Mines Malingerer
Posts: 50
Joined: Friday, 15th November 2013, 08:25
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Mines Malingerer
Posts: 50
Joined: Friday, 15th November 2013, 08:25
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
moocowmoocow wrote:I think just like with chess, people underestimate the gulf between beginner and expert. In chess and Crawl there are endless ways you can do things, but the number of "sound" choices are often relatively few. The hallmark of the beginner is that they consider everything, whereas the expert quickly hones in on what the sound choices are, and then devotes his energy to finding the best one among them.
Blades Runner
Posts: 624
Joined: Saturday, 18th December 2010, 04:50
and into wrote:Bad:
Protection
Venom
Barkeep
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Location: USA
Cocytus Succeeder
Posts: 2173
Joined: Saturday, 2nd February 2013, 09:52
Barkeep
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Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Magipi wrote:I thought that in the post-endgame (Abyss - Pan - Hells - Tomb), holy wrath is the best.
Halls Hopper
Posts: 62
Joined: Friday, 17th December 2010, 21:56
Laraso wrote:and into wrote:Bad:
Protection
Venom
I would rephrase that to "Worse than above but better than nothing", because "Bad" might cause a new player to think that it is a bad idea to use such weapons.
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
banei wrote:Laraso wrote:and into wrote:Bad:
Protection
Venom
I would rephrase that to "Worse than above but better than nothing", because "Bad" might cause a new player to think that it is a bad idea to use such weapons.
A whip of Venom is excellent for the first 5 or 6 levels. Here, "Bad" can be rephrased to "Not a good long term investment".
Blades Runner
Posts: 624
Joined: Saturday, 18th December 2010, 04:50
and into wrote:The problem is that venom very rarely lets you take stuff out that much quicker; if something is non-threatening enough that you can poison it a lot then walk away while it dies, it probably wasn't a threat to you to begin with and could have either been escaped from via walking, or else taken out in a less obnoxious manner. Plus you generally find a blowgun + needles before or around Temple depth, which basically renders weapons of venom superfluous anyway.
Crypt Cleanser
Posts: 720
Joined: Friday, 6th September 2013, 09:17
and into wrote:Magipi wrote:I thought that in the post-endgame (Abyss - Pan - Hells - Tomb), holy wrath is the best.
Holy wrath is very good in post-endgame but that was explicitly not covered in guide, and it isn't really something that people who have to look at a guide should worry about. I'd still say that holy wrath is not the best for a berserker in the endgame, it basically ties with (probably slightly worse in practice than) speed, but I'd say anti-magic is still better than either. Obviously vampiric is nearly worthless in the (nearly) unholy/unliving-only levels. Of course anti-magic is not good on anyone who is casting stuff because it nukes your MP.
So for post-endgame I'd say top brands in order are
Anti-Magic if you aren't casting
Speed
Holy Wrath
Distortion is tricky because on the right character it can easily be strongest brand, while on the completely wrong character it can be actively bad (i.e., worse than no ego).
Barkeep
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Joined: Wednesday, 14th August 2013, 23:25
Location: USA
stickyfingers wrote:Actually, holy wrath is better than speed in extended, since it does roughly +d150% (average +75%) damage, while speed always gives +50%. Obviously does not apply to slime and most zig floors.
Crypt Cleanser
Posts: 720
Joined: Friday, 6th September 2013, 09:17
and into wrote:stickyfingers wrote:Actually, holy wrath is better than speed in extended, since it does roughly +d150% (average +75%) damage, while speed always gives +50%. Obviously does not apply to slime and most zig floors.
Speed doesn't always give +50% but I looked it up on learndb and due to mindelay rounding it does usually give less than 75% damage, at most on certain weapons it will give +80% damage always. Of course any slaying or particularly high enchantment will benefit more from speed, and by the time you get to extended it is not unlikely to have at least one source of decent +dam. Nonetheless I will edit my post as speed is only better than holy wrath for certain weapons and/or with lots of slaying.
Barkeep
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