Shoals Surfer
Posts: 312
Joined: Thursday, 9th June 2011, 19:12
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Shoals Surfer
Posts: 312
Joined: Thursday, 9th June 2011, 19:12
Lair Larrikin
Posts: 19
Joined: Tuesday, 16th August 2011, 13:57
Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
Vaults Vanquisher
Posts: 431
Joined: Friday, 30th September 2011, 01:00
Blades Runner
Posts: 567
Joined: Saturday, 10th September 2011, 14:40
Snake Sneak
Posts: 111
Joined: Wednesday, 20th July 2011, 15:37
AtT wrote:heh enjoy it while you got it. I believe it was nerfed to single target in trunk
Blades Runner
Posts: 567
Joined: Saturday, 10th September 2011, 14:40
Zelkelion wrote:It was, but it's still excellent. Much better than the counterpart Dispel Undead. I remember working toward learning that, then finding it only did middling damage to the undead. So I resumed hitting them in the face, with greater success.
Vaults Vanquisher
Posts: 431
Joined: Friday, 30th September 2011, 01:00
AtT wrote:I don't know what you're talking about if you got halfdecent necromancy dispel undead is an incredible spell. Abjuration works on summoned demons while dispel undead is used for undead enemies.
Snake Sneak
Posts: 95
Joined: Thursday, 28th July 2011, 15:57
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Zot Zealot
Posts: 1060
Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
Eringya's Employee
Posts: 1783
Joined: Friday, 7th October 2011, 19:24
Location: Athens, Greece
Marten wrote:Just happened at WebTiles, lol.
Abyss Ambulator
Posts: 1249
Joined: Sunday, 18th September 2011, 02:11
Halls Hopper
Posts: 57
Joined: Friday, 14th October 2011, 04:12
Blade wrote:Being able to handle the monsters of a branch is no guarantee that you'll defeat the uniques in that branch.
Taking Snake right after Lair after finding a spellbook with Ignite Poison seemed like a great idea until Wiglaf said "lolno" on Snake:3.
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
Blade wrote:Taking Snake right after Lair after finding a spellbook with Ignite Poison seemed like a great idea until Wiglaf said "lolno" on Snake:3.
Abyss Ambulator
Posts: 1249
Joined: Sunday, 18th September 2011, 02:11
Stormfox wrote:Blade wrote:Taking Snake right after Lair after finding a spellbook with Ignite Poison seemed like a great idea until Wiglaf said "lolno" on Snake:3.
Hit him with Mephitic or Poisonous Cloud and then ignite the cloud. Or stick him with a few poison needles and then cast Ignite.
Unless he's pulling a stunt like Rupert did for me a few games back and spawns with rPois armour. (Although the first option would still work there.)
Zot Zealot
Posts: 1060
Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
Abyss Ambulator
Posts: 1182
Joined: Tuesday, 13th September 2011, 20:34
joellercoaster wrote:Stop *wham* getting *wham* killed *wham* by *wham* the dire *wham* elephant *wham* vault.
Once is unfortunate, three times is starting to look like. You know. Being a moron.
Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
Blades Runner
Posts: 567
Joined: Saturday, 10th September 2011, 14:40
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
AtT wrote:I learned that rMut does not protect against mutations from glowing.
Abyss Ambulator
Posts: 1249
Joined: Sunday, 18th September 2011, 02:11
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
Abyss Ambulator
Posts: 1249
Joined: Sunday, 18th September 2011, 02:11
Galefury wrote:Wands are your friend. If you have any good ones. Also note that hydras are very fast in water.
Zot Zealot
Posts: 1060
Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Blade wrote:Did something change with monster actions between .9 and trunk?
Zot Zealot
Posts: 1060
Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
Blade wrote:Did something change with monster actions between .9 and trunk?
Abyss Ambulator
Posts: 1249
Joined: Sunday, 18th September 2011, 02:11
Galefury wrote:Blade wrote:Did something change with monster actions between .9 and trunk?
Taking out Hydras at range on low AC chars is generally a good idea. That, or running. Letting them get close to sticky flame them is a rather bold move.
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
Abyss Ambulator
Posts: 1249
Joined: Sunday, 18th September 2011, 02:11
Eringya's Employee
Posts: 1783
Joined: Friday, 7th October 2011, 19:24
Location: Athens, Greece
Blades Runner
Posts: 567
Joined: Saturday, 10th September 2011, 14:40
Blade wrote:It's a really really bad idea to stop playing in a moment of non-obvious danger. I just opened up one of my recent games, and found that I was slightly under half health and hungry; a few moments later, I remembered that I had just killed Harold before quitting. So I ate, rested up, and went down the nearest stairs. That was when I found out why I had brought Harold up the stairs -- a five-headed hydra was sitting next to me and a basilisk was staring at me.
So, not having anything else to do, I went back up, but it was too late. The basilisk had gotten a petrification in and the hydra had just enough time to peck my stone body to death.
Even worse, the character was named Rock.
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Blades Runner
Posts: 567
Joined: Saturday, 10th September 2011, 14:40
Vaults Vanquisher
Posts: 470
Joined: Saturday, 5th November 2011, 01:17
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Vaults Vanquisher
Posts: 470
Joined: Saturday, 5th November 2011, 01:17
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Mines Malingerer
Posts: 44
Joined: Monday, 31st October 2011, 04:45
Spider Stomper
Posts: 205
Joined: Sunday, 25th September 2011, 15:41
Location: Somewhere on the surface of Sol.
Happylisk wrote:If you bump into Boris with a conjurer who knows IOOD, spam the hell out of it. Seriously, your screen should be nothing but a wave of orbs. They'll blow his orbs up and they'll blow him up.
Blades Runner
Posts: 567
Joined: Saturday, 10th September 2011, 14:40
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Blades Runner
Posts: 567
Joined: Saturday, 10th September 2011, 14:40
Grimm wrote:No way man - a detachable shower head functions as a handy makeshift bidet. Failing that, a bucket.
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Mines Malingerer
Posts: 44
Joined: Monday, 31st October 2011, 04:45
Snake Sneak
Posts: 111
Joined: Wednesday, 20th July 2011, 15:37
Happylisk wrote:Sigmund can't really go invisible once he's been sticky flamed.
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