Unable to proceed past the early game


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

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Dis Charger

Posts: 1949

Joined: Monday, 18th February 2013, 07:59

Location: France

Post Tuesday, 4th March 2014, 17:05

Re: Unable to proceed past the early game

Tedronai wrote:
Sandman25 wrote:Well, I cannot run fsim tests now but I suspect it will be extremely hard to kill Orb of Fire, Cursed Skull, Ancient Lich, Bone Dragon etc. even with BiA. Hell Sentinels, Hellions, Fiends and Panlords during orb run will be very fun too. No wands of hasting/HW of course.

No need for fsim... This here

  Code:
MiBe the Minotaur Porcupine (Minotaur Berserker)     Turns: 914, Time: 00:04:38

HP 271/271       AC 30     Str 23      XL: 27
MP  10/10        EV 23     Int  4      God: Trog 200 (0)
Gold 0           SH  0     Dex 13      Spells:  0 memorised, 26 levels left

rFire  + + .     SeeInvis .     h - +0,+5 spear (freeze)
rCold  x . .     Clarity  .     d - +8 fire dragon armour
rNeg   . . .     Conserve .     (no shield)
rPois  .         rCorr    .     (helmet restricted)
rElec  .         rRot     .     f - +2 cloak
SustAb . .       Spirit   .     (no gloves)
rMut   +         Warding  .     (no boots)
Saprov . . .     Stasis   .     j - amulet of resist mutation
MR     ++...                    (no ring)
                                (no ring)

   Skills:
 + Level 26.9 Fighting
 O Level 27 Polearms
 + Level 26.9 Armour
 + Level 25.1 Dodging

is enough to just tab an orb of fire. If you are impatient you can go berserk or summon a bro. And you don't have to fight all those scary demons on the orb run...

Of course this is doable, but we shouldn't forget the OP issue : he cannot win !
A VpEn can win with a -2, -2 cursed dagger an an amulet of inaccuracy, sure. People even win MuCK... But I think we shouldn't induce him that way
Online stats
Fastest Hell runes (enter Hell branch -> get the rune)
Icy : 56 / Iron : 126 / Obsidian : 215 / Bone : 125

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Tuesday, 4th March 2014, 18:32

Re: Unable to proceed past the early game

Tedronai wrote:HP 271/271 AC 30 Str 23 XL: 27
MP 10/10 EV 23 Int 4 God: Trog 200 (0)
Gold 0 SH 0 Dex 13 Spells: 0 memorised, 26 levels left

rFire + + . SeeInvis . h - +0,+5 spear (freeze)
rCold x . . Clarity . d - +8 fire dragon armour

is enough to just tab an orb of fire. If you are impatient you can go berserk or summon a bro. And you don't have to fight all those scary demons on the orb run...


Sorry my experience is quite different.

  Code:
 47888 | Zot:5    | Noticed an orb of fire
 47909 | Zot:5    | Noticed an orb of fire
 47912 | Zot:5    | Noticed an orb of fire
 47915 | Zot:5    | Killed an orb of fire


As you can see it took 27 turns to kill an orb of fire (with +5, +6 bardiche of antimagic + might + 26 Polearms + 25 Fighting).
So I would prefer to see fsim results (both for offense and defense), I suspect a single OoF is expected to win the fight vs +5 spear of freezing despite all those 271 HP.
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Blades Runner

Posts: 538

Joined: Saturday, 15th February 2014, 03:22

Location: NYC

Post Tuesday, 4th March 2014, 18:59

Re: Unable to proceed past the early game

Sandman25 wrote:
Tedronai wrote:HP 271/271 AC 30 Str 23 XL: 27
MP 10/10 EV 23 Int 4 God: Trog 200 (0)
Gold 0 SH 0 Dex 13 Spells: 0 memorised, 26 levels left

rFire + + . SeeInvis . h - +0,+5 spear (freeze)
rCold x . . Clarity . d - +8 fire dragon armour

is enough to just tab an orb of fire. If you are impatient you can go berserk or summon a bro. And you don't have to fight all those scary demons on the orb run...


Sorry my experience is quite different.

  Code:
 47888 | Zot:5    | Noticed an orb of fire
 47909 | Zot:5    | Noticed an orb of fire
 47912 | Zot:5    | Noticed an orb of fire
 47915 | Zot:5    | Killed an orb of fire


As you can see it took 27 turns to kill an orb of fire (with +5, +6 bardiche of antimagic + might + 26 Polearms + 25 Fighting).
So I would prefer to see fsim results (both for offense and defense), I suspect a single OoF is expected to win the fight vs +5 spear of freezing despite all those 271 HP.


I will just say I'd hope to get a better weapon than either by the time I was facing doing ZOT. I think the weapon I had on hand at the time ( the one you saw me equipped with) was a +5 +2 spear of protection which I am guessing is even worse than the freezing spear. And the +0, +6 Demon Trident was definitely better but I'd left it on another floor, so wasn't about to interrupt what I was doing at the moment (clearing Lair) to get it. All this to say a belated thanks for the advice. Until you mentioned it, I did not realize it was better than the spear because I assumed it was just like the other [race] weapons, only beneficial if you belonged to that race. (I believe I was a MiFi there too.) And I think it is probably true that Freeze isn't enough to justify a low stat weapon based on what I have read, but keep in mind that I have barely touched the spoilers for the game so I will probably run into many future problems identifying "best" weapons vs "mediocre" weapons.

Hopefully playing on trunk will help a little with that because at least there the numbers are a bit clearer.
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Shoals Surfer

Posts: 301

Joined: Friday, 8th November 2013, 16:19

Location: Tel'aran'rhiod

Post Tuesday, 4th March 2014, 19:05

Re: Unable to proceed past the early game

Sandman25 wrote:As you can see it took 27 turns to kill an orb of fire (with +5, +6 bardiche of antimagic + might + 26 Polearms + 25 Fighting).
So I would prefer to see fsim results (both for offense and defense), I suspect a single OoF is expected to win the fight vs +5 spear of freezing despite all those 271 HP.

It might take a while but it worked 4 out of 4 times (did nothing but activating berskerk and holding down tab):
  Code:
   547 | D:1      | Noticed an orb of fire
   575 | D:1      | Killed an orb of fire
   657 | D:1      | Noticed an orb of fire
   668 | D:1      | Gained mutation: Your vision is a little blurry. [an orb of fire]
   692 | D:1      | Gained mutation: You are dopey. (Int -2) [an orb of fire]
   726 | D:1      | Killed an orb of fire
   726 | D:1      | Reached skill level 27 in Fighting
  1237 | D:1      | Noticed an orb of fire
  1293 | D:1      | Killed an orb of fire
  1293 | D:1      | Reached skill level 27 in Polearms
  1776 | D:1      | Noticed an orb of fire
  1803 | D:1      | Killed an orb of fire

Yes, no one in their right mind should ever try playing with such a bad weapon. But a statement like
Sandman25 wrote:I am not sure even the best crawl players would be able to win with Trog using 0,+5 spear of freezing.

is just wrong.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Tuesday, 4th March 2014, 19:08

Re: Unable to proceed past the early game

Hopeless wrote:I will just say I'd hope to get a better weapon than either by the time I was facing doing ZOT. I think the weapon I had on hand at the time ( the one you saw me equipped with) was a +5 +2 spear of protection which I am guessing is even worse than the freezing spear. And the +0, +6 Demon Trident was definitely better but I'd left it on another floor, so wasn't about to interrupt what I was doing at the moment (clearing Lair) to get it. All this to say a belated thanks for the advice. Until you mentioned it, I did not realize it was better than the spear because I assumed it was just like the other [race] weapons, only beneficial if you belonged to that race. (I believe I was a MiFi there too.) And I think it is probably true that Freeze isn't enough to justify a low stat weapon based on what I have read, but keep in mind that I have barely touched the spoilers for the game so I will probably run into many future problems identifying "best" weapons vs "mediocre" weapons.

Hopefully playing on trunk will help a little with that because at least there the numbers are a bit clearer.


Yes, this racial weapon confusion is understandable. You can check weapon stats in the game itself, just press "i" and then corresponding weapon letter: you will see that demon trident has good base damage and rather low attack delay.
When playing Trog I don't decide in advance if I would use a shield or not. It all depends on weapons and shields. If I obtain a good one-handed weapon early (or great shield like Shield of Resistance), I go with shield, otherwise I use two handed weapons. I think it would be better to use that halberd of anti-magic so don't neglect to switch to two-handed weapons if you don't have a good one-hander.
Basically I use fsim to decide when I should drop my shield but it can be considered spoiler indeed.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Tuesday, 4th March 2014, 19:13

Re: Unable to proceed past the early game

Tedronai wrote:
Sandman25 wrote:As you can see it took 27 turns to kill an orb of fire (with +5, +6 bardiche of antimagic + might + 26 Polearms + 25 Fighting).
So I would prefer to see fsim results (both for offense and defense), I suspect a single OoF is expected to win the fight vs +5 spear of freezing despite all those 271 HP.

It might take a while but it worked 4 out of 4 times (did nothing but activating berskerk and holding down tab):
  Code:
   547 | D:1      | Noticed an orb of fire
   575 | D:1      | Killed an orb of fire
   657 | D:1      | Noticed an orb of fire
   668 | D:1      | Gained mutation: Your vision is a little blurry. [an orb of fire]
   692 | D:1      | Gained mutation: You are dopey. (Int -2) [an orb of fire]
   726 | D:1      | Killed an orb of fire
   726 | D:1      | Reached skill level 27 in Fighting
  1237 | D:1      | Noticed an orb of fire
  1293 | D:1      | Killed an orb of fire
  1293 | D:1      | Reached skill level 27 in Polearms
  1776 | D:1      | Noticed an orb of fire
  1803 | D:1      | Killed an orb of fire

Yes, no one in their right mind should ever try playing with such a bad weapon. But a statement like
Sandman25 wrote:I am not sure even the best crawl players would be able to win with Trog using 0,+5 spear of freezing.

is just wrong.


Yes, that my phrase was incorrect. Of course the best player would eventually win with the weapon. I meant that if every good player has only 1 chance (like SDC), I am not sure they would win. I don't think we should ask bart/elliptic/78291/etc. ;)
Also note that I am not a big fan of berserking in Zot, you can see why (I posted log of my latest game above where 2 more OoFs entered LoS while I was fighting a single OoF). And with Trog you don't have infinite source of hasting (I didn't have the wand in my last game).

Tomb Titivator

Posts: 909

Joined: Thursday, 3rd January 2013, 20:32

Post Tuesday, 4th March 2014, 19:18

Re: Unable to proceed past the early game

Racial weapons were recently removed from trunk (demon weapons still exist but don't give a racial bonus), partly because the in-game descriptions implied a significant bonus -- when in fact the bonus was so small as to not really matter and just confused people into thinking they shouldn't/couldn't use the weapon unless they were the same race.

If you want to avoid spoilers/messing around with fsim, it is usually enough to just compare the base stats against your skill level. If you're close to mindelay on the harder-hitting weapon, it's probably worth switching. Brand and enchantment can make a difference, but mostly it is that simple.
Wins (Does not include my GrEE^Veh 15-runer...stupid experimental branch)

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Tuesday, 4th March 2014, 22:48

Re: Unable to proceed past the early game

I repeated tests without berserk with slightly better stats (273 HP and EV 24). Won with 43 HP once and 143 HP once. Much better than I expected so it should be doable.

Sar

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Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Wednesday, 5th March 2014, 09:20

Re: Unable to proceed past the early game

Hopeless wrote:Until you mentioned it, I did not realize it was better than the spear because I assumed it was just like the other [race] weapons, only beneficial if you belonged to that race.

Did you try reading its description? It has twice the base damage of a spear, and a good enchantment on top.
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Blades Runner

Posts: 538

Joined: Saturday, 15th February 2014, 03:22

Location: NYC

Post Friday, 7th March 2014, 23:30

Re: Unable to proceed past the early game

My latest fiasco:

(Thanks to those who looked in yesterday and proffered advice without which I probably would have died 10 levels earlier.)

  Code:

 Dungeon Crawl Stone Soup version 0.14-a0-3127-g5fcec12 (webtiles) character file.

284685 Hopeless2 the Impregnable (level 20, -5/201 HPs)
             Began as a Lava Orc Fighter on Mar 4, 2014.
             Was the Champion of Beogh.
             Killed by the air
             ... invoked by a titan
              (25 damage)
             ... on Level 5 of the Vaults on Mar 7, 2014.
             The game lasted 09:11:25 (46943 turns).

Hopeless2 the Impregnable (Lava Orc Fighter)       Turns: 46943, Time: 09:11:26

HP  -5/201       AC 44     Str 29      XL: 20   Next:  7%
MP   0/21        EV  7     Int  6 (8)  God: Beogh [******]
Gold 3427        SH  0     Dex 13      Spells:  0 memorised, 19 levels left

rFire  + + +     SeeInvis .     a - +2,+3 battleaxe (elec)
rCold  . . .     Clarity  .     D - +5 gold dragon armour
rNeg   . . .     Conserve .     (no shield)
rPois  +         rCorr    .     u - +1 helmet "Cliahoxiu" {rElec Dex+3}
rElec  +         rRot     .     O - +1 cloak
SustAb . .       Spirit   +     w - +0 pair of gloves
rMut   .         Warding  .     (no boots)
Saprov + . .     Stasis   .     t - amulet of guardian spirit
MR     ++...                    r - ring "Porog" {MR Str+1}
                                y - +3 ring of protection

@: very resistant to hostile enchantments, extremely unstealthy
A: walk on water, conserve scrolls, saprovore 1
a: Smiting, Recall Orcish Followers, Renounce Religion
}: 1/15 runes: gossamer


You were on level 5 of the Vaults.
You worshipped Beogh.
Beogh was exalted by your worship.
You were not hungry.

You visited 5 branches of the dungeon, and saw 38 of its levels.
You visited the Abyss 1 time.
You also visited: Labyrinth and Volcano.

You collected 4811 gold pieces.
You spent 1384 gold pieces at shops.

Inventory:

Hand weapons
 a - a +2,+3 battleaxe of electrocution (weapon)
 b - the +8,+6 dagger "Sarcophage" (quivered) {stab, +Rage rC+ rN+ Stlth+}
   (You took it off an ironheart preserver on level 5 of the Vaults)   
   
   It inflicts extra damage upon your enemies.
   
   It protects you from cold.
   It protects you from negative energy.
   It lets you go berserk.
   It makes you much more stealthy.
Armour
 u - the +1 helmet "Cliahoxiu" (worn) {rElec Dex+3}
   (You found it in a labyrinth)   
   
   It affects your dexterity (+3).
   It insulates you from electricity.
 w - a +0 pair of gloves (worn)
 D - a +5 gold dragon armour (worn)
 O - a +1 cloak (worn)
Magical devices
 c - a wand of cold (7)
 f - a wand of enslavement (11)
 g - a wand of draining (3)
 h - a wand of invisibility (2)
 i - a wand of polymorph (15)
 l - a wand of disintegration (4)
 p - a wand of disintegration (13)
 q - a wand of fireball (5)
 x - a wand of fireball (3)
 E - a wand of frost (7)
 F - a wand of enslavement (14)
 I - a wand of cold (3)
 L - a wand of digging (14)
 M - a wand of fire (9)
 N - a wand of polymorph (12)
 P - a wand of disintegration (12)
 R - a wand of confusion (0)
 T - a wand of lightning (4)
 W - a wand of teleportation (2) {unknown}
 Y - a wand of confusion (15)
Comestibles
 d - 7 meat rations
 m - 3 pieces of ambrosia
 n - a rotting chunk of elf flesh
 o - 6 rotting chunks of stone giant flesh
 v - 3 bread rations
 A - 2 pears
 G - 4 honeycombs
 X - 6 rotting chunks of iron troll flesh
Scrolls
 e - a scroll of holy word
 k - 2 scrolls of fear
 z - 6 scrolls of teleportation
 H - 5 scrolls of blinking
 K - 12 scrolls of remove curse
 V - 6 scrolls of recharging
Jewellery
 r - the ring "Porog" (right hand) {MR Str+1}
   (You took it off a minotaur in a labyrinth)   
   
   [ring of protection from magic]
   It affects your strength (+1).
 t - an amulet of guardian spirit (around neck)
 y - a +3 ring of protection (left hand)
 B - an uncursed ring of sustenance
 C - the ring of the Good {+/*Tele Dex-1 Int+3}
   (You found it in a labyrinth)   
   
   [ring of teleportation]
   It affects your intelligence (+3).
   It affects your dexterity (-1).
 Z - an uncursed amulet of resist corrosion
Potions
 J - 2 potions of resistance
 Q - 4 potions of speed
 U - 2 potions of flight
Miscellaneous
 S - a plain deck of destruction {drawn: 3}


   Skills:
 * Level 22.3 Fighting
 - Level 18.6 Axes
   Level 9.0 Polearms
 * Level 23.8 Armour
 + Level 0.2 Dodging
 + Level 6.5 Stealth
   Level 7.5 Shields
 - Level 1.0 Invocations
 - Level 0.4 Evocations


You had 19 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (16/16)            Temple (0/1) D:5             Orc (4/4) D:9
    Elf (0/3) Orc:3          Lair (8/8) D:11          Swamp (0/5) Lair:4
 Spider (5/5) Lair:5        Slime (0/6) Lair:7       Vaults (5/5) D:15
  Blade (0/1) Vaults:3      Crypt (0/5) Vaults:2     Depths (0/6) D:16

Altars:
Elyvilon
Kikubaaqudgha
Sif Muna
Trog
Xom
Yredelemnul

Shops:
D:4 (   D:6 [   D:9 ?([   Orc:1 **(=   Orc:4 *((*=(!   Vaults:3 %

Annotations:
D:3 Terence
D:5 Grinder
D:6 Sigmund
D:7 Dowan, Duvessa
Orc:3 exclusion: oklob plant


Innate Abilities, Weirdness & Mutations

You have stony skin.
Your flesh is almost immune to the effects of heat.
Your fire spells are more powerful.
Your flesh is vulnerable to cold.
Your heat harms attackers.
You bathe your surroundings in blazing heat.
You are too hot to use scrolls.
</lightblue>You can walk on water.
You are very good at protecting items from fire.
You can tolerate rotten meat.


Message History

The bone dragon is lightly damaged.
The bone dragon claws you!
* * * LOW HITPOINT WARNING * * *
The bone dragon completely resists. The bone dragon tramples you.
* * * LOW HITPOINT WARNING * * *
You stumble backwards!
The titan mumbles some strange words.
The titan is healed somewhat.
Drink which item? (? for menu, Esc to quit)
You feel better.
The bone dragon bites you but does no damage.
The bone dragon resists. The bone dragon is singed by your heat.
The bone dragon is lightly damaged.
The bone dragon claws you but does no damage.
The bone dragon completely resists.
The bone dragon tramples you but does no damage.
The bone dragon completely resists.
The titan waves its arms in wide circles.
The air twists around and strikes you!
You die...

        ..#.#.#?.#
         #.#.....#
       ## ....#..#
       #...#.cD..#
          #..C#..#
             #%#
       #######c###
       #.....(CD.#
       +.#..#..#@#
       #.........#
##     #######+###
.#     #.#.#...#.#
.#     #....#...##
.#     #...#.#.#.#
##     ##.#.#.#..#
.#######.....#...#
.#:?.:.#(.#.#.#..#


You could see a bone dragon, a titan, a frost giant and 2 yaktaurs.

Vanquished Creatures
  An ancient lich (Vaults:5)
  A golden dragon (Vaults:5)
  2 bone dragons (Vaults:5)
  Frederick (Vaults:2)
  A tentacled monstrosity (Vaults:5)
  5 titans (Vaults:5)
  Rupert (Lair:7)
  A tengu reaver (Vaults:5)
  An orc warlord (Orc:2)
  Wiglaf (Vaults:4)
  5 frost giants
  2 deep elf sorcerers
  4 fire giants
  11 vault wardens
  Aizul (Vaults:4)
  Louise (D:16)
  3 ghost moths (Spider:5)
  An iron dragon (Vaults:5)
  An emperor scorpion (Spider:5)
  6 stone giants
  A deep elf demonologist (Vaults:5)
  A war gargoyle (Vaults:5)
  4 large abominations (Vaults:5)
  A mottled draconian (shapeshifter) (Vaults:4)
  A minotaur (Lab)
  2 deep elf death magi (Vaults:3)
  14 vault guards
  3 ettins
  7 ironheart preservers
  2 fire dragons
  5 yaktaur captains
  A dancing weapon (Vaults:3)
  A deep troll earth mage (Vaults:2)
  6 ogre magi
  4 centaur warriors
  3 very ugly things
  A catoblepas (Lair:4)
  2 iron trolls (Vaults:5)
  2 deep elf knights
  3 shadow wraiths
  A fire crab (Vaults:4)
  A skeletal warrior (D:14)
  Erolcha (D:10)
  6 orb spiders
  7 deep trolls
  7 ironbrand convokers
  An ice devil (Vaults:5)
  A harpy (shapeshifter) (Vaults:5)
  A death drake (shapeshifter) (D:15)
  2 necromancers (Vaults:2)
  3 orc sorcerers
  A mana viper (shapeshifter) (Vaults:2)
  2 wolf spiders (Spider:5)
  4 orc knights
  A griffon (D:14)
  6 elephants
  3 red wasps
  A harpy (Vaults:2)
  3 small abominations (Vaults:5)
  A cyclops (shapeshifter) (Vaults:5)
  A moth of wrath (Spider:4)
  3 cyclopes
  2 phantasmal warriors (Vaults:5)
  4 hill giants
  7 vault sentinels
  A salamander (shapeshifter) (Vaults:3)
  5 spiny frogs
  2 black mambas (Lair:5)
  28 yaktaurs
  2 death yak zombies (D:16)
  5 trolls
  A tengu conjurer (D:16)
  A deep elf priest (Vaults:5)
  A hydra zombie (D:14)
  5 demonic crawlers
  8 spriggans (Lair:8)
  A giant firefly (Lair:8)
  5 jumping spiders
  A wind drake (shapeshifter) (Vaults:5)
  3 freezing wraiths
  11 two-headed ogres
  4 komodo dragons
  6 slime creatures
  Prince Ribbit (Orc:1)
  3 grizzly bears
  4 blink frogs
  3 boulder beetles
  A basilisk (Lair:8)
  2 formicids
  8 tarantellas
  4 trapdoor spiders
  A water elemental (D:14)
  A hill giant zombie (D:7)
  A vampire (D:13)
  26 redbacks
  A griffon skeleton (D:12)
  A wyvern (Lair:5)
  2 deep elf fighters
  A yak (shapeshifter) (Vaults:5)
  A deep elf mage (Vaults:2)
  A fire elemental (Spider:4)
  22 ugly things
  A wraith (D:10)
  2 gargoyles
  A golden eye (shapeshifter) (Vaults:1)
  24 yaks
  A hungry ghost (D:11)
  10 sharks
  3 hippogriffs
  A hill giant skeleton (D:8)
  A hippogriff (shapeshifter) (D:14)
  5 vampire mosquitoes
  12 wolves
  A mottled dragon (shapeshifter) (D:15)
  Menkaure (D:5)
  A hell hound (Spider:4)
  4 porcupines
  2 water moccasins
  A water moccasin (shapeshifter) (Vaults:5)
  A porcupine (shapeshifter) (Vaults:4)
  2 mottled dragons
  A phantom (D:9)
  A soldier ant (D:10)
  2 ice beasts
  4 black bears
  19 orc warriors
  2 sky beasts
  3 yellow wasps
  16 spiders
  8 giant goldfish
  31 ogres
  6 wargs
  4 crocodiles
  A big kobold (D:15)
  2 boring beetles
  7 centaurs
  A yaktaur zombie (D:16)
  15 giant frogs
  3 giant slugs
  A wyvern zombie (D:8)
  A silver statue (D:11)
  A cyclops zombie (D:16)
  An elf skeleton (D:7)
  3 scorpions
  An eye of draining (D:10)
  8 electric eels
  7 killer bees
  9 wights
  2 troll skeletons
  A goliath beetle (Spider:2)
  2 human zombies
  A human simulacrum (Vaults:3)
  2 centaur skeletons
  7 crimson imps
  4 jellies
  2 centaur zombies
  3 human skeletons (D:7)
  12 orc priests
  6 big fish
  12 hounds
  5 iguanas
  2 spectral orcs (Lair:4)
  An orange rat (Vaults:2)
  19 orc wizards
  7 worker ants
  4 sheep
  A mottled dragon skeleton (D:13)
  An orc zombie (D:11)
  9 adders
  20 green rats
  A shadow imp (D:10)
  6 worms
  6 giant mites
  An inept feature mimic (Orc:1)
  An ufetubus (Vaults:5)
  An iguana zombie (D:7)
  3 giant eyeballs
  An ooze (D:1)
  85 orcs
  2 ball pythons
  7 bats
  3 giant cockroaches
  14 hobgoblins
  12 jackals
  A quokka (D:3)
  8 giant geckos
  A giant gecko zombie (D:7)
  4 giant newts
  17 goblins
  21 kobolds
  2 orc skeletons
  19 rats
  A rat zombie (D:8)
  2 ballistomycetes (D:12)
  3 crawling corpses
  4 fungi
  4 plants
943 creatures vanquished.

Vanquished Creatures (collateral kills)
  Margery (Vaults:2)
  Arachne (Spider:4)
  The ghost of DocEon the Fencer, a mighty DsCK of Xom (Vaults:4)
  Asterion (Vaults:1)
  3 tentacled monstrosities (Vaults:5)
  The ghost of brae the Sensei, a mighty DrCj of Ashenzari (Vaults:2)
  A storm dragon (Vaults:5)
  A sphinx (Vaults:3)
  An ancient champion (Vaults:2)
  Agnes (Vaults:4)
  A tengu reaver (Vaults:5)
  A shadow dragon (Vaults:4)
  2 deep elf sorcerers
  A frost giant (Vaults:5)
  A fire giant (Vaults:2)
  8 vault wardens
  3 ghost moths (Spider:5)
  A balrug (Vaults:3)
  4 emperor scorpions
  2 deep elf demonologists (Vaults:3)
  2 war gargoyles (Vaults:4)
  Azrael (Spider:4)
  5 stone giants
  22 vault guards
  An ettin (Vaults:4)
  A deep elf high priest (Vaults:5)
  4 yaktaur captains
  Fannar (Orc:4)
  10 ironheart preservers
  A great orb of eyes (Vaults:2)
  Harold (Lair:4)
  4 spriggans (Lair:8)
  3 dancing weapons (Vaults:3)
  5 hydras
  6 ogre magi
  3 deep troll earth magi
  A deep troll shaman (Vaults:1)
  An orc high priest (Orc:4)
  A rakshasa (Vaults:2)
  4 centaur warriors
  Nergalle (Lair:4)
  4 hell knights (Vaults:2)
  2 sun demons
  A very ugly thing (Vaults:3)
  An unseen horror (Vaults:1)
  A deep elf knight (Vaults:2)
  13 orb spiders
  6 skeletal warriors
  A giant orange brain (Vaults:2)
  4 hill giants
  3 flayed ghosts
  6 deep trolls
  2 deep elf summoners
  10 ironbrand convokers
  A shadow dragon zombie (Vaults:4)
  4 harpies (Vaults:2)
  7 griffons
  6 orc knights
  3 necromancers
  29 wolf spiders
  3 cyclopes
  3 orc sorcerers
  A frost giant zombie (Vaults:3)
  15 elephants
  4 red wasps
  6 black mambas
  A black mamba (shapeshifter) (Vaults:1)
  2 phantasmal warriors
  An elephant (shapeshifter) (D:15)
  2 octopodes
  A moth of wrath (Spider:2)
  5 deep elf priests
  15 vault sentinels
  An orange demon (Vaults:3)
  7 spiny frogs
  2 spriggan druids (Lair:8)
  Psyche (D:12)
  8 demonic crawlers
  A hellwing (Orc:4)
  24 yaktaurs
  A tengu conjurer (D:16)
  A hydra zombie (D:12)
  3 freezing wraiths
  3 komodo dragons
  A red devil (Vaults:3)
  A jumping spider (shapeshifter) (Vaults:5)
  A fire vortex (D:13)
  23 jumping spiders
  Sonja (D:10)
  8 two-headed ogres
  A blue devil (D:11)
  2 giant fireflies (Lair:8)
  2 baby alligators (shapeshifter)
  2 ravens (D:16)
  A spriggan (shapeshifter) (Vaults:2)
  3 boulder beetles
  17 slime creatures
  5 grizzly bears
  4 brown oozes (Lair:7)
  2 basilisks
  9 blink frogs
  8 trapdoor spiders
  3 wyverns
  27 redbacks
  3 formicids
  A ynoxinul (Vaults:5)
  23 ugly things
  13 tarantellas
  2 deep elf magi
  A fire elemental (Spider:4)
  A human (shapeshifter) (Vaults:3)
  33 yaks
  7 hippogriffs
  4 sharks
  7 deep elf fighters
  A hill giant zombie (D:11)
  22 wolves
  A wraith (D:12)
  A golden eye (shapeshifter) (Vaults:4)
  A spriggan skeleton (D:10)
  A hungry ghost (D:16)
  7 vampire mosquitoes
  A gargoyle (D:16)
  A mottled dragon (Vaults:2)
  A porcupine (Lair:1)
  A water moccasin (shapeshifter) (Vaults:4)
  A naga (shapeshifter) (Vaults:2)
  A human zombie (Vaults:2)
  11 orc warriors
  A sky beast (D:10)
  3 hell hounds (Spider:4)
  An ettin simulacrum (Vaults:3)
  4 yellow wasps
  A kobold demonologist (Vaults:2)
  26 spiders
  8 centaurs
  2 giant goldfish
  3 black bears
  5 wargs
  7 crocodiles
  A big kobold (D:16)
  15 ogres
  2 boring beetles
  6 giant slugs
  2 yaktaur zombies
  11 water moccasins
  A giant slug zombie (D:15)
  7 giant frogs
  2 scorpions
  11 wights
  A yak skeleton (D:14)
  A goliath beetle (D:16)
  A crimson imp (D:12)
  A quasit (Vaults:2)
  6 big fish
  4 electric eels
  3 hounds
  11 orc priests
  4 iguanas
  19 orc wizards
  8 sheep
  7 spectral orcs (Lair:4)
  An orange rat (Vaults:2)
  A worker ant (D:12)
  7 adders
  An ogre skeleton (D:10)
  34 green rats
  A giant mite (Lair:1)
  A white imp (Vaults:2)
  A worm (D:12)
  2 giant geckos
  20 orcs
  7 bats
  2 hobgoblins
  3 quokkas
  3 goblins
  4 jackals
  10 kobolds
  5 orc zombies (Orc:4)
  5 rats
  A bush (Lair:3)
  4 crawling corpses
  9 fungi
  12 plants
915 creatures vanquished.

Vanquished Creatures (others)
  2 tengu reavers (Vaults:4)
  9 orc warlords
  A vault warden (Vaults:2)
  16 orc knights
  A vault guard (Vaults:2)
  2 orc high priests
  A necromancer (Vaults:4)
  A human zombie (Vaults:3)
  An orc sorcerer (Orc:4)
  2 vault sentinels
  A jumping spider (Spider:4)
  A trapdoor spider (Spider:4)
  22 orc warriors
  An ogre (Vaults:1)
  20 orc priests
  A centaur skeleton (D:11)
  12 orc wizards
  A worker ant (D:13)
  An ufetubus (Spider:5)
  99 orcs
  A jackal (D:11)
  A giant spore (D:12)
  A fungus (Orc:4)
  A plant (Lair:3)
199 creatures vanquished.

Grand Total: 2057 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Hopeless2, the Lava Orc Fighter, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 19/19 MP: 1/1
   213 | D:1      | Reached XP level 2. HP: 24/27 MP: 2/2
   475 | D:1      | Reached skill level 4 in Fighting
   962 | D:2      | Found a bloodstained altar of Trog.
   962 | D:2      | Found a deep blue altar of Sif Muna.
  1454 | D:2      | Reached XP level 3. HP: 25/33 MP: 3/3
  1853 | D:3      | Reached XP level 4. HP: 30/41 MP: 4/4
  1862 | D:3      | Found a shimmering altar of Xom.
  1863 | D:3      | Noticed Terence
  2758 | D:4      | Reached XP level 5. HP: 38/47 MP: 5/5
  2827 | D:4      | Found Stie's Weapon Shop.
  3351 | D:5      | Entered Level 5 of the Dungeon
  3374 | D:5      | Reached skill level 5 in Armour
  3505 | D:5      | Reached skill level 5 in Fighting
  3505 | D:5      | Reached XP level 6. HP: 54/56 MP: 4/6
  3563 | D:5      | Found a staircase to the Ecumenical Temple.
  3609 | D:5      | Noticed Menkaure
  3792 | D:5      | Identified the Disquisition on Conjuration
  3861 | D:5      | Killed Menkaure
  3861 | D:5      | Reached skill level 5 in Shields
  3998 | D:5      | Noticed Grinder
  4537 | D:6      | Reached XP level 7. HP: 32/61 MP: 4/7
  4751 | D:6      | Reached skill level 6 in Shields
  5007 | D:6      | Found Aqemarch's Antique Armour Shop.
  5016 | D:6      | Bought a dwarven helmet for 103 gold pieces
  5076 | D:6      | Noticed Sigmund
  5335 | D:6      | Reached skill level 5 in Polearms
  5559 | D:7      | Reached XP level 8. HP: 56/69 MP: 6/8
  5560 | D:7      | Reached skill level 7 in Shields
  6409 | D:7      | Found a sand-covered staircase.
  6516 | D:7      | Reached XP level 9. HP: 68/78 MP: 7/9
  6677 | D:7      | Noticed Duvessa
  6678 | D:7      | Noticed Dowan
  6724 | D:7      | Gained mutation: Your muscles are strong. (Str +2) [potion of beneficial mutation]
  6967 | D:8      | Reached skill level 8 in Polearms
  7458 | D:9      | Found Umnic's Magic Scroll Shoppe.
  7466 | D:9      | Bought a scroll of enchant armour for 105 gold pieces
  7471 | D:9      | Found Leshruisa's Weapon Shop.
  7485 | D:9      | Reached skill level 9 in Polearms
  7857 | D:9      | Reached skill level 1 in Axes
  8029 | D:9      | Found a staircase to the Orcish Mines.
  8054 | Orc:1    | Entered Level 1 of the Orcish Mines
  8107 | Orc:1    | Noticed Prince Ribbit
  8109 | Orc:1    | Found Foecs' Assorted Antiques.
  8115 | Orc:1    | Became a worshipper of Beogh the Brigand
  8119 | Orc:1    | Found Noifryig's Assorted Antiques.
  8198 | Orc:1    | Upgraded the game from 0.14-a0-2959-g9e08165 to 0.14-a0-2970-g9e77732
  8331 | Orc:1    | Found Lauv's Jewellery Shoppe.
  8382 | Orc:1    | Acquired Beogh's first power
  8384 | Orc:1    | Found Phuvibra's Weapon Shoppe.
  8767 | Orc:1    | Killed Prince Ribbit
  8937 | Orc:1    | Phuvibra's Weapon Shoppe was a mimic.
  9125 | Orc:1    | Reached XP level 10. HP: 67/88 MP: 10/10
  9426 | Orc:1    | Found Buclarch's Weapon Shoppe.
  9487 | D:9      | Bought a +1,+4 broad axe of freezing for 332 gold pieces
  9643 | D:9      | Noticed a hill giant
  9652 | D:9      | Killed a hill giant
  9652 | D:9      | Reached skill level 10 in Armour
  9686 | D:9      | Found Ekhit Ipli's Armour Shop.
  9698 | D:9      | Reached skill level 5 in Axes
  9715 | D:9      | Bought a +0 orcish cloak for 49 gold pieces
  9860 | D:9      | Acquired Beogh's second power
 10641 | Orc:2    | Noticed an orc sorcerer
 10647 | Orc:2    | Paralysed by an orc sorcerer for 6 turns
 10655 | Orc:2    | Killed an orc sorcerer
 10785 | Orc:3    | Found a staircase to the Elven Halls.
 10803 | Orc:3    | Noticed an orc warlord
 10809 | Orc:3    | Noticed an orc sorcerer
 10841 | Orc:2    | HP: 2/90 [orc warlord/glowing long sword (15)]
 10844 | Orc:2    | Killed an orc warlord
 10844 | Orc:2    | Reached skill level 11 in Armour
 11228 | Orc:3    | Paralysed by an orc sorcerer for 7 turns
 11240 | Orc:3    | Reached XP level 11. HP: 38/95 MP: 2/11
 11245 | Orc:3    | Killed an orc sorcerer
 11260 | Orc:3    | Acquired Beogh's third power
 11564 | Orc:3    | Reached skill level 10 in Axes
 12238 | Orc:3    | Noticed an oklob plant
 12303 | Orc:4    | Entered Level 4 of the Orcish Mines
 12303 | Orc:4    | Found Zedov's Jewellery Emporium.
 12322 | Orc:4    | Found Jiereucsi's Distillery.
 12337 | Orc:4    | Acquired Beogh's fourth power
 12355 | Orc:4    | Bought 2 potions of curing for 40 gold pieces
 12355 | Orc:4    | Bought a potion of curing for 20 gold pieces
 12355 | Orc:4    | Bought a potion of curing for 20 gold pieces
 12355 | Orc:4    | Bought a potion of curing for 20 gold pieces
 12410 | Orc:4    | Noticed an orc high priest
 12411 | Orc:4    | Found Uraet's Assorted Antiques.
 12411 | Orc:4    | Found Voits' Antique Weapon Emporium.
 12422 | Orc:4    | Killed an orc high priest
 12422 | Orc:4    | Reached skill level 12 in Armour
 12430 | Orc:4    | Gained Gorg as an ally
 12453 | Orc:4    | Found Zith's Antique Weapon Shoppe.
 12453 | Orc:4    | Found Peejez's Weapon Emporium.
 12702 | Orc:4    | Bought a scroll of identify for 56 gold pieces
 12702 | Orc:4    | Bought a scroll of identify for 56 gold pieces
 12744 | Orc:4    | Found Hoehisak's Assorted Antiques.
 12751 | Orc:4    | Noticed Fannar
 12771 | Orc:4    | Killed Fannar
 12797 | Orc:4    | Your ally Gorg died
 12830 | Orc:4    | Bought a potion of curing for 82 gold pieces
 12830 | Orc:4    | Bought a gold wand for 164 gold pieces
 12830 | Orc:4    | Bought a potion of heal wounds for 123 gold pieces
 13348 | D:9      | Bought a scroll of fear for 49 gold pieces
 13348 | D:9      | Bought a scroll of fear for 49 gold pieces
 13348 | D:9      | Bought a scroll of identify for 28 gold pieces
 13348 | D:9      | Bought a scroll of identify for 28 gold pieces
 13369 | D:10     | Entered Level 10 of the Dungeon
 13391 | D:10     | Noticed Sonja
 13408 | D:10     | Noticed Erolcha
 13408 | D:10     | Killed Sonja
 13413 | D:10     | Cast into the Abyss (Erolcha)
 13451 | D:10     | Escaped the Abyss
 13458 | D:10     | Killed Erolcha
 13871 | D:10     | Noticed a tengu warrior
 13890 | D:10     | Gained Judas as an ally
 14342 | D:10     | Noticed a hill giant
 14346 | D:10     | Your ally Judas died
 14346 | D:10     | Killed a hill giant
 14610 | D:11     | Acquired Beogh's fifth power
 14669 | D:11     | Reached XP level 12. HP: 103/106 MP: 12/12
 14694 | D:11     | Reached skill level 13 in Axes
 14697 | D:11     | Reached skill level 10 in Fighting
 14704 | D:11     | Found a staircase to the Lair.
 14880 | Lair:1   | Entered Level 1 of the Lair of Beasts
 15761 | Lair:2   | Gained Hilgar as an ally
 15764 | Lair:2   | Gained Orkrul as an ally
 15765 | Lair:2   | Gained Bogmar as an ally
 16084 | Lair:2   | Reached skill level 14 in Axes
 16088 | Lair:2   | Gained Agrik as an ally
 16131 | Lair:2   | Noticed a five-headed hydra
 16138 | Lair:2   | Killed a seven-headed hydra
 16240 | Lair:2   | Gained Agrik as an ally
 16891 | Lair:3   | Gained Margrim as an ally
 17881 | Lair:4   | Noticed Nergalle
 17882 | Lair:4   | Noticed Harold
 17894 | Lair:4   | Killed Harold
 17894 | Lair:4   | Reached skill level 1 in Stealth
 17908 | Lair:4   | Killed Nergalle
 17908 | Lair:4   | Reached skill level 15 in Axes
 17908 | Lair:4   | Reached XP level 13. HP: 92/115 MP: 11/14
 18137 | Lair:4   | Noticed a six-headed hydra
 18142 | Lair:4   | Killed a nine-headed hydra
 18183 | Lair:4   | Gained Nordag as an ally
 18193 | Lair:4   | Gained Boderik as an ally
 18194 | Lair:4   | Found a staircase to the Swamp.
 18812 | Lair:5   | Found a dark tunnel.
 18823 | Volcano  | Entered a volcano
 18959 | Lair:5   | Gained mutation: You can breathe flames. [potion of beneficial mutation]
 18960 | Lair:5   | Upgraded the game from 0.14-a0-2970-g9e77732 to 0.14-a0-3103-g64060d9
 19213 | Lair:5   | Gained Orik as an ally
 19215 | Lair:5   | Reached skill level 16 in Axes
 19320 | Lair:5   | Found a hole to the Spider Nest.
 19617 | Lair:6   | Gained mutation: You are frail (-10% HP). [potion of mutation]
 19617 | Lair:6   | Gained mutation: You can breathe fire. [potion of mutation]
 19695 | Lair:6   | Gained Arbeogh as an ally
 20457 | Lair:7   | Noticed Rupert
 20467 | Lair:7   | Killed Rupert
 20561 | Lair:7   | Reached skill level 15 in Armour
 20569 | Lair:7   | Got an encrusted bow
 20570 | Lair:7   | Identified the +6,+2 bow "Miupsy Noung" {frost, rF++ rC++ MR++ SInv} (You found it on level 7 of the Lair of Beasts)
 20607 | Lair:7   | Lost mutation: You can breathe fire. [potion of cure mutation]
 20607 | Lair:7   | Lost mutation: Your muscles are strong. (Str +2) [potion of cure mutation]
 20635 | Lair:7   | Gained Bolgrim as an ally
 20637 | Lair:7   | Found a staircase to the Slime Pits.
 21076 | Lair:8   | Entered Level 8 of the Lair of Beasts
 21324 | Lair:8   | Reached skill level 17 in Axes
 21420 | Lair:8   | Reached XP level 14. HP: 92/112 MP: 12/15
 21501 | Lair:8   | Your ally Margrim died
 22606 | Spider:1 | Entered Level 1 of the Spider Nest
 23126 | Spider:1 | Reached skill level 18 in Axes
 23552 | Spider:2 | Your ally Agrik died
 24825 | Spider:3 | Reached skill level 1 in Invocations
 25052 | Spider:4 | Noticed Arachne
 25059 | Spider:4 | Killed Arachne
 25259 | Spider:4 | Noticed Azrael
 25266 | Spider:4 | Killed Azrael
 25307 | Spider:4 | Reached XP level 15. HP: 60/121 MP: 12/17
 25525 | Spider:4 | Noticed an emperor scorpion
 25544 | Spider:4 | Killed an emperor scorpion
 25991 | Spider:5 | Entered Level 5 of the Spider Nest
 26432 | Spider:5 | Identified a scroll of acquirement
 27313 | Spider:5 | Got a gossamer rune of Zot
 28167 | Orc:4    | Bought a potion of restore abilities for 30 gold pieces
 28167 | Orc:4    | Bought a potion of restore abilities for 30 gold pieces
 28501 | D:11     | Paralysed by a giant eyeball for 3 turns
 28505 | D:11     | Paralysed by a giant eyeball for 3 turns
 28511 | D:11     | Paralysed by a giant eyeball for 2 turns
 28910 | D:12     | Noticed Psyche
 28915 | D:12     | Killed Psyche
 30136 | D:14     | Gained Olfik as an ally
 30749 | D:14     | Reached skill level 15 in Fighting
 30826 | D:15     | Entered Level 15 of the Dungeon
 30896 | D:15     | Found a labyrinth entrance.
 30912 | D:15     | Your ally Orkrul died
 30923 | Lab      | Entered a labyrinth
 31217 | Lab      | Reached XP level 16. HP: 98/134 MP: 13/18
 31229 | Lab      | Got a smoking lead ring
 31230 | Lab      | Identified the ring "Porog" {MR Str+1} (You took it off a minotaur in a labyrinth)
 31236 | Lab      | Got a smoking jade ring
 31240 | Lab      | Got a heavily runed helmet
 31241 | Lab      | Identified the ring of the Good {+/*Tele Dex-1 Int+3} (You found it in a labyrinth)
 31241 | Lab      | Identified the +1 helmet "Cliahoxiu" {rElec Dex+3} (You found it in a labyrinth)
 31366 | D:15     | Found a gate to the Vaults.
 31789 | D:16     | Entered Level 16 of the Dungeon
 31842 | D:16     | Found a staircase to the Depths.
 31855 | D:16     | Lost mutation: You are frail (-10% HP). [potion of cure mutation]
 31855 | D:16     | Lost mutation: You can breathe flames. [potion of cure mutation]
 31946 | D:16     | Noticed Louise
 31956 | D:16     | Killed Louise
 31986 | D:16     | Found a white marble altar of Elyvilon.
 32310 | D:16     | Gained Murdo as an ally
 32606 | Vaults:1 | Entered Level 1 of the Vaults
 32632 | Vaults:1 | Reached skill level 19 in Armour
 32635 | Vaults:1 | Noticed Asterion
 32645 | Vaults:1 | Killed Asterion
 33294 | Vaults:1 | Upgraded the game from 0.14-a0-3103-g64060d9 to 0.14-a0-3127-g5fcec12
 35537 | Vaults:2 | Your ally Olfik died
 35538 | Vaults:2 | Noticed brae's ghost (mighty DrCj)
 35545 | Vaults:2 | Killed brae's ghost
 35695 | Vaults:2 | Noticed Margery
 35696 | Vaults:2 | Your ally Arbeogh died
 35705 | Vaults:2 | Your ally Boderik died
 35706 | Vaults:2 | Your ally Orik died
 35708 | Vaults:2 | Your ally Nordag died
 35709 | Vaults:2 | Reached skill level 20 in Armour
 35709 | Vaults:2 | Killed Margery
 35709 | Vaults:2 | Reached XP level 17. HP: 141/160 MP: 11/18
 35710 | Vaults:2 | Gained Bogdan as an ally
 35797 | Vaults:2 | Gained Bogdar as an ally
 35882 | Vaults:2 | Noticed Frederick
 35887 | Vaults:2 | Killed Frederick
 36172 | Vaults:2 | Found a staircase to the Crypt.
 36172 | Vaults:2 | Found an ancient bone altar of Kikubaaqudgha.
 36173 | Vaults:2 | Found a basalt altar of Yredelemnul.
 37522 | Vaults:2 | Gained Grimold as an ally
 37817 | Vaults:2 | Gained Garbold as an ally
 38139 | Vaults:3 | Found Loryinuh's Food Boutique.
 38205 | Vaults:3 | Reached skill level 21 in Armour
 39206 | Vaults:3 | Found a staircase to the Hall of Blades.
 39340 | Vaults:3 | Gained Oreg as an ally
 40006 | Vaults:3 | Reached skill level 5 in Stealth
 40254 | Vaults:4 | Gained Bogmar as an ally
 40256 | Vaults:4 | Your ally Oreg died
 40257 | Vaults:4 | Your ally Hilgar died
 40259 | Vaults:4 | Gained Harm as an ally
 40445 | Vaults:4 | Reached XP level 18. HP: 174/174 MP: 19/19
 40447 | Vaults:4 | Your ally Bolgrim died
 40468 | Vaults:4 | Your ally Bogmar died
 40473 | Vaults:4 | Your ally Bogmar died
 40477 | Vaults:4 | Your ally Agrik died
 40482 | Vaults:4 | Your ally Murdo died
 40491 | Vaults:4 | Your ally Garbold died
 40497 | Vaults:4 | Your ally Harm died
 41404 | Vaults:4 | Noticed DocEon's ghost (mighty DsCK)
 41421 | Vaults:4 | Noticed Aizul
 41425 | Vaults:4 | Killed DocEon's ghost
 41428 | Vaults:4 | Killed Aizul
 41672 | Vaults:4 | Noticed Agnes
 41679 | Vaults:4 | Killed Agnes
 41849 | Vaults:4 | Reached skill level 22 in Armour
 42273 | Vaults:4 | Noticed Wiglaf
 42282 | Vaults:4 | Killed Wiglaf
 43478 | Vaults:4 | Gained Norbak as an ally
 43984 | Vaults:5 | Entered Level 5 of the Vaults
 43990 | Vaults:5 | Your ally Norbak died
 43995 | Vaults:5 | Gained Bogwald as an ally
 43997 | Vaults:5 | Gained Rocco as an ally
 43999 | Vaults:5 | Gained Agrik as an ally
 44002 | Vaults:5 | Your ally Grimold died
 44003 | Vaults:5 | Your ally Bogdar died
 44009 | Vaults:5 | Reached XP level 19. HP: 151/187 MP: 16/20
 44018 | Vaults:5 | Your ally Agrik died
 44022 | Vaults:5 | Your ally Bogdan died
 44022 | Vaults:5 | Your ally Rocco died
 44023 | Vaults:5 | Gained Jorge as an ally
 44058 | Vaults:5 | Your ally Bogwald died
 44062 | Vaults:5 | Noticed a bone dragon
 44091 | Vaults:5 | Killed a bone dragon
 44091 | Vaults:5 | Reached skill level 23 in Armour
 44695 | Vaults:5 | Got a warped dagger
 44696 | Vaults:5 | Identified the +8,+6 dagger "Sarcophage" {stab, +Rage rC+ rN+ Stlth+} (You took it off an ironheart preserver on level 5 of the Vaults)
 44819 | Vaults:5 | Noticed a golden dragon
 44831 | Vaults:5 | Killed a golden dragon
 45373 | Vaults:5 | Got a blackened mace {drain}
 45374 | Vaults:5 | Identified the +2,+10 mace of Gluttony {drain, +Fly rElec Int+3} (You took it off a vault warden on level 5 of the Vaults)
 45499 | Vaults:5 | Got a steaming scale mail
 45519 | Vaults:5 | Identified the +2 scale mail of Hadjma {+Fly SInv} (You found it on level 5 of the Vaults)
 45539 | Vaults:5 | Your ally Jorge died
 45561 | Vaults:5 | Noticed an ancient lich
 45577 | Vaults:5 | Killed an ancient lich
 46398 | Vaults:5 | Got a twisted troll leather armour
 46416 | Vaults:5 | Identified the +2 troll leather armour "Phe Pnug" {Dex+2} (You took it off an ironbrand convoker on level 5 of the Vaults)
 46594 | Vaults:5 | Noticed a bone dragon
 46621 | Vaults:5 | Killed a bone dragon
 46621 | Vaults:5 | Reached XP level 20. HP: 171/200 MP: 18/21
 46914 | Vaults:5 | Noticed a bone dragon
 46943 | Vaults:5 | Killed from afar by a titan


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Trident           |    99 |   175 |   765 |    60 |       |       |       ||  1099
       Spear             |       |   203 |       |       |       |       |       ||   203
       Broad axe         |       |       |       |   647 |   871 |   144 |       ||  1662
       Executioner's axe |       |       |       |       |       |   457 |       ||   457
       Battleaxe         |       |       |       |       |       |   229 |   349 ||   578
Invok: Convert to Beogh  |       |       |     1 |       |       |       |       ||     1
       Recall Orcish Fol |       |       |       |     5 |    11 |     9 |     1 ||    26
       Smiting           |       |       |       |     3 |       |     1 |       ||     4
Evoke: Wand              |       |     5 |    12 |     8 |    29 |     6 |     5 ||    65
       Deck              |       |       |       |       |       |       |     3 ||     3
  Use: Scroll            |     4 |     9 |    10 |    15 |    28 |    11 |     4 ||    81
       Potion            |       |       |     2 |     8 |    19 |    16 |     9 ||    54
 Stab: Distracted        |       |       |       |     3 |    11 |    23 |     4 ||    41
       Fleeing           |       |       |       |       |       |     3 |       ||     3



I totally wasn't expecting my entire army to be slaughtered but then again what isn't unexpected about entering unknown areas? Too hard? For me for sure. I probably should not have even entertained the notion of entering the vaults and just control-Qed my guy while I was still "ahead". Why didn't I retreat up the stairs when I ended up armyless? I didn't see any point in going on. Killed as many as I could before dying as I knew I would. Life sucks.

Cocytus Succeeder

Posts: 2173

Joined: Saturday, 2nd February 2013, 09:52

Post Saturday, 8th March 2014, 10:58

Re: Unable to proceed past the early game

Well, getting to Vaults:5 is quite an achievement, especially considering that a few weeks ago you were "unable to proceed past the early game" :D

Two minor observations:
- You had 4 speed potions. When fighting a brutal enemy (like a titan), quaff one (next time).
- Why did you neglect the Swamp? It is much-much easier than Vaults:5.

Dungeon Master

Posts: 1613

Joined: Thursday, 16th December 2010, 21:54

Post Saturday, 8th March 2014, 12:42

Re: Unable to proceed past the early game

(I thought this was a character-in-progress thread and moved it to the relevant forum but I guess it's actually more generally about getting past the early game(?), moved it back again. General note though, try and make sure that threads about one specific character are in the YAVP/YASD/CIP forum, I've been moving a few over. Anyway, carry on, sorry for the confusion).
User avatar

Blades Runner

Posts: 538

Joined: Saturday, 15th February 2014, 03:22

Location: NYC

Post Saturday, 8th March 2014, 18:50

Re: Unable to proceed past the early game

Magipi wrote:Well, getting to Vaults:5 is quite an achievement, especially considering that a few weeks ago you were "unable to proceed past the early game" :D

Two minor observations:
- You had 4 speed potions. When fighting a brutal enemy (like a titan), quaff one (next time).
- Why did you neglect the Swamp? It is much-much easier than Vaults:5.

Pure ignorance. I only knew that Swamp was difficult from reputation and that Vaults were nebulously difficult (ie: didn't realize how much harder they were). RE: Consumables, trying to be more aware of my options but it is tough to remember everything in the thick of it. If I had been thinking clearly I would have finished that titan off before I got pushed away by the bone dragon for instance. But I thought maybe if I could just duck around the pillar I could find a way to escape. No such luck :)

Blades Runner

Posts: 552

Joined: Tuesday, 10th April 2012, 21:11

Post Saturday, 8th March 2014, 18:55

Re: Unable to proceed past the early game

Note that the bottom floor (level 5) of any of those branches is significantly harder than levels 1-4. Vaults:5 is comparable to Zot difficulty (victory is close).
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Blades Runner

Posts: 538

Joined: Saturday, 15th February 2014, 03:22

Location: NYC

Post Saturday, 8th March 2014, 21:40

Re: Unable to proceed past the early game

Apparently on trunk, q no longer allows you to drink from fountains??

Tomb Titivator

Posts: 909

Joined: Thursday, 3rd January 2013, 20:32

Post Saturday, 8th March 2014, 22:00

Re: Unable to proceed past the early game

Yeah, they're just decoration now.
Wins (Does not include my GrEE^Veh 15-runer...stupid experimental branch)
User avatar

Blades Runner

Posts: 538

Joined: Saturday, 15th February 2014, 03:22

Location: NYC

Post Sunday, 9th March 2014, 00:56

Re: Unable to proceed past the early game

Tried a HoNe out of curiosity. I couldn't get a single orc to convert. I guess you need the buff armor and the mighty fighting skills or they just aren't impressed... :(
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Blades Runner

Posts: 538

Joined: Saturday, 15th February 2014, 03:22

Location: NYC

Post Monday, 10th March 2014, 19:45

Re: Unable to proceed past the early game

Once again hosed by random chance and I guess stupidity though honestly I don't think I had a lot of options. Doing the vaults because very little was left to do other than it, was planning to go back up instead of doing v5 but didn't even get to fully explore v4 before some random Ogre Mage sent me to the abyss and I got tagged ("you're it!") almost immediately (after finding the first portal) by a hoard of @#!!!s. (I don't see any other way to describe them accurately.) After a long protracted run in btwn which I used up my wand of healing and my applicable potions they finally finished me off. Super super frustrating. I don't think I can play this any more. There is no justification for making myself feel stupid, due to wasting time on a game that is unwinnable.

I am sure the experts will have lots to say on what could have been done but clearly I am not nor will I ever be an expert with this game.

  Code:

 Dungeon Crawl Stone Soup version 0.14-a0-3168-gfdc5474 (webtiles) character file.

226142 Hopeless2 the Slayer (level 18, 0/188 HPs)
             Began as a Lava Orc Fighter on Mar 9, 2014.
             Was the Champion of Beogh.
             Slain by an Executioner (19 damage)
             ... on Level 2 of the Abyss on Mar 10, 2014.
             The game lasted 07:29:59 (52022 turns).

Hopeless2 the Slayer (Lava Orc Fighter)            Turns: 52022, Time: 07:29:59

HP   0/188       AC 33     Str 34      XL: 18   Next: 57%
MP  24/25        EV 10     Int  8      God: Beogh [******]
Gold 2330        SH 15     Dex 13      Spells:  5 memorised,  8 levels left

rFire  + + +     SeeInvis +     a - +6 scimitar of Red Wine {elec, rC++ Str+3}
rCold  + . .     Clarity  .     V - +1 pearl dragon armour
rNeg   + . .     Conserve .     f - +1 buckler {reflect}
rPois  +         rCorr    .     U - +1 helmet
rElec  +         rRot     .     T - +0 cloak of Buidgh {rElec Str+4 SInv Curse}
SustAb . .       Spirit   .     n - +2 pair of gloves {Dex+3}
rMut   .         Warding  .     (no boots)
Gourm  +         Rnd*Tele +     E - amulet of the gourmand
MR     ++...                    F - ring of poison resistance
                                v - ring of protection from magic

@: very resistant to hostile enchantments, extremely unstealthy
A: walk on water, large bone plates 1, conserve scrolls, low mp 1, saprovore 1,
teleportitis 1
a: Smiting, Recall Orcish Followers, Renounce Religion
}: 1/15 runes: serpentine


You were on level 2 of the Abyss.
You worshipped Beogh.
Beogh was exalted by your worship.
You were very full.

You visited 6 branches of the dungeon, and saw 39 of its levels.
You visited the Abyss 1 time.
You also visited: Labyrinth, Bailey and Ice Cave.

You collected 3906 gold pieces.
You spent 1576 gold pieces at shops.

Inventory:

Hand weapons
 a - the +6,+6 scimitar of Red Wine (weapon) {elec, rC++ Str+3}
   (You acquired it on level 2 of the Orcish Mines)   
   
   Occasionally, upon striking a foe, it will discharge some electrical energy
   and cause terrible harm.
   
   It affects your strength (+3).
   It greatly protects you from cold.
Missiles
 j - 8 tomahawks of returning (quivered)
Armour
 f - a +1 buckler of reflection (worn)
 n - a +2 pair of gloves of dexterity (worn)
 T - the +0 cloak of Buidgh (worn) {rElec Str+4 SInv Curse}
   (You found it on level 2 of the Vaults)   
   
   It affects your strength (+4).
   It insulates you from electricity.
   It enhances your eyesight.
   It may recurse itself when equipped.
 U - a +1 helmet (worn)
 V - a +1 pearl dragon armour (worn)
Magical devices
 c - a wand of lightning (7)
 e - a wand of slowing (13)
 r - a wand of confusion (4)
 s - a wand of paralysis (12)
 C - a wand of digging (15)
 D - a wand of heal wounds (0)
 H - a wand of lightning (6)
 J - a wand of fire (2)
 M - a wand of disintegration (8)
 O - a wand of cold (6)
 Z - a wand of disintegration (17)
Comestibles
 d - 14 meat rations
 k - 3 pears
 q - 2 apples
 x - 12 strawberries
 B - 9 sultanas
 L - 5 bread rations
 Q - a sausage
 R - 6 lemons
 Y - 6 bananas
Scrolls
 g - 6 scrolls of remove curse
 h - 7 scrolls of teleportation
 m - 5 scrolls of fear
 t - 3 scrolls of fog
 P - 2 scrolls of magic mapping
 X - 4 scrolls of blinking
Jewellery
 b - an uncursed ring of protection from cold
 o - the ring of Wurphosai {-Tele +Fly SInv}
   (You found it on level 4 of the Lair of Beasts)   
   
   [ring of flight]
   It enhances your eyesight.
   It prevents most forms of teleportation.
 u - a +6 ring of strength
 v - a ring of protection from magic (left hand)
 y - a cursed ring of hunger {unknown}
 E - an amulet of the gourmand (around neck)
 F - a ring of poison resistance (right hand)
Potions
 i - 3 potions of curing
 I - 2 potions of speed
 S - a potion of restore abilities
Rods
 G - a +1 rod of the swarm (12/12)
   (You found it on level 1 of the Swamp)
 K - a -2 lightning rod (11/11)
   (You found it on level 4 of the Dungeon)


   Skills:
 + Level 23.2 Fighting
 - Level 14.0 Long Blades
   Level 13.2 Axes
 - Level 1.4 Throwing
 + Level 19.7 Armour
 - Level 0.4 Dodging
 - Level 0.5 Stealth
 - Level 6.8 Shields
 * Level 7.1 Evocations


You had 8 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Animate Skeleton      Necr           N/A          43%         1    ##.....
b - Apportation           Tloc           #.........   43%         1    ##.....
c - Cure Poison           Pois           #.........   69%         2    ###....
d - Mephitic Cloud        Conj/Pois/Air  #.......     95%         3    ####...
e - Fire Brand            Chrm/Fire      #.........   69%         2    ###....


Dungeon Overview and Level Annotations

Branches:
Dungeon (16/16)            Temple (0/1) D:5             Orc (4/4) D:10
    Elf (0/3) Orc:3          Lair (8/8) D:9           Swamp (2/5) Lair:4
  Snake (5/5) Lair:6        Slime (0/6) Lair:7       Vaults (4/5) D:15
  Blade (0/1) Vaults:3      Crypt (0/5) Vaults:2     Depths (0/6) D:16

Altars:
Dithmenos
Fedhas
Vehumet
Yredelemnul
Zin

Shops:
D:3 *   D:8 *   D:12 [   D:13 :}   Orc:4 (*}?


Innate Abilities, Weirdness & Mutations

You have stony skin.
Your flesh is almost immune to the effects of heat.
Your fire spells are more powerful.
Your flesh is vulnerable to cold.
Your heat harms attackers.
You bathe your surroundings in blazing heat.
You are too hot to use scrolls.
</lightblue>You can walk on water.
You are very good at protecting items from fire.
You can tolerate rotten meat.
You are partially covered in large bone plates (AC +2, SH +2).
Your magical capacity is low (-10% MP).
Space occasionally distorts in your vicinity.


Message History

The Executioner hits you but does no damage.
The Executioner resists. The Executioner is singed by your heat.
The Executioner is heavily wounded.
A fire bat comes into view.
You block the Executioner's attack.
The Executioner hits you but does no damage.
The Executioner resists. The Executioner is singed by your heat.
The Executioner is heavily wounded.
You block the Executioner's attack.
The Executioner hits you but does no damage.
The Executioner resists. The Executioner is singed by your heat.
The Executioner is heavily wounded.
The Executioner hits you but does no damage.
The Executioner completely resists. The Executioner hits you.
* * * LOW HITPOINT WARNING * * *
The Executioner resists. The Executioner is singed by your heat.
The Executioner is heavily wounded.
The intensity of your heat diminishes.
The Executioner hits you!
You die...

..#...§§...#
 ##....#...###
..X...#......#
..##w##X..#
.. ..X...###
.... .##b..#   #
##.## .#W#.# #.#
#...  .##.##..#
#.# # .#.1@...#
. ................#
.. ###..#######...
     #..#        .
     #..
     #.
     #.


You could see a tentacled starspawn, an Executioner, a wraith and a fire bat.

Vanquished Creatures
  Jory (Vaults:2)
  The ghost of utrick the Eclecticist, a mighty DrCj of Vehumet (Snake:5)
  Agnes (Snake:5)
  An ancient champion (Vaults:3)
  A greater naga (Snake:3)
  3 tengu reavers (Vaults:3)
  A frost giant (Vaults:4)
  Maud (Lair:3)
  A deep elf sorcerer (Vaults:4)
  6 vault wardens
  2 stone giants
  A spriggan defender (Vaults:3)
  2 dire elephants (Lair:8)
  A deep elf annihilator (Vaults:1)
  The ghost of chainsauce the Archer, a powerful CeHu of Fedhas (Lab)
  A minotaur (Lab)
  4 vault guards
  A small abomination (Vaults:4)
  A deep elf death mage (Vaults:4)
  A great orb of eyes (Vaults:2)
  2 ironheart preservers (Vaults:1)
  2 hydras (Swamp:2)
  4 yaktaur captains
  Harold (Lair:4)
  Josephine (D:15)
  9 ogre magi
  A spriggan (Swamp:2)
  8 naga warriors
  A dancing weapon (Vaults:3)
  A hell knight (Vaults:3)
  4 anacondas
  2 death yaks (Lair:6)
  3 alligators (Swamp:1)
  A deep troll shaman (Vaults:4)
  A rakshasa (D:16)
  5 naga sharpshooters
  4 centaur warriors
  2 shadow wraiths (Vaults:3)
  A sea snake (Snake:4)
  2 shock serpents
  2 skeletal warriors (D:14)
  4 deep trolls
  3 unseen horrors
  A fire crab (Vaults:2)
  A very ugly thing (Vaults:4)
  A wizard (Vaults:3)
  9 harpies
  4 naga ritualists
  A shock serpent (shapeshifter) (D:16)
  A necromancer (Vaults:1)
  4 ironbrand convokers
  An orc knight (Vaults:4)
  A mana viper (Snake:5)
  3 hill giants
  An oklob plant (Orc:2)
  A red wasp (shapeshifter) (D:16)
  3 cyclopes
  4 elephants
  3 manticores
  A wolf spider (Vaults:2)
  2 guardian serpents (Snake:5)
  3 griffons
  Maurice (Orc:2)
  5 salamanders
  7 vault sentinels
  13 black mambas
  9 naga magi
  A queen ant (Lair:8)
  6 spiny frogs
  Psyche (D:11)
  17 yaktaurs
  A feature mimic (D:16)
  2 tengu conjurers (D:15)
  A queen bee (shapeshifter) (Vaults:3)
  A mermaid (shapeshifter) (D:16)
  Grinder (D:5)
  2 freezing wraiths (Vaults:3)
  A deep elf priest (Vaults:3)
  14 two-headed ogres
  2 blue devils (IceCv)
  2 giant leeches (Lair:4)
  A giant firefly (Swamp:2)
  4 baby alligators (Swamp:1)
  A polar bear (Lair:7)
  3 ravens
  A troll (D:12)
  4 komodo dragons
  8 wandering mushrooms
  10 slime creatures
  5 blink frogs
  20 yaks
  A basilisk (Lair:5)
  A baby alligator (shapeshifter) (D:16)
  5 boulder beetles
  2 bog bodies (Swamp:1)
  A redback (Vaults:3)
  A human simulacrum (Vaults:1)
  2 shadows
  2 wyverns
  2 sharks
  A yak (shapeshifter) (Vaults:1)
  18 ugly things
  A redback (shapeshifter) (D:16)
  Eustachio (D:5)
  A trapdoor spider (D:15)
  3 hippogriffs
  10 vampire mosquitoes
  8 hungry ghosts (Lab)
  A deep elf fighter (Vaults:1)
  A necrophage (D:7)
  3 hill giant skeletons
  A wolf (Lair:2)
  23 nagas
  3 mottled dragons
  A warg (Vaults:3)
  An ogre skeleton (D:15)
  5 swamp worms
  2 tengu skeletons (D:15)
  A swamp drake (Swamp:1)
  A black bear (D:11)
  3 porcupines
  A giant goldfish (Lair:3)
  6 soldier ants (Lair:8)
  20 water moccasins
  4 ice beasts
  3 sky beasts
  35 ogres
  8 orc warriors
  A dwarf (shapeshifter) (D:15)
  A phantom (D:14)
  A spriggan simulacrum (IceCv)
  9 centaurs
  5 crocodiles
  6 giant slugs
  5 big kobolds
  A brain worm (shapeshifter) (Vaults:1)
  An ogre simulacrum (D:15)
  13 giant frogs
  A yaktaur skeleton (D:15)
  5 scorpions
  A hippogriff zombie (D:13)
  A troll zombie (D:10)
  2 oklob saplings (D:12)
  14 killer bees
  An electric eel (Lair:3)
  3 goliath beetles
  4 crimson imps
  10 wights
  2 centaur skeletons
  A centaur zombie (D:7)
  A draconian simulacrum (IceCv)
  A jelly (D:9)
  4 hounds
  A giant frog skeleton (D:5)
  8 orc priests
  12 orc wizards
  An iguana (Lair:4)
  15 worker ants
  3 troll simulacra (IceCv)
  17 sheep
  A centaur simulacrum (IceCv)
  A mottled dragon zombie (D:14)
  4 boggarts (D:16)
  2 mummies
  A spectral human (D:6)
  5 gnolls (Bailey)
  A worker ant zombie (D:9)
  4 green rats
  3 naga simulacra (IceCv)
  17 adders
  4 giant mites
  An inept feature mimic (D:6)
  8 worms
  10 white imps (Orc:2)
  An adder skeleton (D:5)
  2 giant eyeballs
  6 giant geckos
  28 orcs
  3 ball pythons
  20 bats
  A bat skeleton (D:5)
  4 giant cockroaches
  19 hobgoblins
  23 kobolds
  10 quokkas
  6 giant newts
  2 giant spores
  31 goblins
  11 jackals
  A kobold skeleton (D:5)
  A lurking horror (Abyss:2)
  An orc skeleton (D:5)
  3 orc zombies
  A quokka skeleton (D:9)
  22 rats
  A rat skeleton (D:4)
  2 ballistomycetes
  7 plants
887 creatures vanquished.

Vanquished Creatures (collateral kills)
  Mara (Vaults:4)
  Nikola (Swamp:1)
  Vashnia (Snake:2)
  2 sphinxes
  Frances (Snake:5)
  6 greater nagas (Snake:5)
  6 vault wardens
  Jorgrun (Swamp:2)
  5 stone giants
  4 dire elephants (Lair:8)
  An unborn (Vaults:2)
  3 vault guards
  Snorg (Lair:4)
  A fire dragon (Vaults:3)
  7 ironheart preservers
  3 yaktaur captains
  13 naga warriors
  A spriggan (Swamp:2)
  5 hydras
  4 ogre magi
  2 anacondas
  A dancing weapon (Vaults:3)
  A spectral stone giant (Vaults:4)
  A deep dwarf death knight (Vaults:2)
  3 death yaks (Lair:6)
  A rakshasa (D:16)
  Urug (D:14)
  9 naga sharpshooters
  A wizard (Vaults:1)
  6 centaur warriors
  10 sea snakes (Snake:4)
  A soul eater (Vaults:4)
  5 skeletal warriors
  An iron troll (Vaults:3)
  A deep elf knight (Vaults:3)
  5 orc knights
  2 shock serpents
  2 giant orange brains
  3 ironbrand convokers
  An unseen horror (D:16)
  2 swamp dragons
  3 harpies (Vaults:3)
  A naga ritualist (Snake:5)
  4 hill giants
  Joseph (D:12)
  3 wolf spiders
  A griffon (D:16)
  3 mana vipers
  3 vault sentinels (Vaults:3)
  6 elephants
  A guardian serpent (Snake:4)
  6 cyclopes
  15 naga magi
  6 salamanders
  15 black mambas
  12 spiny frogs
  19 yaktaurs
  6 trolls
  A fire drake (Lair:7)
  A giant firefly (Swamp:2)
  2 freezing wraiths
  A queen bee (shapeshifter) (Vaults:4)
  2 komodo dragons
  26 two-headed ogres
  10 slime creatures
  7 baby alligators (Swamp:1)
  A bog body (Swamp:1)
  2 jumping spiders (Vaults:3)
  5 giant leeches
  2 ravens (Swamp:2)
  10 blink frogs
  A basilisk (Lair:7)
  A baby alligator (shapeshifter) (Vaults:3)
  2 boulder beetles (Vaults:1)
  2 shadows (D:16)
  A wraith (Vaults:1)
  3 sharks
  16 yaks
  A deep elf mage (Vaults:3)
  3 redbacks (Vaults:3)
  An elephant slug (Lair:4)
  5 hippogriffs
  2 gargoyles
  11 swamp worms
  8 vampire mosquitoes
  6 wolves
  2 wargs
  5 deep elf fighters
  30 nagas
  10 ugly things
  A soldier ant (shapeshifter) (Vaults:2)
  A mottled dragon (D:16)
  8 porcupines
  2 soldier ants (Lair:8)
  8 orc warriors
  A black bear (Lair:5)
  A human simulacrum (Vaults:1)
  10 water moccasins
  An ice beast (D:9)
  A sky beast (D:10)
  A boring beetle (Lair:8)
  5 giant goldfish
  A kobold demonologist (Vaults:3)
  10 crocodiles
  21 ogres
  5 centaurs
  2 manticore skeletons
  An orc skeleton (Vaults:1)
  A big kobold (D:13)
  11 giant slugs
  A hill giant simulacrum (D:15)
  7 giant frogs
  A wyvern zombie (D:13)
  A boulder beetle zombie (D:16)
  2 killer bees (D:14)
  A lava snake (D:9)
  A pulsating lump (Lair:7)
  4 electric eels
  A jelly (D:9)
  4 crimson imps
  A wight (D:8)
  5 orc priests
  3 big fish
  9 orc wizards
  10 sheep
  3 iguanas
  10 worker ants
  A big kobold skeleton (D:9)
  A boggart (D:16)
  16 adders
  A scorpion zombie (D:11)
  10 green rats
  2 gnolls (Bailey)
  A giant mite (Lair:7)
  2 white imps (Orc:2)
  2 worms (Lair:2)
  A giant gecko (Lair:2)
  40 orcs
  2 hobgoblins (Bailey)
  5 jackals (Lair:4)
  4 quokkas
  7 bats
  6 goblins
  10 kobolds
  5 rats
  A bush (Lair:8)
  A crawling corpse (Vaults:4)
  18 fungi
  28 plants
731 creatures vanquished.

Vanquished Creatures (others)
  An orc warlord (Vaults:4)
  A naga warrior (Snake:3)
  An orc high priest (Snake:4)
  An orc sorcerer (Snake:4)
  10 orc knights
  A vault sentinel (Vaults:3)
  2 sea snake zombies (Snake:4)
  12 orc warriors
  An ogre (Vaults:2)
  A naga zombie (Snake:4)
  A yak zombie (Lair:5)
  A boring beetle zombie (Lair:8)
  3 soldier ant zombies (Lair:8)
  17 orc priests
  14 orc wizards
  A worker ant zombie (Lair:8)
  123 orcs
  A bat (D:3)
  A kobold (D:13)
  A ballistomycete (D:8)
  5 fungi (Lair:7)
  5 plants
  10 starspawn tentacles (Abyss:2)
  50 starspawn tentacle segments (Abyss:2)
264 creatures vanquished.

Grand Total: 1882 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Hopeless2, the Lava Orc Fighter, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 19/19 MP: 1/1
   355 | D:1      | Reached XP level 2. HP: 22/27 MP: 2/2
   745 | D:1      | Reached skill level 4 in Fighting
  1000 | D:2      | Reached XP level 3. HP: 33/33 MP: 3/3
  2137 | D:3      | Became a worshipper of Beogh the Brigand
  2206 | D:3      | Found Zin's Purification Station.
  2208 | D:3      | Found a glowing silver altar of Zin.
  2712 | D:3      | Reached XP level 4. HP: 40/40 MP: 4/4
  3285 | D:4      | Acquired Beogh's first power
  3303 | D:4      | Noticed an ogre
  3308 | D:4      | Killed an ogre
  3308 | D:4      | Reached XP level 5. HP: 27/47 MP: 5/5
  3646 | D:5      | Entered Level 5 of the Dungeon
  3649 | D:5      | Noticed a sky beast
  3670 | D:5      | Killed a sky beast
  3670 | D:5      | Reached skill level 5 in Armour
  3670 | D:5      | Reached XP level 6. HP: 37/53 MP: 6/6
  3726 | D:5      | Noticed Eustachio
  3750 | D:5      | Killed Eustachio
  3750 | D:5      | Reached skill level 5 in Axes
  3750 | D:5      | Reached skill level 5 in Shields
  3785 | D:5      | Found a staircase to the Ecumenical Temple.
  3900 | D:5      | Reached skill level 5 in Fighting
  3900 | D:5      | Reached XP level 7. HP: 58/61 MP: 8/8
  3904 | D:5      | Noticed Grinder
  3926 | D:5      | Killed Grinder
  4159 | D:5      | Reached skill level 6 in Armour
  4644 | D:6      | Found a staircase to the Ecumenical Temple.
  4655 | D:6      | the staircase to the Ecumenical Temple was a mimic.
  4694 | D:6      | Reached XP level 8. HP: 69/69 MP: 9/9
  4705 | D:6      | Acquired Beogh's second power
  4943 | D:6      | Found a basalt altar of Yredelemnul.
  5077 | D:6      | Reached skill level 1 in Throwing
  5319 | D:6      | Reached skill level 7 in Axes
  5388 | D:7      | Got a shimmering leather armour
  5399 | D:7      | Identified the cursed +1 leather armour of Xuhiy {rF++} (You found it on level 7 of the Dungeon)
  5646 | D:7      | Reached skill level 8 in Axes
  5818 | D:7      | Reached XP level 9. HP: 69/79 MP: 10/10
  5846 | D:7      | Found a flagged portal.
  5854 | Bailey   | Entered a bailey
  5959 | Bailey   | Gained mutation: You are partially covered in large bone plates (AC +2, SH +2). [potion of mutation]
  5959 | Bailey   | Gained mutation: Your magical capacity is low (-10% MP). [potion of mutation]
  5959 | Bailey   | Gained mutation: Space occasionally distorts in your vicinity. [potion of mutation]
  6051 | Bailey   | Acquired Beogh's third power
  6116 | Bailey   | Reached skill level 9 in Axes
  6179 | Bailey   | Gained Wulfoc as an ally
  6183 | Bailey   | Your ally Wulfoc died
  6425 | Bailey   | Noticed an orc knight
  6425 | Bailey   | Noticed an orc warlord
  6426 | Bailey   | Noticed an orc knight
  7079 | D:8      | Found Xyimahau's Assorted Antiques.
  7081 | D:8      | Bought a warped buckler for 209 gold pieces
  7090 | D:8      | Identified the cursed -3 buckler of Xasiusso {Dex+4} (You bought it in a shop on level 8 of the Dungeon)
  7269 | D:8      | Reached skill level 10 in Axes
  7762 | D:8      | Found a radiant altar of Vehumet.
  8046 | D:9      | Noticed a cyclops
  8053 | D:9      | Reached skill level 11 in Axes
  8062 | D:9      | Acquired Beogh's fourth power
  8064 | D:9      | Paralysed by an orc warrior for 4 turns
  8065 | D:9      | Killed a cyclops
  8065 | D:9      | Reached XP level 10. HP: 59/90 MP: 9/9
  8168 | D:9      | Found a shadowy altar of Dithmenos.
  8286 | D:9      | Found a staircase to the Lair.
  8335 | D:10     | Entered Level 10 of the Dungeon
  8680 | D:10     | Noticed a manticore
  8690 | D:10     | Killed a manticore
  8701 | D:10     | Found a staircase to the Orcish Mines.
  8717 | D:10     | Reached skill level 12 in Axes
  9096 | D:10     | Noticed a hill giant
  9099 | D:10     | Gained Brunolf as an ally
  9107 | D:10     | Killed a hill giant
  9341 | Orc:1    | Entered Level 1 of the Orcish Mines
  9360 | Orc:1    | Noticed an orc knight
  9365 | Orc:1    | Your ally Brunolf died
  9373 | Orc:1    | Killed an orc knight
  9804 | Orc:2    | Noticed an orc knight
  9807 | Orc:2    | Acquired Beogh's fifth power
  9807 | Orc:2    | Reached skill level 13 in Axes
  9879 | Orc:2    | Found a frozen archway.
  9885 | Orc:2    | Gained Bolgrim as an ally
  9903 | IceCv    | Entered an ice cave
 10015 | IceCv    | Reached skill level 10 in Fighting
 10023 | IceCv    | Noticed an ice statue
 10023 | IceCv    | Noticed an ice statue
 10616 | IceCv    | Noticed an ice statue
 10756 | Orc:2    | Noticed Maurice
 10823 | Orc:2    | Identified a scroll of acquirement
 10824 | Orc:2    | Got a polished scimitar
 10825 | Orc:2    | Identified the +6,+6 scimitar of Red Wine {elec, rC++ Str+3} (You acquired it on level 2 of the Orcish Mines)
 10864 | Orc:2    | Killed Maurice
 10864 | Orc:2    | Reached skill level 1 in Long Blades
 10864 | Orc:2    | Reached XP level 11. HP: 100/100 MP: 10/10
 11030 | Orc:2    | Noticed an oklob plant
 11172 | Orc:2    | Killed an oklob plant
 11172 | Orc:2    | Gained Orbeogh as an ally
 11789 | Orc:3    | Found a staircase to the Elven Halls.
 11925 | Orc:4    | Entered Level 4 of the Orcish Mines
 11974 | Orc:4    | Gained Warbeogh as an ally
 12006 | Orc:4    | Gained Ugrim as an ally
 12014 | Orc:4    | Noticed an ogre mage
 12014 | Orc:4    | Noticed an ogre mage
 12015 | Orc:4    | Found Ypleqa's Weapon Emporium.
 12015 | Orc:4    | Found Okoc's Gadget Shop.
 12015 | Orc:4    | Noticed an ogre mage
 12015 | Orc:4    | Noticed an ogre mage
 12016 | Orc:4    | Found Liebloga's General Store.
 12016 | Orc:4    | Found Xomot's Magic Scroll Shoppe.
 12026 | Orc:4    | Your ally Orbeogh died
 12030 | Orc:4    | Killed an ogre mage
 12039 | Orc:4    | Your ally Ugrim died
 12048 | Orc:4    | Your ally Warbeogh died
 12056 | Orc:4    | Bolgrim the orc knight (ally) was killed
 12056 | Orc:4    | Your ally Bolgrim died
 12172 | Orc:4    | Reached skill level 5 in Long Blades
 12195 | Orc:4    | Reached skill level 10 in Armour
 12246 | Orc:4    | Gained Jorge as an ally
 12315 | Orc:4    | Gained Gorbash as an ally
 12615 | Orc:4    | Killed an ogre mage
 12709 | Orc:4    | Killed an ogre mage
 12729 | Orc:4    | Your ally Jorge died
 12736 | Orc:4    | Killed an ogre mage
 12859 | Orc:4    | Your ally Gorbash died
 12862 | Orc:4    | Reached XP level 12. HP: 106/110 MP: 11/11
 13040 | Orc:4    | Bought a potion of heal wounds for 42 gold pieces
 13040 | Orc:4    | Bought 3 potions of curing for 84 gold pieces
 13040 | Orc:4    | Bought a meat ration for 70 gold pieces
 13040 | Orc:4    | Bought a potion of curing for 28 gold pieces
 13040 | Orc:4    | Bought a potion of heal wounds for 42 gold pieces
 13752 | Orc:4    | Gained Nordag as an ally
 14360 | Lair:1   | Entered Level 1 of the Lair of Beasts
 14390 | Lair:1   | Gained Harm as an ally
 14491 | Lair:1   | Found a labyrinth entrance.
 14502 | Lab      | Entered a labyrinth
 14550 | Lab      | Noticed chainsauce's ghost (powerful CeHu)
 14575 | Lab      | Killed chainsauce's ghost
 15090 | Lab      | Noticed a minotaur
 15102 | Lab      | Killed a minotaur
 15102 | Lab      | Reached skill level 10 in Long Blades
 15137 | Lab      | Got a twisted plate armour
 15182 | Lab      | Identified the cursed -3 plate armour of Twio {Dex+2 Int-3} (You found it in a labyrinth)
 15210 | Lab      | Identified the Tome of Stones and the Arsonist (You found it in a labyrinth)
 15236 | Lair:1   | Gained Hilgar as an ally
 15456 | Lair:1   | Gained Bogdan as an ally
 16146 | Lair:2   | Gained Gorg as an ally
 16630 | Lair:2   | Learned a level 1 spell: Animate Skeleton
 16632 | Lair:2   | Learned a level 1 spell: Apportation
 16635 | Lair:2   | Learned a level 2 spell: Cure Poison
 16639 | Lair:2   | Learned a level 3 spell: Mephitic Cloud
 16642 | Lair:2   | Learned a level 2 spell: Fire Brand
 17126 | Lair:2   | Got an ebony morningstar
 17127 | Lair:2   | Identified the -1,+7 morningstar of the Trees {freeze, rPois rC+ Int+2 SInv} (You found it on level 2 of the Lair of Beasts)
 17307 | Lair:3   | Found a glowing silver altar of Zin.
 17412 | Lair:3   | Gained Wargath as an ally
 17428 | Lair:3   | Reached XP level 13. HP: 69/118 MP: 13/13
 17435 | Lair:3   | Gained Borgoth as an ally
 17662 | Lair:3   | Noticed Maud
 17671 | Lair:3   | Killed Maud
 17902 | Lair:3   | Got a pitted chain mail
 17922 | Lair:3   | Identified the -1 chain mail "Woaz" {rPois rN+} (You found it on level 3 of the Lair of Beasts)
 18058 | Lair:3   | Gained Morbeogh as an ally
 18403 | Lair:4   | Gained Dorog as an ally
 18610 | Lair:4   | Noticed Snorg
 18614 | Lair:4   | Killed Snorg
 18935 | Lair:4   | Got a transparent ivory ring
 19067 | Lair:4   | Found a staircase to the Swamp.
 19078 | Lair:4   | Upgraded the game from 0.14-a0-3157-gf92f90f to 0.14-a0-3168-gfdc5474
 19181 | Lair:4   | Noticed Harold
 19190 | Lair:4   | Killed Harold
 19755 | Lair:5   | Gained Boghold as an ally
 20277 | Lair:6   | Gained Wargrak as an ally
 20285 | Lair:6   | Found a staircase to the Snake Pit.
 20456 | Lair:6   | Your ally Wargrak died
 21147 | Lair:7   | Reached skill level 14 in Long Blades
 21151 | Lair:7   | Found a staircase to the Slime Pits.
 21453 | Lair:7   | Identified the ring of Wurphosai {-Tele +Fly SInv} (You found it on level 4 of the Lair of Beasts)
 21584 | Lair:8   | Entered Level 8 of the Lair of Beasts
 21632 | Lair:8   | Gained Hilgar as an ally
 22610 | Lair:8   | Killed a dire elephant
 22610 | Lair:8   | Reached XP level 14. HP: 116/129 MP: 14/14
 22611 | Lair:8   | Your ally Morbeogh died
 22624 | Lair:8   | Killed a dire elephant
 22624 | Lair:8   | Gained Herok as an ally
 22630 | Lair:8   | Noticed a dire elephant
 22637 | Lair:8   | Killed a dire elephant
 22671 | Lair:8   | Noticed a dire elephant
 22680 | Lair:8   | Killed a dire elephant
 22948 | Lair:8   | Noticed a dire elephant
 22948 | Lair:8   | Noticed a dire elephant
 22955 | Lair:8   | Killed a dire elephant
 22959 | Lair:8   | Killed a dire elephant
 23616 | Snake:1  | Entered Level 1 of the Snake Pit
 24531 | Snake:1  | Your ally Dorog died
 25543 | Snake:2  | Noticed Vashnia
 25556 | Snake:2  | Killed Vashnia
 26722 | Snake:2  | Gained Okrist as an ally
 27019 | Snake:3  | Reached skill level 15 in Fighting
 27214 | Snake:3  | Reached skill level 15 in Armour
 27229 | Snake:3  | Your ally Harm died
 27234 | Snake:3  | Gained Rocco as an ally
 27572 | Snake:3  | Noticed a greater naga
 27587 | Snake:3  | Killed a greater naga
 28749 | Snake:3  | Gained Bogdan as an ally
 28788 | Snake:4  | Your ally Bogdan died
 28807 | Snake:4  | Your ally Boghold died
 28811 | Snake:4  | Reached XP level 15. HP: 134/141 MP: 15/15
 29134 | Snake:4  | Paralysed by a potion of paralysis for 4 turns
 29258 | Snake:4  | Gained Bogric as an ally
 29267 | Snake:4  | Reached skill level 16 in Armour
 29810 | Snake:4  | Your ally Herok died
 30186 | Snake:4  | Your ally Borgoth died
 30624 | Snake:5  | Entered Level 5 of the Snake Pit
 30729 | Snake:5  | Your ally Bogdan died
 30730 | Snake:5  | Noticed utrick's ghost (mighty DrCj)
 30738 | Snake:5  | Killed utrick's ghost
 30891 | Snake:5  | Noticed Frances
 30898 | Snake:5  | Killed Frances
 30963 | Snake:5  | Your ally Okrist died
 31419 | Snake:5  | Your ally Wargath died
 31426 | Snake:5  | Your ally Nordag died
 31499 | Snake:5  | Reached skill level 17 in Armour
 31525 | Snake:5  | Noticed Agnes
 31530 | Snake:5  | Your ally Bogric died
 31538 | Snake:5  | Killed Agnes
 32908 | Orc:4    | Bought a scroll of identify for 22 gold pieces
 32908 | Orc:4    | Bought a scroll of identify for 22 gold pieces
 32908 | Orc:4    | Bought a scroll of blinking for 82 gold pieces
 33585 | D:11     | Noticed Psyche
 33589 | D:11     | Killed Psyche
 33628 | D:11     | Paralysed by a giant eyeball for 2 turns
 33751 | D:12     | Got a dazzling ring mail
 33768 | D:12     | Identified the cursed +2 ring mail of Puedeuri {Str-3} (You found it on level 12 of the Dungeon)
 33803 | D:12     | Found Plawn's Antique Armour Emporium.
 33811 | D:12     | Bought a pair of glowing gloves for 135 gold pieces
 34105 | D:12     | Noticed Joseph
 34114 | D:12     | Killed Joseph
 34159 | D:12     | Gained Garbold as an ally
 34177 | D:12     | Found a blossoming altar of Fedhas.
 34524 | D:12     | Found a blossoming altar of Fedhas.
 35112 | D:13     | Found Cirali's Book Shop.
 35376 | D:13     | Found Boukku's Gadget Shop.
 35401 | D:13     | Bought a wand of heal wounds (6) for 840 gold pieces
 35450 | D:13     | Got an encrusted leather armour
 35465 | D:13     | Identified the +0 leather armour of Blenicha {+Inv rN+ Dam+5} (You found it on level 13 of the Dungeon)
 36160 | D:14     | Gained Gorm as an ally
 36447 | D:14     | Noticed Urug
 36456 | D:14     | Killed Urug
 36688 | D:15     | Entered Level 15 of the Dungeon
 36716 | D:15     | Reached XP level 16. HP: 147/157 MP: 14/16
 37635 | D:15     | Gained Bogwik as an ally
 37725 | D:15     | Found a gate to the Vaults.
 37732 | D:15     | Reached skill level 18 in Fighting
 37784 | D:15     | Noticed Josephine
 37791 | D:15     | Killed Josephine
 37918 | D:16     | Entered Level 16 of the Dungeon
 38214 | D:16     | Your ally Bogwik died
 38324 | D:16     | Found a staircase to the Depths.
 40380 | Snake:5  | Reached skill level 19 in Fighting
 40569 | Snake:5  | Your ally Garbold died
 40793 | Snake:5  | Got a serpentine rune of Zot
 41283 | Swamp:1  | Entered Level 1 of the Swamp
 41307 | Swamp:1  | Noticed Nikola
 41321 | Swamp:1  | Killed Nikola
 41387 | Swamp:1  | Got a slimy ring mail
 41396 | Swamp:1  | Got a bronze scale mail
 41609 | Swamp:1  | Identified the cursed +1 ring mail "Immigirar" {+Inv Str+2 Acc-2} (You found it on level 1 of the Swamp)
 41622 | Swamp:1  | Identified the +2 scale mail of Dicunk {+Blink Dex-1} (You found it on level 1 of the Swamp)
 41826 | Swamp:1  | Gained Morbeogh as an ally
 42051 | Swamp:2  | Noticed Jorgrun
 42054 | Swamp:2  | Reached skill level 20 in Fighting
 42059 | Swamp:2  | Killed Jorgrun
 42913 | Vaults:1 | Entered Level 1 of the Vaults
 43413 | Vaults:1 | Reached XP level 17. HP: 162/171 MP: 16/16
 43487 | Vaults:1 | Gained Hawl as an ally
 44522 | Vaults:1 | Paralysed by an ogre mage for 2 turns
 44542 | Vaults:1 | Reached skill level 21 in Fighting
 44569 | Vaults:1 | Reached skill level 1 in Evocations
 45345 | Vaults:1 | Identified a +1 rod of the swarm (12/12) (You found it on level 1 of the Swamp)
 45626 | Vaults:1 | Paralysed by a wizard for 5 turns
 46307 | Vaults:2 | Got a distressingly furry cloak
 46321 | Vaults:2 | Identified the +0 cloak of Buidgh {rElec Str+4 SInv Curse} (You found it on level 2 of the Vaults)
 46828 | Vaults:2 | Gained Boderik as an ally
 47316 | Vaults:2 | Noticed Jory
 47330 | Vaults:2 | Killed Jory
 47693 | Vaults:2 | Found a staircase to the Crypt.
 48344 | Vaults:3 | Reached skill level 22 in Fighting
 48607 | Vaults:3 | Your ally Hilgar died
 48622 | Vaults:3 | Gained Bogmar as an ally
 48792 | Vaults:3 | Reached skill level 5 in Evocations
 48806 | Vaults:3 | Reached XP level 18. HP: 146/184 MP: 22/22
 49062 | Vaults:3 | Gained Oreg as an ally
 49757 | Vaults:3 | Found a staircase to the Hall of Blades.
 51001 | Vaults:4 | Paralysed by a sphinx for 7 turns
 51014 | Vaults:4 | Reached skill level 23 in Fighting
 51277 | Vaults:4 | Noticed Mara
 51287 | Vaults:4 | Killed Mara
 51502 | Vaults:4 | Your ally Rocco died
 51862 | Vaults:4 | Cast into the Abyss (ogre mage)
 52022 | Abyss:2  | Slain by an Executioner


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 || total
-------------------------+-------+-------+-------+-------+-------+-------++-------
Melee: War axe           |   238 |   108 |   310 |   214 |       |       ||   870
       Scimitar          |       |       |       |   380 |  1110 |  1060 ||  2550
Throw: Tomahawk          |       |       |    54 |     7 |     4 |       ||    65
Invok: Convert to Beogh  |     1 |       |       |       |       |       ||     1
       Recall Orcish Fol |       |       |       |     4 |    17 |     9 ||    30
Evoke: Wand              |       |     3 |     5 |     6 |    11 |    25 ||    50
       Rod               |       |     1 |       |       |       |       ||     1
  Use: Scroll            |     7 |     1 |    15 |    11 |    20 |    12 ||    66
       Potion            |       |       |    11 |     5 |    15 |    10 ||    41
 Stab: Paralysed         |       |     5 |     8 |     3 |       |       ||    16
       Distracted        |       |       |       |     6 |    17 |    11 ||    34

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Monday, 10th March 2014, 19:48

Re: Unable to proceed past the early game

Personally I don't find Beogh easy, maybe try Trog? At least he is very helpful with avoiding banishment.

Edit. Use potions of speed.
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Blades Runner

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Location: NYC

Post Monday, 10th March 2014, 20:42

Re: Unable to proceed past the early game

Sandman25 wrote:Personally I don't find Beogh easy, maybe try Trog? At least he is very helpful with avoiding banishment.

Edit. Use potions of speed.



I was doing great with Beogh. My orcs ruled the realms (though I admit vaults are a tad too hard for them individually.) The thing is, if I was playing Trog I'd have been dead 4 branches earlier. Yeah I TRIED to use a potion of speed but somehow it got blanked and amongst the 20 or so lines of text that spammed from one turn I never did find out why.

And I am sure I WILL play again despite my frustration but its gonna be bit before I can psyche myself up to it again. It seems like there are just some things that happen to me that do not happen to others and that is very demoralizing.

Tomb Titivator

Posts: 909

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Post Monday, 10th March 2014, 20:57

Re: Unable to proceed past the early game

@Hopeless: I don't want to reinforce your feelings of stupidity -- I don't think you're stupid, and you shouldn't think so either. So before saying anything else, let's just acknowledge that if you're not having fun you should absolutely find something more enjoyable to do with your time. On the other hand, I remember spending a lot of time in a very frustrating plateau with this game. It was a matter of summoning the patience and perseverance to figure out the lessons that the game was trying to teach me, and which I for whatever reason was just totally not picking up on. I found it rewarding in the end, so in the hope that you will too, and even though I consider myself far from an expert, here's my advice based on that latest morgue:

First off, getting Abyssed is a risk you can minimize but never entirely avoid. It's not "unlucky" to get banished this far into the game, in fact it's something you should expect to happen once or twice and be prepared for, and by XL 18 you shouldn't have a terrible time escaping the Abyss. Just try not to fight stuff and uncover as many tiles as possible to increase the chances of generating an exit.

Meeting an Executioner on Abyss:2 might count as unlucky, but I'm wondering why you went to Abyss 2 in the first place. Exits generate more often on deeper levels, but those levels are also more difficult. I've never heard of anyone recommending Abyss-diving as a less-dangerous means of escape for an underprepared character, as opposed to just wandering Abyss:1. (If that actually is a good strategy, I'd like someone to correct me!)

That said, Executioners are not to be trifled with: they move extremely fast, they hit extremely fast (9 times/turn I think), you should get extremely far away as extremely fast as possible. And on that note...

Consumables: Use them or die, do not hoard, an empty inventory is better than being dead. You had 7 ?tele. Seven of them. I know it feels risky to teleport into unexplored territory, and often it is -- except as a last resort. In my eyes this was a last resort situation from the moment the Executioner came into LOS. !speed would not have let you outrun an Executioner, but might have helped you kill it, and would definitely have helped outrun almost anything else you might have found at the other end of a teleport. (Do you know that !speed has the same effect as Haste, as in speeding up all your actions? I didn't for a very long time and totally undervalued those potions because I thought they only speeded movement.)

Train Dodging. AC is great and all for soaking up damage when you get hit, but it is better to not be hit at all. 10 levels of dodging would have cost very little XP compared to the last couple levels of Fighting you trained (yes, even with Lava Orc's -2 dodging apt vs +2 fighting).

Hopeless wrote: I am sure I WILL play again despite my frustration


Yeah! Get back up on that horse!
Wins (Does not include my GrEE^Veh 15-runer...stupid experimental branch)

Ziggurat Zagger

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Post Monday, 10th March 2014, 21:23

Re: Unable to proceed past the early game

Trips to Abyss are unlucky IMHO, you should be prepared for them of course (always carry enough food/teleports etc.) but with careful play it is possible to avoid them, especially with many allies around.
Dodging is not that good with Dex 13 (don't increase Str with LO), wizard mode shows that 10 Dodging would increase EV from 10 to 14, 15 Dodging would make it 18, still not very good, 20 Dodging would make 21 (all checked in PDA with current Armour skill and attributes).

Edit: with Str 28 and Dex 19 it would be 17, 21 and 26 correspondingly.

Tomb Titivator

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Post Monday, 10th March 2014, 22:01

Re: Unable to proceed past the early game

Sandman25 wrote:Dodging is not that good with Dex 13 (don't increase Str with LO), wizard mode shows that 10 Dodging would increase EV from 10 to 14, 15 Dodging would make it 18, still not very good, 20 Dodging would make 21 (all checked in PDA with current Armour skill and attributes).

Edit: with Str 28 and Dex 19 it would be 17, 21 and 26 correspondingly.


For comparison, what did this character gain by raising Fighting from level 20 to 22? Negligible boosts to HP/accuracy/damage, I expect. In general it seems like you get a more noticeable return from raising a low stat by 40% than raising an already high stat by 4% (or whatever, I haven't crunched the exact numbers). [Edit]Agreed that it's better to raise Dex than Str, but[/edit] I'd go for the extra EV anyway.
Wins (Does not include my GrEE^Veh 15-runer...stupid experimental branch)

Ziggurat Zagger

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Post Monday, 10th March 2014, 22:14

Re: Unable to proceed past the early game

Yes, difference between 20 and 22 levels fighting is small.
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Blades Runner

Posts: 538

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Location: NYC

Post Tuesday, 11th March 2014, 01:10

Re: Unable to proceed past the early game

tedric wrote:@Hopeless: I don't want to reinforce your feelings of stupidity -- I don't think you're stupid, and you shouldn't think so either. So before saying anything else, let's just acknowledge that if you're not having fun you should absolutely find something more enjoyable to do with your time. On the other hand, I remember spending a lot of time in a very frustrating plateau with this game. It was a matter of summoning the patience and perseverance to figure out the lessons that the game was trying to teach me, and which I for whatever reason was just totally not picking up on. I found it rewarding in the end, so in the hope that you will too, and even though I consider myself far from an expert, here's my advice based on that latest morgue:

First off, getting Abyssed is a risk you can minimize but never entirely avoid. It's not "unlucky" to get banished this far into the game, in fact it's something you should expect to happen once or twice and be prepared for, and by XL 18 you shouldn't have a terrible time escaping the Abyss. Just try not to fight stuff and uncover as many tiles as possible to increase the chances of generating an exit.

Meeting an Executioner on Abyss:2 might count as unlucky, but I'm wondering why you went to Abyss 2 in the first place. Exits generate more often on deeper levels, but those levels are also more difficult. I've never heard of anyone recommending Abyss-diving as a less-dangerous means of escape for an underprepared character, as opposed to just wandering Abyss:1. (If that actually is a good strategy, I'd like someone to correct me!)

That said, Executioners are not to be trifled with: they move extremely fast, they hit extremely fast (9 times/turn I think), you should get extremely far away as extremely fast as possible. And on that note...

Consumables: Use them or die, do not hoard, an empty inventory is better than being dead. You had 7 ?tele. Seven of them. I know it feels risky to teleport into unexplored territory, and often it is -- except as a last resort. In my eyes this was a last resort situation from the moment the Executioner came into LOS. !speed would not have let you outrun an Executioner, but might have helped you kill it, and would definitely have helped outrun almost anything else you might have found at the other end of a teleport. (Do you know that !speed has the same effect as Haste, as in speeding up all your actions? I didn't for a very long time and totally undervalued those potions because I thought they only speeded movement.)

Train Dodging. AC is great and all for soaking up damage when you get hit, but it is better to not be hit at all. 10 levels of dodging would have cost very little XP compared to the last couple levels of Fighting you trained (yes, even with Lava Orc's -2 dodging apt vs +2 fighting).

Hopeless wrote: I am sure I WILL play again despite my frustration


Yeah! Get back up on that horse!


Let me take these points 1 by 1.
1. I don't feel actually stupid. (Though after a rage out my brain does lose some capacity temporarily. But thanks for saying that.)
2. I am probably going to play again, just because I am more stubborn than smart. Family trait. Stupid horse though.
3. Keeping mind that I am not spoilered up (I haven't read every peice of lore there is to know on the abyss) I don't know what you mean by what was I doing on Abyss 2? I was sent there by the portal I found running away from the OTHER zillion or so badasses chasing me. Yep 1 was just as scary.
4. Honestly I figured a teleport scroll would take too much time to bother with when I was far from the monsters and ducking around a corner made sense at the time. As it turns out are LOs not so good with the scrolls when they are being chased. (Heat makes them unavailable.)
5. Executioners are damned fast. :( I would have loved to figure out a solution before I found this out. (All I knew was that sounds like a badass to get a way from so I did my (at the time best) and did not attempt to fight it on purpose.
6. the Skills breakdown was mostly me forgetting to turn it back on once I got the other skills where I wanted them, and forgetting to turn off fighting. Though to be honest your discussion of how the Fsim breaks down %s and such based on x and y skills went pretty much over my head and that is way too much math for a fun game. (IE not my style to know all that stuff. Surely there is a better way to know when skill breaks should happen? Or perhaps the Auto Skill selector could be slightly less stupid and stop raising a skill past optimal (at least as an option)?
7. Consumables in general are controversial. The tension between hoarding and overusing them (so that you don't have them when you need them most) is tough to discern even after tons of play throughs and deaths. I suspect it will take years (decades?eons?) before I thoroughly grok when is the best time to use xyz consumable. However going by the philosophy "No time like the present" is what I mostly HAVE done. The only time I end up with extras of something like Tele, Spd, Health, is when I've been distracted by the stress of the game. When I am not freaked out by the outrageously unfair and unfun encounters I usually use what I see available.

Thanks for your words/help both/all.

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Post Tuesday, 11th March 2014, 01:18

Re: Unable to proceed past the early game

Hopeless wrote:Though to be honest your discussion of how the Fsim breaks down %s and such based on x and y skills went pretty much over my head and that is way too much math for a fun game. (IE not my style to know all that stuff. Surely there is a better way to know when skill breaks should happen?

This level of spading is far from necessary. It's just something that happens on this forum, for the people who really love numbers.

Consumables in general are controversial. The tension between hoarding and overusing them (so that you don't have them when you need them most) is tough to discern even after tons of play throughs and deaths. I suspect it will take years (decades?eons?) before I thoroughly grok when is the best time to use xyz consumable. However going by the philosophy "No time like the present" is what I mostly HAVE done. The only time I end up with extras of something like Tele, Spd, Health, is when I've been distracted by the stress of the game. When I am not freaked out by the outrageously unfair and unfun encounters I usually use what I see available.


This mostly takes care of itself as you learn to take less damage and prevent dangerous situations - you will tend to have a sizable surplus of most consumables.
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Post Tuesday, 11th March 2014, 02:07

Re: Unable to proceed past the early game

tedric wrote:Meeting an Executioner on Abyss:2 might count as unlucky, but I'm wondering why you went to Abyss 2 in the first place. Exits generate more often on deeper levels, but those levels are also more difficult. I've never heard of anyone recommending Abyss-diving as a less-dangerous means of escape for an underprepared character, as opposed to just wandering Abyss:1. (If that actually is a good strategy, I'd like someone to correct me!)


Elliptic recommends diving to abyss:5, I dive to abyss:3 and sometimes deeper, other players stay on abyss:1. There's no absolute consensus as far as I know.
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Blades Runner

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Post Tuesday, 11th March 2014, 04:01

Re: Unable to proceed past the early game

I guess I should point out that in several past runs I did exactly the same thing more than once per run and escaped just fine. Only one time did I find an exit before a jump portal. None of the other times I escaped was I so sorely harassed and chased by the minions of the Abyss. The frustrating thing was that not only did trying to take the speed potion "bounce" (for lack of a better description) but the summon orcs ability of Beogh also failed without a message (that I could find through the morass of spam).

Which brings up a point which I think needs to be addressed in general in crawl. The output is a torrent of barely formatted information in a hard to read subwindow and if you Ctrl=p (which I often do when confused by stuff) it hardly improves. It would be nice if there were more break returns between entries/posts so it is easier to parse and also maybe more color coding for texts that are important so that they aren't all the hard to read red text on black. I realize that this sort of thing is very much window dressing for most players but for me it may mean the difference between failure and success.

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Post Tuesday, 11th March 2014, 04:09

Re: Unable to proceed past the early game

I find it weird that elliptic (who is a developer also as far as I know) recommends to go deeper in Abyss for easier return. If you are banished while in Abyss 1, you are sent to Abyss 2 so the later is supposed to be worse.
I have limited experience with Abyss 5 (has been twice there) but based on that experience I will never go deeper than Abyss 3, at least voluntarily.

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Post Tuesday, 11th March 2014, 04:11

Re: Unable to proceed past the early game

Sandman25 wrote:If you are banished while in Abyss 1, you are sent to Abyss 2 so the later is supposed to be worse.
I think you are applying far too much logic to Abyss design

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Post Tuesday, 11th March 2014, 14:02

Re: Unable to proceed past the early game

duvessa wrote:
Sandman25 wrote:If you are banished while in Abyss 1, you are sent to Abyss 2 so the later is supposed to be worse.
I think you are applying far too much logic to Abyss design


If Abyss 2 is not harder than Abyss 1 and a banisher banishes player from Abyss 1 to Abyss 2, then we should report a bug. Banishment in Abyss 1 is supposed to be bad as usual, not a tool to escape dangerous monsters AND increase chance to find a exit.

Abyss Ambulator

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Post Tuesday, 11th March 2014, 16:06

Re: Unable to proceed past the early game

In my (quite limited) experience, abyss 2 has always seemed easier than abyss 1. In abyss 1, I get lots of demons, many of them faster than me. In abyss 2, I seem to get a lot of lair branch stuff (yaks, merfolk, stuff like that). But this is just my experience from the 3 or 4 times I've gone to abyss 2, so not really statistically relevant

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Post Tuesday, 11th March 2014, 17:38

Re: Unable to proceed past the early game

Hopeless wrote:5. Executioners are damned fast.

They're the fastest dangerous monster in the game, IIRC, and they can haste themselves on top of that. If you have decent AC (30+), they aren't all that scary offensively, but you also had a weapon that was pretty bad against them: against rElec enemies, that scimitar effectively had no brand, and was effectively about as good as a +0/+0 great sword. Having another option for that fight would have helped a lot. In any case, running into Executioners in the Abyss is bad luck, since they really impair your ability to keep moving, and that's what you want to be doing.

Hopeless wrote:6. the Skills breakdown/FSIM

Using autoskilling didn't lead you all that far astray, it looks like, and you certainly never need to use FSIM. The thing you do need to know is that higher skill levels cost significantly more than lower skill levels, so once a skill starts getting to high levels it's time to start considering whether more levels of another skill might help more. In this case, you easily could have gotten some EV for a small XP investment, and even upping your EV to 15 or so would have been a significant boost to your defenses.

Overall, what I'd emphasize is that most characters (definitely any wearing armour with encumbrance 15 or less) will want a mix of Armour and Dodging skill, and that these skills tend to be higher priority than high levels of Fighting skill.

About the Abyss in general, different players have strongly different feelings about how fun/well designed it is, and what it contributes to the game. It's seen a lot of evolution recently, and I suspect it's in for more. If the Abyss is a deal-breaker for you, you may want to spoiler-up on that topic specifically to learn how to avoid being sent there. For what it's worth, I'm not always the most cautious player about avoiding the Abyss, and I still get sent there in less than 20% of my games where I encounter monsters that could banish me. I don't have the numbers on me, but it might be a lot less.

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Post Tuesday, 11th March 2014, 18:31

Re: Unable to proceed past the early game

Hopeless wrote:Which brings up a point which I think needs to be addressed in general in crawl. The output is a torrent of barely formatted information in a hard to read subwindow and if you Ctrl=p (which I often do when confused by stuff) it hardly improves. It would be nice if there were more break returns between entries/posts so it is easier to parse and also maybe more color coding for texts that are important so that they aren't all the hard to read red text on black. I realize that this sort of thing is very much window dressing for most players but for me it may mean the difference between failure and success.


You can do a lot with your RC file: alter message color, set which messages cause a "more" break (which forces you to notice the event, because the game stops until you acknowledge it with space/Enter), change the thresholds for HP/MP warnings, etc. You can also streamline the game by changing default pickup settings to ignore items you never want, or pickup items you do, or eat chunks automatically when you get hungry while autotravelling, etc. I have a bunch of modifications to mine (mostly cribbed from others who have posted in previous threads) and I feel like they have improved my playing AND my ability to follow along. If you want to spectate me I can show you some of the settings in practice, I play on CAO (http://crawl.akrasiac.org:8080/#lobby) as tedric. Or you can just copy/paste my RC file (under the spoiler) and see what works for you.

Spoiler: show
  Code:
# Crawl Init file
#
# On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy
# init.txt to ~/.crawlrc or ~/.crawl/init.txt as:
#   cp init.txt ~/.crawlrc
#
# Lines beginning with '#' are comments.  The basic syntax is:
#
# field = value         or      field.subfield = value
#
# Only one specification is allowed per line.
#
# The terms are typically case-insensitive except in the fairly obvious
# cases (the character's name and specifying files or directories when
# on a system that has case-sensitive filenames).
#
# White space is stripped from the beginning and end of the line, as
# well as immediately before and after the '='. If the option allows
# multiple comma/semicolon-separated terms (such as
# autopickup_exceptions), all whitespace around the separator is also
# trimmed. All other whitespace is left intact.
#
# For descriptions concerning an option consult the file
#    options_guide.txt
# in your /docs directory. Also note that the ordering of the options
# is taken from that file; this is for presentational reasons only.
#
# Note that all boolean options (i.e. values of 'true' or 'false') have
# their non-default value commented out. You can toggle these by just
# uncommenting.
# Options with several values, e.g. drop_mode = (multi | single),
# usually have the first value as default.
#
# The options for monster glyphs and item colours don't matter for Tiles.
# Similarily, tile options are ignored in console games.

##### Ancient versions ##############################################
# If you're used to the interface of ancient versions of Crawl, you may
# get back parts of it by uncommenting the following options:

# include                 = 034_command_keys.txt
# target_unshifted_dirs   = true
# clear_messages          = true
#
# And to revert monster glyph and colouring changes:
# include                 = 034_monster_glyphs.txt
# include                 = 052_monster_glyphs.txt
# include                 = 060_monster_glyphs.txt
# include                 = 071_monster_glyphs.txt
# include                 = 080_monster_glyphs.txt
# include                 = 0.9_monster_glyphs.txt

##### 1- Starting Screen ############################################
#
# name = Delilah
# remember_name = false
# weapon = (short sword | falchion | quarterstaff | hand axe | spear | mace
#           | trident | unarmed | random)
# species = (Human |...| Vampire | random)
# job     = (Fighter |...| Wanderer | random)
# random_pick = true
# good_random = false
# restart_after_game = true
# default_manual_training = true

##### 2-  File System ###############################################
#
# crawl_dir  = <path>
# morgue_dir = morgue
# save_dir   = saves
# macro_dir  = settings/
# sound = <regex>:<path to sound file>

##### 3-  Interface #################################################
#
##### 3-a       Picking up and Dropping ###############
#
# Rods are \ here.
autopickup = $?!:"/%\|

# drop_filter += useless_item

# default_autopickup = false
# autopickup_no_burden = false
# pickup_thrown = false
# chunks_autopickup = false
# assign_item_slot = (forward | backward)
#
# drop_mode = (multi | single)
pickup_mode = auto:2
# drop_filter += skeleton, corpse, useless_item
# default_friendly_pickup = (none | friend | player | all)

##### 3-b       Targetting ############################
#
# default_target = false
# target_unshifted_dirs = true
# darken_beyond_range = false

##### 3-c       Passive Sightings #####################
#
# detected_monster_colour = lightred
# detected_item_colour = green
# remembered_monster_colour = darkgrey
# clean_map = true

##### 3-d       Branding ##############################
#
# friend_brand       = hi:green
# neutral_brand      = hi:lightgrey
# stab_brand         = hi:blue
# may_stab_brand     = hi:yellow
# heap_brand         = reverse
# feature_item_brand = reverse
# trap_item_brand    = reverse

##### 3-e       Level Map Functions ###################
#
# level_map_cursor_step = 7
# level_map_title = false
# show_waypoints = false

##### 3-f       Viewport Options  ###################
#
# view_max_width   = 33
# view_max_height  = 21
# view_lock_x      = false
# view_lock_y      = false
# view_lock        = false
# center_on_scroll = true
# symmetric_scroll = false
# scroll_margin_x  = 2
# scroll_margin_y  = 2
# scroll_margin    = 2

##### 3-g       Travel and Exploration #################
#
# travel_delay = 20
explore_delay = -1
# travel_avoid_terrain = shallow water
#
explore_item_greed = 500
explore_greedy   = true
# explore_stop     = items,stairs,shops,altars,portals,branches
# explore_stop    += greedy_pickup_smart,greedy_visited_item_stack
# sacrifice_before_explore = true
# explore_improved = true
explore_wall_bias = 200
# travel_key_stop = false
auto_sacrifice = prompt
#
# explore_stop_pickup_ignore += curare
# auto_exclude += oklob,statue,curse skull,roxanne,hyperactive,lightning spire
# auto_exclude += mimic

# tc_reachable      = blue
# tc_dangerous      = cyan
# tc_disconnected   = darkgrey
# tc_excluded       = lightmagenta
# tc_exclude_circle = red

# Interrupting run and rest compound commands:
runrest_ignore_poison  = 5:10
# runrest_ignore_monster ^= butterfly:1
# runrest_ignore_monster ^= swamp worm:3
runrest_stop_message += You hear a.* slurping noise
# runrest_ignore_message += Jiyva's power touches on your attributes
runrest_stop_message += Your icy.*melt
runrest_stop_message += Your icy.*evaporates
runrest_stop_message += Your.*is about to expire
runrest_stop_message += You feel less protected from missiles
runrest_stop_message += You.*slower
runrest_stop_message += You.*sluggish

# A good number of runrest_messages are defined by default; you may want to
# clear them or override some.

# trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,blade:95

#rest_wait_both = true

##### 3-h       Command Enhancements ##################
#
# auto_list     = false
# auto_switch   = true
# easy_open     = false
# easy_unequip  = false
equip_unequip = true
# easy_confirm  = (none | safe | all)
# allow_self_target      = (yes | no | prompt)
# confirm_butcher        = (auto | always | never)
# prefer_safe_chunks     = false
# easy_eat_chunks        = true
# easy_eat_gourmand      = true
# easy_eat_contaminated  = true
auto_eat_chunks        = true
auto_drop_chunks       = yes
# prompt_for_swap        = false
# easy_quit_item_prompts = false
# easy_exit_menu         = true
# sort_menus = pickup: true : art, ego, basename, qualname, curse, qty
# sort_menus = inv: true : equipped, freshness, charged

# autofight_stop = 30

##### 3-i       Messages and Display Enhancements #####
#
hp_warning = 50
mp_warning = 33
hp_colour = 75:yellow, 50:red
mp_colour = 66:yellow, 33:red
stat_colour = 3:red, 7: lightred

# status_caption_colour        = yellow
# mlist_min_height             = 4
# msg_min_height               = 7
# msg_max_height               = 10
# mlist_allow_alternate_layout = true
# messages_at_top              = true
# mlist_targetting             = true
# show_gold_turns              = false
# show_game_turns              = false
# show_newturn_mark            = false
# clear_messages             = true
# small_more                 = true
# show_more                  = false
# show_inventory_weights     = true
# item_stack_summary_minimum = 5
# msg_condense_repeats   = false
# msg_condense_short     = false
# skill_focus            = false
# show_travel_trail       = true

more := force_more_message

# Important features
: if you.god() == "Ashenzari" then
more += You have a vision of.*gates?
: else
more += interdimensional caravan
more += Found a gateway leading out of the Abyss
: end
more += Found .* abyssal rune of Zot

# Interrupts
more += You don't.* that spell
more += You miscast (Controlled Blink|Blink|Death's|Borg|Necromutation)
more += You can't (read|drink) that
more += That item cannot be evoked
more += This wand has no charges
more += You have disarmed
more += Something interferes with your magic
more += You enter a teleport trap

# Bad things
more += Your surroundings flicker
more += sense of stasis
more += Your amulet of stasis
more += You cannot teleport right now
more += The writing blurs in front of your eyes
more += You fall through a shaft
more += A huge blade swings out and slices into you!
more += (blundered into a|invokes the power of) Zot
more += Ouch! That really hurt!
more += dispelling energy hits you
more += You convulse
more += You are (blasted|electrocuted)!
more += You are.*(confused|poisoned)
more += flesh start
more += (starving|devoid of blood)
more += wrath finds you
more += lose consciousness
more += You are too injured to fight blindly
more += calcifying dust hits
more += Space warps horribly around you
more += hits you.*distortion
more += Space bends around you\.
more += watched by something


# Hell effects
# Re-enabled
more += "You will not leave this place."
more += "Die, mortal!"
more += "We do not forgive those who trespass against us!"
more += "Trespassers are not welcome here!"
more += "You do not belong in this place!"
more += "Leave now, before it is too late!"
more += "We have you now!"
more += You smell brimstone.
more += Brimstone rains from above.
more += You feel lost and a long, long way from home...
more += You shiver with fear.
more += You feel a terrible foreboding...
more += Something frightening happens.   
more += You sense an ancient evil watching you...
more += You suddenly feel all small and vulnerable.
more += You sense a hostile presence.
more += A gut-wrenching scream fills the air!
more += You hear words spoken in a strange and terrible language...
more += You hear diabolical laughter!

# Expiring effects
more += You feel yourself slow down
more += less insulated
more += You are starting to lose your buoyancy
more += You lose control over your flight
more += Your hearing returns
more += Your transformation is almost over
more += You have a feeling this form
more += You feel yourself come back to life
more += uncertain
more += time is quickly running out
more += life is in your own hands
more += is no longer charmed
more += shroud falls apart
more += You start to feel a little slower
more += You feel sluggish
more += Your icy.*melt
more += Your.*is about to expire
more += Your icy.*evaporates
more += You feel less protected from missiles

# Others
more += You have reached level
more += Your scales start
more += You feel monstrous
more += Jiyva alters your body
: if you.god() == "Xom" then
more += god:
: end

##### 3-j       Colours (messages and menus) ##########
#
# Food is colour coded by default as follows:
#
#   yellow     = preferred food                    ($preferred)
#   darkgrey   = cannot be eaten at all            ($inedible)
#   lightred   = causes rot                        ($rot-inducing)
#   magenta    = dangerous to use, mutagenic       ($dangerous, $mutagenic)
#   red        = considered "evil" by your deity   ($evil)
#   lightgreen = poisonous                         ($poisonous)
#   brown      = contaminated, may cause nausea    ($contaminated)
#
# You can change colours by using something like
# $contaminated := magenta

# You can redefine inventory items like this:
# menu_colour ^= inventory:magenta:shillelagh
# or ones in pick-up dialogs:
# menu_colour ^= pickup:green:god gift

# Colouring of messages
# Messages are colour coded as follows:
#
#   lightred   = really important messages  ($danger)
#   yellow     = significant messages       ($warning)
#   lightred   = item damaged/destroyed     ($item_dmg [same as $danger])
#   darkgrey   = boring, message clutter    ($boring)
#

# Notes also use, quite misnamed, menu_colour:
# menu_colour ^= notes:white:Reached XP level

# These lines will suppress extra feedback messages from travel/shift-running.
#
# message_colour ^= mute:warning:comes into view
# message_colour ^= mute:You start (searching|resting)
# message_colour ^= mute:Done searching
# message_colour ^= mute:(HP|Magic) restored
# message_colour ^= mute:warning:Not with.*(in view|monsters around)

# You can also enforce a --more-- prompt for messages

## Avoid wasting turns with aborted actions:
# force_more_message += There are no visible monsters within range
# force_more_message += This wand has no charges

#The most important setting
clear_messages = true

msc := message_colour
menu := menu_colour

# Swap darkgrey and magenta so I can have magenta out-of-LOS ##################
colour.darkgrey = magenta
colour.magenta = darkgrey

# Fix enemy_hp_colour:
enemy_hp_colour = green green brown brown darkgrey red lightgrey

# Make remembered things darkgrey again:
# except this doesnt work????
remembered_monster_colour ^= magenta

# Clear defaults ##############################################################
msc =
channel.plain = plain
channel.prompt = cyan
channel.god = plain
channel.pray = mute
channel.duration = plain
channel.danger = plain
channel.food = plain
channel.warning = plain
channel.recovery = plain
channel.talk = mute
channel.talk_visual = mute
channel.intrinsic_gain = lightcyan
channel.mutation = darkgrey
channel.monster_spell = plain
channel.monster_enchant = plain
channel.friend_spell = plain
channel.friend_enchant = plain
channel.monster_damage = plain
channel.rotten_meat = plain
channel.equipment = plain
channel.floor = plain
channel.multiturn = mute
channel.examine = plain
channel.examine_filter = plain
channel.error = red
channel.tutorial = white

# God colours #################################################################
: if you.god() == "Xom" then
msc += brown:god:
: end

msc += lightred:Ashenzari warns you
msc += lightblue:Vehumet offers
msc += brown:protects you from harm

# Duration channel stuff ######################################################
msc += lightblue:break out of your daze
msc += red:you feel yourself slow down
msc += green:your transformation is almost over
msc += lightblue:you.*no longer entranced
msc += lightblue:your icy armour.*melt
msc += lightmagenta:your divine protection fades away
msc += lightgreen:You .*less confused

# Notes #######################################################################
msc += white:enter note
msc += yellow:level annotation

# Allies ######################################################################

msc += mute:returns to your side
msc += mute:a demon appears
msc += mute:puff of smoke
msc += mute:carefully avoids
msc += mute:is recalled
msc += mute:wall.*burn.*your
msc += mute:dissolves? into (sparkling lights|shadows)
msc += mute:you swap places
msc += mute:your.*(looks stronger|shudders)
msc += mute:(stumbles backwards|holds.*ground)
msc += mute:(something|your).*(misses|does no damage)
msc += mute:your.*(blinks|safely over|gestures)
msc += mute:(phases out.*|misses) (your|something).*
msc += mute:your.*but does no damage
msc += mute:your.*(picks up|drops)
msc += mute:your.*basks in the mutagenic energy

# Things to note in combat ####################################################

# Don't use lightmagenta for anything else
msc += lightmagenta:LOW HITPOINT WARNING

# White is kind of interesting but not important
msc += white:reels? from the noise

# Yellow is usually important
msc += yellow:looks slightly unstable
msc += yellow:you feel.*nervous
msc += yellow:you feel.*better

# Lightred to go with other warnings
msc += lightred:you convulse
msc += lightred:you miscast

# Red for definitely bad things
msc += red:hellfire engulfs you\!
msc += red:flesh.*rotting
msc += red:you are slowing down
msc += red:delaying this translocation

# Cyan for things I want to note but might be ignorable
msc += cyan:comes? into view
msc += cyan:you are engulfed

# Magenta for bad things that aren't red
msc += darkgrey:your body is wracked with pain
msc += darkgrey:You are cast.*Abyss

# Enemy HP #
msc += green:is (moderately|heavily) (wounded|damaged)
msc += lightgreen:is severely (wounded|damaged)
msc += lightgreen:is almost (dead|destroyed)
msc += white:you (kill|destroy)
msc += white:turns neutral

# Cantrips ####################################################################
msc += magenta:you feel troubled

# Enemy spells ################################################################

# White
msc += white:you feel haunted

# Yellow
msc += yellow:something smites you

# Lightred
msc += lightred:bolt of dispelling energy hits you

# Red
msc += red:the hellfire explodes

# Magenta
msc += darkgrey:calls on the powers of darkness
msc += darkgrey:kneels in prayer.*energy

# Gods ########################################################################

# Jiyva #
: if you.god() == "Jiyva" then
msc += mute:slurping|squelching
msc += mute:splits in two
: end

# Gong messages #
$gong := brown

msc += $gong:SHORANNG
msc += $gong:BONNNG
msc += $gong:PANG
msc += $gong:PTOANNNG
msc += $gong:GONNNNG
msc += $gong:BOUMMMMG

# All default colourings ######################################################
$danger   := lightred
$warning  := yellow
$boring   := magenta
$item_dmg := lightmagenta

# DANGER #
msc += $danger:drains you
msc += $danger:feel drained
msc += $danger:strangely unstable
msc += $danger:curare-tipped.*hits you
msc += $danger:Space warps.* around you
msc += $danger:Space bends around you
msc += $danger:sense of stasis
msc += $danger:clumsily bash
msc += $danger:goes berserk!
msc += $danger:The blast of calcifying dust hits you!
msc += $danger:You are engulfed in calcifying dust
#msc += $danger:is moving more slowly
msc += $danger:^It .* you
msc += $danger:You block its attack
msc += $danger:constricts you
msc += $danger:visions of slaying.*flood into your mind

# Item destruction #
msc += $item_dmg:acid corrodes
msc += $item_dmg:catch(es)? fire
msc += $item_dmg:freezes? and shatters?
msc += $item_dmg:covered with spores
msc += $item_dmg:devours some of your food
msc += $item_dmg:rots? away

# Warnings #
msc += $warning:Forgetting.* will destroy the book
msc += $warning:coins.*counted
msc += $warning:tolling.*bell
msc += $warning:fails to return
msc += $warning:no longer ripe

msc += lightcyan:LOW MAGIC WARNING

# Boring #
msc += $boring:You start (resting|searching)
msc += $boring:Unknown command
msc += $boring:disappears? in a puff of smoke
msc += $boring:dissolves? into (sparkling lights|shadows)
msc += $boring:plain:miss(es)? (the|you|it)
msc += $boring:but (do no|doesn't do any) damage
msc += $boring:(prevent|prevents) you from hitting

##### 3-k       Firing Commands #######################
#
# fire_items_start = a
# fire_order = launcher, return
# fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club
# fire_order += inscribed

##### 3-l       Channels ##############################
#
# channel.multiturn = mute

##### 3-m       Inscriptions ##########################
#
# autoinscribe += bad_item.*potion:!q
# autoinscribe += potion.*mutation:!q
# autoinscribe_cursed = false
# autoinscribe += fruit:!e
# show_god_gift = yes|unident|no

##### 3-n       Macro related Options #################
#
# flush.failure = false
# flush.command = true
# flush.message = true

##### 3-o       Tile related Options ##################
#
# tile_show_items = !?/%=([)x}:|\

# tile_skip_title = true
# tile_menu_icons = false

### The following lines define the colours of various objects within the
### tiles minimap. See options_guide.txt for more details.

# tile_player_col      = white
# tile_monster_col     = red
# tile_neutral_col     = red
# tile_peaceful_col    = lightred
# tile_friendly_col    = lightred
# tile_plant_col       = darkgreen
# tile_item_col        = green
# tile_unseen_col      = black
# tile_floor_col       = lightgrey
# tile_wall_col        = darkgrey
# tile_mapped_wall_col = blue
# tile_door_col        = brown
# tile_downstairs_col  = magenta
# tile_upstairs_col    = blue
# tile_feature_col     = cyan
# tile_trap_col        = yellow
# tile_water_col       = grey
# tile_lava_col        = grey
# tile_excluded_col    = darkcyan
# tile_excl_centre     = darkblue
# tile_window_col      = yellow

# If Crawl's response rate is too slow, try increasing the update rate.
# tile_update_rate      = 1000

# If Crawl is lagging when running or resting, try increasing this number.
# tile_runrest_rate = 100

# tile_key_repeat_delay = 200
# tile_tooltip_ms       = 500

# tile_tag_pref = enemy

### Note: setting window, map or font sizes to '0' implies auto-sizing.

# tile_full_screen      = true
# tile_window_width     = 1024
# tile_window_height    = 768
# tile_use_small_layout = true
# tile_map_pixels       = 3
# tile_cell_pixels      = 32
# tile_filter_scaling   = true
# tile_force_overlay    = true
# tile_layout_priority  = minimap, inventory, gold_turn, command, spell
# tile_layout_priority += ability, monster

# tile_font_crt_file  = VeraMono.ttf
# tile_font_crt_size  = 15
# tile_font_stat_file = VeraMono.ttf
# tile_font_stat_size = 16
# tile_font_msg_file  = VeraMono.ttf
# tile_font_msg_size  = 14
# tile_font_tip_file  = VeraMono.ttf
# tile_font_tip_size  = 15
# tile_font_lbl_file  = Vera.ttf
# tile_font_lbl_size  = 14
# tile_font_ft_light  = false

# tile_show_minihealthbar = false
# tile_show_minimagicbar  = false


##### 4-  Dump File #################################################
#
##### 4-a       Saving ################################
#
# dump_on_save = false

##### 4-b       Items and Kill List ###################
#
# kill_map = friend:you, other:you
# dump_kill_places = (single | all | none)
# dump_kill_breakdowns = true
# dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes
# dump_item_origin_price = -1
# dump_message_count = 20
# dump_order  = header, hiscore, stats, misc, notes, inventory,
# dump_order += turns_by_place, skills, spells, overview, mutations,
# dump_order += messages, screenshot, monlist, kills_by_place, kills
# dump_order += action_counts
# dump_book_spells = false

##### 4-c       Notes #################################
#
# user_note_prefix=@@@
# note_hp_percent = 5
# note_skill_levels = 1,5,10,15,27
# note_all_skill_levels = true
# note_skill_max  = false
# note_xom_effects = false
# note_chat_messages = false
# note_items    += rod of, acquirement, preservation, running, of Zot
# note_monsters += orb of fire, ancient lich, Sigmund

##### 5-  Miscellaneous #############################################
#
##### 5-a       All OS ################################
#
# mouse_input      = true
# wiz_mode         = no
# char_set         = ascii
# use_fake_player_cursor = false
#
# Translation to use (in 0.11, only badly incomplete descriptions; Polish
# has god messages and a few misc, Greek has sheep).
# language = pl|fr|zh|ko|fi|ru|el|da|li|pt|de|lv|cs|hu
#
# Joke translations (complete!).
# language = dwarven|jagerkin|kraut|runes|wide
#
# colour.lightgray = black
# colour.lightcyan = cyan
# colour.yellow    = brown
#
# show_player_species = true

# See options_guide.txt for the options
# cset, feature, mon_glyph, item_glyph

## Highlight the edge of unexplored terrain.
# feature = explore horizon {',,green}

##### 5-b   Windows console #######################
#
# dos_use_background_intensity = true
# background = black

##### 5-c   Unix console ##########################
#
# use_fake_cursor = false

##### 5-d   Alternative keybinding files ##########
#
# Alternative vi bindings for Dvorak users.
# include = dvorak_command_keys.txt
#
# Override the vi movement keys with a non-command.
# include = no_vi_command_keys.txt
Wins (Does not include my GrEE^Veh 15-runer...stupid experimental branch)
User avatar

Blades Runner

Posts: 538

Joined: Saturday, 15th February 2014, 03:22

Location: NYC

Post Wednesday, 12th March 2014, 00:17

Re: Unable to proceed past the early game

About the ---more--- settings. In just about every roguelike that Ive played where that was the standard, it has annoyed the heck out of me. It isn't so much that it calls attention to itself but that it breaks the fluidity of the UI (hit a key, get a response.) I realize that sometimes the action gets heavy and a break is in order just to think through the potential options but the ---more--- break just has me hitting space bar sometimes far more than needed just to clear it. Especially when the things it is breaking for get really repetitive like your minions all taking a turn.

Thanks for the RC information. I will see what I can accomplish next time with some tinkering of that but I have to say I'd really like the things I requested be the default option or be easier to set in client rather than having to tweak an ini file.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Wednesday, 12th March 2014, 01:18

Re: Unable to proceed past the early game

Set "show_more = false" and you will never see "--more--".
User avatar

Blades Runner

Posts: 538

Joined: Saturday, 15th February 2014, 03:22

Location: NYC

Post Wednesday, 12th March 2014, 06:01

Re: Unable to proceed past the early game

Sandman25 wrote:Set "show_more = false" and you will never see "--more--".

Seems that doesn't work on trunk. In fact just died to miskeying due to an unexpected ---more---. Yep Seems a tad bit broken.

Tomb Titivator

Posts: 909

Joined: Thursday, 3rd January 2013, 20:32

Post Wednesday, 12th March 2014, 20:14

Re: Unable to proceed past the early game

Weird, yeah, I tried it on my own RC file and un-commenting "show_more = false" doesn't seem to block all --more-- messages. You might be able to do it if you comment out all of the defaults that are preset in sections below (add a # to the start of the line), but agreed, that's annoying and maybe buggy?
Wins (Does not include my GrEE^Veh 15-runer...stupid experimental branch)

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Thursday, 13th March 2014, 13:20

Re: Unable to proceed past the early game

It worked in 0.13 but I tried it yesterday in 0.14 and it does not work indeed. I've tried looking into source code and it seems like we need to set "clear_messages=false" also. I cannot test it right now though.

  Code:
    bool more_enabled() const
    {
        return crawl_state.show_more_prompt
               && (Options.clear_messages || Options.show_more);
    }
User avatar

Blades Runner

Posts: 538

Joined: Saturday, 15th February 2014, 03:22

Location: NYC

Post Thursday, 13th March 2014, 21:40

Re: Unable to proceed past the early game

Sandman25 wrote:It worked in 0.13 but I tried it yesterday in 0.14 and it does not work indeed. I've tried looking into source code and it seems like we need to set "clear_messages=false" also. I cannot test it right now though.

  Code:
    bool more_enabled() const
    {
        return crawl_state.show_more_prompt
               && (Options.clear_messages || Options.show_more);
    }

Yeah from that code it certainly seems to be the case but in actuality that does not work. I still get ---more--- s in unexpected places. It may be this is hard coded the way it was in Vanilla Angband? (though there was an option in the = menu of that game to turn them off.)

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Thursday, 13th March 2014, 21:59

Re: Unable to proceed past the early game

I don't know. I am sure it worked in either 0.12 or 0.13 (I didn't read messages anyway and decided to change my settings for that)
User avatar

Tomb Titivator

Posts: 778

Joined: Thursday, 13th March 2014, 20:15

Post Saturday, 15th March 2014, 17:15

Re: Unable to proceed past the early game

Have read some of the thread; realy nice and helpful advices, being newbie too.

Found out that few points into the Stealth skill helps me early game and to avoid nasty encounters with unique monsters.
Also when you are in a bad situation dont rush, check again your inventory, spells, abilities (you may find that potion of might you forgot about that will save the day).
~online scoring~

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Pig is nude
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Blades Runner

Posts: 538

Joined: Saturday, 15th February 2014, 03:22

Location: NYC

Post Saturday, 15th March 2014, 21:59

Re: Unable to proceed past the early game

Currently playing a DdHu 16 with Sling as my main weapon skill and sb secondary. Found a treasure trove with a gda artifact and several weapon artifacts so I am in position to do better than I have before (also found: Boots of Running early on.) Ran out of ammo on Elven Halls 3 and decided to the better part of valor would be to flee and not come back. I was having real trouble with all the summons. my MR+++++ really helped tons to keep me alive but I still ended up draining multiple MP for my wands of Healing and Teleportation. I think EH 3 is just too hard at the moment but now I am not quite sure where I am going to go next (cleared Lair and Mines). Ended up going up to M2 to gather a huge assortment of stones since I ran out of fancy bullets. Spider, Swamp and Slime Pits are I think what is available in branches besides Depths and Vaults.
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Blades Runner

Posts: 561

Joined: Friday, 18th January 2013, 01:08

Location: Medical Mechanica

Post Saturday, 15th March 2014, 23:01

Re: Unable to proceed past the early game

Hopeless wrote:Currently playing a DdHu 16 with Sling as my main weapon skill and sb secondary. Found a treasure trove with a gda artifact and several weapon artifacts so I am in position to do better than I have before (also found: Boots of Running early on.) Ran out of ammo on Elven Halls 3 and decided to the better part of valor would be to flee and not come back. I was having real trouble with all the summons. my MR+++++ really helped tons to keep me alive but I still ended up draining multiple MP for my wands of Healing and Teleportation. I think EH 3 is just too hard at the moment but now I am not quite sure where I am going to go next (cleared Lair and Mines). Ended up going up to M2 to gather a huge assortment of stones since I ran out of fancy bullets. Spider, Swamp and Slime Pits are I think what is available in branches besides Depths and Vaults.


Hey there hopeless!

You are progressing greatly! :o :D Very glad to read your latest posts.

E:3 is incredibly awful and WILL kill you unless you're nigh unstoppable, use underhanded and very cautious tactics, or really know what you're doing... which usually boils down to making sure the other two conditions are actually met. So yeah, that was indeed the better part of valor.

Go for Spider and Swamp, ignoring the last level of them. Don't bother with the pits unless you have a full suit of artifact armor.
Hirsch I wrote:Also,are you calling me a power-gamer? this is highly offensive! now excuse me, I have to go back to my GrBe game, that I savescummed until trog gave me a Vampiric +9 claymore.
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Blades Runner

Posts: 538

Joined: Saturday, 15th February 2014, 03:22

Location: NYC

Post Saturday, 15th March 2014, 23:54

Re: Unable to proceed past the early game

Sadly it seems unlikely I will progress further than I have so far. Between the killer lag on trunk and the ---more--- messages and my own impatience it is likely I am just going to run out of hp before I even know I am in danger. In addition as it turns out the three branches I am stuck with are spider (undoable right now due huge (more than 30 mobs) hordes of spiders near the stairs) Shoals (which is looking pretty hard past S1) and Slime(! not swamp). So I think this is where I stop playing. No point in continuing particularly with the lag but also just nowhere positive to go since every single level from here on out is too deadly to even bother with.

my txt file contents:

  Code:

Dungeon Crawl Stone Soup version 0.14-a0-3318-gc75ed29 (webtiles) character file.

Hopeless2 the Whirler (Deep Dwarf Hunter)          Turns: 41737, Time: 09:31:46

HP 134/163 (164) AC 42     Str 20      XL: 17   Next: 17%
MP   0/18        EV  0     Int 20      God: Trog [***...]
Gold 986         SH 53     Dex 18      Spells:  0 memorised, 16 levels left

rFire  . . .     SeeInvis +     a - +8,+4 short sword of the Volcano {flame, rC+}
rCold  + + +     Clarity  .     L - +12 gold dragon armour "Schuruiti" {rPois rF+ rC+ Str+3}
rNeg   + + .     Conserve .     d - +27 shield of the gong {rElec rN+ MR+ EV-5}
rPois  +         rCorr    .     H - +1 helmet {SInv}
rElec  +         rRot     .     z - +2 cloak
SustAb . .       Spirit   +     y - +1 pair of gloves of the Sailor {Int+4}
rMut   .         Warding  .     F - +2 pair of boots {run}
Saprov . . .     Stasis   .     k - amulet of guardian spirit
MR     +++..                    K - ring "Xuep" {Ice +Blink +Rage rElec}
                                t - ring of Eternal Harmony {+cTele Int+3 Acc+5}

@: non-regenerating, quick, extremely resistant to hostile enchantments,
extremely unstealthy
A: damage resistance, recharge devices, life protection 1, sense surroundings 2,
slow healing 3
a: Device Recharging, Burn Spellbooks, Berserk, Trog's Hand, Renounce Religion,
Evoke Blink, Evoke Berserk Rage, Evoke Teleport Control


You are on level 1 of the Shoals.
You worship Trog.
Trog is most pleased with you.
You are not hungry.

You have visited 7 branches of the dungeon, and seen 34 of its levels.
You have visited 1 bazaar.
You have also visited: Trove and Bailey.

You have collected 4124 gold pieces.
You have spent 3138 gold pieces at shops.

Inventory:

Hand weapons
 a - the +8,+4 short sword of the Volcano (weapon) {flame, rC+}
   (You found it on level 4 of the Dungeon)   
   
   It emits flame when wielded, causing extra injury to most foes and up to
   double damage against particularly susceptible opponents. Big, fiery blades
   are also staple armaments of hydra-hunters.
   
   It protects you from cold.
 b - the +9,+4 sling of the Magi {flame, MR++}
   (You acquired it on level 8 of the Lair of Beasts)   
   
   It turns projectiles fired from it into bolts of flame.
   
   It affects your resistance to hostile enchantments.
 l - the +0,+0 Staff of Olgreb {rPois}
   (You found it in a treasure trove)   
   
   It protects you from poison.
 v - a glowing sling
 C - a +2,+2 quick blade
 I - the +3,+2 short sword "Phunaogg" {slice, +Blink rElec}
   (You bought it in a shop on level 2 of the Elven Halls)   
   
   It inflicts extra damage upon your enemies.
   
   It insulates you from electricity.
   It lets you blink.
Missiles
 n - 143 stones (quivered)
Armour
 d - the +27 shield of the gong (worn) {rElec rN+ MR+ EV-5}
   (You found it in a treasure trove)   
   
   It affects your evasion (-5).
   It insulates you from electricity.
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
 y - the +1 pair of gloves of the Sailor (worn) {Int+4}
   (You bought it in a shop in a bazaar)   
   
   It affects your intelligence (+4).
 z - a +2 cloak (worn)
 F - a +2 pair of boots of running (worn)
 H - a +1 helmet of see invisible (worn)
 L - the +12 gold dragon armour "Schuruiti" (worn) {rPois rF+ rC+ Str+3}
   (You found it in a treasure trove)   
   
   It affects your strength (+3).
   It protects you from fire.
   It protects you from cold.
   It protects you from poison.
 R - a +2 hat of magic resistance
Magical devices
 e - a wand of heal wounds (3)
 f - a wand of flame
 m - a wand of slowing (12)
 q - a wand of teleportation {zapped: 1}
 s - a wand of enslavement (4)
 w - a wand of digging (7)
 x - a wand of paralysis (3)
 E - a wand of frost {zapped: 1}
 N - a wand of frost {zapped: 4}
 V - a wand of disintegration (12)
 W - a wand of flame (17)
 X - a wand of frost
Comestibles
 o - 8 meat rations
 p - a chunk of snapping turtle flesh
 u - 2 beef jerkies
 O - 25 strawberries
Jewellery
 c - an uncursed amulet of resist corrosion
 j - an uncursed ring of regeneration
 k - an amulet of guardian spirit (around neck)
 t - the ring of Eternal Harmony (left hand) {+cTele Int+3 Acc+5}
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   [ring of teleport control]
   It affects your intelligence (+3).
   It affects your accuracy with ranged weapons and melee attacks (+5).
 J - an uncursed ring of flight
 K - the ring "Xuep" (right hand) {Ice +Blink +Rage rElec}
   (You bought it in a shop in a bazaar)   
   
   [ring of ice]
   It insulates you from electricity.
   It lets you blink.
   It lets you go berserk.
 P - an uncursed ring of protection from cold
 Q - an uncursed ring of protection from fire
Potions
 g - a potion of invisibility
 h - 2 potions of restore abilities
 i - 8 potions of curing
 G - 2 potions of heal wounds


   Skills:
 - Level 13.5 Fighting
 - Level 10.3 Short Blades
 - Level 15.4 Slings
 * Level 11.6 Armour
 - Level 14.5 Dodging
 - Level 1.4 Stealth
 - Level 11.0 Shields
 - Level 12.8 Evocations


You have 16 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:4             Orc (4/4) D:10
    Elf (3/3) Orc:4          Lair (8/8) D:11         Shoals (2/5) Lair:6
 Spider (1/5) Lair:6        Slime (0/6) Lair:8       Vaults (0/5) D:13
 Depths (0/5) D:15       

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh

Shops:
D:12 [   Orc:3 (!   Orc:4 %**:   Elf:2 (


Innate Abilities, Weirdness & Mutations

You are resistant to damage.
You can recharge devices by infusing magical energy.
You resist negative energy.
You passively map the area around you.
You do not heal naturally.


Message History

You see here a snapping turtle skeleton.
You see here a glowing spear.
You see here a hippogriff corpse.
The hippogriff corpse is consumed in a column of flame.
n - 143 stones (gained 26)
Things that are here:
a spear; a sling
You see here a glowing spear.
Use which ability? (? or * to list)
Your skin crawls.
You feel resistant to hostile enchantments.
You feel slightly more hungry.
You start resting.
You feel the effects of Trog's Hand fading.
You start resting.
Your skin stops crawling.
You feel less resistant to hostile enchantments.
Evoke which item? (* to show all) (? for menu, Esc to quit)
Okay, then.
Saving game... please wait.

,.≈≈≈..≈≈≈≈≈...≈≈≈≈.≈≈≈≈≈≈≈≈≈≈≈≈≈
≈.....≈≈≈≈≈≈≈...≈≈.P.P.≈≈≈≈≈≈≈≈≈≈
......≈≈≈≈≈≈≈≈..........≈≈≈≈≈≈≈≈≈
.......≈≈≈≈≈≈≈...........≈≈,≈≈P≈≈
..................P........,≈,P≈≈
...)........................≈≈P≈≈
.............................PPP≈
............................P.PP≈
................@.).........≈≈,P≈
.................>.........,≈≈≈≈≈
......>.........%.........≈≈≈≈.≈≈
...≈≈.....................,≈,≈≈.≈
..≈≈≈..,≈......≈≈≈≈...≈..≈≈≈P,≈≈≈
.≈≈≈≈.,,...............≈≈≈≈,≈≈≈≈≈
......≈..≈≈≈≈≈.....≈..≈≈≈≈≈≈≈≈≈P≈
.....≈,≈≈.≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈P≈≈P≈
≈≈.≈≈≈≈≈≈.≈≈≈...≈≈≈≈≈≈≈≈≈≈≈P≈≈PP≈


There are no monsters in sight!

Vanquished Creatures
  A deep elf master archer (Elf:3)
  Maud (Lair:6)
  4 deep elf sorcerers
  Gastronok (Lair:3)
  A deep elf demonologist (Elf:3)
  3 deep elf annihilators
  A vampire knight (D:15)
  3 deep elf death magi
  3 hydras
  Fannar (Orc:3)
  Harold (Orc:2)
  Josephine (D:11)
  Nessos (D:12)
  Erica (Lair:3)
  9 death yaks
  An ogre mage (D:13)
  A vampire mage (D:15)
  5 spectral elves
  2 orc high priests
  A tengu warrior (D:15)
  2 centaur warriors (D:15)
  12 deep elf knights
  A shock serpent (Elf:1)
  Erolcha (D:11)
  3 catoblepae (Lair:8)
  2 unseen horrors (D:14)
  A fire crab (Elf:1)
  A skeletal warrior (D:13)
  A wizard (D:15)
  An orb spider (Spider:1)
  8 deep elf summoners
  A death drake (Elf:1)
  3 sea snakes (Shoals:1)
  2 hill giants
  A mana viper (Elf:1)
  2 red wasps (Elf:1)
  7 deep elf conjurers
  A lindwurm (Elf:1)
  8 orc sorcerers
  Joseph (D:8)
  2 water nymphs
  2 necromancers
  4 wolf spiders (Lair:6)
  4 griffons
  A cyclops (D:11)
  A faun (Shoals:1)
  A small abomination (Elf:3)
  5 octopodes
  11 orc knights
  A mermaid (shapeshifter) (D:15)
  A mermaid (Shoals:1)
  26 elephants
  4 manticores
  Maurice (D:11)
  5 black mambas
  2 naga magi (D:15)
  A spectral hill giant (D:15)
  2 feature mimics
  Psyche (D:8)
  An item mimic (Orc:1)
  A demonic crawler (Lair:6)
  3 vapours (Elf:1)
  11 spiny frogs
  A tengu conjurer (D:15)
  3 fire drakes
  8 komodo dragons
  7 deep elf priests
  3 wind drakes
  10 jumping spiders
  A boggart (D:13)
  5 two-headed ogres
  Prince Ribbit (D:5)
  7 trolls
  2 ravens (D:15)
  4 brown oozes (Lair:8)
  A boulder beetle (Orc:2)
  3 snapping turtles (Shoals:1)
  A jumping spider (shapeshifter) (Elf:2)
  7 slime creatures
  3 raiju (Elf:1)
  6 blink frogs
  6 basilisks
  3 trapdoor spiders
  20 deep elf magi
  6 flying skulls (D:15)
  A molten gargoyle (Elf:1)
  9 hippogriffs
  58 yaks
  3 tarantellas
  4 wyverns
  7 vampires (D:15)
  Eustachio (D:7)
  7 redbacks
  2 fire elementals (Elf:1)
  3 water elementals (D:11)
  2 elephant slugs
  16 sharks
  3 wraiths
  21 ugly things
  3 hill giant skeletons
  3 hungry ghosts
  18 deep elf fighters
  21 water moccasins
  The ghost of nomadicburrito the Skirmisher, an average GrFi (D:3)
  A mottled dragon (D:15)
  2 vampire mosquitoes (D:12)
  9 swamp worms (D:10)
  A deep troll zombie (D:15)
  A warg (Orc:2)
  2 spatial vortices (Elf:1)
  2 gargoyles
  A hydra simulacrum (D:11)
  A necrophage (D:8)
  9 wolves
  2 ogre zombies
  A water moccasin (shapeshifter) (Elf:2)
  A human skeleton (D:13)
  5 ice beasts
  A tengu skeleton (D:11)
  48 orc warriors
  7 giant goldfish
  13 porcupines
  A black bear (D:7)
  2 manticore skeletons
  7 sky beasts
  12 ogres
  9 centaurs
  The ghost of nomadicburrito the Covered, an average GrFi (D:5)
  A hill giant simulacrum (D:14)
  13 giant slugs
  3 big kobolds
  19 crocodiles
  2 brain worms (D:10)
  An ogre simulacrum (D:14)
  19 giant frogs
  A gnoll sergeant (D:8)
  An insubstantial wisp (Elf:1)
  5 scorpions
  An eye of draining (D:15)
  A wyvern skeleton (D:8)
  A wight (D:11)
  2 yak skeletons (Orc:4)
  17 crimson imps
  12 electric eels
  9 goliath beetles
  17 hounds
  A jelly (D:15)
  3 centaur zombies
  2 lava snakes (Elf:1)
  33 orc priests
  38 orc wizards
  A quasit (D:12)
  An elf zombie (D:11)
  2 centaur skeletons
  13 big fish
  2 giant frog skeletons
  A cyclops simulacrum (D:14)
  10 human zombies (D:15)
  8 iguanas
  An orange rat (D:15)
  An elf skeleton (D:15)
  3 sheep (Lair:8)
  12 worker ants
  A wolf simulacrum (Lair:2)
  2 polar bear simulacra (Lair:2)
  4 yak simulacra (Lair:2)
  An ogre skeleton (D:7)
  3 mummies
  A hound skeleton (D:11)
  A hound zombie (D:8)
  10 gnolls
  A big fish zombie (D:15)
  19 adders
  34 green rats
  6 shadow imps
  2 orc skeletons
  4 white imps
  6 giant mites
  9 worms
  3 ufetubi (Orc:4)
  12 orc zombies
  3 giant eyeballs
  8 giant geckos
  4 oozes
  261 orcs
  4 ball pythons
  2 bat zombies (D:5)
  A green rat skeleton (D:15)
  22 hobgoblins
  28 jackals
  25 kobolds
  25 bats
  7 giant cockroaches
  7 giant newts
  31 goblins
  A goblin skeleton (D:4)
  4 green rat simulacra (Lair:2)
  A hobgoblin skeleton (D:4)
  12 quokkas
  A quokka zombie (D:7)
  28 rats
  4 rat skeletons
  2 crawling corpses (Elf:3)
  6 fungi
  8 plants
1493 creatures vanquished.

Vanquished Creatures (collateral kills)
  An eldritch tentacle (Elf:1)
  2 orc high priests (Orc:4)
  An orc knight (Orc:4)
  A soldier ant (D:13)
  A black bear (D:15)
  A big fish (D:15)
  An orc priest (Orc:1)
  An orc wizard (Orc:4)
  An orc zombie (Orc:4)
  2 orcs
  A hobgoblin (Orc:1)
  A kobold (D:13)
  7 rat skeletons (Orc:4)
21 creatures vanquished.

Vanquished Creatures (others)
  A ball lightning (Elf:1)
  A deep elf conjurer (Elf:1)
  A deep elf mage (Elf:1)
  A two-headed ogre (Orc:4)
  A molten gargoyle (Elf:1)
  A yak (Lair:8)
  4 ogres
  A chimera (D:11)
  326 eldritch tentacle segments (Elf:1)
  A fungus (Lair:8)
  4 plants
342 creatures vanquished.

Grand Total: 1856 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Hopeless2, the Deep Dwarf Hunter, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 16/16 MP: 1/1
     3 | D:1      | Noticed a giant goldfish
     3 | D:1      | Noticed a shark
   207 | D:1      | Reached XP level 2. HP: 24/24 MP: 2/2
   322 | D:1      | Reached skill level 5 in Slings
  1009 | D:1      | Reached XP level 3. HP: 30/30 MP: 3/3
  1861 | D:3      | Noticed nomadicburrito's ghost (average GrFi)
  1946 | D:3      | Reached XP level 4. HP: 35/37 MP: 4/4
  1952 | D:3      | Reached skill level 6 in Slings
  1952 | D:3      | Reached skill level 1 in Armour
  2001 | D:3      | Reached XP level 5. HP: 34/43 MP: 5/5
  2218 | D:3      | Found an ancient bone altar of Kikubaaqudgha.
  2282 | D:3      | Reached skill level 1 in Fighting
  2569 | D:3      | Found a deep blue altar of Sif Muna.
  2885 | D:4      | Found a staircase to the Ecumenical Temple.
  2890 | Temple   | Entered the Ecumenical Temple
  2987 | Temple   | Became a worshipper of Trog the Wrathful
  3284 | D:4      | Reached skill level 1 in Short Blades
  3291 | D:4      | Reached XP level 6. HP: 51/51 MP: 6/6
  3377 | D:4      | Found a sparkling altar of Nemelex Xobeh.
  3719 | D:4      | Got a polished short sword
  3720 | D:4      | Identified the +8,+4 short sword of the Volcano {flame, rC+} (You found it on level 4 of the Dungeon)
  3863 | D:3      | Killed nomadicburrito's ghost
  3863 | D:3      | Reached skill level 7 in Slings
  3936 | D:5      | Entered Level 5 of the Dungeon
  3940 | D:5      | Paralysed by a giant eyeball for 3 turns
  3974 | D:5      | HP: 2/55 [goliath beetle (15)]
  4007 | D:5      | Reached XP level 7. HP: 45/61 MP: 6/6
  4050 | D:5      | Noticed Prince Ribbit
  4097 | D:5      | Noticed nomadicburrito's ghost (average GrFi)
  4145 | D:5      | Killed nomadicburrito's ghost
  4248 | D:5      | Acquired Trog's first power
  4339 | D:5      | Killed Prince Ribbit
  4721 | D:5      | Found a shadowy altar of Dithmenos.
  5147 | D:6      | Reached XP level 8. HP: 68/72 MP: 6/6
  5323 | D:6      | Found an iron altar of Okawaru.
  5410 | D:6      | Reached skill level 5 in Dodging
  5731 | D:6      | Acquired Trog's second power
  6084 | D:6      | Reached skill level 8 in Slings
  6189 | D:7      | Found a snail-covered altar of Cheibriados.
  6197 | D:7      | Noticed Eustachio
  6207 | D:7      | Reached skill level 5 in Fighting
  6380 | D:7      | Killed Eustachio
  7009 | D:8      | Gained mutation: You passively map the area around you. [level up]
  7009 | D:8      | Reached XP level 9. HP: 77/82 MP: 7/7
  7162 | D:8      | Noticed Psyche
  7172 | D:8      | Killed Psyche
  7178 | D:8      | Reached skill level 9 in Slings
  7269 | D:8      | Noticed Joseph
  7280 | D:8      | Killed Joseph
  7280 | D:8      | Reached skill level 5 in Short Blades
  7297 | D:8      | HP: 2/86 [orc warrior/flail (11)]
  7306 | D:8      | Received a gift from Trog
  7373 | D:8      | Identified a +2 pair of boots of running (You found it on level 8 of the Dungeon)
  7579 | D:8      | Reached XP level 10. HP: 75/96 MP: 8/8
  8464 | D:9      | Received a gift from Trog
  8745 | D:10     | Entered Level 10 of the Dungeon
  9145 | D:10     | Reached skill level 10 in Slings
  9474 | D:10     | Found a staircase to the Orcish Mines.
 10038 | D:11     | Reached XP level 11. HP: 52/106 MP: 7/7
 10186 | D:11     | Noticed Maurice
 10446 | D:11     | Noticed an octopode
 10488 | D:11     | Killed an octopode
 10545 | D:11     | Noticed an octopode
 10558 | D:11     | Killed an octopode
 10647 | D:11     | Killed Maurice
 10806 | D:11     | Found a staircase to the Lair.
 11012 | D:11     | Reached skill level 10 in Fighting
 11321 | Lair:1   | Entered Level 1 of the Lair of Beasts
 11835 | Lair:1   | Reached skill level 11 in Slings
 12829 | Lair:2   | Acquired Trog's third power
 12932 | Lair:2   | Noticed a necromancer
 12941 | Lair:2   | Killed a necromancer
 12941 | Lair:2   | Reached XP level 12. HP: 69/118 MP: 0/5
 13549 | Lair:2   | Noticed a seven-headed hydra
 13583 | Lair:2   | Killed a five-headed hydra
 13993 | Lair:3   | Noticed Gastronok
 14049 | Lair:3   | Killed Gastronok
 14326 | Lair:3   | Reached skill level 1 in Evocations
 14466 | Lair:3   | Reached skill level 10 in Dodging
 14667 | Lair:3   | Noticed Erica
 14724 | Lair:3   | Killed Erica
 15426 | Lair:4   | Reached skill level 12 in Slings
 16433 | Lair:5   | Received a gift from Trog
 16805 | Lair:5   | Reached XP level 13. HP: 75/127 MP: 0/12
 17279 | Lair:5   | Received a gift from Trog
 17302 | Lair:5   | Reached skill level 5 in Evocations
 17502 | Lair:5   | Upgraded the game from 0.14-a0-3300-g2e50dd5 to 0.14-a0-3318-gc75ed29
 17954 | Lair:6   | Found a staircase to the Shoals.
 17954 | Lair:6   | Noticed Maud
 17998 | Lair:6   | Killed Maud
 18505 | Lair:6   | Found a hole to the Spider Nest.
 18601 | Lair:6   | Received a gift from Trog
 18740 | Lair:6   | Reached skill level 13 in Slings
 18776 | Lair:6   | Received a gift from Trog
 18934 | Lair:6   | Got a thick robe
 19011 | Lair:6   | Identified the cursed +1 robe "Odghioff" {Dex+1 Dam+6} (You found it on level 6 of the Lair of Beasts)
 19798 | Lair:7   | Reached skill level 5 in Armour
 20698 | Lair:7   | Received a gift from Trog
 21434 | Orc:1    | Entered Level 1 of the Orcish Mines
 21436 | Orc:1    | Gained mutation: You resist negative energy. [level up]
 21436 | Orc:1    | Reached XP level 14. HP: 138/138 MP: 0/17
 21474 | Orc:1    | Received a gift from Trog
 21698 | Orc:1    | Received a gift from Trog
 21811 | Orc:2    | Noticed Harold
 21833 | Orc:2    | Killed Harold
 21936 | Orc:2    | Found a flagged portal.
 21969 | Bailey   | Entered a bailey
 22121 | Bailey   | Received a gift from Trog
 22281 | Bailey   | Reached skill level 14 in Slings
 22556 | Orc:2    | Found Strudom's Jewellery Boutique.
 22562 | Orc:2    | Strudom's Jewellery Boutique was a mimic.
 22662 | Orc:2    | Received a gift from Trog
 23372 | Orc:3    | Found a roughly hewn altar of Beogh.
 23445 | Orc:3    | Found Omirghut's Antique Weapon Shop.
 23461 | Orc:3    | Noticed Fannar
 23490 | Orc:3    | Killed Fannar
 23558 | Orc:3    | Received a gift from Trog
 23695 | Orc:3    | Received a gift from Trog
 23876 | Orc:3    | Found Sma Turph's Distillery.
 23936 | Orc:3    | Bought 2 potions of confusion for 30 gold pieces
 23936 | Orc:3    | Bought a potion of brilliance for 37 gold pieces
 23936 | Orc:3    | Bought a potion of lignification for 30 gold pieces
 24212 | Orc:3    | Received a gift from Trog
 24601 | Orc:4    | Entered Level 4 of the Orcish Mines
 24617 | Orc:4    | Received a gift from Trog
 24731 | Orc:4    | Received a gift from Trog
 24732 | Orc:4    | Got a warped halberd {god gift}
 24843 | Orc:4    | Found a staircase to the Elven Halls.
 24959 | Orc:4    | Found a labyrinth entrance.
 24987 | Orc:4    | Found a roughly hewn altar of Beogh.
 25269 | Orc:4    | Received a gift from Trog
 25393 | Orc:4    | Identified the -1,+11 halberd "Skesus" {flame, rF-} (Trog gifted it to you on level 4 of the Orcish Mines)
 25596 | Orc:4    | Found Kheineid's Assorted Antiques.
 25686 | Orc:4    | Received a gift from Trog
 25799 | Orc:4    | Found Hootivvaca's Book Shop.
 25800 | Orc:4    | Found Awkeatt's Food Emporium.
 25801 | Orc:4    | Found Weje's General Store.
 25807 | Orc:4    | Bought a scroll of identify for 74 gold pieces
 25807 | Orc:4    | Bought a sedimented cyan potion for 33 gold pieces
 25812 | Orc:4    | Bought a scroll of identify for 26 gold pieces
 25843 | Orc:4    | Identified a scroll of acquirement
 25844 | Orc:4    | Got a warped executioner's axe
 25845 | Orc:4    | Identified the +2,+10 executioner's axe of Wrongful Imprisonment {freeze, Int+3} (You acquired it on level 4 of the Orcish Mines)
 25865 | Orc:4    | Bought the ring of Eternal Harmony {+cTele Int+3 Acc+5} for 959 gold pieces
 25942 | Orc:4    | Bought a scroll of enchant weapon II for 203 gold pieces
 26465 | Lair:8   | Entered Level 8 of the Lair of Beasts
 26656 | Lair:8   | Found a staircase to the Slime Pits.
 27515 | Lair:8   | Reached skill level 10 in Evocations
 27549 | Lair:8   | Received a gift from Trog
 27687 | Lair:8   | Received a gift from Trog
 27837 | Lair:8   | Got a warped sling
 27838 | Lair:8   | Identified the +9,+4 sling of the Magi {flame, MR++} (You acquired it on level 8 of the Lair of Beasts)
 28377 | D:11     | Reached XP level 15. HP: 124/146 MP: 0/20
 28731 | D:11     | Noticed Erolcha
 28737 | D:11     | Killed Erolcha
 28794 | D:11     | Noticed Josephine
 28804 | D:11     | Killed Josephine
 29375 | D:12     | Noticed Nessos
 29388 | D:12     | Killed Nessos
 29750 | D:12     | Found Kloepe Team's Antique Armour Emporium.
 29951 | D:13     | Reached skill level 10 in Armour
 30295 | D:13     | Found a gate to the Vaults.
 30488 | D:13     | Got a sparkling iron ring
 30489 | D:13     | Identified the ring of Dogma {Hunger rN+ SInv Stlth+} (You found it on level 13 of the Dungeon)
 31380 | D:14     | Received a gift from Trog
 32230 | D:14     | Received a gift from Trog
 32249 | D:14     | Reached skill level 15 in Slings
 32401 | D:15     | Entered Level 15 of the Dungeon
 32422 | D:15     | Found a flickering gateway to a bazaar.
 32476 | Bazaar   | Entered a bazaar
 32480 | Bazaar   | Found Ymisos' Armour Shoppe.
 32487 | Bazaar   | Bought the +1 pair of gloves of the Sailor {Int+4} for 224 gold pieces
 32503 | Bazaar   | Found Mnuopnum's Armour Emporium.
 32512 | Bazaar   | Found Wericso's Book Shoppe.
 32520 | Bazaar   | Found Riq Ostru's Jewellery Shop.
 32526 | Bazaar   | Bought an uncursed ring of see invisible for 120 gold pieces
 32526 | Bazaar   | Bought the ring "Xuep" {Ice +Blink +Rage rElec} for 396 gold pieces
 32526 | Bazaar   | Bought an uncursed ring of flight for 140 gold pieces
 32526 | Bazaar   | Bought an uncursed amulet of resist corrosion for 160 gold pieces
 33456 | D:15     | Found a basalt altar of Yredelemnul.
 33599 | D:15     | Got a jewelled halberd
 33600 | D:15     | Identified the +5,+4 halberd "Ewnigg" {flame, rN+ Int+2} (You took it off a vampire on level 15 of the Dungeon)
 34069 | D:15     | Found a staircase to the Depths.
 34300 | D:15     | Received a gift from Trog
 34662 | D:15     | Found a portal to a secret trove of treasure.
 34695 | Trove    | Entered a treasure trove
 34704 | Trove    | Got a blackened gold dragon armour
 34723 | Trove    | Got a pitted crossbow
 34754 | Trove    | Identified the +12 gold dragon armour "Schuruiti" {rPois rF+ rC+ Str+3} (You found it in a treasure trove)
 35268 | D:12     | Reached skill level 1 in Shields
 35498 | Elf:1    | Entered Level 1 of the Elven Halls
 35579 | Elf:1    | Received a gift from Trog
 35687 | Elf:1    | Reached XP level 16. HP: 144/157 MP: 0/20
 35958 | Elf:1    | Reached skill level 5 in Shields
 36107 | Elf:1    | Noticed an eldritch tentacle
 36318 | Elf:1    | Killed an eldritch tentacle
 36641 | Elf:1    | Received a gift from Trog
 36966 | Elf:1    | Received a gift from Trog
 37442 | Elf:2    | Received a gift from Trog
 37515 | Elf:2    | Found Zokoofoi's Antique Weapon Emporium.
 37539 | Elf:2    | Received a gift from Trog
 37632 | Elf:2    | Received a gift from Trog
 37656 | Elf:2    | Reached skill level 10 in Shields
 37712 | Elf:2    | Bought a quick blade for 435 gold pieces
 37712 | Elf:2    | Bought an ancient short sword for 232 gold pieces
 37713 | Elf:2    | Identified the cursed +3,+2 short sword "Phunaogg" {slice, +Blink rElec} (You bought it in a shop on level 2 of the Elven Halls)
 37756 | Orc:4    | Bought a scroll of remove curse for 39 gold pieces
 38394 | Elf:2    | Received a gift from Trog
 38805 | Elf:3    | Entered Level 3 of the Elven Halls
 38979 | Elf:3    | Received a gift from Trog
 39030 | Elf:3    | Noticed a deep elf blademaster
 39032 | Elf:3    | Noticed a deep elf blademaster
 39352 | Elf:3    | Reached skill level 10 in Short Blades
 39353 | Elf:3    | Noticed a deep elf master archer
 39406 | Elf:3    | Killed a deep elf master archer
 39430 | Elf:3    | Noticed a Shadow Fiend
 40122 | Spider:1 | Entered Level 1 of the Spider Nest
 40273 | Lair:6   | Reached XP level 17. HP: 121/163 MP: 0/18
 40365 | Lair:6   | Gained mutation: You are weak. (Str -2) [potion of mutation]
 40365 | Lair:6   | Gained mutation: You are partially covered in thin metallic scales (AC +2). [potion of mutation]
 40365 | Lair:6   | Gained mutation: Your magical capacity is low (-10% MP). [potion of mutation]
 40366 | Lair:6   | Lost mutation: You are weak. (Str -2) [potion of cure mutation]
 40366 | Lair:6   | Lost mutation: Your magical capacity is low (-10% MP). [potion of cure mutation]
 40366 | Lair:6   | Lost mutation: You are partially covered in thin metallic scales (AC +2). [potion of cure mutation]
 40470 | Shoals:1 | Entered Level 1 of the Shoals
 40500 | Shoals:1 | Found a frozen archway.
 40506 | Shoals:1 | the frozen archway was a mimic.
 40772 | Shoals:1 | Found a white marble altar of Elyvilon.


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 || total
-------------------------+-------+-------+-------+-------+-------+-------++-------
Melee: Short sword       |       |   122 |   215 |   972 |  1378 |   638 ||  3325
       Sling             |       |       |     3 |       |    10 |       ||    13
 Fire: Sling             |    93 |    97 |   292 |   722 |  1929 |   823 ||  3956
Throw: Stone             |       |       |       |       |     2 |     5 ||     7
Invok: Trog's Hand       |       |       |    10 |    56 |    83 |    48 ||   197
       Berserk           |       |       |     2 |     4 |     7 |     4 ||    17
       Burn Spellbooks   |       |       |     1 |     2 |       |     5 ||     8
       Brothers in Arms  |       |       |       |       |     6 |     2 ||     8
 Abil: Device Recharging |       |     1 |     1 |     6 |     3 |     3 ||    14
Evoke: Wand              |     1 |    20 |    16 |    36 |    40 |    27 ||   140
       Box of beasts     |       |       |       |     2 |       |       ||     2
  Use: Scroll            |     4 |     1 |    12 |    19 |    40 |     9 ||    85
       Potion            |       |       |     1 |     5 |     6 |    15 ||    27
 Stab: Confused          |       |     1 |       |       |       |       ||     1
       Distracted        |       |       |       |     1 |     2 |       ||     3
       Paralysed         |       |       |       |       |     2 |       ||     2
       Invisible         |       |       |       |       |     1 |       ||     1


Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Sunday, 16th March 2014, 00:05

Re: Unable to proceed past the early game

you have 42 AC and you worry about some fucking spiders, man

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Sunday, 16th March 2014, 00:08

Re: Unable to proceed past the early game

Consider removing that shield if you have problems fighting 30 mobs.
User avatar

Blades Runner

Posts: 538

Joined: Saturday, 15th February 2014, 03:22

Location: NYC

Post Sunday, 16th March 2014, 00:11

Re: Unable to proceed past the early game

Sar wrote:you have 42 AC and you worry about some fucking spiders, man

Worry not so much, had problems killing and getting attritioned a lot yes. And if every single step in that place is going to be a slag why bother?

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Sunday, 16th March 2014, 00:12

Re: Unable to proceed past the early game

Hopeless wrote:huge (more than 30 mobs) hordes of spiders near the stairs)
  Code:
d - +27 shield of the gong {rElec rN+ MR+ EV-5}
Gosh, I wonder what could have caused that to happen.

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Sunday, 16th March 2014, 00:14

Re: Unable to proceed past the early game

I mean that is pretty great set of equipment (except for your weapon, which is awful, rings, which do nothing of note, and amulet, which does not work on DD). Well and your Str is kinda bad for that GDA but it's a +12 GDA so it's probably still worth using.
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