galehar wrote:Don't be paranoid.
I'm not paranoid, I'm frustrated that it takes sooo much effort to get decent information about game mechanics.
And anybody can read the source.
Nope, the vast majority of people (i.e. players) can _not_ read source code. And of the relatively few people who can read code, most would be unable to understand the most important calculations, because - no insult meant, but it's true - the code is a big mess. Okay, it's probably historical, but I think a third of the code would vanish instantly if _all_ calculations were done in floating point arithmetic instead of integers (is there a _real_ reason why you cannot have 17.5 HP or 3.14159 MP?).
The reason some information is hidden is that we don't want to clutter the game with tons of irrelevant numbers and formulae. We try to show only what's really relevant, but of course, some may disagree about what is.
Hey, what would be so confusing about showing the actual values of a spell/weapon/armour when you use it?
Fireball, 25% failure, 75 power of a mximum of 200, range 7
Glaive +2/+3, 16-27 damage, 10-30 to hit roll, attack delay 120%
Plate Mail +1, absorbs at least 39% or up to 30HP, affects Evasion by -123 and reduces to hit rolls by -12
That does not mean you have to display each and every roll and clutter the whole display or explain the details of the formulas. Just a summary page for weapons and armour (+evasion, +shields) would be fine. It could list some details to help compare weapons and armour with each other so that people don't have to come to the tavern all the time and ask "should I prefer this +2/+3 Short Sword of flaming (SInv) a Sabre +1/1, my Short Blades skill is 10 and Fighting is 8?
Also, when this kind of thing is brought up, we think about why this information is needed and how we could make it more intuitive instead of just showing it.
I'd find it very intuitive if the game allowed me to see that on average I'd need three hits to kill that ogre with a given weapon. I had the Captain's cutlass in a game lately, and I think it's the one hand weapon with the highest potential damage in the whole game. But actually it did much less damage than a highly enchanted plain demon whip, and the game gives me no hint why that is. It probably has something to do with armour, but the documentation of that in the Wiki is practically nigh impossible to understand.