Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Sar wrote:I mean that is pretty great set of equipment (except for your weapon, which is awful, rings, which do nothing of note, and amulet, which does not work on DD). Well and your Str is kinda bad for that GDA but it's a +12 GDA so it's probably still worth using.
crate wrote:Guardian spirit actually works fine for DD if you can recover MP somehow with it on.
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Hopeless wrote:that's what I get for not reading every single bit of lore
Sar wrote:It's a character that can win. I mean if you are just going to quit any character that can win you will never win, yes.Hopeless wrote:that's what I get for not reading every single bit of lore
You put it on, your mana is set to zero, it doesn't regenerate. Seems pretty self-explanatory to me.
Also by weapon I mean short sword. That quick blade would be better, especially enchanted, though Short Blades is not what I would choose on this character. Sling though, best sling would be probably a regular sling of velocity, enchanted heavily. Also, acquiring weapons with Trog is kind of a waste.
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Blades Runner
Posts: 561
Joined: Friday, 18th January 2013, 01:08
Location: Medical Mechanica
Hirsch I wrote:Also,are you calling me a power-gamer? this is highly offensive! now excuse me, I have to go back to my GrBe game, that I savescummed until trog gave me a Vampiric +9 claymore.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Sandman25 wrote:That specific shield is really special and makes extremely loud noise every time when it blocks a hit, that's why I suggested to remove it. The XP in Shields is possibly not wasted, you can be lucky to find a really good shield and a really good 1-handed weapon. I won a DD with a shield and it was very helpful indeed.
Psiweapon wrote:Hopeless:
BRANCH HOPPING.
Go to a branch, do a couple of levels, gets nasty? go to another branch. Gets nasty? get back to main dungeon. Repeat.
Juggling them makes much more sense than plowing straight down once several branches are available.
Dungeon Master
Posts: 634
Joined: Sunday, 22nd September 2013, 14:46
Hopeless wrote:3) CLEARLY I didn't understand how the amulet worked. I assumed (wrongly) that it was working properly. As I said I didn't read up on how the thing worked which is clearly a big sin in Crawl.
wheals wrote:Hopeless wrote:3) CLEARLY I didn't understand how the amulet worked. I assumed (wrongly) that it was working properly. As I said I didn't read up on how the thing worked which is clearly a big sin in Crawl.
There are certainly some things where Crawl can be clearer, but this seems fairly simple.
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Cocytus Succeeder
Posts: 2173
Joined: Saturday, 2nd February 2013, 09:52
Magipi wrote:Why are you using short blades? You could have picked any weapon type (and still can), but you choose the weakest, and you are not even stabbing.
Also, the gong shield? Seriously??
Crypt Cleanser
Posts: 718
Joined: Monday, 14th February 2011, 05:35
mikee wrote:Crawl has some items that look like they're really good because of numbers they give your character but are essentially newbie traps. Hat of pondering and large shields are a couple of other examples.
Crypt Cleanser
Posts: 718
Joined: Monday, 14th February 2011, 05:35
Hopeless wrote:Heh so stay away from Large Shields because their base defense is terrible for their encumbrance? (I've never found a hat of pondering sounds ponderous.) Also newbie traps or no there must be SOME purpose for these items aside from leading hapless idiots to their demise...(I mean the characters.)
Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
Lasty wrote:Hopeless is clearly a relatively-new, unspoiled player looking for advice and encouragement, so I'm not sure why people are bothering to post snarky comments to him.
Hopeless: you were right to wield a +4 flaming short sword over the +2 unbranded quick blade. Quick blades are strong weapons if and only if you can stack enough +damage. Getting the weapon itself up to +7 or better is a good start, but having other items that boost damage (randarts with +Damage or rings of slaying) offer a big assistance as well. That said, the whole short blades class of weapons is, even when effective, the most tedious weapon class when used for non-stabbing melee, because they hit fast rather than hard, meaning you have to enter attack commands much more often to get the same as you would with fewer commands and a bigger weapon. Because they rely on fast attacks rather than powerful ones, they're also much more heavily penalized by being used in combination with a shield and insufficient Shields skill, since that adds a delay to each attack.
Overall, your character probably would be better off with a strong two-handed weapon rather than a shield and one-handed weapon, but if you would like to continue w/ shields, you'll want to look around for a stronger one-handed weapon. One way to do this would be to use all your Enchant Weapon II and III scrolls on that quick blade and look for a scroll of brand weapon and/or a ring of slaying; another would be to find a one-handed weapon with good base damage (demon anything, evening star, scimitar) and enchant/brand that; another would be to find anything one-handed with the {elec} brand.
I'm not sure if this came up before, but weapon base damage is multiplied by a value based on weapon and Fighting skill, but added damage (weapon enchantment or slaying/+dam items) is not, which means that weapons with high base damage can profit significantly from training weapon skill/Fighting, but weapons with low base damage rely on added damage and fast attack speed.
As for shields, it's probably best to pretend that large shields don't exist until you get more experience playing with lighter shields, and it's probably worth pretending that regular shields that don't have protection or resistance {rF+, rC+} don't exist until you get more experienced with a range of two-handed and one-handed weapons.
Dungeon Crawl Stone Soup version 0.14-a0-3348-g998ff18 (webtiles) character file.
328268 Hopeless2 the Executioner (level 21, -4/195 HPs)
Began as a Deep Dwarf Hunter on Mar 15, 2014.
Was a Believer of Trog.
Killed from afar by a golden dragon (41 damage)
... with a bolt of fire
... on Level 2 of the Depths on Mar 18, 2014.
The game lasted 14:59:55 (63464 turns).
Hopeless2 the Executioner (Deep Dwarf Hunter) Turns: 63464, Time: 14:59:55
HP -4/195 AC 46 Str 23 XL: 21 Next: 9%
MP 0/0 EV 8 Int 20 God: Trog [**....]
Gold 1577 SH 0 Dex 18 Spells: 0 memorised, 20 levels left
rFire . . . SeeInvis + a - +2,+10 executioner's axe of Wrongful Imprisonment {freeze, Int+3}
rCold + + . Clarity . L - +12 gold dragon armour "Schuruiti" {rPois rF+ rC+ Str+3}
rNeg + . . Conserve . (no shield)
rPois + rCorr + H - +2 helmet {SInv}
rElec + rRot . z - +2 cloak
SustAb . . Spirit . y - +1 pair of gloves of the Sailor {Int+4}
rMut . Warding . F - +2 pair of boots {run}
Saprov . . . Stasis . c - amulet of resist corrosion
MR +++++ K - ring "Xuep" {Ice +Blink +Rage rElec}
k - ring of protection from magic
@: non-regenerating, quick, almost entirely resistant to hostile enchantments,
extremely unstealthy
A: damage resistance, recharge devices, low mp 1, mutation resistance 1, life
protection 1, sense surroundings 3, slow healing 3
a: Device Recharging, Burn Spellbooks, Berserk, Trog's Hand, Renounce Religion,
Evoke Blink, Evoke Berserk Rage
}: 1/15 runes: gossamer
You were on level 2 of the Depths.
You worshipped Trog.
Trog was pleased with you.
You were not hungry.
You visited 10 branches of the dungeon, and saw 48 of its levels.
You visited 1 bazaar.
You also visited: Trove and Bailey.
You collected 5391 gold pieces.
You spent 3814 gold pieces at shops.
Inventory:
Hand weapons
a - the +2,+10 executioner's axe of Wrongful Imprisonment (weapon) {freeze, Int+3}
(You acquired it on level 4 of the Orcish Mines)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to double damage against particularly susceptible
opponents. It can also slow down cold-blooded creatures.
It affects your intelligence (+3).
b - the +9,+4 sling of the Magi {flame, MR++}
(You acquired it on level 8 of the Lair of Beasts)
It turns projectiles fired from it into bolts of flame.
It affects your resistance to hostile enchantments.
l - the +0,+0 Staff of Olgreb {rPois}
(You found it in a treasure trove)
It protects you from poison.
C - a +7,+7 quick blade of stabbing
Missiles
D - 7 silver sling bullets
P - 3 tomahawks of returning (quivered)
Q - 80 stones
S - 21 sling bullets of frost
Armour
y - the +1 pair of gloves of the Sailor (worn) {Int+4}
(You bought it in a shop in a bazaar)
It affects your intelligence (+4).
z - a +2 cloak (worn)
F - a +2 pair of boots of running (worn)
H - a +2 helmet of see invisible (worn)
L - the +12 gold dragon armour "Schuruiti" (worn) {rPois rF+ rC+ Str+3}
(You found it in a treasure trove)
It affects your strength (+3).
It protects you from fire.
It protects you from cold.
It protects you from poison.
Magical devices
e - a wand of heal wounds (0)
f - a wand of flame (18)
m - a wand of slowing (12)
p - a wand of digging (8)
q - a wand of teleportation (0)
s - a wand of enslavement (0)
w - a wand of digging (6)
x - a wand of paralysis (2)
A - a wand of draining (1)
E - a wand of frost (3)
G - a wand of fireball (5)
M - a wand of draining (2)
N - a wand of frost (15)
U - a wand of digging (17)
V - a wand of disintegration (12)
W - a wand of flame (17)
X - a wand of frost (15)
Comestibles
n - a bread ration
o - 6 meat rations
O - 25 strawberries
Scrolls
j - 4 scrolls of remove curse
r - 4 scrolls of teleportation
Y - 2 scrolls of enchant armour
Jewellery
c - an amulet of resist corrosion (around neck)
d - the ring of Midsummer {Dex+2 Int+2 Stlth+}
(You took it off a deep elf annihilator on level 2 of the Depths)
[ring of dexterity]
It affects your dexterity (+2).
It affects your intelligence (+2).
It makes you much more stealthy.
k - a ring of protection from magic (left hand)
t - the ring of Eternal Harmony {+cTele Int+3 Acc+5}
(You bought it in a shop on level 4 of the Orcish Mines)
[ring of teleport control]
It affects your intelligence (+3).
It affects your accuracy with ranged weapons and melee attacks (+5).
B - an uncursed amulet of stasis {unknown}
J - an uncursed ring of flight
K - the ring "Xuep" (right hand) {Ice +Blink +Rage rElec}
(You bought it in a shop in a bazaar)
[ring of ice]
It insulates you from electricity.
It lets you blink.
It lets you go berserk.
Potions
g - a potion of invisibility
h - a potion of restore abilities
i - 3 potions of curing
Z - a potion of flight
Skills:
- Level 13.5 Fighting
- Level 10.3 Short Blades
* Level 21.3 Axes
- Level 15.4 Slings
- Level 16.1 Armour
- Level 14.5 Dodging
- Level 1.4 Stealth
Level 11.0 Shields
- Level 12.8 Evocations
You had 20 spell levels left.
You didn't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:4 Orc (4/4) D:10
Elf (3/3) Orc:4 Lair (8/8) D:11 Shoals (5/5) Lair:6
Spider (5/5) Lair:6 Slime (3/6) Lair:8 Vaults (2/5) D:13
Crypt (0/5) Vaults:2 Depths (2/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Shops:
D:12 [ Orc:3 (! Orc:4 %**: Elf:2 ( Shoals:3 ! Depths:1 (
Portals:
Hell: Depths:1 Depths:2
Pandemonium: Depths:2
Annotations:
Shoals:5 Ilsuiw
Innate Abilities, Weirdness & Mutations
You are resistant to damage.
You can recharge devices by infusing magical energy.
You resist negative energy.
You passively map a large area around you.
You do not heal naturally.
Your magical capacity is low (-10% MP).
You are somewhat resistant to further mutation.
Message History
The golden dragon is moderately wounded.
The golden dragon completely misses you.
The golden dragon claws you but does no damage.
The golden dragon tramples you but does no damage.
You hit the golden dragon but do no damage.
The golden dragon is moderately wounded.
The golden dragon bites you but does no damage.
The golden dragon claws you but does no damage.
The golden dragon tramples you but does no damage.
You slice the golden dragon!! You freeze the golden dragon.
The golden dragon is heavily wounded.
The golden dragon bites you but does no damage.
The golden dragon claws you.
* * * LOW HITPOINT WARNING * * *
The golden dragon barely misses you.
You hit the golden dragon but do no damage.
The golden dragon is heavily wounded.
The golden dragon breathes fire at you.
The bolt of fire hits you!
You die...
.###....[##....#.###...####......
..##....##.....#∩####.###########
...#'..##..........##.#.#.#.#.#.#
....####...............♣...♣...♣.
#....##.......§#.#.####.#.#.#.#.#
#'))..########§..#.# #...♣...♣...
.##........§##§#.#.# ##.#.#.#.#.#
..##.......§§§§#.#.# #.♣...♣.[.♣)
...##.......##§#@#.# ##.#.#.#.#%.
....##########.D...# #...♣..)♣[.)
.....##........###.# ##.#.#.#.#.#
#.....##.......# #.# #.♣...♣...♣.
*#.?..,##......###(####.#.#.#.#.#
,*#..,,,##......(........♣...♣...
,***,,,,,##.....#######.#.#.#.#.#
,*,**,,, ##....# #.♣...♣...♣.
,*..#*,,,,##....# ##.#.#.#.#.#
You could see a golden dragon.
Vanquished Creatures
Dissolution (Slime:1)
A golden dragon (Depths:2)
A titan (Depths:2)
A deep elf blademaster (Elf:2)
6 acid blobs
A deep elf master archer (Elf:3)
2 sphinxes (Depths:1)
3 liches (Depths:2)
Rupert (Shoals:4)
3 azure jellies
A shadow dragon (Depths:2)
A frost giant (Depths:2)
A fire giant (Depths:2)
5 vault wardens (Vaults:2)
Maud (Lair:6)
5 ghost moths
5 deep elf sorcerers
7 emperor scorpions
Gastronok (Lair:3)
3 deep elf demonologists
6 stone giants
3 dire elephants (Depths:2)
9 deep elf annihilators
An ettin (Depths:2)
6 vampire knights
4 deep elf death magi
A green death (Depths:2)
A merfolk javelineer (Shoals:4)
3 death oozes
5 merfolk impalers
A great orb of eyes (Slime:2)
4 vault guards (Vaults:2)
5 yaktaur captains
4 fire dragons
3 sirens
9 ironheart preservers
3 hydras
Fannar (Orc:3)
A rakshasa (Depths:2)
Harold (Orc:2)
Josephine (D:11)
A spriggan air mage (Depths:2)
2 merfolk aquamancers
Nessos (D:12)
Erica (Lair:3)
A ravenous feature mimic (Vaults:2)
An ice dragon (Vaults:2)
An alligator snapping turtle (Shoals:3)
12 death yaks
2 deep troll earth magi (Depths:2)
2 satyrs
5 ogre magi
A vampire mage (D:15)
6 spectral elves
A deep troll shaman (Depths:2)
A titan zombie (Depths:1)
2 orc high priests
A tengu warrior (D:15)
5 centaur warriors
3 spriggan berserkers (Depths:2)
14 deep elf knights
2 iron trolls
A shock serpent (Elf:1)
Erolcha (D:11)
3 catoblepae (Lair:8)
4 unseen horrors
6 very ugly things
A fire crab (Elf:1)
A hell knight (Depths:2)
A skeletal warrior (D:13)
A wizard (D:15)
An orb spider (shapeshifter) (Vaults:1)
19 orb spiders
4 deep trolls (Depths:2)
10 deep elf summoners
A death drake (Elf:1)
7 sea snakes
4 hill giants
2 giant orange brains (Depths:2)
A mana viper (Elf:1)
18 harpies
6 ironbrand convokers
A wolf spider zombie (Vaults:2)
10 red wasps
8 deep elf conjurers
A lindwurm (Elf:1)
9 orc sorcerers
Joseph (D:8)
4 water nymphs
4 necromancers
41 wolf spiders
2 sixfirhies (Depths:2)
A sphinx zombie (Depths:1)
5 griffons
6 shining eyes
5 cyclopes
7 fauns
2 small abominations
5 octopodes
20 orc knights
An octopode (shapeshifter) (Vaults:2)
A mermaid (shapeshifter) (D:15)
4 mermaids
26 elephants
6 manticores
Maurice (D:11)
2 orange demons
5 black mambas
2 naga magi (D:15)
A spectral hill giant (D:15)
5 phantasmal warriors
19 yaktaurs
5 vault sentinels
2 feature mimics
Psyche (D:8)
An item mimic (Orc:1)
13 demonic crawlers
2 eyes of devastation
3 vapours (Elf:1)
2 kobold demonologists (Vaults:2)
11 spiny frogs
2 freezing wraiths (Vaults:2)
A tengu conjurer (D:15)
3 fire drakes
A giant firefly (Depths:2)
8 komodo dragons
A silent spectre (Vaults:2)
13 deep elf priests
An iron devil (Depths:1)
4 wind drakes
39 jumping spiders
23 merfolk
A polar bear (shapeshifter) (Elf:3)
8 boggarts
12 two-headed ogres
Prince Ribbit (D:5)
9 trolls
2 ravens (D:15)
26 brown oozes
3 boulder beetles
9 snapping turtles
A jumping spider (shapeshifter) (Elf:2)
47 slime creatures
3 raiju (Elf:1)
6 blink frogs
A grizzly bear (shapeshifter) (Vaults:1)
A spriggan (shapeshifter) (Vaults:1)
6 basilisks
A spriggan (Depths:2)
14 trapdoor spiders
24 deep elf magi
6 flying skulls (D:15)
A molten gargoyle (Elf:1)
9 hippogriffs
58 yaks
15 tarantellas
4 wyverns
10 vampires
Eustachio (D:7)
35 redbacks
2 fire elementals (Elf:1)
A golden eye (Slime:2)
11 water elementals
2 elephant slugs
18 sharks
A shadow (Vaults:2)
3 wraiths
42 ugly things
3 hill giant skeletons
3 hungry ghosts
24 deep elf fighters
22 water moccasins
The ghost of nomadicburrito the Skirmisher, an average GrFi (D:3)
A mottled dragon (D:15)
22 vampire mosquitoes
9 swamp worms (D:10)
A deep troll zombie (D:15)
6 wargs
2 spatial vortices (Elf:1)
2 gargoyles
A hydra simulacrum (D:11)
A necrophage (D:8)
9 wolves
2 ogre zombies
A water moccasin (shapeshifter) (Elf:2)
A human skeleton (D:13)
6 ice beasts
A tengu skeleton (D:11)
58 orc warriors
27 spiders
An ice dragon simulacrum (Depths:1)
7 giant goldfish
13 porcupines
A black bear (D:7)
2 manticore skeletons
7 sky beasts
28 ogres
A boring beetle (shapeshifter) (Depths:2)
10 centaurs
2 vampire mosquito zombies (Vaults:2)
The ghost of nomadicburrito the Covered, an average GrFi (D:5)
A hill giant simulacrum (D:14)
13 giant slugs
5 big kobolds
19 crocodiles
2 brain worms (D:10)
2 yaktaur zombies (Vaults:2)
An ogre simulacrum (D:14)
19 giant frogs
A gnoll sergeant (D:8)
An insubstantial wisp (Elf:1)
9 scorpions
6 eyes of draining
A wyvern skeleton (D:8)
A wight (D:11)
2 yak skeletons (Orc:4)
18 crimson imps
A pulsating lump (Slime:2)
12 electric eels
10 goliath beetles
20 hounds
8 jellies
3 centaur zombies
2 lava snakes (Elf:1)
35 orc priests
38 orc wizards
A quasit (D:12)
An elf zombie (D:11)
2 centaur skeletons
2 iron imps (Depths:1)
13 big fish
2 giant frog skeletons
A cyclops simulacrum (D:14)
14 human zombies
8 iguanas
5 orange rats
An elf skeleton (D:15)
11 sheep
12 worker ants
A wolf simulacrum (Lair:2)
2 polar bear simulacra (Lair:2)
4 yak simulacra (Lair:2)
An ogre skeleton (D:7)
3 mummies
A hound skeleton (D:11)
A hound zombie (D:8)
10 gnolls
A big fish zombie (D:15)
19 adders
34 green rats
6 shadow imps
2 orc skeletons
4 white imps
6 giant mites
12 worms
3 ufetubi (Orc:4)
12 orc zombies
8 giant eyeballs
8 giant geckos
7 oozes
278 orcs
4 ball pythons
2 bat zombies (D:5)
A green rat skeleton (D:15)
22 hobgoblins
28 jackals
29 kobolds
An ooze (shapeshifter) (Vaults:1)
26 bats
8 giant cockroaches
7 giant newts
31 goblins
A goblin skeleton (D:4)
4 green rat simulacra (Lair:2)
A hobgoblin skeleton (D:4)
12 quokkas
A quokka zombie (D:7)
28 rats
4 rat skeletons
3 crawling corpses (Elf:3)
6 fungi
10 plants
2245 creatures vanquished.
Vanquished Creatures (collateral kills)
An eldritch tentacle (Elf:1)
A merfolk impaler (Shoals:4)
2 orc high priests (Orc:4)
An orc knight (Orc:4)
A yaktaur (Shoals:3)
A merfolk (Shoals:3)
A soldier ant (D:13)
A black bear (D:15)
A big fish (D:15)
An orc priest (Orc:1)
An orc wizard (Orc:4)
An orc zombie (Orc:4)
2 orcs
A hobgoblin (Orc:1)
A kobold (D:13)
7 rat skeletons (Orc:4)
24 creatures vanquished.
Vanquished Creatures (others)
An ice dragon (D:15)
A ball lightning (Elf:1)
A deep elf conjurer (Elf:1)
A wizard (Vaults:2)
A drowned soul (Shoals:3)
A wolf spider (Spider:5)
A deep elf mage (Elf:1)
A two-headed ogre (Orc:4)
A molten gargoyle (Elf:1)
A yak (Lair:8)
A deep elf fighter (Vaults:2)
A neqoxec (Depths:2)
4 ogres
A human zombie (Vaults:2)
A chimera (D:11)
An ooze (Slime:1)
A kobold (Vaults:2)
326 eldritch tentacle segments (Elf:1)
A fungus (Lair:8)
4 plants
351 creatures vanquished.
Grand Total: 2620 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Hopeless2, the Deep Dwarf Hunter, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1
3 | D:1 | Noticed a giant goldfish
3 | D:1 | Noticed a shark
207 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2
322 | D:1 | Reached skill level 5 in Slings
1009 | D:1 | Reached XP level 3. HP: 30/30 MP: 3/3
1861 | D:3 | Noticed nomadicburrito's ghost (average GrFi)
1946 | D:3 | Reached XP level 4. HP: 35/37 MP: 4/4
1952 | D:3 | Reached skill level 6 in Slings
1952 | D:3 | Reached skill level 1 in Armour
2001 | D:3 | Reached XP level 5. HP: 34/43 MP: 5/5
2218 | D:3 | Found an ancient bone altar of Kikubaaqudgha.
2282 | D:3 | Reached skill level 1 in Fighting
2569 | D:3 | Found a deep blue altar of Sif Muna.
2885 | D:4 | Found a staircase to the Ecumenical Temple.
2890 | Temple | Entered the Ecumenical Temple
2987 | Temple | Became a worshipper of Trog the Wrathful
3284 | D:4 | Reached skill level 1 in Short Blades
3291 | D:4 | Reached XP level 6. HP: 51/51 MP: 6/6
3377 | D:4 | Found a sparkling altar of Nemelex Xobeh.
3719 | D:4 | Got a polished short sword
3720 | D:4 | Identified the +8,+4 short sword of the Volcano {flame, rC+} (You found it on level 4 of the Dungeon)
3863 | D:3 | Killed nomadicburrito's ghost
3863 | D:3 | Reached skill level 7 in Slings
3936 | D:5 | Entered Level 5 of the Dungeon
3940 | D:5 | Paralysed by a giant eyeball for 3 turns
3974 | D:5 | HP: 2/55 [goliath beetle (15)]
4007 | D:5 | Reached XP level 7. HP: 45/61 MP: 6/6
4050 | D:5 | Noticed Prince Ribbit
4097 | D:5 | Noticed nomadicburrito's ghost (average GrFi)
4145 | D:5 | Killed nomadicburrito's ghost
4248 | D:5 | Acquired Trog's first power
4339 | D:5 | Killed Prince Ribbit
4721 | D:5 | Found a shadowy altar of Dithmenos.
5147 | D:6 | Reached XP level 8. HP: 68/72 MP: 6/6
5323 | D:6 | Found an iron altar of Okawaru.
5410 | D:6 | Reached skill level 5 in Dodging
5731 | D:6 | Acquired Trog's second power
6084 | D:6 | Reached skill level 8 in Slings
6189 | D:7 | Found a snail-covered altar of Cheibriados.
6197 | D:7 | Noticed Eustachio
6207 | D:7 | Reached skill level 5 in Fighting
6380 | D:7 | Killed Eustachio
7009 | D:8 | Gained mutation: You passively map the area around you. [level up]
7009 | D:8 | Reached XP level 9. HP: 77/82 MP: 7/7
7162 | D:8 | Noticed Psyche
7172 | D:8 | Killed Psyche
7178 | D:8 | Reached skill level 9 in Slings
7269 | D:8 | Noticed Joseph
7280 | D:8 | Killed Joseph
7280 | D:8 | Reached skill level 5 in Short Blades
7297 | D:8 | HP: 2/86 [orc warrior/flail (11)]
7306 | D:8 | Received a gift from Trog
7373 | D:8 | Identified a +2 pair of boots of running (You found it on level 8 of the Dungeon)
7579 | D:8 | Reached XP level 10. HP: 75/96 MP: 8/8
8464 | D:9 | Received a gift from Trog
8745 | D:10 | Entered Level 10 of the Dungeon
9145 | D:10 | Reached skill level 10 in Slings
9474 | D:10 | Found a staircase to the Orcish Mines.
10038 | D:11 | Reached XP level 11. HP: 52/106 MP: 7/7
10186 | D:11 | Noticed Maurice
10446 | D:11 | Noticed an octopode
10488 | D:11 | Killed an octopode
10545 | D:11 | Noticed an octopode
10558 | D:11 | Killed an octopode
10647 | D:11 | Killed Maurice
10806 | D:11 | Found a staircase to the Lair.
11012 | D:11 | Reached skill level 10 in Fighting
11321 | Lair:1 | Entered Level 1 of the Lair of Beasts
11835 | Lair:1 | Reached skill level 11 in Slings
12829 | Lair:2 | Acquired Trog's third power
12932 | Lair:2 | Noticed a necromancer
12941 | Lair:2 | Killed a necromancer
12941 | Lair:2 | Reached XP level 12. HP: 69/118 MP: 0/5
13549 | Lair:2 | Noticed a seven-headed hydra
13583 | Lair:2 | Killed a five-headed hydra
13993 | Lair:3 | Noticed Gastronok
14049 | Lair:3 | Killed Gastronok
14326 | Lair:3 | Reached skill level 1 in Evocations
14466 | Lair:3 | Reached skill level 10 in Dodging
14667 | Lair:3 | Noticed Erica
14724 | Lair:3 | Killed Erica
15426 | Lair:4 | Reached skill level 12 in Slings
16433 | Lair:5 | Received a gift from Trog
16805 | Lair:5 | Reached XP level 13. HP: 75/127 MP: 0/12
17279 | Lair:5 | Received a gift from Trog
17302 | Lair:5 | Reached skill level 5 in Evocations
17502 | Lair:5 | Upgraded the game from 0.14-a0-3300-g2e50dd5 to 0.14-a0-3318-gc75ed29
17954 | Lair:6 | Found a staircase to the Shoals.
17954 | Lair:6 | Noticed Maud
17998 | Lair:6 | Killed Maud
18505 | Lair:6 | Found a hole to the Spider Nest.
18601 | Lair:6 | Received a gift from Trog
18740 | Lair:6 | Reached skill level 13 in Slings
18776 | Lair:6 | Received a gift from Trog
18934 | Lair:6 | Got a thick robe
19011 | Lair:6 | Identified the cursed +1 robe "Odghioff" {Dex+1 Dam+6} (You found it on level 6 of the Lair of Beasts)
19798 | Lair:7 | Reached skill level 5 in Armour
20698 | Lair:7 | Received a gift from Trog
21434 | Orc:1 | Entered Level 1 of the Orcish Mines
21436 | Orc:1 | Gained mutation: You resist negative energy. [level up]
21436 | Orc:1 | Reached XP level 14. HP: 138/138 MP: 0/17
21474 | Orc:1 | Received a gift from Trog
21698 | Orc:1 | Received a gift from Trog
21811 | Orc:2 | Noticed Harold
21833 | Orc:2 | Killed Harold
21936 | Orc:2 | Found a flagged portal.
21969 | Bailey | Entered a bailey
22121 | Bailey | Received a gift from Trog
22281 | Bailey | Reached skill level 14 in Slings
22556 | Orc:2 | Found Strudom's Jewellery Boutique.
22562 | Orc:2 | Strudom's Jewellery Boutique was a mimic.
22662 | Orc:2 | Received a gift from Trog
23372 | Orc:3 | Found a roughly hewn altar of Beogh.
23445 | Orc:3 | Found Omirghut's Antique Weapon Shop.
23461 | Orc:3 | Noticed Fannar
23490 | Orc:3 | Killed Fannar
23558 | Orc:3 | Received a gift from Trog
23695 | Orc:3 | Received a gift from Trog
23876 | Orc:3 | Found Sma Turph's Distillery.
23936 | Orc:3 | Bought 2 potions of confusion for 30 gold pieces
23936 | Orc:3 | Bought a potion of brilliance for 37 gold pieces
23936 | Orc:3 | Bought a potion of lignification for 30 gold pieces
24212 | Orc:3 | Received a gift from Trog
24601 | Orc:4 | Entered Level 4 of the Orcish Mines
24617 | Orc:4 | Received a gift from Trog
24731 | Orc:4 | Received a gift from Trog
24732 | Orc:4 | Got a warped halberd {god gift}
24843 | Orc:4 | Found a staircase to the Elven Halls.
24959 | Orc:4 | Found a labyrinth entrance.
24987 | Orc:4 | Found a roughly hewn altar of Beogh.
25269 | Orc:4 | Received a gift from Trog
25393 | Orc:4 | Identified the -1,+11 halberd "Skesus" {flame, rF-} (Trog gifted it to you on level 4 of the Orcish Mines)
25596 | Orc:4 | Found Kheineid's Assorted Antiques.
25686 | Orc:4 | Received a gift from Trog
25799 | Orc:4 | Found Hootivvaca's Book Shop.
25800 | Orc:4 | Found Awkeatt's Food Emporium.
25801 | Orc:4 | Found Weje's General Store.
25807 | Orc:4 | Bought a scroll of identify for 74 gold pieces
25807 | Orc:4 | Bought a sedimented cyan potion for 33 gold pieces
25812 | Orc:4 | Bought a scroll of identify for 26 gold pieces
25843 | Orc:4 | Identified a scroll of acquirement
25844 | Orc:4 | Got a warped executioner's axe
25845 | Orc:4 | Identified the +2,+10 executioner's axe of Wrongful Imprisonment {freeze, Int+3} (You acquired it on level 4 of the Orcish Mines)
25865 | Orc:4 | Bought the ring of Eternal Harmony {+cTele Int+3 Acc+5} for 959 gold pieces
25942 | Orc:4 | Bought a scroll of enchant weapon II for 203 gold pieces
26465 | Lair:8 | Entered Level 8 of the Lair of Beasts
26656 | Lair:8 | Found a staircase to the Slime Pits.
27515 | Lair:8 | Reached skill level 10 in Evocations
27549 | Lair:8 | Received a gift from Trog
27687 | Lair:8 | Received a gift from Trog
27837 | Lair:8 | Got a warped sling
27838 | Lair:8 | Identified the +9,+4 sling of the Magi {flame, MR++} (You acquired it on level 8 of the Lair of Beasts)
28377 | D:11 | Reached XP level 15. HP: 124/146 MP: 0/20
28731 | D:11 | Noticed Erolcha
28737 | D:11 | Killed Erolcha
28794 | D:11 | Noticed Josephine
28804 | D:11 | Killed Josephine
29375 | D:12 | Noticed Nessos
29388 | D:12 | Killed Nessos
29750 | D:12 | Found Kloepe Team's Antique Armour Emporium.
29951 | D:13 | Reached skill level 10 in Armour
30295 | D:13 | Found a gate to the Vaults.
30488 | D:13 | Got a sparkling iron ring
30489 | D:13 | Identified the ring of Dogma {Hunger rN+ SInv Stlth+} (You found it on level 13 of the Dungeon)
31380 | D:14 | Received a gift from Trog
32230 | D:14 | Received a gift from Trog
32249 | D:14 | Reached skill level 15 in Slings
32401 | D:15 | Entered Level 15 of the Dungeon
32422 | D:15 | Found a flickering gateway to a bazaar.
32476 | Bazaar | Entered a bazaar
32480 | Bazaar | Found Ymisos' Armour Shoppe.
32487 | Bazaar | Bought the +1 pair of gloves of the Sailor {Int+4} for 224 gold pieces
32503 | Bazaar | Found Mnuopnum's Armour Emporium.
32512 | Bazaar | Found Wericso's Book Shoppe.
32520 | Bazaar | Found Riq Ostru's Jewellery Shop.
32526 | Bazaar | Bought an uncursed ring of see invisible for 120 gold pieces
32526 | Bazaar | Bought the ring "Xuep" {Ice +Blink +Rage rElec} for 396 gold pieces
32526 | Bazaar | Bought an uncursed ring of flight for 140 gold pieces
32526 | Bazaar | Bought an uncursed amulet of resist corrosion for 160 gold pieces
33456 | D:15 | Found a basalt altar of Yredelemnul.
33599 | D:15 | Got a jewelled halberd
33600 | D:15 | Identified the +5,+4 halberd "Ewnigg" {flame, rN+ Int+2} (You took it off a vampire on level 15 of the Dungeon)
34069 | D:15 | Found a staircase to the Depths.
34300 | D:15 | Received a gift from Trog
34662 | D:15 | Found a portal to a secret trove of treasure.
34695 | Trove | Entered a treasure trove
34704 | Trove | Got a blackened gold dragon armour
34723 | Trove | Got a pitted crossbow
34754 | Trove | Identified the +12 gold dragon armour "Schuruiti" {rPois rF+ rC+ Str+3} (You found it in a treasure trove)
35268 | D:12 | Reached skill level 1 in Shields
35498 | Elf:1 | Entered Level 1 of the Elven Halls
35579 | Elf:1 | Received a gift from Trog
35687 | Elf:1 | Reached XP level 16. HP: 144/157 MP: 0/20
35958 | Elf:1 | Reached skill level 5 in Shields
36107 | Elf:1 | Noticed an eldritch tentacle
36318 | Elf:1 | Killed an eldritch tentacle
36641 | Elf:1 | Received a gift from Trog
36966 | Elf:1 | Received a gift from Trog
37442 | Elf:2 | Received a gift from Trog
37515 | Elf:2 | Found Zokoofoi's Antique Weapon Emporium.
37539 | Elf:2 | Received a gift from Trog
37632 | Elf:2 | Received a gift from Trog
37656 | Elf:2 | Reached skill level 10 in Shields
37712 | Elf:2 | Bought a quick blade for 435 gold pieces
37712 | Elf:2 | Bought an ancient short sword for 232 gold pieces
37713 | Elf:2 | Identified the cursed +3,+2 short sword "Phunaogg" {slice, +Blink rElec} (You bought it in a shop on level 2 of the Elven Halls)
37756 | Orc:4 | Bought a scroll of remove curse for 39 gold pieces
38394 | Elf:2 | Received a gift from Trog
38805 | Elf:3 | Entered Level 3 of the Elven Halls
38979 | Elf:3 | Received a gift from Trog
39030 | Elf:3 | Noticed a deep elf blademaster
39032 | Elf:3 | Noticed a deep elf blademaster
39352 | Elf:3 | Reached skill level 10 in Short Blades
39353 | Elf:3 | Noticed a deep elf master archer
39406 | Elf:3 | Killed a deep elf master archer
39430 | Elf:3 | Noticed a Shadow Fiend
40122 | Spider:1 | Entered Level 1 of the Spider Nest
40273 | Lair:6 | Reached XP level 17. HP: 121/163 MP: 0/18
40365 | Lair:6 | Gained mutation: You are weak. (Str -2) [potion of mutation]
40365 | Lair:6 | Gained mutation: You are partially covered in thin metallic scales (AC +2). [potion of mutation]
40365 | Lair:6 | Gained mutation: Your magical capacity is low (-10% MP). [potion of mutation]
40366 | Lair:6 | Lost mutation: You are weak. (Str -2) [potion of cure mutation]
40366 | Lair:6 | Lost mutation: Your magical capacity is low (-10% MP). [potion of cure mutation]
40366 | Lair:6 | Lost mutation: You are partially covered in thin metallic scales (AC +2). [potion of cure mutation]
40470 | Shoals:1 | Entered Level 1 of the Shoals
40500 | Shoals:1 | Found a frozen archway.
40506 | Shoals:1 | the frozen archway was a mimic.
40772 | Shoals:1 | Found a white marble altar of Elyvilon.
42163 | Spider:1 | Upgraded the game from 0.14-a0-3318-gc75ed29 to 0.14-a0-3337-gf4615ed
42986 | Spider:2 | Received a gift from Trog
44712 | Spider:4 | Received a gift from Trog
44742 | Spider:4 | Got a brightly glowing scale mail
44762 | Spider:4 | Identified the cursed -4 scale mail of the Iron City of Dis {Dam+6} (You found it on level 4 of the Spider Nest)
45231 | Spider:4 | Got a fine bone amulet
45491 | Spider:5 | Entered Level 5 of the Spider Nest
46112 | Spider:5 | Reached skill level 15 in Armour
46676 | Spider:5 | Gained mutation: You passively map a large area around you. [level up]
46676 | Spider:5 | Reached XP level 18. HP: 133/171 MP: 1/16
46758 | Spider:4 | Reached skill level 16 in Armour
47679 | Spider:5 | Reached skill level 1 in Axes
47762 | Spider:5 | Got a gossamer rune of Zot
48008 | Spider:5 | Received a gift from Trog
48427 | Shoals:2 | Reached skill level 5 in Axes
48925 | Shoals:3 | Found Qeme's Distillery.
48927 | Shoals:3 | Bought a potion of curing for 26 gold pieces
48927 | Shoals:3 | Bought a potion of curing for 26 gold pieces
48927 | Shoals:3 | Bought a potion of curing for 26 gold pieces
48927 | Shoals:3 | Bought 2 potions of curing for 52 gold pieces
48927 | Shoals:3 | Bought a potion of curing for 26 gold pieces
48927 | Shoals:3 | Bought a potion of flight for 39 gold pieces
48927 | Shoals:3 | Bought a potion of beneficial mutation for 455 gold pieces
48927 | Shoals:3 | Bought a potion of curing for 26 gold pieces
48934 | Shoals:3 | Gained mutation: You are somewhat resistant to further mutation. [potion of beneficial mutation]
48989 | Shoals:3 | Got a crude sling
49055 | Shoals:3 | Identified the cursed +2,+0 sling "Wuvoawirch" {frost, rF- Str+1} (You found it on level 3 of the Shoals)
49205 | Shoals:3 | Upgraded the game from 0.14-a0-3337-gf4615ed to 0.14-a0-3348-g998ff18
49337 | Shoals:3 | Received a gift from Trog
51054 | Shoals:4 | Reached skill level 10 in Axes
51071 | Shoals:4 | Noticed Rupert
51089 | Shoals:4 | Killed Rupert
51555 | Shoals:5 | Entered Level 5 of the Shoals
51587 | Shoals:5 | Noticed Ilsuiw
52230 | Elf:2 | Killed a deep elf blademaster
52889 | Vaults:1 | Entered Level 1 of the Vaults
52982 | Vaults:1 | Reached XP level 19. HP: 98/180 MP: 7/7
54201 | Vaults:1 | Received a gift from Trog
55553 | Vaults:2 | Got a smoking silver amulet
55888 | Vaults:2 | Reached skill level 15 in Axes
55963 | Vaults:2 | Identified the amulet of Shiolam {Inacc Dex+3 Int+3} (You found it on level 2 of the Vaults)
56785 | Vaults:2 | Found a glowing golden altar of the Shining One.
56804 | Vaults:2 | Found a staircase to the Crypt.
58096 | Slime:1 | Entered Level 1 of the Pits of Slime
58181 | Slime:1 | Paralysed by a giant eyeball for 4 turns
58238 | Slime:1 | Reached skill level 17 in Axes
58379 | Slime:2 | Noticed Dissolution
58442 | Slime:1 | Killed Dissolution
58506 | Slime:2 | Reached XP level 20. HP: 121/188 MP: 3/3
58508 | Slime:2 | Gained mutation: Your magical capacity is low (-10% MP). [a shining eye]
58582 | Slime:1 | Reached skill level 18 in Axes
58810 | Slime:3 | Found a viscous altar of Jiyva.
59121 | Slime:3 | Paralysed by a giant eyeball for 3 turns
59269 | Slime:3 | Paralysed by a giant eyeball for 4 turns
59972 | Depths:1 | Entered Level 1 of the Depths
60110 | Depths:1 | Reached skill level 19 in Axes
60244 | Depths:1 | Received a gift from Trog
61047 | Depths:1 | Found Bluole's Weapon Emporium.
61366 | Depths:1 | Found a glowing golden altar of the Shining One.
61721 | Depths:1 | Found a gateway to Hell.
62026 | Depths:2 | Reached skill level 20 in Axes
62254 | Depths:2 | Found a one-way gate leading to the halls of Pandemonium.
62503 | Depths:2 | Noticed a golden dragon
62781 | Depths:2 | Noticed a golden dragon
62798 | Depths:2 | Killed a golden dragon
62817 | Depths:2 | Got a sparkling tin ring
62940 | Depths:2 | Reached skill level 21 in Axes
63169 | Depths:2 | Reached XP level 21. HP: 126/195 MP: 0/0
63356 | Depths:2 | Identified the ring of Midsummer {Dex+2 Int+2 Stlth+} (You took it off a deep elf annihilator on level 2 of the Depths)
63464 | Depths:2 | Killed from afar by a golden dragon
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Short sword | | 122 | 215 | 972 | 1378 | 855 | || 3542
Sling | | | 3 | | 10 | | || 13
Executioner's axe | | | | | | 444 | 1189 || 1633
Fire: Sling | 93 | 97 | 292 | 722 | 1929 | 2368 | 322 || 5823
Throw: Stone | | | | | 2 | 5 | || 7
Tomahawk | | | | | | 8 | 18 || 26
Invok: Trog's Hand | | | 10 | 56 | 83 | 129 | 110 || 388
Berserk | | | 2 | 4 | 7 | 8 | 2 || 23
Burn Spellbooks | | | 1 | 2 | | 6 | 2 || 11
Brothers in Arms | | | | | 6 | 2 | || 8
Abil: Device Recharging | | 1 | 1 | 6 | 3 | 15 | 7 || 33
Evoke Blink | | | | | | 24 | 7 || 31
Evoke Teleport Co | | | | | | 11 | || 11
Evoke: Wand | 1 | 20 | 16 | 36 | 40 | 89 | 35 || 237
Box of beasts | | | | 2 | | | || 2
Disc of storms | | | | | | 1 | || 1
Use: Scroll | 4 | 1 | 12 | 19 | 40 | 30 | 16 || 122
Potion | | | 1 | 5 | 6 | 26 | 9 || 47
Stab: Confused | | 1 | | | | | || 1
Distracted | | | | 1 | 2 | | || 3
Paralysed | | | | | 2 | | || 2
Invisible | | | | | 1 | | || 1
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Sandman25 wrote:Ignore Dodging until your Armour/Fighting/Axes are 20+. Also note that DDBe is not easy, I would not recommend it to new players. You can take a look at my DDBe if you like.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Swamp Slogger
Posts: 172
Joined: Thursday, 1st September 2011, 00:21
Hopeless wrote:Gave a SpEn a whirl. [...] Overall it seems rather a fun spell caster though since the Hibernation spell lets you stab victims instead of having to slog it out with them and the high speed of the spriggan lends itself nicely to blowpipe tactics.
Mattchew wrote:Hopeless wrote:Gave a SpEn a whirl. [...] Overall it seems rather a fun spell caster though since the Hibernation spell lets you stab victims instead of having to slog it out with them and the high speed of the spriggan lends itself nicely to blowpipe tactics.
My $0.02, play SpEns for fun and a change of pace. Don't expect to get your first win on a SpEn. You do have to pay attention to hunger on Sp spellcasters, more than on any other build. Very good players say SpEns are an easy win. I don't find them so--getting into late game I hit a wall. But they are fun.
If you want to try to win with a spellcaster I found GrEE easiest. For your first win I think some kind of melee build will still be easier.
Tomb Titivator
Posts: 909
Joined: Thursday, 3rd January 2013, 20:32
Hopeless wrote:All the spell caster and hybrid spell caster backgrounds seem to be another newbie trap.
tedric wrote:Hopeless wrote:All the spell caster and hybrid spell caster backgrounds seem to be another newbie trap.
I wouldn't go so far as to call them a newbie trap, but it is definitely true that the best way to learn Crawl, for most players, is to play melee-centered builds. It took me a very long time to even come around to a place where I was willing to put effort into understanding how magic worked -- time during which I was learning about all of the other basic elements of the game. When I finally did discover magic, melee characters suddenly seemed boring.
On the other hand, experimenting with a bunch of fragile spellcasters has taught me all sorts of ways to be more resourceful that have nothing to do with magic, and that has made melee builds start to feel more fun again. Lately I've been feeling the itch to finally figure out the necromantic spellset and gods, and I'm sure that will change my affinity for other kinds of characters yet again.
Thus swings the pendulum of Crawl...
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
crate wrote:Calling book backgrounds (the "mage" backgrounds specifically) "a newbie trap" is about as far as you can get from the truth. Most of them are straightforwardly powerful early on, and in fact are generally significantly stronger than the "warrior" backgrounds on d:1.
The "warrior-mage" backgrounds are less friendly to new players either by being a bit unclear how to play (tm, AM, possibly En) or by just being not very good (Sk, Wr) though.
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
Blades Runner
Posts: 552
Joined: Tuesday, 10th April 2012, 21:11
Swamp Slogger
Posts: 143
Joined: Friday, 15th March 2013, 23:33
crate wrote:And there are other players who are new to crawl and think the exact opposite, that the book backgrounds are much easier.
I was being careful to avoid using the word "easy" in my post above.
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
moocowmoocow wrote:Ironically I think pure fighter is more proper to call "newbie trap" than caster. The sooner you start learning the relative power of all the spells, the better. Both so you can use them yourself, but also to gauge how dangerous they are when a monster possesses them. For example, venom bolt and poison arrow may appear little different at first glance. Only by using them a lot yourself will you get a feel for the differences in damage. Familiarizing yourself with all the spells level 6 and below is pretty important I think.
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
Tomb Titivator
Posts: 909
Joined: Thursday, 3rd January 2013, 20:32
Lasty wrote:In the early dungeon, it's best to assume that all glowing weapons in a monster's hands are elec/distortion, e.g. instant death, and play accordingly. If you can't kill them without getting into melee range, just run.
Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
Tomb Titivator
Posts: 909
Joined: Thursday, 3rd January 2013, 20:32
tedric wrote:Slings are pretty common and are often carried by goblins from the very start of the game. I think they give a slight boost to accuracy (maybe damage too?) for stones compared to throwing. And they do even better damage when you find some bullets.
Darts are pretty useless in my experience. Javelins of course are rare, heavy, and amazing.
Crypt Cleanser
Posts: 718
Joined: Monday, 14th February 2011, 05:35
mikee wrote:I say newbie trap one time and now everyone wants to say it. =P
Dungeon Master
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Joined: Sunday, 5th August 2012, 14:52
Shoals Surfer
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Joined: Friday, 8th November 2013, 16:19
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