Friday, 18th March 2011, 08:14 by TwilightPhoenix
Casters can be a little tricky to get the hang of, but they're quite good once you know how to use them. For learning a straight up caster, I'd recommend a Venom Mage to start with, perhaps Kobold, Spriggan, or Deep Elf. Poison magic isn't the strongest past the mid-game, but it rocks in the early game, especially if you use and abuse Mephitic Cloud. Venom Mages will most likely branch out into other magic schools later (Air seems a natural direction), but Poison Arrow spammers are quite effective, I hear. Other backgrounds can do quite well at the start, especially those with a good utility spell in their starting book, but my Venom Mages are the ones who seem to consistently make Lair more often than my other casters.
You may also want to try a hybrid. Transmuters, particularly Sludge Elves and Merfolk, make for great hybrids as they can toss spells around while transforming themselves and wrecking stuff in melee using unarmed combat. They also get Evaporate, which lets them throw potions with different effects. Potions of Confusion and Potions of Poison are very effective early on.
For more general advice, you want to try to get your spells to Excellent. Although those you don't use regularly can perhaps be fine at Great and maybe Very Good, but Excellent is strongly preferable. You can do this by boosting the school the spell uses and by boosting Spellcasting. Spellcasting is very important since it makes your magic easier to cast, cost less food, grants you spell slots, and gives you more mana. Intelligence is also important for reduced spell hunger and helping with spell success.
For gods, Sif Muna and Vehumet are your most straight-forward caster gods. The former just wants you to train spells and throws books at you in return, eventually giving you access to everything, as well as giving to Selective Amnesia and mana channeling. Vehumet gives you specific conjuration and summoning books, likes it when you kill stuff, boosts conjuration range, and gives you mana when you kill stuff. Kiku is a less magic-specific god, but Kiku does gift necromancy books, so it's great if you want that route. Kiku also does torment protection, corpse delivery, and will let you torment stuff, even if undead. Other gods provide various amounts of utility that can benefit spellcasters, though you'll want to avoid Trog completely and, if you want to do any summoning, don't follow any god who doesn't like allies getting killed, such as Okawarau or The Shining One.
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.