
DgCj the Ruinous (Demigod Conjurer) Turns: 1242, Time: 00:04:18
HP 0/20 AC 2 Str 12 XL: 2 Next: 84%
MP 2/4 EV 13 Int 19 God:
Gold 42 SH 0 Dex 16 Spells: 1 memorised, 3 levels left
rFire . . . SeeInvis . l - +0 dagger
rCold . . . Clarity . a - +0 robe
rNeg + . . Conserve . (no shield)
rPois . rCorr . (no helmet)
rElec . rRot . (no cloak)
SustAb . . Spirit . (no gloves)
rMut . Warding . (no boots)
Saprov . . . Stasis . (no amulet)
MR ..... (no ring)
d - ring of positive energy {unknown}
@: not resistant to hostile enchantments, fairly stealthy
A: no striking features
a: no special abilities
You were on level 1 of the Dungeon.
You were not hungry.
You visited 1 branch of the dungeon, and saw 1 of its levels.
You collected 42 gold pieces.
Inventory:
Hand weapons
l - a +0,+0 dagger (weapon)
Missiles
g - 10 darts (quivered)
h - 40 stones
Armour
a - a +0 robe (worn)
Comestibles
b - 2 bread rations
i - an apple
m - a rotting chunk of jackal flesh
n - a choko
p - a rotting chunk of bat flesh
Scrolls
e - a scroll of enchant weapon II {unknown}
f - a scroll of remove curse {unknown}
j - 2 scrolls of magic mapping {unknown}
q - a scroll of identify {unknown}
Jewellery
d - a ring of positive energy (left hand) {unknown}
Potions
k - 2 potions of lignification {unknown}
Books
c - a book of Conjurations
Spells Type Level
*Magic Dart Conjuration 1
Searing Ray Conjuration 2
Dazzling Spray Conjuration/Hexes 3
Iskenderun's Mystic Blast Conjuration 4
Iskenderun's Battlesphere Conjuration/Charms 4
Fulminant Prism Conjuration/Hexes 5
Skills:
+ Level 2.4 Dodging
- Level 1.7 Stealth
- Level 1.7 Spellcasting
* Level 4.2 Conjurations
You had 3 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj ###. 3% 1 #......
Dungeon Overview and Level Annotations
Branches:
Dungeon (1/16)
Message History
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
You barely miss something.
You hear some strange, mumbled words.
The magic dart hits you!
* * * LOW HITPOINT WARNING * * *
An orc priest comes into view. It is wielding an orcish mace.
Unknown command.
Unknown command.
You hear some strange, mumbled words.
You are confused.
The orc priest shouts!
Something barely misses you.
You miss something. Something barely misses you.
An orc wizard comes into view. It is wielding an orcish dagger.
Ouch!
You feel less confused.
Something hits you.
* * * LOW HITPOINT WARNING * * *
You hit something but do no damage. Something hits you.
You die...
.# #.# #.# #.....# #.#
.###.###.########.....## #.#
.#....................##.##.#
.'..>.......................#
.#...............###.######.######
.#...............# #..............
)#.......######### #.######.######
.........# #.....# #.# #.#
.........# #.....# #.# #.#
.........###.....###o# #.#
....####........)@.o.# #.#
....# #...#.....######## #.#
#...# #................# #.#
#...## #................# #.#
#....# #........%......%###'##
#....# #.....................#
##...# #....%......#.........#
#...# #...........#.........#
#...# #...#######.#.........#
#...# #...# #.#)........#
##...###...# #.#.........#
You could see an orc priest and an orc wizard.
Vanquished Creatures
A giant gecko (D:1)
A bat (D:1)
2 goblins (D:1)
4 hobgoblins (D:1)
4 jackals (D:1)
2 ball pythons (D:1)
2 giant cockroaches (D:1)
3 giant newts (D:1)
5 kobolds (D:1)
2 rats (D:1)
26 creatures vanquished.
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | DgCj, the Demigod Conjurer, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3
288 | D:1 | Reached XP level 2. HP: 7/20 MP: 1/4
777 | D:1 | Reached skill level 4 in Conjurations
1242 | D:1 | Slain by an orc wizard
Action || total
-------------------------++-------
Melee: Dagger || 37
Unarmed || 1
Throw: Dart || 73
Cast: Magic Dart || 30
Vault maps used:
D:1: tarquinn_simple_flora_water_b
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
if one's turncount is below 700 or 1000 or whatever it is to trigger ood timer?
Slime Squisher
Posts: 419
Joined: Wednesday, 21st September 2011, 09:45
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Sphara wrote:Well the chance that orc priest can appear on D:1 should be removed. If there is any.
for crate: i have absolutely no knowledge when ood spawn starts to be likely to trigger. Just wanted to know if it is possible for that kinda of a one-shotter to appear on the first level regardless of the turncount.
Vestibule Violator
Posts: 1653
Joined: Tuesday, 30th July 2013, 11:29
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Slime Squisher
Posts: 411
Joined: Saturday, 9th March 2013, 14:22
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
dck wrote:You are warned when something has a possibly branded weapon, seems good to me.
Abyss Ambulator
Posts: 1131
Joined: Tuesday, 4th January 2011, 15:03
Slime Squisher
Posts: 419
Joined: Wednesday, 21st September 2011, 09:45
Shoals Surfer
Posts: 301
Joined: Friday, 8th November 2013, 16:19
Location: Tel'aran'rhiod
Sphara wrote:and by the way the morgues you guys sent here.. both of you had over 1000 turns spent on D:1
Tomb Titivator
Posts: 895
Joined: Saturday, 15th June 2013, 23:54
Slime Squisher
Posts: 419
Joined: Wednesday, 21st September 2011, 09:45
Halls Hopper
Posts: 85
Joined: Sunday, 23rd January 2011, 08:19
Sphara wrote:Tedronai: I do know that and never asked advice for that situation. Just read my first post.
Early out-of-depth monsters are terrifying, yes. But what can you do if you see an orc priest as a, let's say XL1 spriggan wizard? On D:1. If it smites (and it most likely will), it's an instadeath.
Shoals Surfer
Posts: 267
Joined: Friday, 26th April 2013, 17:05
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