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Re: I think we learned an important lesson today.

PostPosted: Monday, 20th February 2012, 21:59
by tormodpwns
Glaive of Prune is an amazing item. Massive damage.

Re: I think we learned an important lesson today.

PostPosted: Monday, 20th February 2012, 23:09
by TehDruid
There's many that will disagree. But I like it too, overall. :P Too bad it doesn't polymorph you into a shellfish or something fun. ;)

Re: I think we learned an important lesson today.

PostPosted: Monday, 20th February 2012, 23:37
by Jabberwocky
TehDruid wrote:There's many that will disagree. But I like it too, overall. :P Too bad it doesn't polymorph you into a shellfish or something fun. ;)

Prunes aren't shellfish...

Re: I think we learned an important lesson today.

PostPosted: Monday, 20th February 2012, 23:38
by TehDruid
Damn it. I knew I said something stupid. :shame:
Googling prune.

Yup, I was thinking of prawn. LOL.

I'm not a native speaker of English, so you can expect many mishaps from me. :|

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 21st February 2012, 02:55
by Jabberwocky
TehDruid wrote:Damn it. I knew I said something stupid. :shame:
Googling prune.

Yup, I was thinking of prawn. LOL.

I'm not a native speaker of English, so you can expect many mishaps from me. :|

I don't want any pr0n in these nice clean forums. What language are you a native speaker of?

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 21st February 2012, 03:54
by TehDruid
Greek.

Prawn goes quite nicely with spaghetti. Nom nom. :P

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 21st February 2012, 09:27
by slowcar
i am too lazy to play a summoner :(
keeping myself surrounded by summons is much too straining compared to the tab-fest of melee chars or the simple z-enter of offensive casters.

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 21st February 2012, 21:54
by rebthor
TehDruid wrote:Damn it. I knew I said something stupid. :shame:
Googling prune.

Yup, I was thinking of prawn. LOL.

I'm not a native speaker of English, so you can expect many mishaps from me. :|

Maybe this belongs on CY's corner but you know you spelled "The" wrong ;)


j/k :lol:

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 21st February 2012, 22:31
by TehDruid
Grimm beat you to pointing this out. Sorry. :P

Re: I think we learned an important lesson today.

PostPosted: Wednesday, 22nd February 2012, 06:27
by SinCosTan
Do not test unidentified wands on an incoming Giant Spore. Polymorphing those things can result in an Oklob Plant in your grill.

Re: I think we learned an important lesson today.

PostPosted: Wednesday, 22nd February 2012, 08:02
by varsovie
Anyway on giant spore, you can throw anything (dart, rock, dagger, choko...), just use F. Doesn't worth a wand.

Re: I think we learned an important lesson today.

PostPosted: Wednesday, 22nd February 2012, 14:23
by rebthor
Just use the poly wand again. Oklob almost always turn into wandering mushrooms which are generally much easier for everyone.

Re: I think we learned an important lesson today.

PostPosted: Thursday, 23rd February 2012, 00:37
by tormodpwns
TehDruid wrote:There's many that will disagree. But I like it too, overall. :P Too bad it doesn't polymorph you into a shellfish or something fun. ;)


If you're a shield user, maybe. But for 2H I think +4,+12 vorpal glaive bests any vanilla bardiche you're likely to get.

Re: I think we learned an important lesson today.

PostPosted: Thursday, 23rd February 2012, 10:32
by Galefury
No.

Re: I think we learned an important lesson today.

PostPosted: Thursday, 23rd February 2012, 18:40
by Zicher
Galefury wrote:No.

Ummm ... Isn't your post a bit, well, less than explanatory?

Re: I think we learned an important lesson today.

PostPosted: Thursday, 23rd February 2012, 18:43
by cerebovssquire
There's not much to explain. A bardiche is simply better than a glaive in terms of damage, so any normal bardiche with decent enchantment will beat the Glaive of Prune.

Re: I think we learned an important lesson today.

PostPosted: Thursday, 23rd February 2012, 18:51
by crate
Also vorpal is a bad brand, so you can put an actually decent brand on a bardiche too.

The glaive of prune isn't a bad item though.

Re: I think we learned an important lesson today.

PostPosted: Thursday, 23rd February 2012, 19:19
by Jabberwocky
crate wrote:Also vorpal is a bad brand, so you can put an actually decent brand on a bardiche too.

The glaive of prune isn't a bad item though.

Followers of Zin can't wield it which can be a little bit annoying. (I like playing polearm priests of Zin.)

Re: I think we learned an important lesson today.

PostPosted: Friday, 24th February 2012, 01:43
by Gianozzolo
Get sent to the Abyss at XL 9? No problem if you are a vampire, just hit bat form and RUN LIKE A CRAZY B*TCH. I was out in 5 minutes and nothing even ever touched me.

(I am so proud of myself, this is the first time I get out of the Abyss alive :mrgreen: )

Re: I think we learned an important lesson today.

PostPosted: Friday, 24th February 2012, 02:57
by chukamok
Just because you took out two large abominations easily doesn't mean the third will be a pushover.

Especially when it turns out to be a tentacled monstrosity.

Re: I think we learned an important lesson today.

PostPosted: Friday, 24th February 2012, 11:26
by Zicher
cerebovssquire wrote:There's not much to explain. A bardiche is simply better than a glaive in terms of damage, so any normal bardiche with decent enchantment will beat the Glaive of Prune.

Very true.
My point of raising my voice was not this fact, which I and any of the more experienced players know. My point is that newbies, browsing this thread, probably do _not_ know this. Then, a simple "No" with no further explanation is not much of an advice for them.

Re: I think we learned an important lesson today.

PostPosted: Friday, 24th February 2012, 14:49
by Galefury
I don't see how "No, the glaive of prune is a pretty good glaive, but bardiches are much better than glaives and vorpal is much worse than flaming/freezing" would have been a huge improvement over just "No". I usually try to explain what I say, but this seemed too obvious to bother. Plus if you don't have the exp to get weapon skill up to 26 the glaive of prune might actually be better than most bardiches, because delay 17. So if I start explaining myself I have to write a whole paragraph, which I really didn't feel like at the time. Pointing out that the post above mine was wrong (in most circumstances where you actually might want to use a glaive or bardiche, because that means you probably want 27 weapon skill anyway) seemed better than just leaving it there without comment, so that's what I did.

Re: I think we learned an important lesson today.

PostPosted: Friday, 24th February 2012, 17:48
by Zicher
Galefury wrote:I don't see how "No, the glaive of prune is a pretty good glaive, but bardiches are much better than glaives and vorpal is much worse than flaming/freezing" would have been a huge improvement over just "No". I usually try to explain what I say, but this seemed too obvious to bother. Plus if you don't have the exp to get weapon skill up to 26 the glaive of prune might actually be better than most bardiches, because delay 17. So if I start explaining myself I have to write a whole paragraph, which I really didn't feel like at the time. Pointing out that the post above mine was wrong (in most circumstances where you actually might want to use a glaive or bardiche, because that means you probably want 27 weapon skill anyway) seemed better than just leaving it there without comment, so that's what I did.

It certainly would have been an improvement, at least in pointing those who are not so familiar with the game mechanics to the right way. Your "No." could lead to someone going "Why?".
It's nothing personal against you from my side - but sometimes it seems to me that some people on this forum forget they were once newbies as well.
I am not exempt from this behavior, of course. But I do my best to be helpful and explain myself everytime I post. If I do not feel like writing a whole paragraph, I simply write nothing - someone else probably will do so in a better way then I would when not in the mood.
Again, it's nothing personal against you.

Re: I think we learned an important lesson today.

PostPosted: Saturday, 25th February 2012, 16:53
by Jeremiah
Finding a ghoul asleep on D:13 will make you happy that you trained stealth.

Re: I think we learned an important lesson today.

PostPosted: Saturday, 25th February 2012, 17:13
by TwilightPhoenix
If you a DrTm of Chei with Dragon Form, be prepared to run when you hit The Royal Jelly...

Image


On the other hand, it's possible to get over 400 HP with Dragon Form. :o

Re: I think we learned an important lesson today.

PostPosted: Sunday, 26th February 2012, 06:26
by tormodpwns
About the Glaive - bardiches are freaking rare. Granted, the purple glaive is just as rare, but on the occasion that you do get it, it's a very good weapon. My case in point: I had a MfBe who was gifted the purple glaive and then an anti-magic bardiche. Anti-magic doesn't add extra damage, and getting a bardiche from Trog at all is rare. Even if I were to find a vanilla bardiche out in the dungeon, I wouldn't have been able to vorpalize it with freezing/flaming because I'm a berserker.

Re: I think we learned an important lesson today.

PostPosted: Monday, 27th February 2012, 01:53
by Pteriforever
Chaos brands have a small chance of duplicating stuff they hit.

Re: I think we learned an important lesson today.

PostPosted: Monday, 27th February 2012, 19:57
by Grimm
Gastronok can somehow open doors.

Re: I think we learned an important lesson today.

PostPosted: Monday, 27th February 2012, 20:07
by Jabberwocky
Grimm wrote:Gastronok can somehow open doors.

That's because he has ate a wizard and learned how to open doors with the thin part of his tail.

Re: I think we learned an important lesson today.

PostPosted: Saturday, 3rd March 2012, 18:16
by Jeremiah
A staircase mimic can follow you up stairs.

Re: I think we learned an important lesson today.

PostPosted: Saturday, 3rd March 2012, 18:59
by Happy Corner
If you're being chased down a one-tile corridor by a group of gnolls armed with polearms, the first one will start stabbing you as soon as he's two tiles away. He will not move closer to you. If you hold your ground and snipe at him with a ranged weapon (or spells), he will continue to stand on that tile and block the next gnoll from being able to reach-stab you.

Re: I think we learned an important lesson today.

PostPosted: Sunday, 4th March 2012, 03:36
by Southpaw
Happy Corner wrote:If you're being chased down a one-tile corridor by a group of gnolls armed with polearms, the first one will start stabbing you as soon as he's two tiles away. He will not move closer to you. If you hold your ground and snipe at him with a ranged weapon (or spells), he will continue to stand on that tile and block the next gnoll from being able to reach-stab you.


yeah gnoll groups were already scary for many builds when you come across them, their fairly free reaching made them very dangerous for melee-only starters, or someone who only has a limited amount of casting ability available to them in the early game.

Re: I think we learned an important lesson today.

PostPosted: Sunday, 4th March 2012, 04:59
by smock
Jeremiah wrote:A staircase mimic can follow you up stairs.


Staircase mimics cannot follow you up other staircase mimics, however. So the safest place to hide is up another staircase mimic.

Re: I think we learned an important lesson today.

PostPosted: Sunday, 4th March 2012, 05:22
by Happy Corner
Southpaw wrote:yeah gnoll groups were already scary for many builds when you come across them, their fairly free reaching made them very dangerous for melee-only starters, or someone who only has a limited amount of casting ability available to them in the early game.

Yep. That's why, when you're a melee build, it sometimes pays to pick up the first sling (and stones/shots) or pile of spears you see. Even if you keep the ranged skills off, it's not too hard to hit most early monsters with one.

Re: I think we learned an important lesson today.

PostPosted: Sunday, 4th March 2012, 16:22
by Tiber
Just because you took out an orc warlord at level 10 does not mean you cannot be taken out like an idiot by an orc warrior.

Re: I think we learned an important lesson today.

PostPosted: Sunday, 4th March 2012, 16:41
by Grimm
Tiber wrote:Just because you took out an orc warlord at level 10 does not mean you cannot be taken out like an idiot by an orc warrior.

This is one of the great things about Crawl.

Re: I think we learned an important lesson today.

PostPosted: Monday, 5th March 2012, 10:43
by varsovie
Player's ghost CAN appear in portals.

Re: I think we learned an important lesson today.

PostPosted: Monday, 5th March 2012, 14:00
by smock
varsovie wrote:Player's ghost CAN appear in portals.

I just lost a promising character to a player ghost in a Bazaar.

(No, just kidding.)

Re: I think we learned an important lesson today.

PostPosted: Monday, 5th March 2012, 14:27
by jejorda2
smock wrote:
varsovie wrote:Player's ghost CAN appear in portals.

I just lost a promising character to a player ghost in a Bazaar.

(No, just kidding.)

Any character that has access to a bazaar or treasure trove is too good to waste, but it's almost worth the idea of drinking poison or shooting wands at oneself in a "safe" portal to imagine the look on someone's face that left their armour and potions outside to free up carrying capacity.

I know the temple can't spawn player ghosts. Do or should troves and bazaars have the same kind of restriction? Should anywhere else?

Re: I think we learned an important lesson today.

PostPosted: Monday, 5th March 2012, 17:23
by varsovie
jejorda2 wrote:but it's almost worth the idea of drinking poison or shooting wands at oneself in a "safe" portal to imagine the look on someone's face that left their armour and potions outside to free up carrying capacity.


That's because of perverted crazy dwarf fortressish people like you that I don't play online. (kidding, it's because of the lag)

Re: I think we learned an important lesson today.

PostPosted: Monday, 5th March 2012, 18:39
by TehDruid
Don't ruin a successful character by acting like Rambo. You're not him! :P

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 6th March 2012, 15:01
by Raptorraging
As a Caster, make sure you're never near starving. Don't assume the next monster you kill will drop a corpse, with your luck you'll hit starving as soon as you find the next monster, so say goodbye to spells :D

Re: I think we learned an important lesson today.

PostPosted: Thursday, 8th March 2012, 16:31
by stimmpack
You cannot blink away from a Sirene if you are mesmerized... I didn't expect that...

Re: I think we learned an important lesson today.

PostPosted: Thursday, 8th March 2012, 17:19
by Tiber
stimmpack wrote:You cannot blink away from a Sirene if you are mesmerized... I didn't expect that...


You can if it's a random blink (but whether you actually manage to is, of course, a matter of luck). And you can turn a controlled blink into a random blink by trying to blink to somewhere you would die (i.e. over deep water for most races). Scrolls of fog work well too, if you're not standing right by her.

Re: I think we learned an important lesson today.

PostPosted: Thursday, 8th March 2012, 17:47
by BlackSheep
In a pinch, darts/wands of flame can create steam clouds to break line of sight too.

If you're standing right next to her, just kill her.

Re: I think we learned an important lesson today.

PostPosted: Thursday, 8th March 2012, 17:48
by crate
You should always bring wands of lightning into shoals to break mesmerise. It's easier than the other options listed.

Re: I think we learned an important lesson today.

PostPosted: Thursday, 8th March 2012, 18:29
by Wark
Casting Shadow Creatures in Crypt may summon a friendly silent spectre, which can be less than desirable in certain situations.

Re: I think we learned an important lesson today.

PostPosted: Thursday, 8th March 2012, 19:01
by sir_laser
Tiber wrote:
stimmpack wrote:You cannot blink away from a Sirene if you are mesmerized... I didn't expect that...


You can if it's a random blink (but whether you actually manage to is, of course, a matter of luck). And you can turn a controlled blink into a random blink by trying to blink to somewhere you would die (i.e. over deep water for most races). Scrolls of fog work well too, if you're not standing right by her.

Semi-controlled blinks work too.