Re: I think we learned an important lesson today.
Throw every ziggurat figurine you find into lava.
- For this message the author kuniqs has received thanks: 3
- nago, Sar, Tranquil Suit
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Dungeon Master
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Joined: Sunday, 5th August 2012, 14:52
carbonbasedlifeform wrote:Short note from me:
Surprisingly good weapon against iron giants is...Iron shot. I think their size is responsible for IS barely missing them. My recent char looked hopeless in DIS:7 until learned reliable iron shot...Another thing is the rarity of those giants - I really thought i would meet one or two at most but in that very bad layout they were everywhere. I think i counted 8 in total.
Lair Larrikin
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Dungeon Dilettante
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Slime Squisher
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Lasty wrote:Iron giants have 2 EV, so it's very hard to miss them. Bolt of Inaccuracy is the best tech against them.
Tomb Titivator
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Ziggurat Zagger
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Ziggurat Zagger
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Tartarus Sorceror
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Ziggurat Zagger
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Ziggurat Zagger
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Ziggurat Zagger
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Abyss Ambulator
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Zot Zealot
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Location: United Kingdom
Tartarus Sorceror
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Ziggurat Zagger
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Slime Squisher
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Tomb Titivator
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mattlistener wrote:Hey Tavern -- no important lessons learned yet in 2017?
Mines Malingerer
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Tartarus Sorceror
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Shoals Surfer
Posts: 273
Joined: Monday, 23rd November 2015, 23:18
duvessa wrote:teleportitis is annoying but i dont think you could ever convince me it is dangerous, let alone crippling
duvessa wrote:DCSS Go: jump down the nearest manhole and fully explore the sewers before you go back out
Tartarus Sorceror
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Ziggurat Zagger
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Joined: Wednesday, 23rd October 2013, 07:56
Shtopit wrote:Wands of paralysis and destruction are great against Sonya. Polymorph isn't, if it turns her into a magic resistant unescapable spriggan who can still use her equipment and will hit you no stop with distortion.
Ziggurat Zagger
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Tartarus Sorceror
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Halls Hopper
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Lair Larrikin
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Snake Sneak
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Swamp Slogger
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Joined: Wednesday, 4th April 2012, 15:11
Location: Hengelo, Netherlands
Abyss Ambulator
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Tartarus Sorceror
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Abyss Ambulator
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Tartarus Sorceror
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Crypt Cleanser
Posts: 720
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Barkeep
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Tartarus Sorceror
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Tartarus Sorceror
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Tartarus Sorceror
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Slime Squisher
Posts: 344
Joined: Tuesday, 14th April 2015, 19:56
Location: France
MainiacJoe wrote:Today my DEEE was at -24 Corrosion from an entropy weaver in a anthole vault on Lair:5. I had cleared the rest of the level, and when I got close to the upstair I cast Swiftness. Then I arrow-keyed towards the stairs, glad to have escaped--smack into a hydra that had spawned by that upstair, which I never even saw, which one-shotted me.
Lesson: Auto-travel always, don't manually move.
Tartarus Sorceror
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Abyss Ambulator
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Tartarus Sorceror
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Joined: Thursday, 31st May 2012, 15:45
4Hooves2Appendages wrote:Unfortunately, I don't think 'moving safely' isn't really possible with monsters in view. That leaves you with moving one tile at a time, with a little gap between key presses. That can feel a little tedious in some situations, but is usually better than manouvering oneself into a bad situation purely out of impatience.
Abyss Ambulator
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Slime Squisher
Posts: 406
Joined: Thursday, 16th June 2011, 18:36
njvack wrote:It would be funny if Robin had a chance of spawning with a dig wand
Tartarus Sorceror
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Mines Malingerer
Posts: 45
Joined: Sunday, 2nd January 2011, 18:08
Boris is capable of one- or two-shotting careless characters. If you aren't confident you can handle him, run.
Boris hits you with the +10 dark maul {crush}!!!
Halls Hopper
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Tartarus Sorceror
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Slime Squisher
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Location: France
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