I think we learned an important lesson today.


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

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Abyss Ambulator

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Post Thursday, 8th March 2012, 19:23

Re: I think we learned an important lesson today.

You can also just polymorph her.
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.
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Dungeon Master

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Post Thursday, 8th March 2012, 23:01

Re: I think we learned an important lesson today.

When worshipping Oka, don't do the Inner flame / enslavement combo on a vampire (or any other summoner). He will blame you when all the friendly summons die in the explosion.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

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Slime Squisher

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Post Friday, 9th March 2012, 00:14

Re: I think we learned an important lesson today.

An excellent time to think of casting Twisted Resurrection is right after AOEing down the mob of Vault Guards in Vaults:8, as opposed to right after something walks up and casts Animate Dead.
Won with: KeAE^Sif, NaWz^Sif, NaTm^Chei, SpEn^Nmlx, GrEE^Qaz, HOFE^Veh, MiBe^Trog, DrFE^Hep, FoFi^Zin, CeHu^Oka, DjFE^Ash, DrIE^Ru, FeSu^Jiy, GnCA^Usk.
In Progress:
Long-term goal: complete the pantheon.

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MyOtheHedgeFox

Ziggurat Zagger

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Post Friday, 9th March 2012, 01:42

Re: I think we learned an important lesson today.

Cast corpse rot or fedhas sacrifice them all!
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Abyss Ambulator

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Post Friday, 9th March 2012, 04:58

Re: I think we learned an important lesson today.

No, don't Fedhas sacrifice them. Make spores!
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.

Ziggurat Zagger

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Post Friday, 9th March 2012, 20:15

Re: I think we learned an important lesson today.

It is possible for TWO kobolds with short swords of distortion to generate on D:1.

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Slime Squisher

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Post Friday, 9th March 2012, 20:32

Re: I think we learned an important lesson today.

No matter how often you kill Erolcha, he can still spawn with paralyze and confusion and beat you down without the ability to do anything.

Temple Termagant

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Post Saturday, 10th March 2012, 08:33

Re: I think we learned an important lesson today.

Don't go out of your way to kill a mob that is A) standing right next to you and, B) currently loaded up with Inner Flame. Especially if you are a low level Deep Elf. :oops:

(In retrospect, it was one of my favorite deaths yet. I managed to go out in a fiery explosion while taking out two frogs and a book of some kind. Trog would be proud.)

Halls Hopper

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Post Sunday, 11th March 2012, 06:07

Re: I think we learned an important lesson today.

Is that Mennas?
Yes.

Are you either:
a) Demonspawn
b) Vampire
c) Mummy
d) None of the chumps above.

a) Demonspawn

Can you teleport?
Yes. Rod of Te-

Did you leave the level after usage?
No.

Lol, hubris. Did you go back to fight him?
Yes.

Did you try to run?
No. Summoned some Trolls from Trog.

Way to be a dumbass. Did you die?
No.

You will die later.

hxy

Slime Squisher

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Post Sunday, 11th March 2012, 12:51

Re: I think we learned an important lesson today.

Multizap seems to be broken with door mimics

Ziggurat Zagger

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Post Sunday, 11th March 2012, 17:06

Re: I think we learned an important lesson today.

The aiming code in general seems to continue treating them as doors instead of monsters, choosing paths that pass around the monster instead of through. It's hard to tell, (I was testing with a closed door mimic which obscures LOS) but I think that lightning bolts and zaps do pass through them, which should make them candidates for multi-zap.

Certainly this is the right behavior when you haven't yet identified the mimic, but it is frustrating for the aiming code to continue treating it like a feature afterward.

Lair Larrikin

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Post Monday, 12th March 2012, 22:26

Re: I think we learned an important lesson today.

- When a frost giant comes into view, using Throw Flame instead of Fireball is a bad idea.
- Allowing a lightly wounded frost giant to get into melee range is a bad idea.
- Running from a frost giant instead of blinking/teleporting/zapping that freshly-recharged wand of heal wounds is a bad idea.

Three strikes, he's out. I'm still kind of amazed at how badly I dropped the ball on that one.

Dungeon Dilettante

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Post Monday, 12th March 2012, 22:44

Re: I think we learned an important lesson today.

I just started playing a couple days ago, and today I learned the hard way that Control Undead is not, in fact, permanent. I was pretty proud of myself for controlling my own ghost and using it to kill Goblins, until it came uncontrolled while I was resting up after the battle.. :oops:

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Post Monday, 12th March 2012, 23:21

Re: I think we learned an important lesson today.

Nobody wrote:- When a frost giant comes into view, using Throw Flame instead of Fireball is a bad idea.
- Allowing a lightly wounded frost giant to get into melee range is a bad idea.
- Running from a frost giant instead of blinking/teleporting/zapping that freshly-recharged wand of heal wounds is a bad idea.

Three strikes, he's out. I'm still kind of amazed at how badly I dropped the ball on that one.


If that was the Ice Portal frost giant, there was probably nothing you could have done to beat it. It's ridiculously out of depth. If you fight it, you die. If you run, it shoots Bolts of Cold until you die. Fireball wouldn't deal enough damage to kill it in time, and your wand of heal wounds wouldn't be able to keep up with the damage either.
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Vestibule Violator

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Post Tuesday, 13th March 2012, 01:09

Re: I think we learned an important lesson today.

In tiles, scroll of immolation and scroll of acquirement look very similar.
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Ziggurat Zagger

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Post Tuesday, 13th March 2012, 01:24

Re: I think we learned an important lesson today.

Adding this line to your init.txt or rc file will prevent mishaps with scrolls of immolation:

  Code:
autoinscribe = immolation:!r


You can modify it to cover any scroll you don't want to read accidentally, or change it to !q for potions.
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Abyss Ambulator

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Post Tuesday, 13th March 2012, 02:38

Re: I think we learned an important lesson today.

KoboldLord wrote:
Nobody wrote:- When a frost giant comes into view, using Throw Flame instead of Fireball is a bad idea.
- Allowing a lightly wounded frost giant to get into melee range is a bad idea.
- Running from a frost giant instead of blinking/teleporting/zapping that freshly-recharged wand of heal wounds is a bad idea.

Three strikes, he's out. I'm still kind of amazed at how badly I dropped the ball on that one.


If that was the Ice Portal frost giant, there was probably nothing you could have done to beat it. It's ridiculously out of depth. If you fight it, you die. If you run, it shoots Bolts of Cold until you die. Fireball wouldn't deal enough damage to kill it in time, and your wand of heal wounds wouldn't be able to keep up with the damage either.

He's dangerous, sure, but I think you're overstating it a bit. I've taken him out fairly easily with several characters; I think a careful fire elementalist could probably manage it (although it may not be worth trying in the first place).

Abyss Ambulator

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Post Tuesday, 13th March 2012, 13:18

Re: I think we learned an important lesson today.

Usually it's not worth it, but if you happen to have a wand of fire (4+), that giant will probably go down before you do if you don't let him get into melee range. I'm something like 4-2 against that vault with various types of characters.

But there's enough decent loot in that vault before the giant becomes a factor that you can clear 2/3 of it and then head out the way you came. Everything else in there is relatively easy to kill.
You fall off the wall. You have a feeling of ineptitude.
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Abyss Ambulator

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Post Tuesday, 13th March 2012, 19:45

Re: I think we learned an important lesson today.

An enslaved jelly will not get angry or go hostile if you pelt it to death with a sling while it's still charmed.


Edit: And if you have to choose between a downstairs to D:10 camped by a Centaur Warrior in a small room, one by a Hill Giant in a narrow corridor with nowhere to run, and one by Erica in a small room, the answer is find a hatch... which I learned in hindsight.
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.

Temple Termagant

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Post Tuesday, 13th March 2012, 20:19

Re: I think we learned an important lesson today.

The chance of you dying doubles for each "good" item you get before the Temple. Psychology is the enemy.
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Lair Larrikin

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Post Wednesday, 14th March 2012, 02:17

Re: I think we learned an important lesson today.

Do not ignore ball pythons in favor of taking out a giant mite. Constriction damage really builds. Kind of pertains to the above post.
Wins: DsFi (15 runes) x2, DsFi (4 runes) x2, MiFi (3 runes)
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Slime Squisher

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Post Wednesday, 14th March 2012, 10:56

Re: I think we learned an important lesson today.

-- Skeletal warriors are capable of using stairs.
-- Ensure you always have at least one unoccupied square in your LoS. I almost died one time because I had plenty of scrolls but nowhere to blink to.
-- Vaults is scary.
-- Don't enter Elf without rN+ at the very least.

Crypt Cleanser

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Post Wednesday, 14th March 2012, 14:44

Re: I think we learned an important lesson today.

Pteriforever wrote:-- Don't enter Elf without rN+ at the very least.


That depends on the RNG, and there are no definite rules for that. My DSAm managed the first 4 floors just fine without it. It turns out they can't drain you very well if they're confused, or if they're flat-out silenced.

Vestibule Violator

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Post Wednesday, 14th March 2012, 15:42

Re: I think we learned an important lesson today.

Or dead.

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Spider Stomper

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Post Wednesday, 14th March 2012, 19:55

Re: I think we learned an important lesson today.

In fact, while dead they give you experience...notably the opposite of draining
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Vestibule Violator

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Post Thursday, 15th March 2012, 00:43

Re: I think we learned an important lesson today.

Necrophages can pick up and wield weapons. Including reaching ones. And yes, even if one stabs with with a spear from afar, it's unarmed rot attack still applies.

...I guess it stops to rub the spear-tip on it's putrid rotting self first? Eyhh...

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Temple Termagant

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Post Thursday, 15th March 2012, 12:51

Re: I think we learned an important lesson today.

So, if you don't have frost resist, don't enter the Ice Cave. You might be able to melee those frost dragons to death, but plate armor doesn't really help against freezing wraiths

Vestibule Violator

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Post Thursday, 15th March 2012, 14:49

Re: I think we learned an important lesson today.

In fact it does help. GDR means you will frequently not take damage from their melee attacks, and if you don't take damage from the physical part of the attack the cold brand will not apply either. It wont help as much as rC or high dodging, but even though brand damage ignores AC, GDR and high AC (and thus heavy armor) do help with preventing brand damage.

Ice caves tend to be pretty hard of course, and doing them without rC is not really recommended.

Abyss Ambulator

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Post Thursday, 15th March 2012, 15:41

Re: I think we learned an important lesson today.

Using rings of levitation in Shoals is a terrible idea: sirens can force you to move over deep water while levitating, but you can't renew the levitation when it runs out

Ziggurat Zagger

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Post Thursday, 15th March 2012, 17:51

Re: I think we learned an important lesson today.

Jeremiah wrote:Using rings of levitation in Shoals is a terrible idea: sirens can force you to move over deep water while levitating, but you can't renew the levitation when it runs out

The only source of +Lev that is useful in large sea areas like Shoals, Swamp and certain Hell branch ends is boots of levitation. Their +Lev is permanent: turn it on and you're in the air until you turn it off.
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Vaults Vanquisher

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Post Thursday, 15th March 2012, 18:17

Re: I think we learned an important lesson today.

Galefury wrote:In fact it does help. GDR means you will frequently not take damage from their melee attacks, and if you don't take damage from the physical part of the attack the cold brand will not apply either. It wont help as much as rC or high dodging, but even though brand damage ignores AC, GDR and high AC (and thus heavy armor) do help with preventing brand damage.

Are you sure the "no special effect if physical damage doesn't get through" thing applies to af_cold? (freezing wraiths are af_cold right)
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Temple Termagant

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Post Thursday, 15th March 2012, 22:14

Re: I think we learned an important lesson today.

Luring Monster into Zot-Traps is not as much fun as I thought it would be. I realized that when I started glowing intensely...
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Vestibule Violator

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Post Friday, 16th March 2012, 01:39

Re: I think we learned an important lesson today.

_Found a scroll of identify.
Yoink! You pull the item towards yourself.
The scroll is a mimic!
You block the scroll mimic's attack. x2
_The scroll mimic hits you.

...apparently you can apport mimics now. o_o

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MyOtheHedgeFox

Ziggurat Zagger

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Post Friday, 16th March 2012, 02:45

Re: I think we learned an important lesson today.

You can't berserk when you're confused.

Spider Stomper

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Post Friday, 16th March 2012, 03:06

Re: I think we learned an important lesson today.

stimmpack wrote:Luring Monster into Zot-Traps is not as much fun as I thought it would be. I realized that when I started glowing intensely...


Yeah, Zot traps always effect you no matter who triggers them (if you are in LOS of it). It's generally best to position yourself so enemies don't wander onto them

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Post Friday, 16th March 2012, 15:22

Re: I think we learned an important lesson today.

minmay wrote:
Grimm wrote:You can't berserk when you're confused.

Though I am not sure why you would ever want to go berserk while confused.

If your enemy is poisoned or standing in a damaging cloud and nearly dead, and you don't have HP to last another turn, and you don't have healing or teleporting options, maybe doubling your HP so you can last until your enemy dies could make sense.

Ziggurat Zagger

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Post Friday, 16th March 2012, 19:50

Re: I think we learned an important lesson today.

minmay wrote:
Grimm wrote:You can't berserk when you're confused.

Yes you can, you just can't use most invocations or evocations while confused.

I am speaking of the Trog ability. It definitely does not work when confused.
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Post Friday, 16th March 2012, 20:04

Re: I think we learned an important lesson today.

Grimm wrote:
minmay wrote:
Grimm wrote:You can't berserk when you're confused.

Yes you can, you just can't use most invocations or evocations while confused.

I am speaking of the Trog ability. It definitely does not work when confused.

Because the Trog ability is an invocation in all but name (if you are wondering what the exceptions are, it' some (all?) of Ely's stuff - certainly includes the one that cures confusion, at least - because Ely is that much of a badass). You can berserk while confused..... by quaffing a potion of berserk, or being hit by a chaos branded weapon, or by being caused to by a moth of wrath or ANGRY mutations, or whatever that doesn't involve using an evocation or invocation(-like ability).
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Ziggurat Zagger

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Post Friday, 16th March 2012, 20:29

Re: I think we learned an important lesson today.

Wanna see a LOT of steam? Cast conjure flame over water...
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Dungeon Master

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Post Friday, 16th March 2012, 22:27

Re: I think we learned an important lesson today.

mageykun wrote:_Found a scroll of identify.
Yoink! You pull the item towards yourself.
The scroll is a mimic!
You block the scroll mimic's attack. x2
_The scroll mimic hits you.

...apparently you can apport mimics now. o_o

hehe
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...
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Tartarus Sorceror

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Post Friday, 16th March 2012, 23:19

Re: I think we learned an important lesson today.

mageykun wrote:_Found a scroll of identify.
Yoink! You pull the item towards yourself.
The scroll is a mimic!
You block the scroll mimic's attack. x2
_The scroll mimic hits you.

...apparently you can apport mimics now. o_o

Does this result in a telefrag if the mimic landed on the tiles you are standing on?
What made you happy today?
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Dungeon Master

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Post Friday, 16th March 2012, 23:33

Re: I think we learned an important lesson today.

Jabberwocky wrote:
mageykun wrote:_Found a scroll of identify.
Yoink! You pull the item towards yourself.
The scroll is a mimic!
You block the scroll mimic's attack. x2
_The scroll mimic hits you.

...apparently you can apport mimics now. o_o

Does this result in a telefrag if the mimic landed on the tiles you are standing on?

No, it just stops in front of you. And attack.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...
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Tartarus Sorceror

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Post Friday, 16th March 2012, 23:52

Re: I think we learned an important lesson today.

galehar wrote:
Jabberwocky wrote:
mageykun wrote:_Found a scroll of identify.
Yoink! You pull the item towards yourself.
The scroll is a mimic!
You block the scroll mimic's attack. x2
_The scroll mimic hits you.

...apparently you can apport mimics now. o_o

Does this result in a telefrag if the mimic landed on the tiles you are standing on?

No, it just stops in front of you. And attack.

Oh well, telefragging would make for a good YASD post.
What made you happy today?
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.

Slime Squisher

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Post Saturday, 17th March 2012, 01:48

Re: I think we learned an important lesson today.

Titanic slime creatures don't split even in wide open space, and, if you don't have any source of blinking, the one turn you take to cast Swiftness and escape is the one turn that you will get hit for over 100 damage.
TrCK:
Xom grants you an implement of some kind.
_Something appears at your feet!
4790 gold pieces {god gift}.

DsAr:
You blink. You feel slightly more hungry. Prince Ribbit hits you. You die...
"Hey, that's my toy!"
Xom revives you!

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Ziggurat Zagger

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Post Saturday, 17th March 2012, 03:50

Re: I think we learned an important lesson today.

tormodpwns wrote:Titanic slime creatures don't split even in wide open space

They do, just not reliably.

(Meant to quote not thank.)

Ziggurat Zagger

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Post Sunday, 18th March 2012, 04:22

Re: I think we learned an important lesson today.

I just found out that monsters can attack through iron grates with the reaching feature of polearms, but a polearm-wielding player cannot reciprocate. I found out in the Haunted Forest ending of Crypt 5, which contains a cell that has two reapers that attack with their scythes through the bars of the grate. When I saw them attacking me through it today, I was rocking a 25-polearms merfolk with a +6/+7 bardiche, so I thought, "Cool! I can reach through iron grates?"

Turns out it doesn't work like that.
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