Yaktaur dps


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Spider Stomper

Posts: 233

Joined: Saturday, 18th February 2012, 04:40

Post Saturday, 10th November 2012, 08:14

Yaktaur dps

Have Yaktaurs Damage increased?
Both ordinary and especially Captains, seems much harder now. My summoners golden dragon didn’t stand a chance 1vs1 (GD vs Y.Captain) and beefy AC toons get threshed. Or has there been some change to missile dps lately?

Cocytus Succeeder

Posts: 2297

Joined: Saturday, 14th April 2012, 21:35

Post Saturday, 10th November 2012, 08:28

Re: Yaktaur dps

Are you aware that missiles no longer can have enchantments (plusses - they still have brands) on them? This basically means every ordinary missile is better than an old +0 missile.

Spider Stomper

Posts: 233

Joined: Saturday, 18th February 2012, 04:40

Post Saturday, 10th November 2012, 08:33

Re: Yaktaur dps

I knew about the enchantment drop, but didn´t know it actually increased missile dps.
Thx!

Dungeon Master

Posts: 3160

Joined: Sunday, 5th August 2012, 14:52

Post Monday, 12th November 2012, 15:34

Re: Yaktaur dps

As I learned the hard way on one of my promising characters, a single Yaktaur bolt can do > 50 damage. If it has any kind of brand on it, it could do more still. Do not underestimate Yaktaurs.

Slime Squisher

Posts: 341

Joined: Wednesday, 14th September 2011, 10:10

Post Monday, 12th November 2012, 17:31

Re: Yaktaur dps

With the ammo buff they are very nasty...
My wins so far - FeBe, KoBe, DsCo, MDFi, DsBe
User avatar

Abyss Ambulator

Posts: 1189

Joined: Friday, 28th January 2011, 21:45

Post Monday, 12th November 2012, 19:44

Re: Yaktaur dps

To be honest, Yaktaur DPS can be incredibly horrid. After all, you get to decide how much time you spend before you make another action, which will in turn consequently increase the time between their actions and therefore lower their DPS.
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.

For this message the author TwilightPhoenix has received thanks: 4
Bloax, crate, njvack, rebthor

Dungeon Master

Posts: 3160

Joined: Sunday, 5th August 2012, 14:52

Post Tuesday, 13th November 2012, 19:14

Re: Yaktaur dps

Lol! I assume he means damage per shot?

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Tuesday, 13th November 2012, 19:20

Re: Yaktaur dps

Welcome to enemy ranged combat.
User avatar

Abyss Ambulator

Posts: 1189

Joined: Friday, 28th January 2011, 21:45

Post Wednesday, 14th November 2012, 02:45

Re: Yaktaur dps

DPS in games typically means Damage Per Second. And considering this is a turn-based game with no time limit on how long a turn can take... well, I'm sure you can figure it out from there.

Edit: Darn it, misread your post Lasty! Well regardless, I'm leaving the explanation up for those who don't know.
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.

Spider Stomper

Posts: 233

Joined: Saturday, 18th February 2012, 04:40

Post Wednesday, 14th November 2012, 07:13

Re: Yaktaur dps

TwilightPhoenix wrote:DPS in games typically means Damage Per Second. And considering this is a turn-based game with no time limit on how long a turn can take... well, I'm sure you can figure it out from there.

Yeah, i´m WoW damaged (thogh EQ was my drug of choice :p)

Return to Dungeon Crawling Advice

Who is online

Users browsing this forum: No registered users and 87 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.