Spider Stomper
Posts: 233
Joined: Saturday, 18th February 2012, 04:40
6 Questions (part two)
2. When playing around with a saved game I noticed rotting mutation meat always affect you (if no mutation res.) with a bad mutation even if it´s a race that can eat rotten food safely (Troll, ghoul etc.). Is this intended?
3. Regarding item drops of off mobs; are they based on character class or character race or character level? Or a mix of them all? Like if I play a dark elf wizard, the RNG seem to drop a lot more plate mails and vice versa.
4. How much noise does the new “lightning rod” do and is it affected in any way by any skill?
5. Does reflection have effect on spells deflected? Say if you´re wearing a buckler of reflection and an Elf Mage casts Lightning Bolt on you while you´re having “deflect missiles”, can you both reflect and deflect the spell? Would that same toon with a high EV score hinder his chance to reflect incoming missiles/spells? As in, if the ranged attack is evaded, can you still block the same attack to reflect it?
6. If I understand correctly, your SH chance is affected by Skill, race, Str and/or dex. Since some races need a much higher skill to use certain shields does that also mean they (once the penalties are negated) are more efficient with it? Ex. A Kobold needs 21 Shield skill to negate penalties off of a regular sized Shield but a Naga only needs 9 with that same shield. Does that mean Kobolds are much better Shield blockers then Nagas once they have the exact shield skill needed to negate any penalties? Or say if the Kobold and Naga in the example above was using a Shield of Reflection, would it also mean the Kobold had a much higher chance of reflecting incoming missiles/spells than the Naga?