Mines Malingerer
Posts: 46
Joined: Tuesday, 21st December 2010, 10:13
Location: Japan
DSVM seeking advice
- Code:
Dungeon Crawl Stone Soup version 0.7.1-1-g7ce9b19 character file.
Chrysalis the Nimble (Demonspawn Venom Mage) Turns: 57360, Time: 04:45:45
HP 118/118 AC 16 Str 17 Exp: 16/183644 (2271), need: 45155
MP 31/31 EV 23 Int 23 (24) God: Kikubaaqudgha [******]
Gold 2697 SH 0 Dex 17 Spells: 9 memorised, 4 levels left
Res.Fire : . . . See Invis. : . P - +7,+6 demon whip (pain)
Res.Cold : + . . Warding : . G - +2 robe
Life Prot.: . . . Conserve : . (no shield)
Res.Poison: + Res.Corr. : . J - +1 wizard hat
Res.Elec. : . Clarity : . b - +2 cloak {rPois}
Spirit.Shd: . Stasis : . f - +2 pair of Fencer's gloves {EV+3 Dex+3 Acc
Sust.Abil.: . . Rnd.Telep. : . h - -2 pair of boots of Henotheism {EV-3 Str+4
Res.Mut. : . Ctrl.Telep.: . r - amulet of the gourmand
Res.Rott. : . Levitation : . y - +4 ring of protection
Gourmand : + Ctrl.Flight: . t - ring of the Mage {Wiz MR Int+3}
@: very resistant to hostile enchantments, stealthy
A: horns 3, breathe flames 1, cold resistance 1, conserve potions, demonic guardian 2, AC +2
a: Receive Corpses, Renounce Religion, Breathe Fire
You are on level 1 of the Lair of Beasts.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are full.
You have visited 8 branches of the dungeon, and seen 43 of its levels.
You have collected 3369 gold pieces.
You have spent 692 gold pieces at shops.
Inventory:
Hand weapons
H - a +3 blowgun
M - an uncursed runed orcish dagger (quivered)
P - a +7,+6 demon whip of pain (weapon)
Missiles
z - 3 curare-tipped elven needles
D - 4 curare-tipped +0 needles
Armour
b - a +2 cloak of poison resistance (worn)
f - the +2 pair of Fencer's gloves (worn) {EV+3 Dex+3 Acc+5}
(You found it on level 15 of the Dungeon)
It affects your evasion (+3).
It affects your dexterity (+3).
It affects your accuracy (+5).
h - the -2 pair of boots of Henotheism (worn) {EV-3 Str+4 Int+2}
(You found it on level 2 of the Snake Pit)
It affects your evasion (-3).
It affects your strength (+4).
It affects your intelligence (+2).
G - a +2 robe (worn)
J - a +1 wizard hat (worn)
Magical devices
a - a wand of disintegration
c - a wand of digging
d - a wand of lightning
k - a wand of draining {zapped: 7}
l - a wand of paralysis
w - a wand of hasting (7)
A - a wand of draining {zapped: 3}
B - a wand of fire {zapped: 4}
C - a wand of fireball {zapped: 4}
N - a wand of slowing
O - a wand of teleportation {zapped: 1}
R - a wand of digging (3)
T - a wand of disintegration {zapped: 2}
W - a wand of paralysis
Y - a wand of lightning {zapped: 5}
Comestibles
g - a pear
j - 13 bread rations
Scrolls
i - 3 scrolls of teleportation
m - 5 scrolls of fear
n - 2 scrolls of identify
s - 3 scrolls of detect curse
I - 2 scrolls of blinking
S - a scroll of magic mapping
U - a scroll of fog
X - 3 scrolls of remove curse
Jewellery
r - an amulet of the gourmand (around neck)
t - the ring of the Mage (left hand) {Wiz MR Int+3}
(You found it on level 1 of the Lair of Beasts)
[ring of wizardry]
It affects your intelligence (+3).
It increases your resistance to enchantments.
y - a +4 ring of protection (right hand)
Potions
e - 3 potions of levitation
p - 4 potions of heal wounds
q - 3 potions of invisibility
v - 3 potions of resistance
x - 4 potions of healing
Z - 2 potions of might
Miscellaneous
V - a bone lantern
You have 2271 experience left.
Skills:
+ Level 10 Fighting
- Level 2 Short Blades
- Level 8 Maces & Flails
- Level 4 Throwing
+ Level 14 Dodging
- Level 4 Stealth
+ Level 7 Stabbing
+ Level 2 Traps & Doors
+ Level 8 Unarmed Combat
+ Level 9 Spellcasting
+ Level 12 Conjurations
+ Level 13 Necromancy
+ Level 4 Air Magic
- Level 7 Poison Magic
+ Level 6 Evocations
You have 4 spell levels left.
You know the following spells:
Your Spells Type Power Success Level
a - Sting Pois/Conj ##### Excellent 1
b - Cure Poison Pois ######.... Excellent 2
c - Mephitic Cloud Pois/Air/Conj ######.... Excellent 3
d - Bolt of Draining Conj/Necr #######... Excellent 6
e - Selective Amnesia Ench N/A Fair 4
f - Dispel Undead Necr #######.. Excellent 4
g - Vampiric Draining Necr #######... Excellent 3
h - Summon Butterflies Summ ####...... Excellent 1
i - Borgnjor's Revivific Necr #######... Excellent 5
Dungeon Overview and Level Annotations
Branches:
Dungeon (16/27) Temple (1/1) D:6 Orc (4/4) D:11
Elf (2/7) Orc:3 Lair (8/8) D:9 Swamp (5/5) Lair:4
Slime (0/6) Lair:8 Snake (5/5) Lair:3 Hive (2/2) D:14
Vault: D:14-19
Altars:
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Shops:
D:12: ( Orc:3: !*/=* Snake:2: %
Innate Abilities, Weirdness & Mutations
You have a pair of large horns on your head.
You are mostly covered in yellow scales (AC +2).
You can breathe flames.
Your flesh is cold resistant.
You are very good at protecting items from cold.
A demonic guardian rushes to your aid.
I haven't used this type of character before so feel free to give my any general advice or point out any weirdness in my character. Also I have some specific questions:
1. I already used Kiku's gift to pain enchant my demon whip. Should I ditch him(her?) for another god?
2. Not sure what spells I should be trying to get. Bolt of draining is my bread and butter now but I feel like its gonna be underpowered soon.
3. Shield or no shield? I haven't found a good one yet but should I start training it?
4. Mara is on the last floor of the swamp. He has a deliciously glowy demonwhip. At what point should I try to "procure" it from him?
Thanks guys!