Spriggan AE - fashion advice needed


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Snake Sneak

Posts: 115

Joined: Friday, 23rd January 2015, 13:15

Post Saturday, 11th November 2017, 15:58

Spriggan AE - fashion advice needed

  Code:
 Dungeon Crawl Stone Soup version 0.21-a0-440-g28109cb (webtiles) character file.

HANFGEIST the Cloud Mage (SpAE)                    Turns: 57862, Time: 07:44:40

Health: 97/97      AC:  9    Str:  4    XL:     20   Next: 5%
Magic:  48/48      EV: 41    Int: 36    God:    Gozag
Gold:   4981       SH:  0    Dex: 23    Spells: 7/47 levels left

rFire    . . .     SeeInvis +   N - +3 hunting sling "Concordance" {flame, MR+}
rCold    . . .     Gourm    .   (shield restricted)
rNeg     . . .     Faith    .   J - +2 robe of Space {rElec Int+8}
rPois    +         Spirit   .   h - +0 hat of Lesser Demons {*Slow Int+5 Dex+6}
rElec    +         Reflect  .   u - +2 cloak {rPois}
rCorr    .         Harm     .   (gloves unavailable)
MR       +++++                  (boots unavailable)
Stlth    +++.......             y - amulet of magic regeneration
HPRegen  0.26/turn              m - +6 ring of evasion
MPRegen  0.56/turn              w - ring of magical power

@: deflect missiles, very quick
A: unfitting armour, yellow scales 1, see invisible, clumsy 1, herbivore 3,
speed 3, magic resistance 1, electricity resistance, slow metabolism 2
}: 2/15 runes: decaying, gossamer
a: Potion Petition, Call Merchant, Bribe Branch, Renounce Religion


You are on level 3 of the Elven Halls.
You worship Gozag.
Gozag is most pleased with you.
You are not hungry.

You have visited 6 branches of the dungeon, and seen 34 of its levels.
You have also visited: Ossuary.

You have collected 14836 gold pieces.
You have spent 7027 gold pieces at shops.
You have paid 2828 gold pieces to Gozag.

Inventory:

Hand Weapons
 F - the +8 rapier of Pobanan {venom, rElec Str+5 Int-3}
   (You took it off a centaur on level 11 of the Dungeon)   
   
   It poisons the flesh of those it strikes.
   
   It affects your strength (+5).
   It affects your intelligence (-3).
   It insulates you from electricity.
 N - the +3 hunting sling "Concordance" (weapon) {flame, MR+}
   (You found it on level 2 of the Lair of Beasts)   
   
   It causes projectiles fired from it to burn those they strike, causing extra
   injury to most foes and up to half again as much damage against particularly
   susceptible opponents.
   
   It affects your resistance to hostile enchantments.
 U - the +4 scimitar of Crawling {drain, -Tele Int+6}
   (You bought it in a shop on level 2 of the Orcish Mines)   
   
   A truly terrible weapon, it drains the life of those it strikes.
   
   It affects your intelligence (+6).
   It prevents most forms of teleportation.
 Y - a broad axe of distortion
Missiles
 r - 3 tomahawks of dispersal
 O - 30 sling bullets (quivered)
Armour
 h - the +0 hat of Lesser Demons (worn) {*Slow Int+5 Dex+6}
   (You found it on level 3 of the Elven Halls)   
   
   It affects your intelligence (+5).
   It affects your dexterity (+6).
   It may slow you when you take damage.
 u - a +2 cloak of poison resistance (worn)
 J - the +2 robe of Space (worn) {rElec Int+8}
   (You found it on level 5 of the Dungeon)   
   
   It affects your intelligence (+8).
   It insulates you from electricity.
 V - a scarf of cloud immunity
Jewellery
 j - a +5 amulet of reflection
 m - a +6 ring of evasion (left hand)
 w - a ring of magical power (right hand)
 y - an amulet of magic regeneration (around neck)
 C - a +4 ring of evasion
 P - the ring of Ijebrepe {Wiz Str+5}
   (You took it off a deep elf mage on level 3 of the Elven Halls)   
   
   [ring of wizardry]
   
   It improves your spell success rate.
   It affects your strength (+5).
Wands
 i - a wand of scattershot (7/9)
 k - a wand of confusion (38/48)
 l - a wand of confusion (29/48)
 z - a wand of confusion (13/48)
 E - a wand of paralysis (?/24)
 H - a wand of disintegration (1/24)
 I - a wand of iceblast (8/15)
 K - a wand of digging (20/24)
 R - a wand of lightning (4/15)
Scrolls
 a - 8 scrolls of fear
 b - 2 scrolls of summoning
 e - 8 scrolls of recharging
 o - 2 scrolls of holy word
 v - 13 scrolls of blinking
 A - 17 scrolls of teleportation
 M - a scroll of magic mapping
 W - a scroll of silence
 Z - 8 scrolls of remove curse
Potions
 d - 5 potions of heal wounds
 f - 3 potions of invisibility
 g - 17 potions of curing
 n - 5 potions of haste
 p - 8 potions of might
 q - 7 potions of agility
 s - 2 potions of resistance
 t - a potion of berserk rage
 x - 5 potions of ambrosia
 B - 5 potions of flight
 D - 5 potions of brilliance
 Q - 3 potions of magic
 S - 2 potions of mutation
Miscellaneous
 G - a lightning rod (4/4)
 L - 3 phantom mirrors
 T - a box of beasts
 X - a lamp of fire
Comestibles
 c - 19 bread rations


   Skills:
 - Level 7.0 Fighting
 - Level 0.3(0.5) Short Blades
 - Level 0.2(0.3) Long Blades
   Level 2.2 Maces & Flails
 - Level 0.1 Throwing
 + Level 16.5 Dodging
 - Level 3.0 Stealth
 + Level 14.3 Spellcasting
 + Level 14.1 Conjurations
 + Level 1.1 Charms
 - Level 5.2 Translocations
 + Level 0.2 Fire Magic
 + Level 0.2 Ice Magic
 * Level 21.0 Air Magic
 - Level 3.8 Poison Magic
 - Level 10.4 Evocations


You have 7 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Shock                 Conj/Air       ####         0%          1    None
b - Static Discharge      Conj/Air       ########     0%          3    None
c - Airstrike             Air            ########..   0%          4    None
d - Lightning Bolt        Conj/Air       ########..   1%          5    None
e - Mephitic Cloud        Conj/Pois/Air  #######.     1%          3    None
f - Blink                 Tloc           N/A          1%          2    None
g - Chain Lightning       Conj/Air       ########..   7%          8    ######.
h - Ozocubu's Armour      Chrm/Ice       ####....     3%          3    None
i - Deflect Missiles      Chrm/Air       #######...   2%          6    ##.....
j - Fireball              Conj/Fire      ######....   1%          5    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (0/1) D:4            Lair (6/6) D:8
  Swamp (4/4) Lair:4       Spider (4/4) Lair:3        Slime (0/5) Lair:6
    Orc (2/2) D:9             Elf (3/3) Orc:2        Vaults (0/5) D:13
 Depths (0/5) D:15       

Altars:
Cheibriados
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Beogh

Shops:
D:4 [   D:9 *   D:15 }[   Orc:2 (*=[   Elf:1 }   Elf:3 }=}   Swamp:3 [

Annotations:
Swamp:1 Voodoofly's ghost, adept HOMo
Spider:4 Neil's ghost, adept VSBe


Innate Abilities, Weirdness & Mutations

You are very small and have problems with some larger weapons.
You are too small for most types of armour.
You have supernaturally acute eyesight. (SInv)
You are a herbivore.
You cover ground extremely quickly.
You need consume almost no food.
You are partially covered in yellow scales. (AC +2)
You are clumsy. (Dex -2)
You are resistant to hostile enchantments. (MR+)
You are resistant to electric shocks. (rElec)


I have just cleaned out E3, is the +3 robe of Folly {Archmagi, MR-- Int+5} preferable to my +2 robe of Space {rElec Int+8}? It probably doesn't make much of a difference, but as always I'm interested in why you 'd prefer one or the other.

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Saturday, 11th November 2017, 21:33

Re: Spriggan AE - fashion advice needed

99% of the time i would ditch folly and never look back..

While Mr-- sucks, you have mr+++++ right now so you can probably afford it (mr+++ is sufficient), and archmagi is equal to +50% int for spell power

So essentially you are looking at 13 more effective points of int from folly, 1 more ac, and losing the rElec.

rElec is infrequently important, so the question is: do you feel like you can ditch a rarely important resistance for a constant significiant offense boost and a point of ac.

I would probably call this the 1% edge case where i would use folly, although it is a close call, and realistically the extra spellpower isnt going to be a huge impact (maybe 10% more effective spells, as an estimate)

Honestly, though, I would rather have a regular robe of archmagi. The mr-- is a very very large penalty, only offset by you already having a giant pile of mr.
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Slime Squisher

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Post Sunday, 12th November 2017, 00:56

Re: Spriggan AE - fashion advice needed

tile_player_tile = mons:the enchantress

Snake Sneak

Posts: 115

Joined: Friday, 23rd January 2015, 13:15

Post Sunday, 12th November 2017, 12:07

Re: Spriggan AE - fashion advice needed

Siegurt wrote:99% of the time i would ditch folly and never look back..

While Mr-- sucks, you have mr+++++ right now so you can probably afford it (mr+++ is sufficient), and archmagi is equal to +50% int for spell power

So essentially you are looking at 13 more effective points of int from folly, 1 more ac, and losing the rElec.

rElec is infrequently important, so the question is: do you feel like you can ditch a rarely important resistance for a constant significiant offense boost and a point of ac.

I would probably call this the 1% edge case where i would use folly, although it is a close call, and realistically the extra spellpower isnt going to be a huge impact (maybe 10% more effective spells, as an estimate)

Honestly, though, I would rather have a regular robe of archmagi. The mr-- is a very very large penalty, only offset by you already having a giant pile of mr.


Absolutely agree with you, I posted this mainly because I think it might really be a situation where it is in that 1% category. I also have a rElec mutation (at least for the moment, I mutate further).
Not sure about the AC bonus, does AC 9 make the Vaults harder than AC 10 or are they both just rubbish? The wiki says the Archmagi Ego is more useful for Enchantments, as per success vs fail rate. You say 13 more effective int points, I notice several of my spells fall short of oneshoting enemies (Chain Lightning and Airstrike especially). I'll give it a go, see how it turns out. I'll probably die from some other stupid decision anyway.

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Sunday, 12th November 2017, 19:49

Re: Spriggan AE - fashion advice needed

HANFGEIST wrote:
Siegurt wrote:99% of the time i would ditch folly and never look back..

While Mr-- sucks, you have mr+++++ right now so you can probably afford it (mr+++ is sufficient), and archmagi is equal to +50% int for spell power

So essentially you are looking at 13 more effective points of int from folly, 1 more ac, and losing the rElec.

rElec is infrequently important, so the question is: do you feel like you can ditch a rarely important resistance for a constant significiant offense boost and a point of ac.

I would probably call this the 1% edge case where i would use folly, although it is a close call, and realistically the extra spellpower isnt going to be a huge impact (maybe 10% more effective spells, as an estimate)

Honestly, though, I would rather have a regular robe of archmagi. The mr-- is a very very large penalty, only offset by you already having a giant pile of mr.


Absolutely agree with you, I posted this mainly because I think it might really be a situation where it is in that 1% category. I also have a rElec mutation (at least for the moment, I mutate further).
Not sure about the AC bonus, does AC 9 make the Vaults harder than AC 10 or are they both just rubbish? The wiki says the Archmagi Ego is more useful for Enchantments, as per success vs fail rate. You say 13 more effective int points, I notice several of my spells fall short of oneshoting enemies (Chain Lightning and Airstrike especially). I'll give it a go, see how it turns out. I'll probably die from some other stupid decision anyway.


To be specific about 13 more effective int points, how I came up with that number is:

Archmagi is 50% more spellpower for all spells.
Spellpower scales directly with Int, so 50% more int is 50% more spellpower, so the Archmagi ego is the equivalent of 50% more int (for spellpower).
Current (with +8 from your robes) your int is 36, swapping in folly would drop this by 3, lowering your actual into to 33.
50% of 33 is 16.5, I rounded down to 16.
33+16 = 49 effective points of int for the purposes of spellpower,
49 - 36 = 13 more points of int.

I guess technically it's the equivalent of 13.5 more points of int, if you want to quibble.
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Snake Sneak

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Joined: Friday, 23rd January 2015, 13:15

Post Sunday, 12th November 2017, 20:37

Re: Spriggan AE - fashion advice needed

Siegurt wrote:
To be specific about 13 more effective int points, how I came up with that number is:

Archmagi is 50% more spellpower for all spells.
Spellpower scales directly with Int, so 50% more int is 50% more spellpower, so the Archmagi ego is the equivalent of 50% more int (for spellpower).
Current (with +8 from your robes) your int is 36, swapping in folly would drop this by 3, lowering your actual into to 33.
50% of 33 is 16.5, I rounded down to 16.
33+16 = 49 effective points of int for the purposes of spellpower,
49 - 36 = 13 more points of int.

I guess technically it's the equivalent of 13.5 more points of int, if you want to quibble.

Thanks, 50% is not shabby. I have now liberated the +6 Majin Bo, would wielding it with the Robe of Folly give me 75% more spell power?
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forestfire.tiff
forestfire.tiff (363.49 KiB) Viewed 4202 times

Ziggurat Zagger

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Joined: Tuesday, 30th October 2012, 19:06

Post Monday, 13th November 2017, 00:10

Re: Spriggan AE - fashion advice needed

HANFGEIST wrote:
Siegurt wrote:
To be specific about 13 more effective int points, how I came up with that number is:

Archmagi is 50% more spellpower for all spells.
Spellpower scales directly with Int, so 50% more int is 50% more spellpower, so the Archmagi ego is the equivalent of 50% more int (for spellpower).
Current (with +8 from your robes) your int is 36, swapping in folly would drop this by 3, lowering your actual into to 33.
50% of 33 is 16.5, I rounded down to 16.
33+16 = 49 effective points of int for the purposes of spellpower,
49 - 36 = 13 more points of int.

I guess technically it's the equivalent of 13.5 more points of int, if you want to quibble.

Thanks, 50% is not shabby. I have now liberated the +6 Majin Bo, would wielding it with the Robe of Folly give me 75% more spell power?
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forestfire.tiff

Actually spellpower enhancers multiply so it's raw *1.5 *1.5 or a grand total of "raw spellpower * 2.25"
So you'd get 125% (raw) bonus from using both (the same as getting 125% more int)

*however* raw spellpower is subject to a stepdown effect, basically it requries double the previous amount to get an actual *effective* bonus for every 50 spellpower you get.
(It takes 50 raw to get 50 net, 150 to get 100 net, 350 raw to get 150 net, and 750 raw to get 200 net, which is the max)


So more raw spellpower has an ever decreasing effect on your net spellpower, On top of which every spell gets different amounts of effect from spellpower, most hexes are 1:1 but some get more, however most damage spells get some amount of bonus damage, but it constitutes a percentage of the whole, so increasing even the the *net* spellpower by double (which recall takes a lot more than double the amount of raw spellpower) doesn't increase spell *damage* by anything close to double.
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Barkeep

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Post Monday, 13th November 2017, 15:42

Re: Spriggan AE - fashion advice needed

FWIW I'm very much of the opinion "if Folly is not a terrible choice for your character, wear Folly" because when is the next time it'll make sense? You can win in either robe, you may as well look like a fool while you do.
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Crypt Cleanser

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Post Tuesday, 14th November 2017, 18:35

Re: Spriggan AE - fashion advice needed

Spriggans are notorious for having spellpower problems, but not your particular Spriggan, so you would not really need Folly. But I agree with all the others that your high base MR makes it very worthwile to use it in this case.
Keep your small hands off Majin-Bo - you don't have enough HP to survive the severe penalty - 1 HP for each MP spent. The extra boost that you would indeed get is not worth it.
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Crypt Cleanser

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Post Tuesday, 14th November 2017, 18:41

Re: Spriggan AE - fashion advice needed

One other consideration: Archmagi may serve as 50% INT only from the perspective of spellpower. But Folly leaves you with a net-loss of real INT, which translates into higher failure rates and more severe spell hunger. Maybe the spell hunger doesn't matter to you, because you have plenty of food beyond your 19 Bread rations. But if you find that heavy use of chain lightning lets your food supply diminish, then you might consider going back to your other robe. You will want to train more spellcasting for the same reason. It comes cheap for a Spriggan, supports your many spell schools, and takes care of the hunger problem, if you experience it at all with Gozag.
Maɟaŋ

Spider Stomper

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Post Wednesday, 15th November 2017, 02:21

Re: Spriggan AE - fashion advice needed

On a related note, if 99% of the time, any given character who could wear robes should ditch folly, then folly needs to be reworked (two pips of negative MR is obviously far too much) or removed.
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Crypt Cleanser

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Post Thursday, 16th November 2017, 07:50

Re: Spriggan AE - fashion advice needed

crawlnoob wrote:On a related note, if 99% of the time, any given character who could wear robes should ditch folly, then folly needs to be reworked (two pips of negative MR is obviously far too much) or removed.

Disagree. There is stuff that is bad 100% of the time, and no-one thinks about tweaking them. Just consider these things flowers you find in the forest - to be admired but not to be plucked. If so, 1% usefulness is therefore not bad, making you ask yourself whether you are one of the lucky 1% whenever you find it. That enriches the game.
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Tartarus Sorceror

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Post Thursday, 16th November 2017, 20:56

Re: Spriggan AE - fashion advice needed

There are definitely people who think about tweaking basically every weak option in this game...

Spider Stomper

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Post Saturday, 18th November 2017, 12:38

Re: Spriggan AE - fashion advice needed

My argument was that it wasn't really an option. Its a non-decision 99.99999% of the time. Crawl design policy, and all.
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Barkeep

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Post Monday, 20th November 2017, 21:16

Re: Spriggan AE - fashion advice needed

Yeah, but it's not really 99.99999% of the time. For spriggans (or other characters with plenty of MR) who care about spell power, it's kinda good. Not every character has access to a +2 robe with +8 int, either.
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Ziggurat Zagger

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Post Tuesday, 21st November 2017, 04:42

Re: Spriggan AE - fashion advice needed

Folly is excellent and I wear it on almost any robe character that finds it. You people are way overrating MR.

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Post Tuesday, 21st November 2017, 06:05

Re: Spriggan AE - fashion advice needed

Some people are underrating MR and overrating spell power instead. I remember reading duvessa about MR being the most important resistance but maybe I misremember or just duvessa thinks all resistances are almost irrelevant
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