Thursday, 23rd January 2014, 21:21 by Lasty
The reason people are saying the war axe of venom is unimpressive is severalfold. First, the war axe is not a particularly fast weapon, and its minimum delay is the same as the heaviest melee weapons (excluding the artifact dark maul). Overall, war axes are a fairly poor base weapon, requiring 16 Axes skill to hit 7 AUT delay, but only having 11 base damage to show for it. By contrast, a dire flail takes 14 M&F skill to hit 6 AUT delay and does 12 base damage, or a great sword takes 18 LB skill to hit 7 AUT delay and deals 16 base damage, or a halberd takes 16 Polearms to hit 7 AUT delay and deals 13 base damage. Granted, all these other weapons are two-handed, but there are also weapons like the scimitar, which takes 14 LB skill to hit 7 AUT delay and deals 12 damage.
Second, base damage gets multiplied by various things (weapon skill, strength, fighting skill), but slaying damage doesn't, so even high slaying damage isn't very exciting if it's on a weapon with low base damage -- unless that weapon also swings quickly, so that the slaying bonus is applied more often.
Third, venom is a brand that is best in the very early game, and best on very fast weapons. It's best in the early game because poison damage is constant throughout the game, but enemy health is much higher later, and so the amount of damage poison deals is increasingly poor relative to enemy hp. The amount of damage poison does depends on how often you hit with the weapon, so faster weapons are best for poison.
With moderate to high Axes skill, the executioner's axe will deal more damage over time than the war axe, and deal all of the damage immediately, and also have the powerful antimagic brand against spellcasting monsters, and all of that is without even enchanting it. Once the executioner's axe also has a high enchantment, it'll be even further ahead.