Vestibule Violator
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Vestibule Violator
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Ziggurat Zagger
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Ziggurat Zagger
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cerebovssquire wrote:It's also not really the example I would choose. While I wouldn't want to be normally casting OoD at 7%, the more impressive uses of !brilliance reduce spell failure from really high to castable, not castable to 1%.
Vestibule Violator
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and into wrote:And even not knowing where the exact numbers are coming from, an increase in average damage of around 5 is really big. Especially if it is a spell that can hit multiple targets.
Plus !brilliance gives a major reduction to spell failure, and you get a bit more spell power and spell success from the +5 intelligence (unless that was factored in already to those numbers of unknown provenance).
Ziggurat Zagger
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5 bonus damage is much less impressive when compared to 30 than, say, when comparing to 10 as I might on a short blade user.
Ziggurat Zagger
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Hurkyl wrote:I think with 10 spellcasting, 12 conjurations/ice, and 25 intelligence, brilliance means the difference between averaging something like 32.5 and 37 damage.
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Vestibule Violator
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Sandman25 wrote:Hurkyl wrote:I think with 10 spellcasting, 12 conjurations/ice, and 25 intelligence, brilliance means the difference between averaging something like 32.5 and 37 damage.
This is hard to read IMHO.
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Sar wrote:5 bonus damage is much less impressive when compared to 30 than, say, when comparing to 10 as I might on a short blade user.
1d10
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Ziggurat Zagger
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Hyrkil wrote:I was trying to be generous with the comparison to make might stand out less
Vestibule Violator
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Sorry wrote:Hyrkil wrote:I was trying to be generous with the comparison to make might stand out less
Now I am probably misunderstanding something, but 10 makes might stand out more than 1d10, because 10 is bigger on average.
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Vestibule Violator
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Zot Zealot
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WalkerBoh wrote:I guess technically you could view ranged combat as being "hand-to-hand"...
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and into wrote:WalkerBoh wrote:I guess technically you could view ranged combat as being "hand-to-hand"...
If you have some strange aiming priorities, I suppose. I think you typically (ahem) shoot for "hand-to-head" or "hand-to-heart."
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Tristian wrote:Since I play casters, a good blowgun is in there too.
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