Tomb Titivator
Posts: 809
Joined: Wednesday, 19th June 2013, 09:31
TSO->Zin->TSO To remove muts?
I have an OpFi going at the moment that has a couple of annoying mutations (6 negative, non species innate mutations including deterioration 2)
I only have 1 potion of mutation left in the game. I've cleared most stuff except zot:2 onwards and hells/pan/tomb.
Converting to Zin for extended is not an option as I'm relying on Statue form. I'd like to go for 15 runes really, Go hard or go home attitude!
Would the following work:
Scum abyss for more potions of mutation (or somewhere else if there is a better place to look?)
Convert to Zin
Buy my way to full piety
Cleanse mutation potions
Convert back to TSO and use hells/pan to build back to full piety and snag those runes in the process
Drink mutation potions at leisure to cure current bad mutations and any more that occur
I guess the core questions are:
Is it as simple as converting to Zin, paying a toll and cleansing my mut pots, then converting back to TSO?
Do cleansed mut pots continue to function as "cure bad mutations only" potions if I leave Zin, or do I have to still be with Zin for them to function?
Is there any way to calculate how much gold to buy full piety? I have 5700 gold and have collected 11k in total.
Is there some tactic I don't know about that yields more potions of mutation? I've only encountered 3 all game.
Abridged character dump:
- Code:
Dungeon Crawl Stone Soup version 0.24.0-123-gd5b16e6ec5 (webtiles) character file.
Delarado the Bringer of Light (Octopode Fighter) Turns: 104198, Time: 11:15:11
Health: 205/205 AC: 12 Str: 53 XL: 27
Magic: 39/39 EV: 39 Int: 25 God: the Shining One [******]
Gold: 5313 SH: 24 Dex: 15 Spells: 4/50 levels left
rFire . . . SeeInvis . - Unarmed
rCold + + . Gourm . B - +3 shield of Zirph {rF- MR+ Str+4 Slay+5}
rNeg + + + Faith . v - +3 hat of the Fifty Wonders {+Inv Str+8}
rPois + Spirit . p - amulet "Giqa" {+Fly rC+ Regen+ Str-4 Int+2}
rElec + Reflect . P - ring "Noycwyiw" {*Drain +Blink rPois EV+5 Str+7}
rCorr . Harm . J - ring of the Philosopher {MR+ Str+7 Dex+4}
MR ++++. I - ring of Robustness {AC+8}
Stlth ++........ D - +4 ring of intelligence
HPRegen 1.24/turn U - ring of protection from fire
MPRegen 0.26/turn r - +6 ring of evasion
e - ring "Emicw" {+Inv rElec rC+ Str+8 Dex-2}
s - +5 ring of intelligence
@: glowing, studying 2 skills
A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, large bone
plates 1, camouflage 1, clumsy 1, deterioration 2, sense surroundings 1,
regeneration 1, strong 1, gelatinous body 1
}: 5/15 runes: serpentine, barnacled, slimy, silver, abyssal
a: Divine Shield, Cleansing Flame, Summon Divine Warrior, Brand Weapon With Holy
Wrath, Renounce Religion, Evoke Blink, Evoke Invisibility, Evoke Flight
You are on level 2 of the Realm of Zot.
You worship the Shining One.
The Shining One is exalted by your worship.
You are not hungry.
You have visited 13 branches of the dungeon, and seen 56 of its levels.
You have visited the Abyss 1 time.
You have visited 1 bazaar.
You have also visited: Trove, Ossuary and Ice Cave.
You have collected 11093 gold pieces.
You have spent 5780 gold pieces at shops.
Inventory:
Missiles
y - 63 javelins (quivered)
z - 6 silver javelins
Armour
v - the +3 hat of the Fifty Wonders (worn) {+Inv Str+8}
(Okawaru gifted it to you on level 4 of the Shoals)
It affects your strength (+8).
It lets you turn invisible.
B - the +3 shield of Zirph (worn) {rF- MR+ Str+4 Slay+5}
(You bought it in a shop on level 2 of the Orcish Mines)
It affects your strength (+4).
It affects your accuracy and damage with ranged weapons and melee attacks
(+5).
It makes you vulnerable to fire.
It affects your resistance to hostile enchantments.
W - the +5 shield "Luloitarr" {Regen+}
(Okawaru gifted it to you on level 3 of the Elven Halls)
It increases your rate of regeneration.
X - +0 storm dragon scales
Jewellery
e - the ring "Emicw" (on tentacle) {+Inv rElec rC+ Str+8 Dex-2}
(You found it on level 8 of the Dungeon)
[ring of protection from cold]
It affects your strength (+8).
It affects your dexterity (-2).
It protects you from cold.
It insulates you from electricity.
It lets you turn invisible.
p - the amulet "Giqa" (around mantle) {+Fly rC+ Regen+ Str-4 Int+2}
(You found it on level 5 of the Vaults)
[amulet of regeneration]
It affects your strength (-4).
It affects your intelligence (+2).
It protects you from cold.
It lets you fly.
It increases your rate of regeneration.
r - a +6 ring of evasion (on tentacle)
s - a +5 ring of intelligence (on tentacle)
x - an uncursed ring of wizardry
D - a +4 ring of intelligence (on tentacle)
H - an uncursed ring of protection from cold
I - the ring of Robustness (on tentacle) {AC+8}
(You found it on level 5 of the Vaults)
[ring of protection]
It affects your AC (+8).
J - the ring of the Philosopher (right tentacle) {MR+ Str+7 Dex+4}
(You took it off a deep elf blademaster on level 3 of the Elven Halls)
[ring of protection from magic]
It affects your strength (+7).
It affects your dexterity (+4).
It affects your resistance to hostile enchantments.
P - the ring "Noycwyiw" (left tentacle) {*Drain +Blink rPois EV+5 Str+7}
(You bought it in a shop on level 1 of the Depths)
[ring of evasion]
It affects your evasion (+5).
It affects your strength (+7).
It protects you from poison.
It lets you blink.
It causes draining when unequipped.
U - a ring of protection from fire (on tentacle)
V - the amulet "Cofeote" {RegenMP rF+ MR++ Int+4}
(You took it off a vampire knight on level 3 of the Crypt)
[amulet of magic regeneration]
It increases your magic regeneration.
It affects your intelligence (+4).
It protects you from fire.
It affects your resistance to hostile enchantments.
Wands
j - a wand of enslavement (11)
k - a wand of acid (25)
m - a wand of polymorph (32)
E - a wand of digging (11)
L - a wand of scattershot (6)
Z - a wand of paralysis (4)
Scrolls
g - 25 scrolls of remove curse
l - a scroll of holy word
n - 4 scrolls of summoning
o - a scroll of teleportation
q - 5 scrolls of fog
w - 13 scrolls of blinking
C - 3 scrolls of silence
N - 6 scrolls of magic mapping
Q - 16 scrolls of identify
S - 2 scrolls of vulnerability
Potions
a - 4 potions of ambrosia
b - 8 potions of might
d - 4 potions of cancellation
h - 28 potions of curing
i - 4 potions of resistance
u - 6 potions of lignification
G - a potion of mutation
K - 10 potions of haste
M - 5 potions of agility
O - 9 potions of brilliance
R - 11 potions of heal wounds
T - 6 potions of magic
Y - a potion of flight
Books
t - a manual of Shields
F - a manual of Translocations
Miscellaneous
A - a box of beasts
Comestibles
c - 38 rations
Skills:
- Level 21.0 Fighting
+ Level 9.4 Throwing
- Level 19.9 Dodging
- Level 10.0 Stealth
- Level 15.0 Shields
- Level 19.5 Unarmed Combat
- Level 12.0 Spellcasting
- Level 3.0 Conjurations
- Level 3.0 Hexes
- Level 2.1 Charms
- Level 6.1 Summonings
Level 6.2 Necromancy
+ Level 12.0 Translocations
- Level 17.1 Transmutations
- Level 6.0 Air Magic
- Level 12.6 Earth Magic
- Level 21.6 Invocations
- Level 11.3 Evocations
You have 4 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Sticks to Snakes Tmut #######. 0% 2 None
b - Apportation Tloc ###### 1% 1 None
c - Beastly Appendage Tmut ###### 0% 1 None
d - Statue Form Tmut/Erth ######... 1% 6 #####..
e - Blink Tloc N/A 1% 2 None
f - Passwall Tmut/Erth ######.. 0% 2 None
g - Swiftness Chrm/Air #####... 1% 2 None
h - Summon Butterflies Summ #####... 1% 1 None
i - Dragon Form Tmut #######... 3% 7 ######.
j - Irradiate Conj/Tmut ######.... 1% 5 ###....
k - Yara's Violent Unrav Hex/Tmut ######.... 1% 5 ###....
l - Song of Slaying Chrm ####.... 2% 2 None
m - Lesser Beckoning Tloc ######.... 1% 3 None
n - Portal Projectile Hex/Tloc ###### 1% 3 None
o - Summon Lightning Spi Summ/Air #####... 3% 4 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:7 Lair (6/6) D:10
Shoals (4/4) Lair:2 Snake (4/4) Lair:3 Slime (5/5) Lair:5
Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:13
Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (5/5) D:15
Hell (visited) Dis (0/7) Hell Geh (0/7) Hell
Coc (0/7) Hell Tar (0/7) Hell Zot (2/5) Depths:5
Ossuary (visited) IceCv (visited)
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Shops:
D:4 = Orc:2 !(%?[ Elf:1 } Elf:3 : Shoals:1 ? Shoals:3 *
Snake:1 ( Vaults:5 * Depths:1 ==} Depths:4 *
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4 Depths:5
Pandemonium: Depths:1 Depths:2 Depths:3 Depths:5
Ziggurat: Depths:2
Annotations:
Lair:1 1 exclusion
Innate Abilities, Weirdness & Mutations
You cannot wear most types of armour.
You are very stealthy in the water. (Stealth+)
You are amphibious.
You can wear up to eight rings at the same time.
You can use your tentacles to constrict eight enemies at once.
Your skin changes colour to match your surroundings (Stealth+).
Your rubbery body absorbs attacks. (AC +1, EV +1)
You are partially covered in large bone plates. (SH +4)
You are clumsy. (Dex -2)
Your body often deteriorates upon taking damage.
You passively map a small area around you.
Your natural rate of healing is unusually fast.
Your muscles are strong. (Str +2)