Mega Zigs


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

User avatar

Tomb Titivator

Posts: 857

Joined: Monday, 31st January 2011, 23:19

Post Thursday, 7th January 2021, 10:20

Mega Zigs

I took a break from this game, and upon returning, basically every single thing I used to use for mega zigs has been removed (staff of energy, disc of storms, etc).

Are these still even possible? What strats are viable now?

For this message the author snow has received thanks:
Majang
User avatar

Crypt Cleanser

Posts: 656

Joined: Monday, 24th April 2017, 11:46

Post Thursday, 7th January 2021, 16:45

Re: Mega Zigs

Elementalist with Level 9 nukes, Death's Door and a good supply of Scrolls of Blinking, supported by Vehumet. Just make sure you don't get silenced, and you should be fine.
Maɟaŋ
User avatar

Tomb Titivator

Posts: 857

Joined: Monday, 31st January 2011, 23:19

Post Thursday, 7th January 2021, 21:51

Re: Mega Zigs

Some higher zigs start with you silenced, and the decision tree is a lot more complicated than you make out. Are you talking about the first few zigs? Those are trivial, and not what I'm talking about.
User avatar

Crypt Cleanser

Posts: 656

Joined: Monday, 24th April 2017, 11:46

Post Thursday, 7th January 2021, 22:00

Re: Mega Zigs

I never did more than three, so beyond that I don't know what I'm talking about.
Maɟaŋ

For this message the author Majang has received thanks:
duvessa

Temple Termagant

Posts: 12

Joined: Sunday, 31st January 2016, 12:45

Post Friday, 8th January 2021, 07:30

Re: Mega Zigs

Most zigs I ever made on single character was 8 so I didn't really went super far, but those things I found helpful/essential:

- level 9 nuke spells and level 8 fire spell Ignition
- supply of silver javelins with high throwing skill for silenced floors
- Gozag looks like extremely good god choice, with floors filled with enemies you will never run out of money, and Gozag is basically unlimited supply of healing, magic and haste potions

Abyss Ambulator

Posts: 1193

Joined: Friday, 16th January 2015, 20:20

Post Tuesday, 12th January 2021, 07:04

Re: Mega Zigs

It's been a little while since I've run mega-zigs. Beyond level-9 attack spells, Necromutation, Makhleb, and silver javelins are what remains for the mega-zigs. I think the chaos-branded unarmed melee of panlords and eldritch tentacles had paralysis removed fairly recently, which was a big source of deaths for me. Absolute Zero seems interesting. Oh, yeah, changes to the Staff of Wucad Mu seem troublesome.

Halls Hopper

Posts: 81

Joined: Friday, 17th April 2015, 23:46

Post Wednesday, 20th January 2021, 17:07

Re: Mega Zigs


For this message the author quik has received thanks:
snow

Temple Termagant

Posts: 13

Joined: Saturday, 27th July 2019, 20:50

Post Monday, 29th March 2021, 14:30

Re: Mega Zigs

Ok...so I gave .26 a try. I'm a mega zig player. I usually collect all the runes then start doing zigs till I eventually die. I can usually get over 100 zigs...after that it gets kinda boring.

BUT...now in .26 they took out A LOT of what makes the game fun for me. One of my favorite things to do was to terraform the last level of the depths using shatter and wands of digging. Then collect a huge library of non-rands and show them off in the terraformed rooms. I could usually collect 100% of the non-rands...which is always a goal of mine.

Now...they have a level cap on the number of turns you can play in a branch. so...terraforming is out. Also...with no crystal ball and a revamped staff of Wu...I"m going to have to find a different way to get my mana back when I'm playing Makh. I've never used sublimation, but I suppose I could give that a try. Not sure mana will come back sufficiently fast enough though. Also...did they get rid of -tele on rings? This is vital to beat the Pan lord zig levels. Also...glaciate being changed is also a huge game changer...as glaciate was a very powerful tool in the megazigs.

I have to say...I'm just not a fan of the changes. They seem to be made with the goal of keeping players from having the MEGA games that go on and on. I like that style of playing. So I guess I'm just gonna stick with .24 for now.

malcoda

Temple Termagant

Posts: 11

Joined: Saturday, 23rd March 2019, 18:59

Post Tuesday, 6th April 2021, 19:45

Re: Mega Zigs

In trunk after clearing 1 ziggurat the Zot clock goes away so you can go back yo terraforming and making libraries at your own pace. For MpRegen I would suggest gozag and spamming mana potions or going for powered by death + mana link mutations on a demospawn

For this message the author Lici_the_Crawler has received thanks:
ddubois

Return to Dungeon Crawling Advice

Who is online

Users browsing this forum: Google [Bot] and 2 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.