Re: Hexes do not become useless late game.
Posted: Friday, 4th November 2016, 02:05
I don't believe they're useless, I believe they're kind of annoying to use compared to simple melee character who can also kill everything no problem
Dungeon Crawl Stone Soup Forum
https://crawl.develz.org/tavern/
* Level 23.6 Fighting
- Level 9.3(14.3) Short Blades
- Level 17.3(18.0) Long Blades
+ Level 15.6 Armour
+ Level 15.7 Dodging
- Level 11.4 Stealth
- Level 13.7 Spellcasting
- Level 14.4 Hexes
- Level 3.9 Charms
- Level 4.0 Necromancy
- Level 10.1 Translocations
- Level 2.9 Ice Magic
- Level 6.0 Air Magic
- Level 14.0 Invocations
- Level 10.0 Evocations
Lasty wrote:In my experience, Confuse is the absolute best hex, bar none. It's a lot like getting Banish for less investment and without taking a god. It's like banish in that landing it is essentially the same as killing the target. It's actually better than killing the target in many situations because you can use the confused monster to obstruct others.
It only takes 4-8 Hexes to get it to a good fail rate, and that's enough by itself to reasonably reliably land confuse on MR 20 monsters and somewhat reliably MR 40. If you have middling intelligence (12-15) you can even get 60s pretty reliably. If you have good int you can reliably hit up to 100 MR, which covers most of the game's monsters.
Also, scroll of vulnerability is a thing.
By somewhat reliable I mean 25% or so. By fairly reliable I mean 33%+. Compare with melee: how often do you kill anything substantial in one attack? How often two or three?