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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Blades Runner
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Shoals Surfer
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pickled_heretic wrote:AC is only checked if SH fails to block(just like EV), so I don't see a practical difference between AC and EV in this context.
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XuaXua wrote:Conceptually, checking EV first makes sense; is EV ability reduced in the same fashion as SH when used?
Ziggurat Zagger
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Lasty wrote:XuaXua wrote:Conceptually, checking EV first makes sense; is EV ability reduced in the same fashion as SH when used?
No.
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Ziggurat Zagger
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Lasty wrote:Though that would be a massive nerf to dodging on characters w/o shields.
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Lasty wrote:Massive nerf as in, dodging would no longer be an effective primary defense for characters, and thus all characters would need to go for AC defense. Increasing the amount of EV given by dodging wouldn't fix the problem, as it would just make the character absurdly invincible against situations that require the character to dodge once per turn, but still much more vulnerable against situations that force more than one dodge per turn.
Ziggurat Zagger
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Lasty wrote:True, but fundamentally the effect of changes in this vein is to make EV worse against multiple attacks and (probably) better against single attacks. Is that desirable? If so, why? Is the goal to push people towards AC over EV more than the game already does? To make EV more of a niche defense? To make sure high-EV characters must kite more?
Also, if the stepdowns time out each time the player gets an action (correct me if I'm wrong), then faster actions would increase the effectiveness of dodging, further buffing haste and fast melee combat (especially quickblades). This may already be an issue with shields, but since shields are a secondary defense at best, it's less glaring.
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