Halls Hopper
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Rule of thumb- Hells or Pan?
Assuming you have all the appropriate resistances, which is a better place to go first?
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Halls Hopper
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Tartarus Sorceror
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Halls Hopper
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Tomb Titivator
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Shtopit wrote:The few times I went extended, I did Hell first. I think Hell effects do add some difficulty, but you know what you are going to meet, so in general you can load up your resistances and avoid the worst damage spikes.
Tomb Titivator
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Halls Hopper
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Snake Sneak
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Crypt Cleanser
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Abyss Ambulator
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Vanguardan wrote:So if I'm with Zin and have good resistances, I have good protection for both Hell and Pan, and Pan could be easier. Is TSO always a better choice, or am I good to go with a Holy Wrath weapon and recite/vit/sanctuary?
Edit: I'm talking about my generic MiFi^Zin with axes and shields.
Blades Runner
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Crypt Cleanser
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Ziggurat Zagger
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Majang wrote:The 'no-guaranteed exit' of Pan is a myth. Granted, most Pan-floors have no direct exit (many do, though); the exit via the Abyss is really about as threatening and as tedious as crossing a not so busy street in broad daylight by the time you enter Pan for your extended game. That presumes collecting the Abyss rune first, though. I think almost all Pan floors have an exit through the Abyss.
Crypt Cleanser
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Crypt Cleanser
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Ziggurat Zagger
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Majang wrote:It turns out I was wrong when I said that most levels of Pan have an exit through the Abyss. It's all of them. I chased my poor little gnoll through 15 levels so far, and every single one of them had an Abyss portal. If that has not been the case in the old days, it probably must have changed to that state in one of the ten last new editions of crawl. As I said earlier, I can't recall ever having to defer from leaving Pan.
So, I restate that the no-exit-available trait of Pan is a myth. You can leave from each level, if you don't mind going through the Abyss.
Edit: For the record, two of those 15 levels also had a hassle-free exit to Depths, on top of the Abyss portal.
Ziggurat Zagger
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Siegurt wrote:Majang wrote:It turns out I was wrong when I said that most levels of Pan have an exit through the Abyss. It's all of them. I chased my poor little gnoll through 15 levels so far, and every single one of them had an Abyss portal. If that has not been the case in the old days, it probably must have changed to that state in one of the ten last new editions of crawl. As I said earlier, I can't recall ever having to defer from leaving Pan.
So, I restate that the no-exit-available trait of Pan is a myth. You can leave from each level, if you don't mind going through the Abyss.
Edit: For the record, two of those 15 levels also had a hassle-free exit to Depths, on top of the Abyss portal.
Yes, the chances were changed in 2014:
https://github.com/crawl/crawl/commit/f ... 81af0a4a2d
According to the commit with 0 runes you have a 5% chance of a pan exit, and a 25% chance of an abyss exit, with 5 runes you have a 75% chance of an abyss exit and a 20% chance of a pan exit per level.
However it appears the abyss exit chance function has a bug, and you end up with a 100% chance at an abyssal exit.
Edit: filed a bug report about it.
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