Page 52 of 61
Re: The 'Questions too small to need their own thread' threa
Posted:
Monday, 5th March 2012, 20:36
by gegnar
How do you see the list of your best crawlers, aka the top list of your characters without dying? is it listed in a txt file somewhere? or can you press a button ingame/on the menu to see it? or is the only way to see it to have char die with enough points that he can see the top crawlers?
Re: The 'Questions too small to need their own thread' threa
Posted:
Tuesday, 6th March 2012, 00:47
by Kate
In 0.10, vorpalise weapon auto-IDs as long as you already have curse weapon identified, to handle some weird edge case. In trunk it always auto-IDs.
Re: The 'Questions too small to need their own thread' threa
Posted:
Tuesday, 6th March 2012, 02:59
by BlackSheep
I'd be interested to hear what the edge case is.
Re: The 'Questions too small to need their own thread' threa
Posted:
Tuesday, 6th March 2012, 04:20
by tormodpwns
BlackSheep wrote:
Something I did not know: when making a brand permanent, a vorpalise weapon scroll also causes a spell effect around you depending on the weapon's brand. So ozocubu's refrigeration for freezing aura, toxic radiance for poison weapon, and an effect like a scroll of immolation for fire brand.
Does significant damage! Vorpalized freezing onto a bardiche once and I took about 30 damage (only had 77 max HP, no rC).
Similarly, blessing a pain weapon at Kiku's altar casts Symbol of Torment and blessing a holy wrath weapon at TSO's altar casts Holy Word.
Re: The 'Questions too small to need their own thread' threa
Posted:
Tuesday, 6th March 2012, 04:38
by crate
You should try to vorpalize a temporary distortion brand sometime, it's fun.
Re: The 'Questions too small to need their own thread' threa
Posted:
Tuesday, 6th March 2012, 17:45
by Jeremiah
Are profane servitors affected by Dispel Undead?
Re: The 'Questions too small to need their own thread' threa
Posted:
Tuesday, 6th March 2012, 18:43
by BlackSheep
Jeremiah wrote:Are profane servitors affected by Dispel Undead?
Yep.
Re: The 'Questions too small to need their own thread' threa
Posted:
Tuesday, 6th March 2012, 23:43
by Happy Corner
The knowledge bots say that Yredelemnul will execommunicate you if you cast Statue Form.
Is that actually true? Or a joke? Or are the knowledge bots as full of crap as the wiki supposedly is? Or what?
Re: The 'Questions too small to need their own thread' threa
Posted:
Tuesday, 6th March 2012, 23:49
by Blade
Happy Corner wrote:The knowledge bots say that Yredelemnul will execommunicate you if you cast Statue Form.
Is that actually true? Or a joke? Or are the knowledge bots as full of crap as the wiki supposedly is? Or what?
Yes, yes he will.
Re: The 'Questions too small to need their own thread' threa
Posted:
Tuesday, 6th March 2012, 23:58
by Happy Corner
That's weird, then. The game itself (at least on Yred's religion screen) doesn't mention him deprecating that at all... unless Statue Form counts as "holy" magic for some reason.
Re: The 'Questions too small to need their own thread' threa
Posted:
Wednesday, 7th March 2012, 00:12
by crate
Yred dislikes you being nonliving.
Re: The 'Questions too small to need their own thread' threa
Posted:
Wednesday, 7th March 2012, 00:47
by Happy Corner
That would be even weirder, then, cause he doesn't seem to care if you're undead.
Re: The 'Questions too small to need their own thread' threa
Posted:
Wednesday, 7th March 2012, 00:51
by Blade
Happy Corner wrote:That would be even weirder, then, cause he doesn't seem to care if you're undead.
Unliving things are outside the cycle of life and death. That's why he dislikes them.
Re: The 'Questions too small to need their own thread' threa
Posted:
Wednesday, 7th March 2012, 06:00
by sir_laser
Any tips on how to deal w/ Mara when he summons your illusion which proceeds to cast Haunt?
Re: The 'Questions too small to need their own thread' threa
Posted:
Wednesday, 7th March 2012, 07:10
by crate
sir_laser wrote:Any tips on how to deal w/ Mara when he summons your illusion which proceeds to cast Haunt?
Run.
Re: The 'Questions too small to need their own thread' threa
Posted:
Wednesday, 7th March 2012, 07:50
by sir_laser
crate wrote:sir_laser wrote:Any tips on how to deal w/ Mara when he summons your illusion which proceeds to cast Haunt?
Run.
But I'm a Naga...w/ semi-controlled blinks available. This guy appeared on Vault:3. Should I just skip that level and move to Vault:4?
Re: The 'Questions too small to need their own thread' threa
Posted:
Wednesday, 7th March 2012, 08:20
by tormodpwns
crate wrote:sir_laser wrote:Any tips on how to deal w/ Mara-
Run.
Re: The 'Questions too small to need their own thread' threa
Posted:
Wednesday, 7th March 2012, 08:46
by dk
sir_laser wrote:crate wrote:sir_laser wrote:Any tips on how to deal w/ Mara when he summons your illusion which proceeds to cast Haunt?
Run.
But I'm a Naga...w/ semi-controlled blinks available. This guy appeared on Vault:3. Should I just skip that level and move to Vault:4?
On my last win (with a NaGl), I used to blink right next to uniques (had controlled blink castable) to constict them, which basically kills everything not bigger than you. But this depends on your character, how strong it is, and what panic buttons you have available (controlled blink/step from time).
If you think you can't handle him, just skip the level. Maybe kill him later, or ignore him.
Re: The 'Questions too small to need their own thread' threa
Posted:
Wednesday, 7th March 2012, 08:57
by sir_laser
dk wrote:On my last win (with a NaGl), I used to blink right next to uniques (had controlled blink castable) to constict them, which basically kills everything not bigger than you. But this depends on your character, how strong it is, and what panic buttons you have available (controlled blink/step from time).
If you think you can't handle him, just skip the level. Maybe kill him later, or ignore him.
I just killed him, forgot to mention that this NaWz worshipped Ashenzari and had a staff of summoning. Kiting him w/ Haunt was enough.
Re: The 'Questions too small to need their own thread' threa
Posted:
Thursday, 8th March 2012, 22:44
by Southpaw
quick question: I have found "a magical portal" in vaults:2
what is it and what are the odds of me dieing horribly if I enter it?
Re: The 'Questions too small to need their own thread' threa
Posted:
Thursday, 8th March 2012, 22:55
by rchandra
Southpaw wrote:quick question: I have found "a magical portal" in vaults:2
what is it and what are the odds of me dieing horribly if I enter it?
http://crawl.develz.org/info/inline.php?q=wizlabThere should be an exit near the entrance, as long as you don't get too far over your head I'd expect you can run back to it.
Re: The 'Questions too small to need their own thread' threa
Posted:
Thursday, 8th March 2012, 23:10
by Grimm
Wizlabs are pretty dangerous so stay alert.
Re: The 'Questions too small to need their own thread' threa
Posted:
Friday, 9th March 2012, 14:49
by Galefury
Also: best portal vault. So awesome.
They vary in threat quite a bit. For reference: boss monsters include such things as ancient lich, greater mummy, beefed up tentacled monstrosity.
Re: The 'Questions too small to need their own thread' threa
Posted:
Friday, 9th March 2012, 15:55
by Jeremiah
On the subject of wizlabs: does the one with lots of trees and centaurs have anything more dangerous further in? I found a stash of treasure with an oklob plant behind a secret door quite near the entrance - but didn't explore the rest fully as I was afraid of meeting a spriggan druid with no way to get away from the trees.
Re: The 'Questions too small to need their own thread' threa
Posted:
Friday, 9th March 2012, 16:12
by Galefury
Doesn't look like it from the .des file. Centaurs, centaur warriors, oklobs and stone golems.
Re: The 'Questions too small to need their own thread' threa
Posted:
Friday, 9th March 2012, 19:44
by KoboldLord
That one is possibly the least threatening wizlab. Centaur packs, but those are incredibly common at the depths wizlabs can spawn and the terrain is actually unfavorable to them. Oklobs in a secret room guard most of the loot, mostly spellbooks, but those are basically non-threatening at that point assuming you know they are going to be behind that door. The other secret door has variant stone golems, which you can kite.
Re: The 'Questions too small to need their own thread' threa
Posted:
Saturday, 10th March 2012, 07:21
by eeviac
What's the reasoning behind Dracs getting 0% GDR? Seems like a major melee handicap on what should be a flexible race. I'd been wondering why ettins/giants continue to randomly do stupid amounts of damage to my late game Dr's, no matter how I stacked the AC....
Re: The 'Questions too small to need their own thread' threa
Posted:
Saturday, 10th March 2012, 09:13
by sir_laser
How good is the Ring of Vitality {Regen HP+15}?
Re: The 'Questions too small to need their own thread' threa
Posted:
Saturday, 10th March 2012, 10:27
by glyphic
Do scrolls of vorpalise weapon work on Javelins? How about silver javelins?
Re: The 'Questions too small to need their own thread' threa
Posted:
Saturday, 10th March 2012, 10:55
by TehDruid
sir_laser wrote:How good is the Ring of Vitality {Regen HP+15}?
Imho, it's especially great for extended. Regen is a must when you're resting and time is an issue (like hell without high piety Zin, Abyss without Lugonu). The extra maxhp is pretty nice too, espeially on lower HP growth races. Won a 15 rune MiMo these days with this ring. I never took it off since i got it in relatively early D. Had lots of leftover food, even, and food shops where I bought nothing.
Re: The 'Questions too small to need their own thread' threa
Posted:
Saturday, 10th March 2012, 14:25
by MyOtheHedgeFox
Scroll of vorpalise weapon works only on melee weapons and launchers.
Re: The 'Questions too small to need their own thread' threa
Posted:
Saturday, 10th March 2012, 14:46
by BlackSheep
MyOtheHedgeFox wrote:Scroll of vorpalise weapon works only on melee weapons and launchers.
With the exception of blowguns. Can't vorpalise those.
Re: The 'Questions too small to need their own thread' threa
Posted:
Sunday, 11th March 2012, 02:07
by rchandra
is electric a good brand for a crossbow? (alternative is vorpal)
Re: The 'Questions too small to need their own thread' threa
Posted:
Sunday, 11th March 2012, 09:22
by sir_laser
rchandra wrote:is electric a good brand for a crossbow? (alternative is vorpal)
To answer your question:
LearnDB wrote:[Electric]Weapon brand that causes your weapon to blast your target with an explosion of sparks on 1 out of every 3 hits, doing 9+d15 additional damage (which ignores AC). Does not work on flying, levitating, or insulated targets. Note that this amount of damage is entirely independent of stats, slaying, enchantment, or base damage.
LearnDB wrote:[Vorpal]A relatively weak melee brand, increases melee weapon damage by 12.5% on average. Strong on launchers though (30% extra damage). Can be placed on any weapon but you probably should affix freezing or flaming to a melee weapon instead if you can.
Re: The 'Questions too small to need their own thread' threa
Posted:
Sunday, 11th March 2012, 14:41
by CommanderC
rchandra wrote:is electric a good brand for a crossbow? (alternative is vorpal)
If you use steel bolts, the electric brand will be ignored, but as you can see below, normal bolts are fine.
I did these 4 tests in the fight simulator:
1) vs stone giant: +5 crossbow (velocity) with 30 steel +4 bolts
- Code:
Dungeon Crawl Stone Soup version 0.11-a0-413-g8506038
Combat simulation: Human Fighter vs. stone giant (4000 rounds) (20120311/15:32:41)
Experience: 27
Strength : 18
Intel. : 9
Dexterity : 15
Base speed: 10
Monster : stone giant
HD : 16
AC : 12
EV : 2
Weapon : +5 crossbow (velocity) with 30 steel +4 bolts
Skill : Crossbows
Skill | Bonus | Accuracy | Av.Dam | Av.HitDam | Eff.Dam | Max.Dam | Av.Time
0 | 0.0 | 100% | 8.28 | 8.28 | 5.52 | 34 | 15.0
1 | 0.0 | 100% | 8.52 | 8.52 | 6.09 | 35 | 14.0
2 | 0.0 | 100% | 8.49 | 8.49 | 6.06 | 41 | 14.0
3 | 0.0 | 100% | 8.80 | 8.80 | 6.29 | 34 | 14.0
4 | 0.0 | 100% | 8.86 | 8.86 | 6.81 | 36 | 13.0
5 | 0.0 | 100% | 8.94 | 8.94 | 6.87 | 40 | 13.0
6 | 0.0 | 100% | 9.26 | 9.26 | 7.12 | 39 | 13.0
7 | 0.0 | 100% | 9.52 | 9.52 | 7.33 | 37 | 13.0
8 | 0.0 | 100% | 9.69 | 9.69 | 8.07 | 40 | 12.0
9 | 0.0 | 100% | 9.93 | 9.93 | 8.27 | 41 | 12.0
10 | 0.0 | 100% | 10.11 | 10.11 | 8.42 | 43 | 12.0
11 | 0.0 | 100% | 10.40 | 10.40 | 8.66 | 39 | 12.0
12 | 0.0 | 100% | 10.43 | 10.43 | 9.48 | 41 | 11.0
13 | 0.0 | 100% | 10.63 | 10.63 | 9.67 | 47 | 11.0
14 | 0.0 | 100% | 10.78 | 10.78 | 9.80 | 40 | 11.0
15 | 0.0 | 100% | 11.13 | 11.13 | 11.13 | 44 | 10.0
16 | 0.0 | 100% | 11.25 | 11.25 | 11.25 | 44 | 10.0
17 | 0.0 | 100% | 11.43 | 11.43 | 11.43 | 43 | 10.0
18 | 0.0 | 100% | 11.30 | 11.30 | 11.30 | 43 | 10.0
19 | 0.0 | 100% | 11.76 | 11.76 | 13.06 | 50 | 9.0
20 | 0.0 | 100% | 12.17 | 12.17 | 13.53 | 48 | 9.0
21 | 0.0 | 100% | 12.12 | 12.12 | 13.47 | 54 | 9.0
22 | 0.0 | 100% | 12.40 | 12.40 | 15.51 | 45 | 8.0
23 | 0.0 | 100% | 12.77 | 12.77 | 15.97 | 51 | 8.0
24 | 0.0 | 100% | 12.83 | 12.83 | 16.04 | 48 | 8.0
25 | 0.0 | 100% | 13.00 | 13.00 | 16.25 | 48 | 8.0
26 | 0.0 | 100% | 13.48 | 13.48 | 19.25 | 56 | 7.0
27 | 0.0 | 100% | 13.35 | 13.35 | 19.08 | 59 | 7.0
-----------------------------------
2) vs stone giant: +5 crossbow (elec) with 30 +4 bolts
- Code:
Dungeon Crawl Stone Soup version 0.11-a0-413-g8506038
Combat simulation: Human Fighter vs. stone giant (4000 rounds) (20120311/15:32:04)
Experience: 27
Strength : 18
Intel. : 9
Dexterity : 15
Base speed: 10
Monster : stone giant
HD : 16
AC : 12
EV : 2
Weapon : +5 crossbow (elec) with 30 +4 bolts
Skill : Crossbows
Skill | Bonus | Accuracy | Av.Dam | Av.HitDam | Eff.Dam | Max.Dam | Av.Time
0 | 0.0 | 100% | 11.08 | 11.08 | 7.39 | 47 | 15.0
1 | 0.0 | 100% | 10.93 | 10.93 | 7.80 | 48 | 14.0
2 | 0.0 | 100% | 10.91 | 10.91 | 7.79 | 47 | 14.0
3 | 0.0 | 100% | 11.03 | 11.03 | 7.88 | 42 | 14.0
4 | 0.0 | 100% | 11.25 | 11.25 | 8.65 | 47 | 13.0
5 | 0.0 | 100% | 11.30 | 11.30 | 8.69 | 46 | 13.0
6 | 0.0 | 100% | 11.49 | 11.49 | 8.84 | 47 | 13.0
7 | 0.0 | 100% | 11.72 | 11.72 | 9.02 | 47 | 13.0
8 | 0.0 | 100% | 11.64 | 11.64 | 9.70 | 46 | 12.0
9 | 0.0 | 100% | 11.92 | 11.92 | 9.93 | 44 | 12.0
10 | 0.0 | 100% | 11.81 | 11.81 | 9.84 | 50 | 12.0
11 | 0.0 | 100% | 12.20 | 12.20 | 10.17 | 46 | 12.0
12 | 0.0 | 100% | 12.35 | 12.35 | 11.22 | 48 | 11.0
13 | 0.0 | 100% | 12.42 | 12.42 | 11.29 | 50 | 11.0
14 | 0.0 | 100% | 12.66 | 12.66 | 11.51 | 52 | 11.0
15 | 0.0 | 100% | 12.66 | 12.66 | 12.66 | 52 | 10.0
16 | 0.0 | 100% | 12.80 | 12.80 | 12.80 | 52 | 10.0
17 | 0.0 | 100% | 12.76 | 12.76 | 12.76 | 55 | 10.0
18 | 0.0 | 100% | 13.01 | 13.01 | 13.01 | 52 | 10.0
19 | 0.0 | 100% | 13.15 | 13.15 | 14.61 | 55 | 9.0
20 | 0.0 | 100% | 13.20 | 13.20 | 14.67 | 56 | 9.0
21 | 0.0 | 100% | 13.46 | 13.46 | 14.95 | 55 | 9.0
22 | 0.0 | 100% | 13.48 | 13.48 | 16.85 | 56 | 8.0
23 | 0.0 | 100% | 13.68 | 13.68 | 17.10 | 63 | 8.0
24 | 0.0 | 100% | 13.46 | 13.46 | 16.83 | 52 | 8.0
25 | 0.0 | 100% | 13.45 | 13.45 | 16.82 | 54 | 8.0
26 | 0.0 | 100% | 14.13 | 14.13 | 20.19 | 62 | 7.0
27 | 0.0 | 100% | 13.80 | 13.80 | 19.72 | 57 | 7.0
-----------------------------------
3) vs dragon: +5 crossbow (velocity) with 30 steel +4 bolts
- Code:
Dungeon Crawl Stone Soup version 0.11-a0-413-g8506038
Combat simulation: Human Fighter vs. dragon (4000 rounds) (20120311/15:28:41)
Experience: 27
Strength : 18
Intel. : 9
Dexterity : 15
Base speed: 10
Monster : dragon
HD : 12
AC : 10
EV : 8
Weapon : +5 crossbow (velocity) with 30 steel +4 bolts
Skill : Crossbows
Skill | Bonus | Accuracy | Av.Dam | Av.HitDam | Eff.Dam | Max.Dam | Av.Time
0 | 0.0 | 93% | 8.55 | 9.11 | 5.70 | 38 | 15.0
1 | 0.0 | 94% | 8.71 | 9.23 | 6.22 | 35 | 14.0
2 | 0.0 | 94% | 8.85 | 9.39 | 6.32 | 41 | 14.0
3 | 0.0 | 94% | 9.12 | 9.64 | 6.52 | 35 | 14.0
4 | 0.0 | 94% | 9.28 | 9.81 | 7.14 | 35 | 13.0
5 | 0.0 | 93% | 9.35 | 9.99 | 7.19 | 36 | 13.0
6 | 0.0 | 94% | 9.67 | 10.18 | 7.44 | 38 | 13.0
7 | 0.0 | 95% | 9.78 | 10.30 | 7.52 | 39 | 13.0
8 | 0.0 | 95% | 9.77 | 10.27 | 8.14 | 40 | 12.0
9 | 0.0 | 95% | 10.33 | 10.87 | 8.61 | 41 | 12.0
10 | 0.0 | 95% | 10.41 | 10.89 | 8.68 | 40 | 12.0
11 | 0.0 | 95% | 10.49 | 11.00 | 8.74 | 45 | 12.0
12 | 0.0 | 95% | 10.89 | 11.38 | 9.90 | 40 | 11.0
13 | 0.0 | 95% | 10.90 | 11.40 | 9.91 | 39 | 11.0
14 | 0.0 | 95% | 11.18 | 11.69 | 10.16 | 46 | 11.0
15 | 0.0 | 96% | 11.54 | 11.98 | 11.54 | 44 | 10.0
16 | 0.0 | 95% | 11.57 | 12.09 | 11.57 | 52 | 10.0
17 | 0.0 | 96% | 11.82 | 12.27 | 11.82 | 43 | 10.0
18 | 0.0 | 96% | 12.10 | 12.54 | 12.10 | 48 | 10.0
19 | 0.0 | 95% | 12.18 | 12.77 | 13.54 | 53 | 9.0
20 | 0.0 | 96% | 12.43 | 12.91 | 13.81 | 48 | 9.0
21 | 0.0 | 96% | 12.74 | 13.20 | 14.16 | 49 | 9.0
22 | 0.0 | 96% | 12.90 | 13.42 | 16.12 | 55 | 8.0
23 | 0.0 | 96% | 13.18 | 13.64 | 16.47 | 50 | 8.0
24 | 0.0 | 96% | 13.37 | 13.83 | 16.71 | 54 | 8.0
25 | 0.0 | 96% | 13.30 | 13.79 | 16.63 | 57 | 8.0
26 | 0.0 | 96% | 13.71 | 14.23 | 19.59 | 51 | 7.0
27 | 0.0 | 96% | 13.83 | 14.32 | 19.75 | 65 | 7.0
-----------------------------------
4) vs dragon: +5 crossbow (elec) with 30 +4 bolts
- Code:
Dungeon Crawl Stone Soup version 0.11-a0-413-g8506038
Combat simulation: Human Fighter vs. dragon (4000 rounds) (20120311/15:29:21)
Experience: 27
Strength : 18
Intel. : 9
Dexterity : 15
Base speed: 10
Monster : dragon
HD : 12
AC : 10
EV : 8
Weapon : +5 crossbow (elec) with 30 +4 bolts
Skill : Crossbows
Skill | Bonus | Accuracy | Av.Dam | Av.HitDam | Eff.Dam | Max.Dam | Av.Time
0 | 0.0 | 93% | 5.98 | 6.38 | 3.99 | 26 | 15.0
1 | 0.0 | 94% | 5.95 | 6.30 | 4.25 | 25 | 14.0
2 | 0.0 | 94% | 6.03 | 6.36 | 4.31 | 27 | 14.0
3 | 0.0 | 94% | 6.19 | 6.54 | 4.42 | 25 | 14.0
4 | 0.0 | 94% | 6.16 | 6.53 | 4.74 | 24 | 13.0
5 | 0.0 | 95% | 6.26 | 6.58 | 4.81 | 28 | 13.0
6 | 0.0 | 94% | 6.50 | 6.87 | 5.00 | 29 | 13.0
7 | 0.0 | 95% | 6.66 | 7.01 | 5.12 | 25 | 13.0
8 | 0.0 | 94% | 6.84 | 7.20 | 5.70 | 29 | 12.0
9 | 0.0 | 95% | 6.96 | 7.29 | 5.80 | 28 | 12.0
10 | 0.0 | 95% | 6.97 | 7.29 | 5.81 | 29 | 12.0
11 | 0.0 | 95% | 7.24 | 7.58 | 6.03 | 30 | 12.0
12 | 0.0 | 95% | 7.15 | 7.52 | 6.50 | 28 | 11.0
13 | 0.0 | 95% | 7.58 | 7.90 | 6.89 | 31 | 11.0
14 | 0.0 | 95% | 7.31 | 7.65 | 6.64 | 36 | 11.0
15 | 0.0 | 95% | 7.34 | 7.72 | 7.34 | 32 | 10.0
16 | 0.0 | 95% | 7.69 | 8.04 | 7.69 | 34 | 10.0
17 | 0.0 | 95% | 7.79 | 8.15 | 7.79 | 36 | 10.0
18 | 0.0 | 96% | 7.89 | 8.18 | 7.89 | 38 | 10.0
19 | 0.0 | 96% | 8.11 | 8.44 | 9.01 | 37 | 9.0
20 | 0.0 | 96% | 8.19 | 8.49 | 9.10 | 34 | 9.0
21 | 0.0 | 96% | 8.24 | 8.53 | 9.16 | 33 | 9.0
22 | 0.0 | 95% | 8.33 | 8.68 | 10.42 | 36 | 8.0
23 | 0.0 | 96% | 8.68 | 9.00 | 10.85 | 39 | 8.0
24 | 0.0 | 95% | 8.86 | 9.24 | 11.08 | 40 | 8.0
25 | 0.0 | 96% | 9.00 | 9.30 | 11.25 | 39 | 8.0
26 | 0.0 | 96% | 8.97 | 9.30 | 12.82 | 47 | 7.0
27 | 0.0 | 96% | 8.77 | 9.08 | 12.52 | 46 | 7.0
-----------------------------------
Re: The 'Questions too small to need their own thread' threa
Posted:
Sunday, 11th March 2012, 16:54
by Herode2
I'm trying some games with a DsAK build equipped with a spear.
The spear is described as a +2 +2 spear {=f}.
What does that {=f] mean ?
Re: The 'Questions too small to need their own thread' threa
Posted:
Sunday, 11th March 2012, 17:05
by KoboldLord
Herode2 wrote:I'm trying some games with a DsAK build equipped with a spear.
The spear is described as a +2 +2 spear {=f}.
What does that {=f] mean ?
It means 'Don't [f]ire this item'. You can inscribe items with notes that block the use of the command associated with that note, and in this case your spear starts inscribed with that so you don't accidentally throw your only melee weapon right at the start, and have a hobgoblin pick it up and force you to slap weakly at it while it stabs you with your own spear.
Re: The 'Questions too small to need their own thread' threa
Posted:
Monday, 12th March 2012, 01:32
by Southpaw
Pop quiz:
+2 spear of venom or +2 trident?
I'm only XL:8 at the moment and on D:5 - playing a DDFi of Makhleb
Edit: question invalidated by a +4 +1 trident of protection. (still curious what a more experienced player would choose of the above two)
Re: The 'Questions too small to need their own thread' threa
Posted:
Monday, 12th March 2012, 02:01
by crate
Spear of venom against stuff where poison works (it is also better than your trident of protection); trident against stuff where it doesn't.
Re: The 'Questions too small to need their own thread' threa
Posted:
Monday, 12th March 2012, 06:42
by sir_laser
Is it safe for a high level character who worships Ashenzari to rely on a ball of energy to restore MP?
Re: The 'Questions too small to need their own thread' threa
Posted:
Monday, 12th March 2012, 06:47
by MyOtheHedgeFox
It is not too safe all the time. Ashenzari prevents confusion, but it cannot prevent mana drain.
Re: The 'Questions too small to need their own thread' threa
Posted:
Monday, 12th March 2012, 08:55
by KoboldLord
There's no problem with the crystal ball if you have a backup plan if it misfires. A wand of teleportation will usually fix the mana drain problem, although you have to start all over against whatever you were fighting. A backup staff of channeling, potion of magic, or the Sublimation of Blood spell will also help get you back on your feet quickly after an accident. You also get a significant buff to evocations for binding jewelry, so there really isn't any character more suited to using a crystal ball.
Re: The 'Questions too small to need their own thread' threa
Posted:
Monday, 12th March 2012, 10:27
by eharper256
Since Wizardmode still doesn't show spell damage, does anyone know the base damage on Shock and Sting? It's not on the Knowledge bots or wiki. I'm guessing 1d8 like Magic Dart for Shock but I could be wrong. Sting isn't very high though, feels like 1d4 + Poison?
Re: The 'Questions too small to need their own thread' threa
Posted:
Monday, 12th March 2012, 11:25
by CommanderC
eharper256 wrote:Since Wizardmode still doesn't show spell damage, does anyone know the base damage on Shock and Sting? It's not on the Knowledge bots or wiki. I'm guessing 1d8 like Magic Dart for Shock but I could be wrong. Sting isn't very high though, feels like 1d4 + Poison?
Those numbers are in zap-data.h.
1) Shock: 1d(3+power/4) since the power cap is 25 -> 1d8 , sometimes 1d9
2) Sting: 1d(3+power/5) -> 1d8 at max power
Re: The 'Questions too small to need their own thread' threa
Posted:
Monday, 12th March 2012, 12:08
by galehar
I'm not sure what you mean by base damage. Spell damage depend on spell power. Magic dart and sting have the same damage, it varies between 1d3 and 1d8. Want the formula?
Re: The 'Questions too small to need their own thread' threa
Posted:
Monday, 12th March 2012, 12:29
by eharper256
Sorry galehar, should have clarified "max base damage assuming best possible spellpower".
So it's 1d8 - 1d9 for Shock and 1d8 for Sting? Thanks CommanderC.
I'm just gathering data to put on the excel spreadsheet since I'm trying to make it as accurate as possible. I probably should do some data-diving for missing stuff, eh? But figured I'd ask first. Thanks.
Re: The 'Questions too small to need their own thread' threa
Posted:
Monday, 12th March 2012, 13:21
by galehar
Shock's max damage is 1d9, sting is 1d8.
Re: The 'Questions too small to need their own thread' threa
Posted:
Monday, 12th March 2012, 18:20
by Jeremiah
What exactly is the effect of orcs being "consumed by bloodlust?"
Re: The 'Questions too small to need their own thread' threa
Posted:
Monday, 12th March 2012, 21:02
by BlackSheep
Looks like it's meant to increase their melee and ranged damage by 15% per "degree" of frenzy, but the code looks wrong to me. If I'm reading it right, it only factors in the frenzy degree if the degree is a value which won't increase damage at all. Someone else want to take a look at it and verify?
from melee_attack.cc:
- Code:
if (as_mon->has_ench(ENCH_BATTLE_FRENZY))
{
frenzy_degree = as_mon->get_ench(ENCH_BATTLE_FRENZY).degree;
}
else if (as_mon->has_ench(ENCH_ROUSED))
{
frenzy_degree = as_mon->get_ench(ENCH_ROUSED).degree;
}
if (frenzy_degree == -1)
{
#ifdef DEBUG_DIAGNOSTICS
const int orig_damage = damage;
#endif
damage = damage * (115 + frenzy_degree * 15) / 100;
dprf("%s frenzy damage: %d->%d",
attacker->name(DESC_PLAIN).c_str(), orig_damage, damage);
}
Does the same in thing in mon-act.cc for ranged damage.