Immutable Laws of the Dungeon of Zot


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

User avatar

Eringya's Employee

Posts: 1783

Joined: Friday, 7th October 2011, 19:24

Location: Athens, Greece

Post Saturday, 15th October 2011, 10:04

Re: Immutable Laws of the Dungeon of Zot

The next time you find an altar of Okawaru in D:2 on your melee mummy which you've been desperately trying to get going, you'll die by a kobold wielding a whip of electrocution on the same floor, taking 20 dmg on the last hit. Happened to me this week. -_-
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll

Halls Hopper

Posts: 57

Joined: Friday, 14th October 2011, 04:12

Post Tuesday, 18th October 2011, 12:48

Re: Immutable Laws of the Dungeon of Zot

The dungeon will most definitely throw things you aren't equipped to handle as you progress through it.

*No RPois?
You open a door and see a room filled with a swarm of bees.
*No RFire?
You'll find a volcano early... plus you get to see lindwurms and dragons at the Lair.
*No RCold?
You'll find an ice cave early... and get the ice simulacra lair ending.
*No RElec?
If you think the ponds filled with eels were bad, wait till you meet face to face with Nikola around that corner.
*No SeeInv?
Unseen horrors are guaranteed to stalk your every step.
*No Levitation?
The dungeon will be filled with water passages, stairs and loot will be surrounded by deep water.
*No Disintegration wand?
Guaranteed orange and silver statues.
*Have Bad Mutations?
No cure mutation potions in the entire dungeon.
*Have Cursed Equipment?
Fewer scrolls of uncurse are generated, you'll suddenly find better equipment you can't use.
*Are Starving?
Fewer corpse drops.
*Are a Spriggan?
Fewer permafood around the dungeon.
*Are an Undead?
You will meet Mennas early.

Such is life in the Dungeons of Zot... prepare for the unexpected, and face your weaknesses! :mrgreen:

For this message the author Eaki Godsbane has received thanks:
TehDruid

Halls Hopper

Posts: 57

Joined: Friday, 14th October 2011, 04:12

Post Thursday, 20th October 2011, 09:34

Re: Immutable Laws of the Dungeon of Zot

minmay wrote:There are no Lair endings with simulacra.


Isn't there? I probably thought of the swamp miasma ending. :D

Although, I've been unlucky to meet Ice dragons around the Lair. :cry:
User avatar

Eringya's Employee

Posts: 1783

Joined: Friday, 7th October 2011, 19:24

Location: Athens, Greece

Post Thursday, 20th October 2011, 09:45

Re: Immutable Laws of the Dungeon of Zot

minmay wrote:There are no Lair endings with simulacra.


I've only done Swamp down to 5 ONCE and I got an ending with a vault filled mostly with freezing clouds, some freezing wraiths right inside the entrance, lots of simulacra (some of them hydras-holy s*it) and one ice dragon. Well, up to the point where I got. Was playing BlDrTm of Chei and I could only cast Ice Form reliably (not Dragon Form yet :( ), which wasn't really cutting it against the undead/ice dragon.
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll
User avatar

Eringya's Employee

Posts: 1783

Joined: Friday, 7th October 2011, 19:24

Location: Athens, Greece

Post Thursday, 20th October 2011, 20:14

Re: Immutable Laws of the Dungeon of Zot

minmay wrote:That is a Swamp ending. Not a Lair ending.


Well, I can safely assume he meant Swamp since it's a branch of Lair, he must have mistyped it (cause as you stated, there's no simulacra end in Lair:8)
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll

Halls Hopper

Posts: 57

Joined: Friday, 14th October 2011, 04:12

Post Friday, 21st October 2011, 06:31

Re: Immutable Laws of the Dungeon of Zot

TehDruid wrote:
minmay wrote:That is a Swamp ending. Not a Lair ending.


Well, I can safely assume he meant Swamp since it's a branch of Lair, he must have mistyped it (cause as you stated, there's no simulacra end in Lair:8)


That's what I meant,
no one's going against what he said :lol:
User avatar

Tartarus Sorceror

Posts: 1729

Joined: Wednesday, 19th October 2011, 21:25

Location: New England.

Post Tuesday, 25th October 2011, 16:21

Re: Immutable Laws of the Dungeon of Zot

You will always find a alter to the god most useful to your character right after you go into Wizmode to test a feature.
What made you happy today?
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
User avatar

Slime Squisher

Posts: 399

Joined: Saturday, 16th April 2011, 12:00

Post Wednesday, 26th October 2011, 09:11

Re: Immutable Laws of the Dungeon of Zot

Cast Call Canine Familiar five times in a safe place, and you'll most likely get an average-to-decent mix; hounds, war dogs, wolves. Now cast it five times in a life-or-death situation; all jackals, maybe a hound if you're lucky.

Lair Larrikin

Posts: 16

Joined: Thursday, 27th October 2011, 03:46

Post Saturday, 29th October 2011, 02:23

Re: Immutable Laws of the Dungeon of Zot

Your poison will clear up one turn after you decide to drink heal wounds, wasting the potion.

Slime Squisher

Posts: 404

Joined: Sunday, 13th February 2011, 13:57

Post Sunday, 30th October 2011, 00:48

Re: Immutable Laws of the Dungeon of Zot

After you have a character get 4 runes, clear Zot, then YASD in Hell, all without finding a single reliable way to levitate, to the extent that you check to see if levitation has been removed by a nerf-happy developer, then:
  • The first piece of jewelery your next character finds will be a ring of levitation.
  • That same character will find 2 more by the time he reaches XL10.

Slime Squisher

Posts: 404

Joined: Sunday, 13th February 2011, 13:57

Post Sunday, 30th October 2011, 18:08

Re: Immutable Laws of the Dungeon of Zot

If you are playing a venom mage then the first few levels will be stuffed with imps. That is until you reach the point where they are stuffed with wandering mushrooms and the undead instead...
I'm sure a heavily fighter would have encountered lots of ogres and giants by this point instead. Sigh.

Tartarus Sorceror

Posts: 1776

Joined: Monday, 21st February 2011, 15:57

Location: South Carolina

Post Sunday, 30th October 2011, 19:16

Re: Immutable Laws of the Dungeon of Zot

Grimm wrote:The trick is to play the exact same build dozens of times in a row. That way, one fine day, inevitably, all the ducks will line up and you will get the perfect gear and your god's altar on D:1.

It's not considered start scumming if you play each start past the temple, and always die unless you find a whip of electrocution and a ring of slaying.

Ziggurat Zagger

Posts: 6393

Joined: Friday, 17th December 2010, 18:17

Post Sunday, 30th October 2011, 22:05

Re: Immutable Laws of the Dungeon of Zot

Correct, that's not start scumming, that's regular play.
User avatar

Eringya's Employee

Posts: 1783

Joined: Friday, 7th October 2011, 19:24

Location: Athens, Greece

Post Monday, 31st October 2011, 00:38

Re: Immutable Laws of the Dungeon of Zot

Next time you get a (+0 +8) Ring Of Slaying on D:1, you WILL get cocky, trust me.
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll
User avatar

Crypt Cleanser

Posts: 645

Joined: Wednesday, 14th September 2011, 09:36

Location: <---

Post Wednesday, 2nd November 2011, 06:57

Re: Immutable Laws of the Dungeon of Zot

If you lose your fifth attempt to play an Earth elementalist and chose to play a wizard instead, you will find 103 stones on D1.

PS. WTF Jessica with a wand of disintegration on D3. O_o

Mines Malingerer

Posts: 45

Joined: Sunday, 2nd January 2011, 18:08

Post Wednesday, 2nd November 2011, 14:36

Re: Immutable Laws of the Dungeon of Zot

varsovie wrote:If you lose your fifth attempt to play an Earth elementalist and chose to play a wizard instead, you will find 103 stones on D1.

I'm playing an Earth Elementalist and have never picked up a single stone. Should I?
Victories: DrEE (3), GrFi (3), MiBe (6), MuFE (15), MfGl (4), DDFi (4)

For this message the author VictorG has received thanks:
TehDruid
User avatar

Eringya's Employee

Posts: 1783

Joined: Friday, 7th October 2011, 19:24

Location: Athens, Greece

Post Wednesday, 2nd November 2011, 14:41

Re: Immutable Laws of the Dungeon of Zot

VictorG wrote:
varsovie wrote:If you lose your fifth attempt to play an Earth elementalist and chose to play a wizard instead, you will find 103 stones on D1.

I'm playing an Earth Elementalist and have never picked up a single stone. Should I?


Accidentally thanked you. :P

In answer to your question, you can (w)ield stones in your hand to increase sandblast's power (and range I think, haven't played EE much). You must wield them, not have them sitting in your inventory.
The amount you have doesn't matter. When you cast sandblast 1 stone is consumed though. ;)
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll

Vaults Vanquisher

Posts: 470

Joined: Saturday, 5th November 2011, 01:17

Post Monday, 7th November 2011, 09:23

Re: Immutable Laws of the Dungeon of Zot

When you spam channeling furiously and accidently forget a spell in pandemonium, it'll be necromutation.

AtT

Blades Runner

Posts: 567

Joined: Saturday, 10th September 2011, 14:40

Post Monday, 7th November 2011, 21:43

Re: Immutable Laws of the Dungeon of Zot

greepish wrote:When you spam channeling furiously and accidently forget a spell in pandemonium, it'll be necromutation.

This is why you should change the key of sif's forget spell ability to B or something and/or use a macro for channeling. :shock:
User avatar

Crypt Cleanser

Posts: 645

Joined: Wednesday, 14th September 2011, 09:36

Location: <---

Post Tuesday, 22nd November 2011, 02:04

Re: Immutable Laws of the Dungeon of Zot

You can and will get magic mapping as mutation on more than ten DS in a row.

Vestibule Violator

Posts: 1567

Joined: Friday, 21st January 2011, 22:56

Post Tuesday, 22nd November 2011, 08:39

Re: Immutable Laws of the Dungeon of Zot

varsovie wrote:You can and will get magic mapping as mutation on more than ten DS in a row.

Be smart, play trunk. :)
User avatar

Crypt Cleanser

Posts: 645

Joined: Wednesday, 14th September 2011, 09:36

Location: <---

Post Tuesday, 22nd November 2011, 19:21

Re: Immutable Laws of the Dungeon of Zot

Galefury wrote:
varsovie wrote:You can and will get magic mapping as mutation on more than ten DS in a row.

Be smart, play trunk. :)


You can and will clear lair, orc and up to D12 as an Octopode with only ring of hunger, protection (-2) evasion (-something) and a randart with see inv and -4 int. and amulet of inaccuracy and RM.
And then YASD because of the new mikee_hates_you vault (a siren with a distortion branded trident) and bad luck in abyss. I really like the new abyss, you can get cornered so easily next to a zombie dragon.
User avatar

Zot Zealot

Posts: 1060

Joined: Tuesday, 21st December 2010, 17:22

Location: United Kingdom

Post Wednesday, 19th September 2012, 08:10

Re: Immutable Laws of the Dungeon of Zot

If you choose Sif because you just want lovely spell variety, you will find no other spellbooks at all.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

Abyss Ambulator

Posts: 1093

Joined: Sunday, 12th August 2012, 02:29

Post Wednesday, 19th September 2012, 09:15

Re: Immutable Laws of the Dungeon of Zot

As for the hunger issue, did anyone commented on ring of hunger? I think wearing it drastically reduces the chance of monsters leaving corpses as well as finding a remove curse scroll.

Slime Squisher

Posts: 341

Joined: Wednesday, 14th September 2011, 10:10

Post Wednesday, 19th September 2012, 09:16

Re: Immutable Laws of the Dungeon of Zot

nordetsa wrote:As for the hunger issue, did anyone commented on ring of hunger? I think wearing it drastically reduces the chance of monsters leaving corpses as well as finding a remove curse scroll.


I don't think so. It's simply that you have no faith in the RNG.











:D
My wins so far - FeBe, KoBe, DsCo, MDFi, DsBe
User avatar

Pandemonium Purger

Posts: 1337

Joined: Saturday, 7th July 2012, 02:28

Location: Limbo

Post Wednesday, 19th September 2012, 11:07

Re: Immutable Laws of the Dungeon of Zot

Never trust the cRuel Number God, for his purpose in this world is to be the one who makes you suffer for his own entertainment.

Also, if you decide to do a DDBe Zigsprint in 0.12, now that axes have cleaving - and hope that you'll either find or that Trog will gift you a vampiric axe.
And you find an amulet of faith somewhere in the middle of the game. (Which means multiple gifts every "floor", because sprint+faith is hilarious.)

..You'll find that there will generate exactly no vampiric weapons at all throughout the entire Zigsprint. (And that Trog loves anti-magic way too much.)
take it easy
  Code:
!lg * won !DD-- min=turns -log
<Sequell> 20749. Bloax, XL24 VSTm, T:13320: http://crawl.lantea.net/crawl/morgue/Bloax/morgue-Bloax-20140907-000920.txt

Did you know that I like ruining crawl every now and then? Go check it out.

Spider Stomper

Posts: 238

Joined: Wednesday, 29th February 2012, 04:18

Post Wednesday, 19th September 2012, 15:47

Re: Immutable Laws of the Dungeon of Zot

What is cleaving?

Ziggurat Zagger

Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Wednesday, 19th September 2012, 15:52

Re: Immutable Laws of the Dungeon of Zot

A new feature in 0.12. See discussion about it here:
https://crawl.develz.org/tavern/viewtopic.php?f=8&t=5768

Crypt Cleanser

Posts: 721

Joined: Thursday, 9th August 2012, 20:23

Post Wednesday, 19th September 2012, 19:58

Re: Immutable Laws of the Dungeon of Zot

OOOO, New a New Necro'd Plaything!

Time for the 'Dying From Poison Law' - which doesn't seem to have been mentioned in some form here yet!

When you are dying from Poison and have Unidentified Potions in your Inventory, you will:

    Die before you quaff the Potion of Curing/Potion of Heal Wounds that saves your character.
    or
    Quaff all your potions, finding out that none are a Potion of Curing/Potion of Heal Wounds, and the last one you quaff will be a Potion of Poison.
A Google Doc I wrote up in regards to making a new 'workable' definition for the Roguelike Genre:
Defining the Roguelike Genre
User avatar

Spider Stomper

Posts: 246

Joined: Thursday, 19th July 2012, 11:07

Post Wednesday, 19th September 2012, 21:01

Re: Immutable Laws of the Dungeon of Zot

Davion Fuxa wrote:Quaff all your potions, finding out that none are a Potion of Curing/Potion of Heal Wounds, and the last one you quaff will be a Potion of Poison.

I actually did it more than once.
It puts you in a very calm and peaceful state where you understand and accept that NOTHING will save you.

Spider Stomper

Posts: 238

Joined: Wednesday, 29th February 2012, 04:18

Post Wednesday, 19th September 2012, 23:59

Re: Immutable Laws of the Dungeon of Zot

I've had that happen where I try my (currently highest) stack of potions first, which happen to be 4 cure mutation. I had 4 cure mutation and no curing. gg
User avatar

Tomb Titivator

Posts: 857

Joined: Monday, 31st January 2011, 23:19

Post Thursday, 20th September 2012, 01:08

Re: Immutable Laws of the Dungeon of Zot

Dying of poison early on tends to be from a misplay. Early kobolds can be pulled into melee range by using corners and you can usually just shake off the 1 or 2 hits of poison... but 3 or 4 hits of poison from charging them can kill you. Also a lot of players waste their curing potions by sipping them to identify them early on... this can be fatal in some cases.

As for them having electrocution items: it's tedious but you avoid enemies with glowing weapons until you have high HP.
User avatar

Abyss Ambulator

Posts: 1189

Joined: Friday, 28th January 2011, 21:45

Post Friday, 21st September 2012, 01:39

Re: Immutable Laws of the Dungeon of Zot

You mean snakes, right? The only way Kobolds can poison you are branded weapons (uncommon to rare) or by eating them.
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.

Spider Stomper

Posts: 218

Joined: Tuesday, 21st February 2012, 21:32

Post Friday, 21st September 2012, 01:48

Re: Immutable Laws of the Dungeon of Zot

Kobolds frequently spawn with blowguns.

I agree that adders are more common, and are very deadly if you run into them at XL1.

Spider Stomper

Posts: 236

Joined: Thursday, 2nd August 2012, 18:53

Post Friday, 21st September 2012, 02:42

varsovie wrote:
Burningled wrote:The unidentified potion you quaff before dying stupidly will always be brilliance. Always.

You feel more clever!
The rat bites!
You die...


Even when you go on D2 and Sigmun spawn next to the stair :

You feel more clever all of a sudden.
It was a potion of brilliance. Sigmund hits you with a runed scythe!
Ouch! That really hurt!
You die...

No, no, it's not always a potion of brilliance!
User avatar

Abyss Ambulator

Posts: 1189

Joined: Friday, 28th January 2011, 21:45

Post Saturday, 22nd September 2012, 03:24

Re: Immutable Laws of the Dungeon of Zot

ddubois wrote:Kobolds frequently spawn with blowguns.

I agree that adders are more common, and are very deadly if you run into them at XL1.


Ah, right, those. I still get poisoned far more often by adders than blow guns, simply because, as said, they're more common. I'm not sure whens the last time I've seen a blowgun toting Kobold on D1, if ever. Adders have ended a few of my XL1 characters though.
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Monday, 24th September 2012, 15:47

Re: Immutable Laws of the Dungeon of Zot

I don't think I have ever seen a blowgun kobold on D:1, I don't think they spawn. However, they can use poisoned darts...

Abyss Ambulator

Posts: 1196

Joined: Friday, 17th December 2010, 13:59

Location: Maryland, USA

Post Monday, 24th September 2012, 18:21

Re: Immutable Laws of the Dungeon of Zot

Or poisoned blades.
You fall off the wall. You have a feeling of ineptitude.
User avatar

Abyss Ambulator

Posts: 1189

Joined: Friday, 28th January 2011, 21:45

Post Wednesday, 24th October 2012, 18:41

Re: Immutable Laws of the Dungeon of Zot

Image

Thank Jiyva I was a Felid...
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.

Temple Termagant

Posts: 5

Joined: Sunday, 4th November 2012, 09:02

Post Monday, 5th November 2012, 13:40

Re: Immutable Laws of the Dungeon of Zot

If you start a game late at night, just expecting to die on D:3 anyway, you'll do good and be forced to play until 2am, even if you know you'll have to work the next day.

And the day after, if you try to continue your game, you'll die in the next 5 Minutes, killed by a shaft, a 8-headed hydra right next to a corner - onehitting you, 4 orc priests at once, - a player ghost ... - etc.

Really, this just happens _every_ day. I'll be killing my new Character in a few hours.

Cocytus Succeeder

Posts: 2297

Joined: Saturday, 14th April 2012, 21:35

Post Monday, 5th November 2012, 14:41

Re: Immutable Laws of the Dungeon of Zot

katai wrote:If you start a game late at night, just expecting to die on D:3 anyway, you'll do good and be forced to play until 2am, even if you know you'll have to work the next day.

And the day after, if you try to continue your game, you'll die in the next 5 Minutes, killed by a shaft, a 8-headed hydra right next to a corner - onehitting you, 4 orc priests at once, - a player ghost ... - etc.

Really, this just happens _every_ day. I'll be killing my new Character in a few hours.

Times like this, I just start another character. I make use of ":" to write notes to myself for review later with "?:". So to elaborate:

I'm tired and it's late. I start a throwaway character that actually does well (which I define as "reached Lair")? I save and quit at Lair:2. I come back the next day, organise the stash and make some ":" notes about where I want to go. But did I come back from work? Then don't actually continue that character for now, save and quit again after having done nothing but housekeeping. Once I'm feeling fresh and such (which might be many days later), then I'll continue the character.
User avatar

Vaults Vanquisher

Posts: 482

Joined: Thursday, 16th December 2010, 21:08

Location: Savannah, Ga.

Post Wednesday, 2nd January 2013, 01:15

Re: Immutable Laws of the Dungeon of Zot

If you start a Demonspawn melee character, you WILL get the Powered by Pain mutation.
  Code:
Jory screams, "No, no!" before exploding into a cloud of blood!
User avatar

Slime Squisher

Posts: 419

Joined: Wednesday, 21st September 2011, 09:45

Post Wednesday, 2nd January 2013, 03:12

Re: Immutable Laws of the Dungeon of Zot

tcjsavannah wrote:If you start a Demonspawn melee character, you WILL get the Powered by Pain mutation.


Happened to my DsBe once but that was not enough. The same character also got talons 3 when it was wearing boots of running. It also found one Octopus King ring that turned out to be wizardry of course.

Snake Sneak

Posts: 113

Joined: Sunday, 21st October 2012, 02:11

Post Thursday, 3rd January 2013, 08:31

Re: Immutable Laws of the Dungeon of Zot

snow wrote:Dying of poison early on tends to be from a misplay. Early kobolds can be pulled into melee range by using corners and you can usually just shake off the 1 or 2 hits of poison... but 3 or 4 hits of poison from charging them can kill you. Also a lot of players waste their curing potions by sipping them to identify them early on... this can be fatal in some cases.

As for them having electrocution items: it's tedious but you avoid enemies with glowing weapons until you have high HP.

Everything you have ever said on this forum is troll bullshit. Decency decrees that you put a warning of that affectation in your signature.

Ziggurat Zagger

Posts: 6393

Joined: Friday, 17th December 2010, 18:17

Post Thursday, 3rd January 2013, 08:54

Re: Immutable Laws of the Dungeon of Zot

Decency decrees that personal insults be kept to a minimum, and so do I.

For this message the author Grimm has received thanks: 2
njvack, tcjsavannah

Ziggurat Zagger

Posts: 6393

Joined: Friday, 17th December 2010, 18:17

Post Thursday, 3rd January 2013, 20:47

Re: Immutable Laws of the Dungeon of Zot

Thanks for sharing but your view of what constitutes an insult is unreliable.

Abyss Ambulator

Posts: 1182

Joined: Tuesday, 13th September 2011, 20:34

Post Thursday, 3rd January 2013, 20:57

Re: Immutable Laws of the Dungeon of Zot

Everytime I find a monster with a glowing weapon before D6, I shoot it with poison (assassin). Got so sick and tired of being poisoned/drained/electrocuted to death so early. That said, every time you find a sabre of electrocution before D6, you WILL stumble into a troop of orc priests. A bat or two will shield them from missile attacks. As you make it to the distant corner back up the corridor you came in from with only a few hitpoints remaining, an adder will have perched itself there, blocking your exit. That last potion you quaff before you die?

You feel more more clever all of a sudden.
It was a potion of brilliance.
You die.

This goes ten fold if you happened to have stumbled upon a ring of slaying as well. Ive stopped caring and soon I will just prematurely exit any character who finds any decent loot before lair. Who says thats not winning?
PreviousNext

Return to Dungeon Crawling Advice

Who is online

Users browsing this forum: No registered users and 36 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.