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Tomb Titivator
Posts: 838
Joined: Friday, 2nd October 2015, 04:47
Re: Give all caster starts a (bad) weapon.
ZipZipskins wrote:I don't think any of these "veterans" is claiming you haven't run into packs of jackals or strings of individual monsters in tight quarters. I'm sure you have, and I'm also sure the other people who have chimed in understand that you have.
The argument is that through proper play, deaths to packs and multiple monsters on D:1 are nearly always avoidable, primarily through careful exploration and resource management. This is definitely the case (in my limited and not-a-great-player experience), and even if I'm not always successful at it, there are a number of excellent players who can demonstrate how to do it consistently.
In that case, it's really not a difference of opinion, because it clearly and demonstrably can reliably be done by players who really understand the management balance of Crawl's early game.
And I think "nearly always" is probably stretching it. But you'll just say I must be a bad manager then.
I'd allow that maybe it's more [edit: well, partly, not sure about exact frequency] of a disagreement about just how often one cares to bother with that particular short-lived feature (as it were, feature of having to kite at length and pray near the entrance).
Fine, some people enjoy it. I enjoyed item destruction (could have been implemented more smoothly but in principle) and encumberance, too. You all have your right to be annoyed and so do I.
More runes! GnWn (11, 0.21), GhMo^Makh (15, 0.17)
And a Yiuf: (1.4.6, 0.20): ImpGl^Oka (3)
- For this message the author stoneychips has received thanks:
- VeryAngryFelid