==In regards to your "constructive criticism"==
Dear Mr. K,
as you may have noticed, the old Mummy Wizard guide maybe met your standards of quantity but not any reasonable standard of quality. For instance, the strategy it recommended involved going Kikubaaqudgha for guaranteed Haunt, it did not consider that
-channeling is an extremely useful ability for a mummy early on, and worth a lot more than some books that, granted, aren't bad, but noticably inferior to dozens of imps killing everyone on screen while you never run out of MP (this is not an exaggeration).
-Haunt is a decent summoning spell, but the MuWz recommended will have a hard time getting there (including a period of training Summonings for no immediately return), so MuWz*Sif has a much smoother progression
-and finally, Summon Dragon is superior to Haunt in basically every way conceivable when combined with channeling.
If you like you can look up the different MuWz wins, allrune wins and highscores on CDO and CAO. You will see that the strategy I propose if both more popular and more successful.
As to a "lack of detail": have you considered that a guide that has too much detail will always contain too much *subjective* detail? If you have a recommendation such as "if you win the game, write a guide" at the heading of your wiki it will lead to
1) A lot of players who don't have the foggiest idea of optimal play writing guides. This is what we have Diary of a Crawler for - most are terrible, but one shouldn't take them seriously as guides so it's fine and entertaining.
2) A lot of players, though they played their game well, tailoring their guide to the gear and monsters their character encountered and not to a generally expectable course of the game.
And the MuWz guide definitely suffered from both.
My DsFE guide tells people how to skill a DsFE and some basic strategy. It doesn't tell them about mutations beause we have the demonspawn mutations page for that. I am not here to tell players how I win my DsFEs but how they will easily win any DsFE.
Since, rather than being a "completely new way" to play MuWz, it recommended an obviously suboptimal strategy to very similar means, the only reasonable thing to do would be to delete it.
A new player presented with two different guides will not have many means to distinguish between a good guide and a bad guide (and who is to blame him?), so bad guides need to go even if they look nice.
http://crawl.akrasiac.org/scoring/players/elynae.html Here are my online stats. As you can see I have 71 wins, am in the Trunk highscore list, have a four-win streak, multiple two-win streaks, hold multiple species realtime records, 5 wins in 1 day, and the realtime record for the fastest 15-rune win ever played. I think this makes me a better player than someone who won 1 MuWz with a bad strategy, and I have been described as a "top-end" player at many occasions. And in addition, mikee and elliptic (both players which are top 5, probably top 3) approved of the new guide after reading it.
(the Elynae account doesn't have all 71, check hyperelynae, mossforestblossombat, dwarfmountainbat and elynaeandxom for the remaining 10 or so)
If you want to be taken seriously as a community project (no established player does currently, and a lot of people think that this isn't a good thing) you will have to distinguish between good information and bad information. Of course the writer of the old MuWz guide put a lot of work into his, but a lot of work put into rubbish does not stop it from being rubbish. And if you're afraid that someone who put in a lot of work comes along bitching, tell him that you appreciate good work, not effort that leads to nothing.
viewtopic.php?f=5&t=4338viewtopic.php?f=5&t=4338&start=50some other players on this behaviour ^
"lack polish"? What does that even mean? I already handled the issue of detail, and if by "polish" you mean "writing style" feel free to improve, though I think both meet standards of clarity.
"is not appreciated" is also a good thing to say. The fact that you and maybe some other wiki users don't appreciate doesn't mean that basicaly the whole Tavern and most of IRC will appreciate these changes, and they form a larger part of the playerbase than you do. If you want to segregate yourself from the rest of your community and shut out a lot of knowledge that could come from players better than you are and players who know the code, just say. But do consider that it would help your project in every way I can think of.
--Elynae, 29.04.2012 8:19 AM