Eringya's Employee
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Joined: Friday, 7th October 2011, 19:24
Location: Athens, Greece
Metabolism Questions
I have some questions about metabolism values which I'd like explained.
These are the crawl_changelog.txt entries that caught my eye mostly:
- Code:
2399618 | Adam Borowski | 2011-12-07 11:29:37 +0100
For races other than Ce, Og, Tr and Op, don't pickup extra rings of sustenance.
For extras to be useful you'd have to wear troll leather armour or have the
fastmeta mutation.
Octopodes are likely to wear regeneration, and they're the one species who
can wear two sustenances together with regen.
And this is from an older update:
- Code:
1aa6f8f | Michael Gagno | 2011-11-12 05:16:21 -0800
Change ring of sustenance formula (relative rather than absolute).
Previously: each ring subtracted 2 from your hunger rate (normal rate is 3).
This was problematic, in that it made the ring nearly useless for trolls
(hunger rate 9).
The new formula makes a single ring of sustenance halve your hunger rate
(rounding down), with two rings cutting your hunger rate to 1/3. Therefore,
there's no change to hunger rates 3 (most races) and 4 (centaurs, ogres),
which will get their rates reduced to 1 and 2 respectively. This makes a big
difference for trolls though, as well as any character with a high level of the
fast metabolism mutation.
This should help the issue of extended endgame trolls having food issues. If
this change isn't enough, the formula could be made so a single ring thirds
your hunger rate.
Which was immediately followed by this:
- Code:
78cd2f8 | elliptic | 2011-11-12 10:05:31 -0500
Tweak the effect of ring of sustenance a little more.
It is a little less good now for players with high metabolism (or
metabolism-increasing effects like regeneration or haste), and it is also
placed at the correct location in the function.
It still changes hunger per turn from 3 to 1 and from 4 to 2 like the old ring
did.
My questions are:
It says so in the first entry, but does Troll leather armour really affect your metabolism at all? If it does, I didn't know that or haven't noticed in-game. It may be subtle, I guess. The item description doesn't say anything about increased metabolism as far as I know, only says it grants "Troll-like" regeneration, unlike ring of regeneration which specifies that your metabolism gets faster.
Speaking of rings of regeneration; Do they stack? By how much exactly do they affect your health regen and metabolism value? Another major concern of mine is, does the increased hunger kick in only when healing or all the time you have the rings equipped? On the silly side, what would be the health regen and metabolism value of an octopode with 8 such rings (a highly unlikely and inconvenient scenario food clock-wise, I understand)?
What's the metabolism value for slow metabolism 1, 2 and 3 and fast metabolism 2 species? Do acquired (non innate) metabolism mutations get treated the same as innate ones (say a human mutates and gets Fast Metabolism 3, if he equips a ring of sustenance, will it have the same effect as it would on a Troll?)?
How much does a ring of hunger and the hunger/hunger+ tags affect your metabolism value?
And the most important one: How does elliptic's update affect the metabolism game exactly?