Snake Sneak
Posts: 115
Joined: Friday, 23rd January 2015, 13:15
Endgame nourishment
- Code:
HANFGEIST the Acrobat (Tengu Conjurer) Turns: 95890, Time: 12:49:47
Health: 179/179 AC: 29 Str: 13 XL: 27
Magic: 4/37 EV: 43 Int: 26 God: Vehumet [******]
Gold: 4336 SH: 13 Dex: 23 Spells: 1/62 levels left
rFire + + + SeeInvis . H - +6 long sword of the Thirsty Suns {speed, MP-9 Dex+6 Stlth+}
rCold + + . Gourm . a - +2 buckler {AC+3}
rNeg . . . Faith . p - +2 robe of Leaves {rF+ rC+ rCorr Str+4}
rPois . Spirit . W - +2 hat {Int+3}
rElec . Reflect + D - +2 cloak {MR+}
rCorr + Harm . q - +2 pair of gloves "Beat" {MR+ rCorr Int-3}
MR ++++. (boots unavailable)
Stlth ++++++.... d - +5 amulet of reflection
HPRegen 0.39/turn X - +5 ring of protection
MPRegen 0.25/turn Y - +6 ring of protection
@: flying quickly and evasively, quick
A: beak, talons 3, rugged brown scales 1, blink, cold resistance 1, fire
resistance 2, robust 2, shaggy fur 1, wild magic 1, evolution 2, able to fly 2
}: 5/15 runes: barnacled, slimy, silver, abyssal, gossamer
a: Stop Flying, Blink, Renounce Religion
You are on level 1 of the Depths.
You worship Vehumet.
Vehumet is exalted by your worship.
You are hungry.
You have visited 12 branches of the dungeon, and seen 54 of its levels.
You have visited the Abyss 5 times.
You have also visited: Bailey and Ice Cave.
You have collected 9583 gold pieces.
You have spent 5247 gold pieces at shops.
Inventory:
Hand Weapons
n - the +12 falchion "Devoq" {venom, *Corrode rElec Int-2 SInv}
(You took it off a deep elf mage on level 3 of the Elven Halls)
It poisons the flesh of those it strikes.
It affects your intelligence (-2).
It insulates you from electricity.
It lets you see invisible.
It may corrode you when you take damage.
H - the +6 long sword of the Thirsty Suns (weapon) {speed, MP-9 Dex+6 Stlth+}
(You found it on level 2 of the Vaults)
Attacks with this weapon are significantly faster.
It affects your dexterity (+6).
It affects your magic capacity (-9).
It makes you more stealthy.
L - the +6 broad axe of Disintegration {chop, +Inv Int+3}
(You bought it in a shop on level 6 of the Dungeon)
It inflicts extra damage upon your enemies.
It affects your intelligence (+3).
It lets you turn invisible.
N - a +9 eveningstar of protection
Missiles
m - 3 tomahawks of dispersal (quivered)
C - 12 throwing nets
Armour
a - a +2 buckler of protection (worn)
p - the +2 robe of Leaves (worn) {rF+ rC+ rCorr Str+4}
(You took it off a deep elf mage on level 3 of the Elven Halls)
It affects your strength (+4).
It protects you from fire.
It protects you from cold.
It protects you from acid and corrosion.
q - the +2 pair of gloves "Beat" (worn) {MR+ rCorr Int-3}
(You acquired it on level 3 of the Crypt)
It affects your intelligence (-3).
It affects your resistance to hostile enchantments.
It protects you from acid and corrosion.
D - a +2 cloak of magic resistance (worn)
V - the +2 robe of Vines {NoPotionHeal Regen+7}
(You found it on level 5 of the Pits of Slime)
It increases your rate of regeneration.
W - a +2 hat of intelligence (worn)
Magical Staves
s - an uncursed staff of wizardry
A - an uncursed staff of power
Jewellery
b - the ring "Ybbeamm" {rN+ MP+9 Dex-3 Slay+5 Stlth+}
(You took it off a vampire knight on level 3 of the Crypt)
[ring of positive energy]
It affects your dexterity (-3).
It affects your accuracy and damage with ranged weapons and melee attacks
(+5).
It protects you from negative energy.
It affects your magic capacity (+9).
It makes you more stealthy.
d - a +5 amulet of reflection (around neck)
i - the ring "Omux" {rElec rPois rN+ MP+9}
(You took it off Jory on level 3 of the Crypt)
[ring of positive energy]
It insulates you from electricity.
It protects you from poison.
It protects you from negative energy.
It affects your magic capacity (+9).
G - the ring "Eckaxzowk" {+Fly rPois Int+3 Dex+4}
(You took it off a skeletal warrior on level 2 of the Crypt)
[ring of flight]
It affects your intelligence (+3).
It affects your dexterity (+4).
It protects you from poison.
It lets you fly.
X - a +5 ring of protection (left hand)
Y - a +6 ring of protection (right hand)
Wands
g - a wand of confusion (19/48)
u - a wand of clouds (3/9)
v - a wand of iceblast (7/15)
x - a wand of iceblast (?/15)
F - a wand of lightning (7/15)
I - a wand of clouds (5/9)
O - a wand of lightning (?/15)
T - a wand of acid (9/15)
Scrolls
f - a scroll of teleportation
k - 7 scrolls of blinking
o - 16 scrolls of remove curse
r - 3 scrolls of summoning
z - 7 scrolls of fear
K - 3 scrolls of immolation
Potions
c - a potion of berserk rage
h - 2 potions of haste
l - 17 potions of curing
w - 2 potions of ambrosia
B - a potion of agility
E - 2 potions of heal wounds
M - 6 potions of resistance
Q - 8 potions of brilliance
Books
R - The Last Secrets of Thaumaturgy
(You found it on level 5 of the Vaults)
Spells Type Level
a - Ignition Fire 8
b - Controlled Blink Translocation 8
Miscellaneous
e - a lightning rod (4/4)
t - a fan of gales
y - a phial of floods
J - 5 sacks of spiders
P - 2 phantom mirrors
Comestibles
j - 7 royal jellies
U - 4 meat rations
Z - 2 bread rations
Skills:
- Level 8.0 Fighting
- Level 7.0 Armour
* Level 26.5 Dodging
- Level 10.5 Stealth
- Level 4.1 Shields
* Level 18.0 Spellcasting
- Level 21.3 Conjurations
- Level 5.0 Hexes
- Level 12.1 Charms
- Level 9.3 Summonings
- Level 5.3 Translocations
- Level 18.2 Fire Magic
* Level 25.7 Air Magic
- Level 10.0 Evocations
You have one spell level left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Regeneration Chrm/Necr ######.... 1% 3 None
b - Searing Ray Conj ###### 1% 2 None
c - Force Lance Conj/Tloc #######. 1% 4 None
d - Fulminant Prism Conj/Hex #######... 1% 4 None
e - Static Discharge Conj/Air ######## 1% 3 None
f - Tornado Air ########.. 3% 9 #######
g - Orb of Destruction Conj ########.. 1% 7 #####..
h - Bolt of Fire Conj/Fire ########.. 1% 6 ###....
i - Fireball Conj/Fire ########.. 1% 5 None
j - Spellforged Servitor Conj/Summ #######... 1% 7 #####..
k - Ring of Flames Chrm/Fire #######... 5% 7 #####..
l - Summon Lightning Spi Summ/Air #######. 1% 4 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Lair (6/6) D:9
Shoals (4/4) Lair:3 Spider (4/4) Lair:2 Slime (5/5) Lair:5
Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:13
Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (5/5) D:15
Hell (1/1) Geh (0/7) Hell Coc (0/7) Hell
Tar (0/7) Hell Zot (0/5) Depths:5
Dis: Hell:1