Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
What are the actually effects of +str on damage?
However, my last char makes me wonder this question, as I have some +str artefact I could swap with something else.
- Code:
Dungeon Crawl Stone Soup version 0.25-a0-578-gc91f01c (webtiles) character file.
nago the Tycoon (Gnoll Assassin) Turns: 77066, Time: 02:14:59
Health: 215/215 AC: 42 Str: 34 XL: 27
Magic: 48/48 EV: 24 Int: 20 God: Gozag
Gold: 14905 SH: 16 Dex: 14 Spells: 19/60 levels left
rFire + + . SeeInvis + a - +9 sword of Zonguldrok {reap}
rCold + . . Gourm . Z - +0 kite shield {reflect}
rNeg . . . Faith . Y - +10 plate armour {MR+}
rPois . Spirit . k - +1 hat
rElec + Reflect + J - +1 cloak of Starlight {rElec rC+ EV+4 Stlth--}
rCorr . Harm . x - +2 pair of gloves of the Comet {rElec Str+6 SInv}
MR ++++. z - +0 pair of boots {Stlth+}
Stlth ++........ E - amulet "Ywky" {Acrobat rF+ Dex-4 Slay+5 SInv}
HPRegen 0.45/turn p - ring "Lycwone" {rF+ Str+7 Int+2}
MPRegen 0.31/turn S - +5 ring of protection {=R}
@: deflect missiles
A: distributed training, fangs 1, horns 1, high mp 1, magic resistance 1, sturdy
frame 1, strong nose
}: 5/15 runes: decaying, slimy, silver, abyssal, gossamer
a: Potion Petition, Call Merchant, Bribe Branch, Renounce Religion
You are on level 1 of the Lair of Beasts.
You worship Gozag.
Gozag is extremely pleased with you.
You are not hungry.
You have visited 10 branches of the dungeon, and seen 50 of its levels.
You have visited the Abyss 2 times.
You have also visited: Trove, Ossuary, Bailey, Gauntlet and Ice Cave.
You have collected 32225 gold pieces.
You have spent 5292 gold pieces at shops.
You have paid 12028 gold pieces to Gozag.
Inventory:
Hand Weapons
a - the +9 sword of Zonguldrok (weapon) {reap}
(You found it on level 2 of the Lair of Beasts)
If a monster killed with it leaves a corpse in good enough shape, the corpse
will be animated as a zombie friendly to the killer.
W - a +5 trishula of holy wrath
(You took it off Mennas on level 5 of the Vaults)
Missiles
e - 8 curare-tipped darts
q - 1141 stones
u - 3 throwing nets {=f, !d}
v - 42 javelins {=f}
K - 19 boomerangs (quivered)
O - 5 boomerangs of dispersal {=f}
Armour
k - a +1 hat (worn)
(You found it on level 1 of the Lair of Beasts)
x - the +2 pair of gloves of the Comet (worn) {rElec Str+6 SInv}
(You bought it in a shop on level 1 of the Lair of Beasts)
It affects your strength (+6).
It insulates you from electricity.
It lets you see invisible.
If you remove this armour, your AC will decrease by 4 (42 -> 38).
z - a +0 pair of boots of stealth (worn)
(You bought it in a shop on level 1 of the Lair of Beasts)
J - the +1 cloak of Starlight (worn) {rElec rC+ EV+4 Stlth--}
(You found it on level 2 of the Lair of Beasts)
It affects your evasion (+4).
It protects you from cold.
It insulates you from electricity.
It makes you much less stealthy.
If you remove this armour, your AC will decrease by 3 (42 -> 39).
Y - a +10 plate armour of magic resistance (worn)
(You bought it in a shop on level 1 of the Lair of Beasts)
Z - a +0 kite shield of reflection (worn)
(You took it off Donald on level 3 of the Swamp)
Jewellery
l - an uncursed ring of protection from magic {MR+,}
(You found it on level 1 of the Depths)
o - the ring of Roackoug {rN+ Str+5}
(You found it on level 2 of the Elven Halls)
[ring of positive energy]
It affects your strength (+5).
It protects you from negative energy.
p - the ring "Lycwone" (left hand) {rF+ Str+7 Int+2}
(You found it in a Gauntlet)
[ring of protection from fire]
It affects your strength (+7).
It affects your intelligence (+2).
It protects you from fire.
E - the amulet "Ywky" (around neck) {Acrobat rF+ Dex-4 Slay+5 SInv}
(You acquired it on level 2 of the Lair of Beasts)
[amulet of the acrobat]
It helps you evade while moving and waiting.
It affects your dexterity (-4).
It affects your accuracy and damage with ranged weapons and melee attacks
(+5).
It protects you from fire.
It lets you see invisible.
S - a +5 ring of protection (right hand) {=R}
(You found it on level 1 of the Vaults)
Wands
c - a wand of acid (18)
(You found it on level 6 of the Lair of Beasts)
y - a wand of iceblast (52)
(You found it on level 6 of the Dungeon)
A - a wand of polymorph (13)
(You found it on level 4 of the Dungeon)
D - a wand of digging (6)
(You found it on level 7 of the Dungeon)
N - a wand of enslavement (12)
(You found it on level 5 of the Lair of Beasts)
U - a wand of paralysis (8)
(You found it on level 8 of the Dungeon)
X - a wand of clouds (9)
(You found it on level 13 of the Dungeon)
Scrolls
f - 11 scrolls of fog {!r}
i - 22 scrolls of identify
s - 3 scrolls of summoning
t - 23 scrolls of teleportation
B - 15 scrolls of blinking {!r}
F - 10 scrolls of fear
M - 6 scrolls of magic mapping {!r}
R - 29 scrolls of remove curse
Potions
h - 13 potions of heal wounds
j - 6 potions of magic
m - 11 potions of might
n - 7 potions of brilliance
r - 8 potions of resistance
w - 3 potions of mutation {!q}
C - 6 potions of curing
G - 9 potions of invisibility
H - 12 potions of haste
Q - 2 potions of cancellation
T - 6 potions of berserk rage {!q}
Miscellaneous
b - a box of beasts
g - a fan of gales
(You found it on level 5 of the Lair of Beasts)
I - 2 sacks of spiders
L - a lamp of fire
(You found it on level 5 of the Vaults)
P - a phial of floods
(You found it on level 3 of the Elven Halls)
V - a lightning rod (4/4)
(You found it on level 3 of the Elven Halls)
Comestibles
d - 23 rations
Skills:
+ Level 17.6 Fighting
+ Level 17.6 Short Blades
+ Level 17.1 Long Blades
+ Level 17.1 Axes
+ Level 17.1 Maces & Flails
+ Level 17.1 Polearms
+ Level 17.1 Staves
+ Level 17.1 Slings
+ Level 17.1 Bows
+ Level 17.1 Crossbows
+ Level 17.6 Throwing
+ Level 17.1 Armour
+ Level 17.3 Dodging
+ Level 18.3 Stealth
+ Level 17.1 Shields
+ Level 17.1 Unarmed Combat
+ Level 17.1 Spellcasting
+ Level 14.7 Conjurations
+ Level 14.7 Hexes
+ Level 14.7 Charms
+ Level 14.7 Summonings
+ Level 14.7 Necromancy
+ Level 14.7 Translocations
+ Level 14.7 Transmutations
+ Level 14.7 Fire Magic
+ Level 14.7 Ice Magic
+ Level 14.7 Air Magic
+ Level 14.7 Earth Magic
+ Level 14.7 Poison Magic
+ Level 18.4 Invocations
+ Level 17.1 Evocations
Namely I could swap
with another ring of protection, losing that +7 str
How much could that change the dps? Is possible to have a "rule of thumb" without resorting on fsim?
And the very hard question:
I can swap them with the fencer gloves'.
Yeah, more riposte.
Anyone is crazy enough to calculate what is going to get higher damage between the two gloves, and why?