Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
Mutations -- awesome? Lame?
Now I have shoutitis 2, deterioration 1, berserkitis 1, and teleportitis 1, in addition to a few layers of scales and strong-but-stuff muscles. This is not really an improvement.
My take is, at this point, screw it -- there are a couple decks of changes laying around I guess I'll hit up, because why not? If I were a spellcaster, I'd learn fulsome distillation and distill all the ugly things I could find, but I think Trog would be angry. And as a spriggan, I can't even eat the chunks.
In general, what's up with the mutation game? I don't have a very good feel for whether mutations are generally neat, or to be avoided.