Thursday, 11th June 2020, 16:32 by Siegurt
*also* if you don't want to get pelted with (ranged attacks generally, but large rocks in this case), have a meat-shield in the way, a good choice is a nonthreatening monster. Even something that not nonthreatening, but won't-do-as-much-damage-as-a-giant-throwing-rocks might be a decent choice, particularly if they don't move faster than you and you can string them along back to a staircase (Which would let you escape from the rock-flinger and kill the meat shield at your leisure).
Walls are also good, but they don't follow you when you retreat.
Allies are are also ok, but they die, which is nice when they're an enslaved thing, but they also tend to walk *towards* the thing you want to block which sometimes makes it harder/more annoying to keep them in between you and the rock-thrower. (They're less meat-shield and more "helpful distraction")
Note that this isn't a very good tactic against frost/fire giants who have penetrating attacks, but for cyclops and stone giants it works pretty well (Also helpful for early centaurs, as you generally want to get them into melee range, so if you can wait for a turn or two with a rat in the way, you can get them to walk right up to you without pelting you with arrows).
Also if there's *really* no way to prevent several rounds of ranged rock-fire and there's any reasonable chance of it killing you, read ?teleport, and do it sooner rather than as a last ditch effort.
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- nago