Mines Malingerer
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Mines Malingerer
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Mines Malingerer
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Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
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ddubois wrote:Why would anyone pick Fire Elementaliast over Wizard?
ddubois wrote:The starting spellbook of wizard seems so much more powerful, with a plethora of great suvivability options. By the time you need something better than meph cloud and magic dart to kill things, youll have find some spellbook with a ranodm level3-6 Conj, or be gifted one shortly. Is fireball that much better than random mid-tier Conj?
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ddubois wrote:Why would anyone pick Fire Elementaliast over Wizard?
Deimos wrote:FE is similar too with the BURN EVERYTHING type gameplay. I just feel like Conjurers are a little more so.
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Deimos wrote:After playing many DECjs, I have to say conjurers are a lot more like the magic equivalent of Be's.
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cerebovssquire wrote:FE, fireball + Vehumet is ridiculous and you get Fire Storm very quickly.
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Deimos wrote:I know its not optimal; FE probably do have the upper hand with their good in-between spells, but I think Cj has more straightforward spells akin to a berserker. Throw Frost/Cloud everything early on, IMB everything through midgame, and by lategame you have the big guns like fire storm. By contrast FE's have to play around with Conjure Flame, Sticky Flame, and Inner Flame, which aren't as straightforward.
XuaXua wrote:No advantages to IE?
That's extremely powerful and good, but doesn't nuke literally "everything in sight". You need Olgreb's Toxic Radiance or Slouch to do that. I would suggest NaVM of Chei to the OP. Now THAT would nuke everything in sight.
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Blade wrote:That's extremely powerful and good, but doesn't nuke literally "everything in sight". You need Olgreb's Toxic Radiance or Slouch to do that. I would suggest NaVM of Chei to the OP. Now THAT would nuke everything in sight.
OTR is utterly terrible and slouch isn't that great either (in addition to not atually being magical). Besides, you should almost never be surrounded by monsters on all sides; if you're handling things well, Fireball should pretty much be nuking everything in sight (and Fire Storm definitely qualifies).
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Blade wrote:Deimos wrote:I know its not optimal; FE probably do have the upper hand with their good in-between spells, but I think Cj has more straightforward spells akin to a berserker. Throw Frost/Cloud everything early on, IMB everything through midgame, and by lategame you have the big guns like fire storm. By contrast FE's have to play around with Conjure Flame, Sticky Flame, and Inner Flame, which aren't as straightforward.
Um...no. Sticky Flame is incredibly straightforward, conjure flame almost as intuitive, and inner flame entirely unnecessary. You are also making really weird assumptions about what the best spells are and who can and cannot access which spells. IMB everything through midgame? First, what is stopping a FE from doing this if they felt like it? Second, why would you ever inflict that upon yourself?
Blade wrote:FE strat: flame tongue everything. If it is potentially dangerous, conjure flame between you and it and flame tongue it to death. If it's very dangerous, sticky flame it. Later, fireball everything. There is nothing remotely complicated about this strategy.
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XuaXua wrote:No advantages to IE?
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some12fat2move wrote:Blade wrote:That's extremely powerful and good, but doesn't nuke literally "everything in sight". You need Olgreb's Toxic Radiance or Slouch to do that. I would suggest NaVM of Chei to the OP. Now THAT would nuke everything in sight.
OTR is utterly terrible and slouch isn't that great either (in addition to not atually being magical). Besides, you should almost never be surrounded by monsters on all sides; if you're handling things well, Fireball should pretty much be nuking everything in sight (and Fire Storm definitely qualifies).
I was being humorous with regard to the phrase "everything in sight" considering how sight is a mechanism in Crawl. I already mentioned it was not practical (or magical) tyvm.
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Blade wrote:OTR is utterly terrible and slouch isn't that great either (in addition to not atually being magical). Besides, you should almost never be surrounded by monsters on all sides; if you're handling things well, Fireball should pretty much be nuking everything in sight (and Fire Storm definitely qualifies).
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Ziggurat Zagger
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Moose wrote:For a 15-runer, which god is best for a FE?
Moose wrote:The only caster I got to the post-endgame was an IE or Vehumet, and I found that I could not take out the named pan lord with my spellset... I was trying Ice-Storm, as well as Orb of Destruction, and I would run out of mana far before they would die. Can a FE kill all endgame threats before running out of mana, or do they have to resort to stealing the runes without killing the bosses?
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