Swamp Slogger
Posts: 153
Joined: Sunday, 11th March 2012, 16:16
Why are Draconians considered hard?
Yet the wiki lists Draconian as "Expert" which comes as a great surprise to me. Dex isn't as bad as it used to be (so I've read). So they can't wear armour? Many races have trouble with body armour in some regard, but Draconians make up for it with AC+13! As a spellcaster the extra AC helped with early game survivability immensely (as at that point all you would normally wear is a robe). Not having to train armour saves XP for other skills and the ending AC boost isn't shabby at all. The only thing I can see lacking would be perks from artefact/branded armour. Maybe I'm just unlucky, but in my current game, having run across 1-2 dozen pieces of artefact body armour, nothing seems *that* worthwhile. So IMO, I can hardly see Draconian listed as "Expert" (along with the likes of Felid and Octopode!) when Moderate or even Novice would be better. Maybe GDR has something to do with it?
Compared to a Human ("Novice" race), you get:
Pros:
- High AC without armour (yes, this is a Pro)
- Higher HP
- Breath attack
- Intrinsic resistances and cFlight
- Better Fighting and Unarmed boosts
- Can't wear artefact/branded body armour
- Slower leveling (doesn't seem too bad since I hit L27 before Zot)
- Slightly weaker at ranged attacks, dodging, and minor magic schools
For the record, I've played grey, green, purple, mottled and pale draconians. I rolled a white but decided I didn't want to try it. But even grey (which everyone seemingly hates) doesn't seem that bad. I only really use breath attacks in the early game and they soon phase out by the end (some less than others).