Wednesday, 28th March 2012, 18:03 by mageykun
Edit: Holy crappits, I got ninja-ed by like four people!
Minos are hands down unstoppable melee machines. Great apps, great hp, and an automatic counter.
You're basically right with the skills. Get weapon to minimum delay, after that work on getting max fighting, while pumping armour and evasion and shields (optional). Work in 10 lvls of traps and doors at some point. If you go Oka rather than Trog, 10 invocations. Maybe diverge a little into evocations if you're lucky enough to find a good rod, or if you get any randarts with good evocable properties.
Personally, I found Oka easier to work this build with than Trog. Berserk's costs are problematic sometimes, and runs out pretty quick, and you only need so many weapon gifts (Brothers in arms are awesome, though). On the other hand, heroism is fantastic right up until you've maxed all your relevant skills, finesse is guaranteed melee haste, and he eventually gives you all the equips you want. Both should be doable, though.
The real trick to melee minos is knowing that evasion and Dex work. Basically, put enough points into str to wear the heaviest armour you want (plate works fine, though you can go heavier if you want), and then dump the rest into dex (if you're comfortable with plate actually, you can put everything in Dex, right away). This can give you evasion and shields as almost as good as your AC for an unbelievable defense. Hopefully you find randarts to give you enough int to avoid stat death- but I kinda feel it's not worth putting points into to avoid. Just avoid int draining attacks and don't wear ID artefacts till it's safe (or take preventative measures, like keeping a pot of brilliance on hand).
Personally, I favor a shield to 2 handed stuff, but they both work, and it kinda depends on which weapon type you go with (Axes should pretty much always 2h) and what you find and when you find it. Be willing be be flexible here early on. You can also work pretty much any weapon type you want, though polearms have an edge with reaching.