Tomb Titivator
Posts: 809
Joined: Wednesday, 19th June 2013, 09:31
How to get out of this one?
Those damn Daeva's TSO keeps summoning for penance are strong as hell. He wasn't happy when I abandoned him for Makhleb! He keeps summoning like 6 at a time as well, with angels! How can I tell how much longer penance will last?
Anyways, I don't have revivification yet or deaths door so I have to survive this. I'm pretty sure there are only these two Daevas left. I tried boomerang of dispersal to blink one of them away but it didn't work.
I'm thinking:
Haste (to negate some of my statue form action delay; I think I need the AC from it so can't end transformation)
Read Summoning (For meat shields..whats best to get the highest number of pets, summoning or box of beasts?)
Then possibly walking out of fog and reading blink to get as far as possible, then fog again and repeat until regen and heal pots make me safe... But I'll take a few hits/smites as I walk due to statue form move delay.
Any other ideas or anything glaring I've missed? Everything else on the level is dead.
- Code:
Dungeon Crawl Stone Soup version 0.24.1-14-gf8d2b509d9 (webtiles) character file.
Delarado the Conqueror (Octopode Fighter) Turns: 172687, Time: 23:17:34
Health: 57/261 AC: 41 Str: 46 XL: 27
Magic: 4/38 EV: 34 Int: 32 God: Makhleb [******]
Gold: 10505 SH: 42 Dex: 14 Spells: 4/66 levels left
rFire + . . SeeInvis + - Unarmed
rCold + + . Gourm . u - +18 shield of the Gong {rElec rN+ MR+ EV-5}
rNeg + + + Faith . G - +0 hat of the Last Stars {Int+5}
rPois ∞ Spirit . B - amulet "Foanky" {Reflect rN++ Int+3 Dex-3 SH+4}
rElec + Reflect + C - ring of the Mage {Wiz MR++ Int+3}
rCorr + Harm . J - ring of the Philosopher {MR+ Str+7 Dex+4}
MR +++++ I - ring of Robustness {AC+8}
Stlth ++++...... L - ring of Polytheism {rC+ AC+2 Str+2 Int+2}
HPRegen 1.53/turn f - ring of Gluttony {*Drain rPois rCorr Int+5 SInv}
MPRegen 0.26/turn l - ring of Phasing {EV+8}
e - ring "Emicw" {+Inv rElec rC+ Str+8 Dex-2}
F - ring of Offozxi {rF+ MP-9 Str+8}
@: statue-form, very slightly contaminated, regenerating, glowing, studying 2
skills, deflect missiles, very slow
A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage
1, frail 1, magic resistance 1, mutation resistance 2
}: 15/15 runes: serpentine, barnacled, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
a: End Transformation, Minor Destruction, Lesser Servant of Makhleb, Major
Destruction, Greater Servant of Makhleb, Renounce Religion, Evoke Invisibility
You are on level 12 of a ziggurat.
You worship Makhleb.
Makhleb is exalted by your worship.
You are not hungry.
You are a stone statue.
You have visited 18 branches of the dungeon, and seen 87 of its levels.
You have visited Pandemonium 2 times, and seen 19 of its levels.
You have visited the Abyss 8 times.
You have visited 1 bazaar.
You have visited 2 ziggurats (completing 1), and seen 39 of their levels.
You have also visited: Trove, Ossuary and Ice Cave.
You have collected 23025 gold pieces.
You have spent 7843 gold pieces at shops.
You have donated 4677 gold pieces to Zin.
Inventory:
Missiles
j - 5 silver boomerangs
p - 16 boomerangs
s - 3 javelins
z - 38 silver javelins
E - 7 boomerangs of dispersal (quivered)
Armour
u - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5}
(You found it on level 7 of Tartarus)
It affects your evasion (-5).
It insulates you from electricity.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
G - the +0 hat of the Last Stars (worn) {Int+5}
(You found it on level 2 of the Elven Halls)
It affects your intelligence (+5).
Magical Staves
P - a staff of energy
Jewellery
e - the ring "Emicw" (on tentacle) {+Inv rElec rC+ Str+8 Dex-2}
(You found it on level 8 of the Dungeon)
[ring of protection from cold]
It affects your strength (+8).
It affects your dexterity (-2).
It protects you from cold.
It insulates you from electricity.
It lets you turn invisible.
f - the ring of Gluttony (on tentacle) {*Drain rPois rCorr Int+5 SInv}
(You found it on level 5 of the Pits of Slime)
[ring of resist corrosion]
It affects your intelligence (+5).
It protects you from poison.
It lets you see invisible.
It provides partial protection from all sources of acid and corrosion.
It causes draining when unequipped.
l - the ring of Phasing (on tentacle) {EV+8}
(You found it on level 2 of a ziggurat)
[ring of evasion]
It affects your evasion (+8).
o - a ring of protection from fire
v - a +4 ring of intelligence
B - the amulet "Foanky" (around mantle) {Reflect rN++ Int+3 Dex-3 SH+4}
(You bought it in a shop on level 1 of the Depths)
[amulet of reflection]
It shields you and reflects attacks.
It affects your intelligence (+3).
It affects your dexterity (-3).
It greatly protects you from negative energy.
It affects your SH (+4).
C - the ring of the Mage (left tentacle) {Wiz MR++ Int+3}
(You found it on level 19 of a ziggurat)
[ring of wizardry]
It improves your spell success rate.
It affects your intelligence (+3).
It affects your resistance to hostile enchantments.
F - the ring of Offozxi (on tentacle) {rF+ MP-9 Str+8}
(You found it on level 9 of a ziggurat)
[ring of protection from fire]
It affects your strength (+8).
It protects you from fire.
It affects your magic capacity (-9).
I - the ring of Robustness (on tentacle) {AC+8}
(You found it on level 5 of the Vaults)
[ring of protection]
It affects your AC (+8).
J - the ring of the Philosopher (right tentacle) {MR+ Str+7 Dex+4}
(You took it off a deep elf blademaster on level 3 of the Elven Halls)
[ring of protection from magic]
It affects your strength (+7).
It affects your dexterity (+4).
It affects your resistance to hostile enchantments.
L - the ring of Polytheism (on tentacle) {rC+ AC+2 Str+2 Int+2}
(You found it on level 11 of a ziggurat)
[ring of protection]
It affects your AC (+2).
It affects your strength (+2).
It affects your intelligence (+2).
It protects you from cold.
N - a ring of wizardry
Wands
k - a wand of acid (43)
Scrolls
g - 50 scrolls of remove curse
m - 9 scrolls of amnesia
n - 5 scrolls of summoning
q - 30 scrolls of fog
w - 21 scrolls of blinking
x - 2 scrolls of brand weapon
y - 14 scrolls of immolation
Q - 20 scrolls of identify
U - 3 scrolls of teleportation
V - a scroll of acquirement
Y - 11 scrolls of holy word
Potions
a - 4 potions of ambrosia
b - 8 potions of might
d - 2 potions of cancellation
h - 36 potions of curing
i - 11 potions of resistance
D - 5 potions of mutation
K - 17 potions of haste
M - 15 potions of agility
O - 15 potions of brilliance
R - 15 potions of heal wounds
T - 8 potions of magic
Books
r - a manual of Earth Magic
Z - a manual of Shields
Miscellaneous
t - 11 phantom mirrors
A - 13 boxes of beasts
H - a crystal ball of energy
W - a +1 figurine of a ziggurat
X - a fan of gales
Comestibles
c - 62 rations
S - a chunk of flesh
Skills:
O Level 27 Fighting
- Level 16.0 Throwing
O Level 27 Dodging
- Level 20.1 Stealth
- Level 25.0 Shields
O Level 27 Unarmed Combat
- Level 20.0 Spellcasting
- Level 23.0 Conjurations
- Level 3.1 Hexes
- Level 11.1 Charms
- Level 12.7 Summonings
+ Level 11.4 Necromancy
- Level 21.0 Translocations
- Level 20.0 Transmutations
- Level 23.0 Fire Magic
Level 7.2 Ice Magic
- Level 11.8 Air Magic
- Level 12.6 Earth Magic
O Level 27 Invocations
- Level 14.5 Evocations
You have 4 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Ignition Fire ########.. 1% 8 #####..
b - Apportation Tloc ###### 0% 1 None
c - Fire Storm Conj/Fire ########.. 3% 9 ######.
d - Statue Form Tmut/Erth #######.. 1% 6 None
e - Deflect Missiles Chrm/Air #######... 1% 6 None
f - Passwall Tmut/Erth #######. 0% 2 None
g - Swiftness Chrm/Air #######. 0% 2 None
h - Regeneration Chrm/Necr #######... 1% 3 None
i - Sublimation of Blood Necr #######... 0% 2 None
j - Aura of Abjuration Summ #######... 1% 5 None
m - Lesser Beckoning Tloc ########.. 0% 3 None
n - Portal Projectile Hex/Tloc ###### 0% 3 None
o - Summon Lightning Spi Summ/Air #######. 1% 4 None
r - Controlled Blink Tloc N/A 1% 8 #####..
Your spell library contains the following spells:
Spells Type Power Failure Level Hunger
Animate Skeleton Necr N/A 0% 1 None
Beastly Appendage Tmut ###### 0% 1 None
Flame Tongue Conj/Fire ##### 0% 1 None
Infusion Chrm #### 0% 1 None
Magic Dart Conj #### 0% 1 None
Pain Necr #### 0% 1 None
Sandblast Erth ###### 0% 1 None
Shock Conj/Air #### 0% 1 None
Sting Conj/Pois #### 0% 1 None
Summon Butterflies Summ #######. 0% 1 None
Summon Small Mammal Summ #### 0% 1 None
Blink Tloc N/A 0% 2 None
Call Imp Summ #######. 0% 2 None
Corpse Rot Necr N/A 0% 2 None
Searing Ray Conj ###### 0% 2 None
Shroud of Golubria Chrm/Tloc ###### 0% 2 None
Song of Slaying Chrm #######. 0% 2 None
Sticks to Snakes Tmut ######## 0% 2 None
Throw Flame Conj/Fire ###### 0% 2 None
Throw Frost Conj/Ice ###### 0% 2 None
Call Canine Familiar Summ #######. 0% 3 None
Conjure Flame Conj/Fire ######## 0% 3 None
Dazzling Spray Conj/Hex ###### 0% 3 None
Gell's Gravitas Tloc ########.. 0% 3 None
Ignite Poison Fire/Tmut/Pois #######. 0% 3 None
Inner Flame Hex/Fire #######. 0% 3 None
Recall Summ/Tloc N/A 0% 3 None
Static Discharge Conj/Air #######. 0% 3 None
Stone Arrow Conj/Erth ###### 0% 3 None
Teleport Other Tloc ######## 0% 3 None
Force Lance Conj/Tloc ######## 0% 4 None
Iskenderun's Mystic Bla Conj ######## 0% 4 None
Passage of Golubria Tloc N/A 0% 4 None
Petrify Tmut/Erth #######. 0% 4 None
Sticky Flame Conj/Fire ######## 0% 4 None
Throw Icicle Conj/Ice #######. 0% 4 None
Confusing Touch Hex ###### 1% 1 None
Corona Hex ######. 1% 1 None
Freeze Ice #### 1% 1 None
Ensorcelled Hibernation Hex/Ice ###### 1% 2 None
Poisonous Vapours Pois/Air ###### 1% 2 None
Slow Hex ######.. 1% 2 None
Confuse Hex ######.. 1% 3 None
Mephitic Cloud Conj/Pois/Air #######. 1% 3 None
Ozocubu's Armour Chrm/Ice ######.. 1% 3 None
Spectral Weapon Hex/Chrm ######.. 1% 3 None
Spider Form Tmut/Pois #######... 1% 3 None
Summon Guardian Golem Hex/Summ ######.. 1% 3 None
Tukima's Dance Hex ######.. 1% 3 None
Vampiric Draining Necr #######... 1% 3 None
Airstrike Air #######... 1% 4 None
Animate Dead Necr N/A 1% 4 None
Cause Fear Hex ######.... 1% 4 None
Fulminant Prism Conj/Hex #######... 1% 4 None
Ice Form Ice/Tmut #######. 1% 4 None
Leda's Liquefaction Hex/Erth ######.... 1% 4 None
Summon Ice Beast Ice/Summ #######. 1% 4 None
Olgreb's Toxic Radiance Pois ####.... 4% 4 None
Blade Hands Tmut ########.. 0% 5 None
Bolt of Magma Conj/Fire/Erth ########.. 0% 5 None
Fireball Conj/Fire ########.. 0% 5 None
Irradiate Conj/Tmut ########.. 0% 5 None
Lightning Bolt Conj/Air #######... 0% 5 None
Bolt of Fire Conj/Fire ########.. 0% 6 None
Agony Necr #######. 1% 5 None
Alistair's Intoxication Tmut/Pois #######. 1% 5 None
Bolt of Draining Conj/Necr #######... 1% 5 None
Borgnjor's Vile Clutch Necr/Erth #######... 1% 5 None
Dispel Undead Necr #######. 1% 5 None
Excruciating Wounds Chrm/Necr #######... 1% 5 None
Iskenderun's Battlesphe Conj/Chrm #######. 1% 5 None
Lee's Rapid Deconstruct Erth #######... 1% 5 None
Metabolic Englaciation Hex/Ice ######.... 1% 5 None
Silence Hex/Air ######.... 1% 5 None
Summon Demon Summ #######... 1% 5 None
Summon Forest Summ/Tloc #######... 1% 5 None
Summon Mana Viper Hex/Summ ######.. 1% 5 None
Venom Bolt Conj/Pois #######... 1% 5 None
Yara's Violent Unravell Hex/Tmut #######... 1% 5 None
Bolt of Cold Conj/Ice #######... 1% 6 None
Conjure Ball Lightning Conj/Air #######... 1% 6 None
Death Channel Necr #######... 1% 6 None
Dispersal Tloc ########.. 1% 6 None
Freezing Cloud Conj/Ice/Air #######... 1% 6 None
Hydra Form Tmut ########.. 1% 6 None
Iron Shot Conj/Erth #######... 1% 6 None
Poison Arrow Conj/Pois #######... 1% 6 None
Shadow Creatures Summ N/A 1% 6 None
Simulacrum Ice/Necr #######... 1% 6 None
Dragon Form Tmut ########.. 1% 7 ##.....
Malign Gateway Summ/Tloc #######... 1% 7 ##.....
Monstrous Menagerie Summ #######... 1% 7 ##.....
Orb of Destruction Conj ########.. 1% 7 ##.....
Ring of Flames Chrm/Fire #######... 1% 7 ##.....
Spellforged Servitor Conj/Summ #######... 1% 7 ##.....
Summon Greater Demon Summ #######... 1% 7 ##.....
Summon Hydra Summ #######... 1% 7 ##.....
Disjunction Tloc ########.. 1% 8 #####..
Lehudib's Crystal Spear Conj/Erth #######... 1% 8 #####..
Haunt Necr/Summ #######... 2% 7 ##.....
Chain Lightning Conj/Air #######... 2% 8 #####..
Necromutation Tmut/Necr #######... 4% 8 #####..
Summon Horrible Things Summ #######... 16% 8 #####..
Darkness Hex ######.... 19% 6 None
Invisibility Hex ######.. 19% 6 None
Borgnjor's Revivificati Necr #######... 26% 8 #####..
Death's Door Chrm/Necr #######... 26% 8 #####..
Infestation Necr #######... 26% 8 #####..
Glaciate Conj/Ice #######... 63% 9 ######.
Dragon's Call Summ #######... 90% 9 ######.
Shatter Erth #######... 91% 9 ######.
Tornado Air #######... 96% 9 ######.
Discord Hex ######.... 100% 8 #####..
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:7 Lair (6/6) D:10
Shoals (4/4) Lair:2 Snake (4/4) Lair:3 Slime (5/5) Lair:5
Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:13
Crypt (3/3) Vaults:3 Tomb (3/3) Crypt:3 Depths (5/5) D:15
Hell (visited) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (2/5) Depths:5
Ossuary (visited) IceCv (visited)
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Shops:
D:4 = Orc:2 !(?[ Elf:1 } Elf:3 : Shoals:1 ? Shoals:3 *
Snake:1 ( Vaults:5 * Depths:1 ==} Depths:4 *
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4 Depths:5
Pandemonium: Depths:1 Depths:2 Depths:3 Depths:5
Annotations:
Lair:1 1 exclusion
Innate Abilities, Weirdness & Mutations
You cannot wear most types of armour.
You are very stealthy in the water. (Stealth+)
You are amphibious.
You can wear up to eight rings at the same time.
You can use your tentacles to constrict eight enemies at once.
Your skin changes colour to match your surroundings (Stealth+).
((Your rubbery body absorbs attacks. (AC +1, EV +1)))
((You are partially covered in molten scales. (AC +2)))
You are frail. (-10% HP)
You are resistant to hostile enchantments. (MR+)
You are somewhat resistant to both further mutation and mutation removal.
Message History
You can't see that place.
[the floor.]
Okay, then.
Throwing (i - inventory. (/) - cycle) E - 8 boomerangs of dispersal
Press: ? - help, Shift-Dir - straight line, f - daeva
Aim: a daeva, wielding a +2 scimitar of holy wrath and wearing a +0 large
shield (grey smoke, durably summoned, haloed)
You throw a boomerang of dispersal.
The daeva blocks the boomerang of dispersal.
Unknown command.
Okay, then.
Press: ? - help, v - describe, . - travel
Here: a daeva, wielding a +2 scimitar of holy wrath and wearing a +0 large
shield (grey smoke, durably summoned, haloed)
The floor.
Press: ? - help, v - describe, . - travel
Here: a daeva, wielding a +4 eudemon blade of holy wrath and wearing a +0 large
shield (grey smoke, durably summoned, haloed)
The floor.
Casting: Regeneration (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Okay, then.
Saving game... please wait.