Shoals Surfer
Posts: 320
Joined: Thursday, 16th December 2010, 20:02
Re: Ogres
http://crawl.chaosforge.org/index.php?t ... erer_guide
- For this message the author lucy_ferre has received thanks:
- danr
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Shoals Surfer
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Vaults Vanquisher
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Shoals Surfer
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Dungeon Master
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Vaults Vanquisher
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Snake Sneak
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Halls Hopper
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Lair Larrikin
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Swamp Slogger
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Location: Thuringia
Lair Larrikin
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Mychaelh wrote:There are randart robes with higer AC+ than base AC.
Vestibule Violator
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Vaults Vanquisher
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Joined: Thursday, 16th December 2010, 21:08
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Halls Hopper
Posts: 59
Joined: Saturday, 18th December 2010, 22:54
tcjsavannah wrote:Well I'm trying my first Ogre CK and I've got him up to Level 19, the furthest I've ever gotten one. Problem is, I'm sitting on a pile of gold and I haven't run into one single shop through 20 levels and several branches. I'm starting to get clobbered on initial contact with bands of stuff, not to mention I've already run from Mara (Level 19) and Boris (Vault:5). Only randarts I've found are a cursed -5 robe, a good spear that also has +TELE and two scrolls of acquirement that gave me shields. I think I missed a labyrinth or a bazaar due to a shaft and I also found a Wizard's Laboratory that was the fleshy one.. it just freaked me out so I didn't stay in there long.
Halls Hopper
Posts: 59
Joined: Saturday, 18th December 2010, 22:54
danr wrote:I think Ogres should be given better spellcasting aptitudes.
Slime Squisher
Posts: 390
Joined: Friday, 24th December 2010, 07:29
RangerC wrote:OgHu is my favorite Ogre start... Put all your level up points into INT, and pick Sif, Vehu, or Kiku and start training casting... Ogres actually have a really tough weapon choice, as they are EXTREMELY good at shield use (they have no penalty for a regular shield at lvl 9, compared with 15 for a normal sized character, and no penalty for a large shield at 15 skill, compared to 25(!) for a regular character)
Halls Hopper
Posts: 59
Joined: Saturday, 18th December 2010, 22:54
tormodpwns wrote:RangerC wrote:OgHu is my favorite Ogre start... Put all your level up points into INT, and pick Sif, Vehu, or Kiku and start training casting... Ogres actually have a really tough weapon choice, as they are EXTREMELY good at shield use (they have no penalty for a regular shield at lvl 9, compared with 15 for a normal sized character, and no penalty for a large shield at 15 skill, compared to 25(!) for a regular character)
Don't you need level 1 spellcasting or a memorized spell to join Sif Muna?
And for shield penalty, are you talking about casting success rates and EV?
Vaults Vanquisher
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Vaults Vanquisher
Posts: 482
Joined: Thursday, 16th December 2010, 21:08
Location: Savannah, Ga.
Dungeon Crawl Stone Soup version 0.7.1-1-g7ce9b19 character file.
Ogrethorpe the Bludgeoner (Ogre Chaos Knight) Turns: 92276, Time: 17:31:17
HP 221/221 AC 12 Str 26 Exp: 25/737470 (1602), need: 88079
MP 42/42 EV 30 Int 19 God: Makhleb [******]
Gold 4943 SH 0 Dex 18 Spells: 16 memorised, 10 levels left
Res.Fire : . . . See Invis. : . S - +5,+9 giant spiked club
Res.Cold : + . . Warding : . v - +4 robe {MR}
Life Prot.: . . . Conserve : + (shield restricted)
Res.Poison: + Res.Corr. : + X - +2 cap (curse)
Res.Elec. : . Clarity : . a - +2 cloak {rCorr, Cons}
Spirit.Shd: . Stasis : . (gloves unavailable)
Sust.Abil.: . . Rnd.Telep. : . (boots unavailable)
Res.Mut. : . Ctrl.Telep.: . Y - amulet of Chiewk {Gourm EV+7 Int+2 Acc+2}
Res.Rott. : . Levitation : . A - +4 ring of dexterity
Gourmand : + Ctrl.Flight: . q - ring "Shreyr" {rPois rC+ Int+3}
@: quick, swift, extremely resistant to hostile enchantments, stealthy
A: unfitting armour, horns 3, fast metabolism 2, saprovore 1, tough skin 1, Str +2
a: Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater Servant of Makhleb, Renounce Religion
You are on level 27 of the Dungeon.
You worship Makhleb.
Makhleb is exalted by your worship.
You are not hungry.
You have visited 11 branches of the dungeon, and seen 71 of its levels.
You have visited 1 Labyrinth.
You have visited 2 portal chambers: bailey, wizlab.
You have collected 7502 gold pieces.
You have spent 2579 gold pieces at shops.
Inventory:
Hand weapons
r - a +0,+5 orcish great mace of holy wrath
C - the spear "Ficighipp" {holy, rC- MR EV+3 Dex+3}
(You found it on level 8 of the Vaults)
It has been blessed by the Shining One to cause great damage to the undead
and demons.
It affects your evasion (+3).
It affects your dexterity (+3).
It makes you vulnerable to cold.
It increases your resistance to enchantments.
D - the +3,+2 quick blade "Uxeesaust" {stab, MR SInv}
(You acquired it on level 2 of the Shoals)
It inflicts extra damage upon your enemies.
It increases your resistance to enchantments.
It enhances your eyesight.
S - a +5,+9 giant spiked club (weapon)
U - the +8,+8 bow of Krishna "Sharnga" {speed, Dex+3 SInv}
(You found it in a Labyrinth)
Attacks with this weapon take half as long as usual.
It affects your dexterity (+3).
It enhances your eyesight.
It once belonged to a foreign god. It works best with special arrows which
are not generally available.
Missiles
g - 23 runed arrows
x - 3 +0 large rocks (quivered)
z - 10 +5 javelins
E - 14 +4 darts of flame
L - 6 +0 throwing nets
Armour
a - a +2 cloak of preservation (worn)
v - a +4 robe of magic resistance (worn)
N - the +3 large shield of Midwinter {EV+5 Str+5}
(You found it on level 22 of the Dungeon)
It affects your evasion (+5).
It affects your strength (+5).
T - a +4 robe of the Archmagi
X - a cursed +2 cap (worn)
Magical devices
t - a wand of healing (8)
u - a wand of lightning (9)
y - a wand of draining
K - a wand of digging (11)
O - a wand of fire (1)
Q - a wand of disintegration (15)
Comestibles
c - 4 meat rations
B - a bread ration
M - 3 royal jellies
Scrolls
b - a scroll of fear
d - 3 scrolls of identify
o - a scroll of detect curse
s - 4 scrolls of teleportation
R - 2 scrolls of remove curse
V - a scroll of blinking
Jewellery
h - an uncursed ring of wizardry
n - an uncursed ring of protection from magic
q - the ring "Shreyr" (left hand) {rPois rC+ Int+3}
(You found it on level 1 of the Shoals)
[ring of poison resistance]
It affects your intelligence (+3).
It protects you from cold.
A - a +4 ring of dexterity (right hand)
G - an uncursed amulet of resist mutation
H - a +4 ring of strength
I - the ring of Utagunun {rElec AC+4}
(You bought it in a shop on level 23 of the Dungeon)
[ring of protection]
It affects your AC (+4).
It insulates you from electricity.
P - a +3 ring of strength
Y - the amulet of Chiewk (around neck) {Gourm EV+7 Int+2 Acc+2}
(You found it on level 5 of the Shoals)
[amulet of the gourmand]
It affects your evasion (+7).
It affects your intelligence (+2).
It affects your accuracy (+2).
Potions
e - 8 potions of healing
k - a potion of agility
l - a potion of resistance
w - a potion of heal wounds
F - a potion of invisibility
Books
Z - a book of Spatial Translocations
Spells Type Level
*Apportation Translocation 1
Portal Projectile Translocation 2
*Blink Translocation 2
Recall Summoning/Translocation 3
Teleport Other Translocation 4
Control Teleport Enchantment/Translocation 4
*Teleport Self Translocation 5
Magical staves
p - a staff of enchantment
Miscellaneous
f - a decaying rune of Zot
i - a barnacled rune of Zot
j - a legendary deck of changes {drawn: 6}
m - a silver rune of Zot
W - an ornate deck of changes
You have 1602 experience left.
Skills:
+ Level 15 Fighting
+ Level 19 Maces & Flails
- Level 8 Throwing
+ Level 17 Dodging
- Level 4 Stealth
- Level 1 Stabbing
- Level 1 Shields
+ Level 3 Traps & Doors
- Level 6 Unarmed Combat
+ Level 16 Spellcasting
- Level 8 Conjurations
+ Level 7 Enchantments
- Level 4 Summonings
- Level 10 Necromancy
- Level 5 Translocations
- Level 2 Fire Magic
- Level 3 Air Magic
- Level 12 Invocations
- Level 2 Evocations
You have 10 spell levels left.
You know the following spells:
Your Spells Type Power Success Level
a - Apportation Tloc #####..... Excellent 1
b - Magic Dart Conj ##### Excellent 1
c - Blink Tloc N/A Excellent 2
d - Repel Missiles Air/Ench #####..... Excellent 2
e - Summon Small Mammals Summ ##### Excellent 1
f - Pain Necr ##### Excellent 1
g - Dispel Undead Necr #######.. Excellent 4
h - Abjuration Summ #####..... Excellent 3
i - Sticky Flame Fire/Conj #####.... Great 4
j - Vampiric Draining Necr #######... Excellent 3
k - Selective Amnesia Ench N/A Excellent 4
l - Teleport Self Tloc N/A Good 5
m - Haste Ench ######... Fair 6
n - Berserker Rage Ench N/A Excellent 3
o - Swiftness Air/Ench #####..... Excellent 2
p - Iskenderun's Mystic Conj ######... Excellent 4
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (0/1) D:5 Orc (4/4) D:11
Elf (7/7) Orc:3 Lair (6/8) D:8 Swamp (5/5) Lair:4
Shoals (5/5) Lair:6 Slime (0/6) Lair:6 Hive (2/2) D:16
Vault (8/8) D:18 Blade (1/1) Vault:6 Crypt (5/5) Vault:3
Tomb (0/3) Crypt:2 Zot (0/5) D:27
Dis: Hell:1 Geh: Hell:1 Coc: Hell:1 Tar: Hell:1
Altars:
Fedhas
Makhleb
Xom
Zin
Jiyva
Shops:
D:8: * D:23: = D:24: ! Orc:2: % Elf:1: * Elf:4: = Elf:5: [ Elf:7: % Shoals:1: ( Shoals:3: *
Shoals:4: ! Vault:6: * Vault:7: ?
Portals:
Labyrinth: D:24
Hell: D:21 D:22 D:23 D:25 D:26 D:27
Abyss: D:22 D:23 D:25
Pan: D:23 D:24 D:26
Annotations
D:10 exclusion: 6 freezing vapour clouds
Elf:6 exclusion: 2 ice statues
Innate Abilities, Weirdness & Mutations
You are too large for most types of armour.
You have a very fast metabolism.
You can tolerate rotten meat.
You have tough skin (AC +1).
You have a pair of large horns on your head.
Your muscles are strong (Str +2).
Vaults Vanquisher
Posts: 447
Joined: Thursday, 16th December 2010, 22:10
Halls Hopper
Posts: 59
Joined: Saturday, 18th December 2010, 22:54
tcjsavannah wrote:Alright, I've gotten my Ogre CK three runes and cleared out levels 1-27. So the big question is: does he have what it takes to tackle Zot, or do I need to beef him up more? After the initial randart drought, I've had quite a few, but I've never gotten any weapon better than the good ol' spiked club.
- Code:
Dungeon Crawl Stone Soup version 0.7.1-1-g7ce9b19 character file.
Ogrethorpe the Bludgeoner (Ogre Chaos Knight) Turns: 92276, Time: 17:31:17
HP 221/221 AC 12 Str 26 Exp: 25/737470 (1602), need: 88079
MP 42/42 EV 30 Int 19 God: Makhleb [******]
Gold 4943 SH 0 Dex 18 Spells: 16 memorised, 10 levels left
Res.Fire : . . . See Invis. : . S - +5,+9 giant spiked club
Res.Cold : + . . Warding : . v - +4 robe {MR}
Life Prot.: . . . Conserve : + (shield restricted)
Res.Poison: + Res.Corr. : + X - +2 cap (curse)
Res.Elec. : . Clarity : . a - +2 cloak {rCorr, Cons}
Spirit.Shd: . Stasis : . (gloves unavailable)
Sust.Abil.: . . Rnd.Telep. : . (boots unavailable)
Res.Mut. : . Ctrl.Telep.: . Y - amulet of Chiewk {Gourm EV+7 Int+2 Acc+2}
Res.Rott. : . Levitation : . A - +4 ring of dexterity
Gourmand : + Ctrl.Flight: . q - ring "Shreyr" {rPois rC+ Int+3}
@: quick, swift, extremely resistant to hostile enchantments, stealthy
A: unfitting armour, horns 3, fast metabolism 2, saprovore 1, tough skin 1, Str +2
a: Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater Servant of Makhleb, Renounce Religion
You are on level 27 of the Dungeon.
You worship Makhleb.
Makhleb is exalted by your worship.
You are not hungry.
You have visited 11 branches of the dungeon, and seen 71 of its levels.
You have visited 1 Labyrinth.
You have visited 2 portal chambers: bailey, wizlab.
You have collected 7502 gold pieces.
You have spent 2579 gold pieces at shops.
Inventory:
Hand weapons
r - a +0,+5 orcish great mace of holy wrath
C - the spear "Ficighipp" {holy, rC- MR EV+3 Dex+3}
(You found it on level 8 of the Vaults)
It has been blessed by the Shining One to cause great damage to the undead
and demons.
It affects your evasion (+3).
It affects your dexterity (+3).
It makes you vulnerable to cold.
It increases your resistance to enchantments.
D - the +3,+2 quick blade "Uxeesaust" {stab, MR SInv}
(You acquired it on level 2 of the Shoals)
It inflicts extra damage upon your enemies.
It increases your resistance to enchantments.
It enhances your eyesight.
S - a +5,+9 giant spiked club (weapon)
U - the +8,+8 bow of Krishna "Sharnga" {speed, Dex+3 SInv}
(You found it in a Labyrinth)
Attacks with this weapon take half as long as usual.
It affects your dexterity (+3).
It enhances your eyesight.
It once belonged to a foreign god. It works best with special arrows which
are not generally available.
Missiles
g - 23 runed arrows
x - 3 +0 large rocks (quivered)
z - 10 +5 javelins
E - 14 +4 darts of flame
L - 6 +0 throwing nets
Armour
a - a +2 cloak of preservation (worn)
v - a +4 robe of magic resistance (worn)
N - the +3 large shield of Midwinter {EV+5 Str+5}
(You found it on level 22 of the Dungeon)
It affects your evasion (+5).
It affects your strength (+5).
T - a +4 robe of the Archmagi
X - a cursed +2 cap (worn)
Magical devices
t - a wand of healing (8)
u - a wand of lightning (9)
y - a wand of draining
K - a wand of digging (11)
O - a wand of fire (1)
Q - a wand of disintegration (15)
Comestibles
c - 4 meat rations
B - a bread ration
M - 3 royal jellies
Scrolls
b - a scroll of fear
d - 3 scrolls of identify
o - a scroll of detect curse
s - 4 scrolls of teleportation
R - 2 scrolls of remove curse
V - a scroll of blinking
Jewellery
h - an uncursed ring of wizardry
n - an uncursed ring of protection from magic
q - the ring "Shreyr" (left hand) {rPois rC+ Int+3}
(You found it on level 1 of the Shoals)
[ring of poison resistance]
It affects your intelligence (+3).
It protects you from cold.
A - a +4 ring of dexterity (right hand)
G - an uncursed amulet of resist mutation
H - a +4 ring of strength
I - the ring of Utagunun {rElec AC+4}
(You bought it in a shop on level 23 of the Dungeon)
[ring of protection]
It affects your AC (+4).
It insulates you from electricity.
P - a +3 ring of strength
Y - the amulet of Chiewk (around neck) {Gourm EV+7 Int+2 Acc+2}
(You found it on level 5 of the Shoals)
[amulet of the gourmand]
It affects your evasion (+7).
It affects your intelligence (+2).
It affects your accuracy (+2).
Potions
e - 8 potions of healing
k - a potion of agility
l - a potion of resistance
w - a potion of heal wounds
F - a potion of invisibility
Books
Z - a book of Spatial Translocations
Spells Type Level
*Apportation Translocation 1
Portal Projectile Translocation 2
*Blink Translocation 2
Recall Summoning/Translocation 3
Teleport Other Translocation 4
Control Teleport Enchantment/Translocation 4
*Teleport Self Translocation 5
Magical staves
p - a staff of enchantment
Miscellaneous
f - a decaying rune of Zot
i - a barnacled rune of Zot
j - a legendary deck of changes {drawn: 6}
m - a silver rune of Zot
W - an ornate deck of changes
You have 1602 experience left.
Skills:
+ Level 15 Fighting
+ Level 19 Maces & Flails
- Level 8 Throwing
+ Level 17 Dodging
- Level 4 Stealth
- Level 1 Stabbing
- Level 1 Shields
+ Level 3 Traps & Doors
- Level 6 Unarmed Combat
+ Level 16 Spellcasting
- Level 8 Conjurations
+ Level 7 Enchantments
- Level 4 Summonings
- Level 10 Necromancy
- Level 5 Translocations
- Level 2 Fire Magic
- Level 3 Air Magic
- Level 12 Invocations
- Level 2 Evocations
You have 10 spell levels left.
You know the following spells:
Your Spells Type Power Success Level
a - Apportation Tloc #####..... Excellent 1
b - Magic Dart Conj ##### Excellent 1
c - Blink Tloc N/A Excellent 2
d - Repel Missiles Air/Ench #####..... Excellent 2
e - Summon Small Mammals Summ ##### Excellent 1
f - Pain Necr ##### Excellent 1
g - Dispel Undead Necr #######.. Excellent 4
h - Abjuration Summ #####..... Excellent 3
i - Sticky Flame Fire/Conj #####.... Great 4
j - Vampiric Draining Necr #######... Excellent 3
k - Selective Amnesia Ench N/A Excellent 4
l - Teleport Self Tloc N/A Good 5
m - Haste Ench ######... Fair 6
n - Berserker Rage Ench N/A Excellent 3
o - Swiftness Air/Ench #####..... Excellent 2
p - Iskenderun's Mystic Conj ######... Excellent 4
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (0/1) D:5 Orc (4/4) D:11
Elf (7/7) Orc:3 Lair (6/8) D:8 Swamp (5/5) Lair:4
Shoals (5/5) Lair:6 Slime (0/6) Lair:6 Hive (2/2) D:16
Vault (8/8) D:18 Blade (1/1) Vault:6 Crypt (5/5) Vault:3
Tomb (0/3) Crypt:2 Zot (0/5) D:27
Dis: Hell:1 Geh: Hell:1 Coc: Hell:1 Tar: Hell:1
Altars:
Fedhas
Makhleb
Xom
Zin
Jiyva
Shops:
D:8: * D:23: = D:24: ! Orc:2: % Elf:1: * Elf:4: = Elf:5: [ Elf:7: % Shoals:1: ( Shoals:3: *
Shoals:4: ! Vault:6: * Vault:7: ?
Portals:
Labyrinth: D:24
Hell: D:21 D:22 D:23 D:25 D:26 D:27
Abyss: D:22 D:23 D:25
Pan: D:23 D:24 D:26
Annotations
D:10 exclusion: 6 freezing vapour clouds
Elf:6 exclusion: 2 ice statues
Innate Abilities, Weirdness & Mutations
You are too large for most types of armour.
You have a very fast metabolism.
You can tolerate rotten meat.
You have tough skin (AC +1).
You have a pair of large horns on your head.
Your muscles are strong (Str +2).
Slime Squisher
Posts: 390
Joined: Friday, 24th December 2010, 07:29
Vaults Vanquisher
Posts: 447
Joined: Thursday, 16th December 2010, 22:10
Lair Larrikin
Posts: 24
Joined: Sunday, 26th December 2010, 19:49
Vaults Vanquisher
Posts: 482
Joined: Thursday, 16th December 2010, 21:08
Location: Savannah, Ga.
MrMisterMonkey wrote:You might want to affix freezing (cast freezing aura, read a scroll of vorpalisation) on that GSC. Freezing is particularly nice in Zot, as it slows non-white draconians.
MrMisterMonkey wrote:As for rings, why even bother with the plain +stat rings? {rElec AC+4}, for example, is generally better than 4 dex, anyway.
RangerC wrote:You definitely have a possible winner, but you will need at least 1, and probably 2 levels of fire resistance for orbs of fire in Zot. Hopefully, you have a ring of rF somewhere - check all the glowing robes in the dungeon (if you haven't yet) for one with rF. You luckily have a ring with rElec which I would suggest wearing instead of the Dex ring in Zot for storm dragons, black dracs, and electric golems. Also, you should brand your club with either freezing brand or regular vorpal.
Shoals Surfer
Posts: 320
Joined: Thursday, 16th December 2010, 20:02
tcjsavannah wrote:I have not found a scroll of vorpalisation yet - I've found tons of Enchant Weapon II (and even III) though.
What would be the best place for me to go in order to search for a scroll of vorpalise weapon? Hell?
Vaults Vanquisher
Posts: 482
Joined: Thursday, 16th December 2010, 21:08
Location: Savannah, Ga.
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